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Incoming Time Stop Change

Ajax_22
Ajax_22
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Gina posted notes from the meeting with the class reps today. These notes contained the quoted change to Time Stop.
Good evening everyone!

Miscellaneous mechanics

Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.

This Time Stop change is bad, and will make the skill worse to deal with. One of the areas where this skill is at its worst is a breach. This cost increase won't have any effect there since there are multiple people constantly keeping the skill up. This change also ensures only large groups will run this skill, as any small or medium scale group can not justify the cost of using Time Stop. My solution to fixing this skill would be to remove the snare, and keep the cost the same. This change would allow any size group to run the skill, and remove the most frustrating part of this skill, as well as allow counterplay. The current proposed change will not fix any issues with the skill. It will only make Time Stop worse as it will remove the tool from those who need it most.
Edited by Ajax_22 on February 3, 2019 8:11AM
  • fullheartcontainer
    fullheartcontainer
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    Change seems fine to me. The problem isn't multiple people using it at the same time (as you get snare immunity so it doesn't matter). The problem is them getting spammed to have a permanent area of denial. These changes will prevent spam.

    By big group, do you mean ball group? Ball groups aren't running this anyways.

    By big group, do you mean zerg? Zergs aren't coordinated enough to time chains of timestop

    Additionally, this cost will be prohibitively expensive. It's likely these same zerg members will find it's better to run something else entirely due to cost.
    Edited by fullheartcontainer on February 3, 2019 8:14AM
  • Idinuse
    Idinuse
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    Ajax_22 wrote: »
    Gina posted notes from the meeting with the class reps today. These notes contained the quoted change to Time Stop.
    Good evening everyone!

    Miscellaneous mechanics

    Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.

    This Time Stop change is bad, and will make the skill worse to deal with. The cost increase ensures that only larger groups will be able to run the skill. One of the areas where this skill is at its worst is a breach. This cost increase won't have any effect there since there are multiple people constantly keeping the skill up. This change also ensures only large groups will run this skill, as any small or medium scale group can not justify the cost of using Time Stop. My solution to fixing this skill would be to remove the snare, and keep the cost the same. This change would allow any size group to run the skill, and remove the most frustrating part of this skill, as well as allow counterplay. The current proposed change will not fix any issues with the skill. It will only make Time Stop worse as it will remove the tool from those who need it most.

    This is so bloody pathetic. The clearly vastly OP stealth crowd has reigned this game for far far far too long. No less than 3 DLCs catered to their play style, Imperial City, Thieves Guild and Dark Brotherhood. They have had an Easy Mode for the better part of this games' history and ANY counter to their completely broken Cloaking is always whined about and Zos caters to this crying crowd through back channels I'm sure, EVERY TIME.

    But hey 12 second duration Caltrops snare (3511 Stamina) is so ok, right? Stamina FTW.

    Now it's crystal clear that the new combat team management is nothing but same as before.

    The level of regret I feel for pre-purchasing Elsweyr has reached new highs for me. They completely destroy any counters to stealth God Mode little by little, I really don't know why I've wasted 5 years of my life on this arrogant and ignoring game developer.

    The only thing this game will ever be balanced around is what looks cool and awesome on Twitch streams, and clearly having streamers snared or pulled out of Cloak doesn't look sexy at all. Who gives a * about the paying customers.

    We need a Magicka based Cloak for every Class. Or Cloak to cost 6000-8000. That way it will be a resource battle between Cloak and Time Stop/Freeze. Class identity you say? Well ask Templars about that when they gave every player self heals beyond BoL (and then puzzeled about healers not being used in PvE conent), giving Major Mending to Wardens and diluted their "Class Identity". Ask Sorcerers about their Streak, Overload Bar and only defense Shields.
    Edited by Idinuse on February 3, 2019 5:53PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Elsterchen
    Elsterchen
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    @Ajax_22 While I agree with the devs notion, that this skill is too usefull for its costs, I agree that elevating the costs only is a bad move.

    However, i am rather concerned about those stamina players that miss a good crowd control option in their toolset, the new price will shut them out of of time stop, too.

    I agree the changes need to be looked at, again... and i hope ALL playstiles are ging to be accounted for.
  • Idinuse
    Idinuse
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    .
    Edited by Idinuse on February 3, 2019 8:24AM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    This cost totally takes it out of pve use for tanks.
  • Dracane
    Dracane
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    A cost increase will not change anything where it matters. Except for making it worse for people who use it in fairplay, for example in pve.

    Support bots will hardly be bothered by this cost increase, because those that spam it in pvp don't really need to take care of anything else, aka zerglings.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Altyrann
    Altyrann
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    PvP fixes like that can have painful unintended consequences for PvE where tanks or healers might be using the skill for CC.
  • Hotdog_23
    Hotdog_23
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    Glad I never really used that skill much. High cost for little duration.
  • Galarthor
    Galarthor
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    Give it the Streak treatment and have Battle Spirit increase the base cost by 100% or 200% so it is not completely useless, but those worthless zerglings can't spam it either!
  • Altyrann
    Altyrann
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    Galarthor wrote: »
    Give it the Streak treatment and have Battle Spirit increase the base cost by 100% or 200% so it is not completely useless, but those worthless zerglings can't spam it either!

    If this leaves it usable in PvP it sounds a good solution!
  • idk
    idk
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    Idinuse wrote: »
    Ajax_22 wrote: »
    Gina posted notes from the meeting with the class reps today. These notes contained the quoted change to Time Stop.
    Good evening everyone!

    Miscellaneous mechanics

    Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.

    This Time Stop change is bad, and will make the skill worse to deal with. The cost increase ensures that only larger groups will be able to run the skill. One of the areas where this skill is at its worst is a breach. This cost increase won't have any effect there since there are multiple people constantly keeping the skill up. This change also ensures only large groups will run this skill, as any small or medium scale group can not justify the cost of using Time Stop. My solution to fixing this skill would be to remove the snare, and keep the cost the same. This change would allow any size group to run the skill, and remove the most frustrating part of this skill, as well as allow counterplay. The current proposed change will not fix any issues with the skill. It will only make Time Stop worse as it will remove the tool from those who need it most.

    This is so bloody pathetic. The clearly vastly OP stealth crowd has reigned this game for far far far too long. No less than 3 DLCs catered to their play style, Imperial City, Thieves Guild and Dark Brotherhood. They have had an Easy Mode for the better part of this games' history and ANY counter to their completely broken Cloaking is always whined about and Zos caters to this crying crowd through back channels I'm sure, EVERY TIME.

    But hey 12 second duration Caltrops snare (3511 Stamina) is so ok, right? Stamina FTW.

    Now it's crystal clear that the new combat team management is nothing but same sh*t different flies

    Wut?

    First a little fact check here. The snare from caltrops only lasts 1 second unless one does not have enough sense to get out of the caltrops. I have not seen a change to this skill on the PTS.

    Second, I play a NB and I do not complain about counters to my cloak as I happen to enjoy using those counters to catch and kill NBs. I do laugh at those complaining about cloak because they clearly have not tried to figure out how to use the counters.

    It almost seems that you meant to post this in a different thread somewhere.
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    idk wrote: »
    Idinuse wrote: »
    Ajax_22 wrote: »
    Gina posted notes from the meeting with the class reps today. These notes contained the quoted change to Time Stop.
    Good evening everyone!

    Miscellaneous mechanics

    Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.

    This Time Stop change is bad, and will make the skill worse to deal with. The cost increase ensures that only larger groups will be able to run the skill. One of the areas where this skill is at its worst is a breach. This cost increase won't have any effect there since there are multiple people constantly keeping the skill up. This change also ensures only large groups will run this skill, as any small or medium scale group can not justify the cost of using Time Stop. My solution to fixing this skill would be to remove the snare, and keep the cost the same. This change would allow any size group to run the skill, and remove the most frustrating part of this skill, as well as allow counterplay. The current proposed change will not fix any issues with the skill. It will only make Time Stop worse as it will remove the tool from those who need it most.

    This is so bloody pathetic. The clearly vastly OP stealth crowd has reigned this game for far far far too long. No less than 3 DLCs catered to their play style, Imperial City, Thieves Guild and Dark Brotherhood. They have had an Easy Mode for the better part of this games' history and ANY counter to their completely broken Cloaking is always whined about and Zos caters to this crying crowd through back channels I'm sure, EVERY TIME.

    But hey 12 second duration Caltrops snare (3511 Stamina) is so ok, right? Stamina FTW.

    Now it's crystal clear that the new combat team management is nothing but same sh*t different flies

    Wut?

    First a little fact check here. The snare from caltrops only lasts 1 second unless one does not have enough sense to get out of the caltrops. I have not seen a change to this skill on the PTS.

    Second, I play a NB and I do not complain about counters to my cloak as I happen to enjoy using those counters to catch and kill NBs. I do laugh at those complaining about cloak because they clearly have not tried to figure out how to use the counters.

    It almost seems that you meant to post this in a different thread somewhere.

    As opposed to the common sense to get out of the Time Freeze red circle while it's channeling? And when Zergs place bombard carpets of Caltrops and there's nowhere to roll out of it? And why wouldn't it be spammed, it's only 3K Stam. Come on. People always grasp for straws to justify a nerf to a counter that is so desperately needed in the game, but spoils an I Win button.

    It's so old by now.

    And it certainly is not "almost seems that" at all.

    You know what? I'd gladly take a complete removal of the snare, but leave the stun and cost as is. How about that? Let's see if it's the snare that is the problem here or the Cloak break.
    Edited by Idinuse on February 3, 2019 1:04PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Minno
    Minno
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    Great change. Now classes that need a good stun can get it and this ability stops becoming a spammed buggy mess.

    For 8k cost though, it should give you a tiny defensive buff. Maybe drop the cost to 6k but add a channel to the other morph so it can use the major protection.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • IzzyStardust
    IzzyStardust
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    Change seems fine to me. The problem isn't multiple people using it at the same time (as you get snare immunity so it doesn't matter). The problem is them getting spammed to have a permanent area of denial. These changes will prevent spam.

    By big group, do you mean ball group? Ball groups aren't running this anyways.

    By big group, do you mean zerg? Zergs aren't coordinated enough to time chains of timestop

    Additionally, this cost will be prohibitively expensive. It's likely these same zerg members will find it's better to run something else entirely due to cost.

    If it’s spammed why does it matter, because of the same reason you pointed out at the start: immunity.

    I never even use it but still more expensive than purge now lol. Ridiculous.
  • Vapirko
    Vapirko
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    Minno wrote: »
    Great change. Now classes that need a good stun can get it and this ability stops becoming a spammed buggy mess.

    For 8k cost though, it should give you a tiny defensive buff. Maybe drop the cost to 6k but add a channel to the other morph so it can use the major protection.

    Nah man, it doesn’t need a buff. It was already OP. Nerfing and then buffing at this stage doesn’t make sense. We need to see it in action with this change first.
  • Ocelot9x
    Ocelot9x
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    Well, the change is stupid. Few days ago my group (max 7 people) fought a Zerg with an argonian magwarden who only spammed the skill the entire fight. A cost increase wouldn’t matter to him since his role in the Zerg only spamming one skill.
    On the other side I recently dusted off my stamina dk and since sdk is completely useless when smallscaling I occasionally run time stop to help when we’re pushing. With 12k mag and many buff I can’t run the skill anymore and my main will be useless again ( I’m starting to hate my stamden).

    TLDR: a cost increase won’t change anything since cyro is full of zergers builded to spam only one skill,meanwhile you take away a nice tool to counter the Zerg itself from smallscalers (and useless specs to play in group)
  • Vapirko
    Vapirko
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    Ocelot9x wrote: »
    Well, the change is stupid. Few days ago my group (max 7 people) fought a Zerg with an argonian magwarden who only spammed the skill the entire fight. A cost increase wouldn’t matter to him since his role in the Zerg only spamming one skill.
    On the other side I recently dusted off my stamina dk and since sdk is completely useless when smallscaling I occasionally run time stop to help when we’re pushing. With 12k mag and many buff I can’t run the skill anymore and my main will be useless again ( I’m starting to hate my stamden).

    TLDR: a cost increase won’t change anything since cyro is full of zergers builded to spam only one skill,meanwhile you take away a nice tool to counter the Zerg itself from smallscalers (and useless specs to play in group)

    Likely a cost increase similar to streak and then a small nerf to its performance would have been better.
  • MartiniDaniels
    MartiniDaniels
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    Ahaha, another backstab to NB and templar tanks.
  • Emma_Overload
    Emma_Overload
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    One of the better 1vX spells in the game... RIP
    #CAREBEARMASTERRACE
  • MartiniDaniels
    MartiniDaniels
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    One of the better 1vX spells in the game... RIP

    Well, you know, it seems that ZOS follows safe road to appeal majority of players, so meta-chasers and zergs will be always in favorable position and everything else that somehow opposes, will be nerfed.
  • Galarthor
    Galarthor
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    Ahaha, another backstab to NB and templar tanks.

    Those permanently backstabbing NBs should not be complaining about backstabs
  • mb10
    mb10
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    you can slow down then stun 12+ people in one go and do it again in a few seconds

    I agree with the high cost and think it will be a good change
  • MartiniDaniels
    MartiniDaniels
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    Galarthor wrote: »
    Ahaha, another backstab to NB and templar tanks.

    Those permanently backstabbing NBs should not be complaining about backstabs

    Game is not only in PVP, there is PVE, and there were NB tanks in PVE, which were completely obliterated last year due to PVP-related nerfs.
  • danno8
    danno8
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    idk wrote: »
    Idinuse wrote: »
    Ajax_22 wrote: »
    Gina posted notes from the meeting with the class reps today. These notes contained the quoted change to Time Stop.
    Good evening everyone!

    Miscellaneous mechanics

    Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.

    This Time Stop change is bad, and will make the skill worse to deal with. The cost increase ensures that only larger groups will be able to run the skill. One of the areas where this skill is at its worst is a breach. This cost increase won't have any effect there since there are multiple people constantly keeping the skill up. This change also ensures only large groups will run this skill, as any small or medium scale group can not justify the cost of using Time Stop. My solution to fixing this skill would be to remove the snare, and keep the cost the same. This change would allow any size group to run the skill, and remove the most frustrating part of this skill, as well as allow counterplay. The current proposed change will not fix any issues with the skill. It will only make Time Stop worse as it will remove the tool from those who need it most.

    This is so bloody pathetic. The clearly vastly OP stealth crowd has reigned this game for far far far too long. No less than 3 DLCs catered to their play style, Imperial City, Thieves Guild and Dark Brotherhood. They have had an Easy Mode for the better part of this games' history and ANY counter to their completely broken Cloaking is always whined about and Zos caters to this crying crowd through back channels I'm sure, EVERY TIME.

    But hey 12 second duration Caltrops snare (3511 Stamina) is so ok, right? Stamina FTW.

    Now it's crystal clear that the new combat team management is nothing but same sh*t different flies

    Wut?

    First a little fact check here. The snare from caltrops only lasts 1 second unless one does not have enough sense to get out of the caltrops. I have not seen a change to this skill on the PTS.

    Second, I play a NB and I do not complain about counters to my cloak as I happen to enjoy using those counters to catch and kill NBs. I do laugh at those complaining about cloak because they clearly have not tried to figure out how to use the counters.

    It almost seems that you meant to post this in a different thread somewhere.

    Caltrops snares 70% for the first 3 seconds, then 30% for the next 9 seconds.

    And does damage. And has no channel. And after this change will be 2.5x less resources.
  • Witar
    Witar
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    People were using this skill on tanks without roots in pve, with that cost increase that will not be possible. Shame.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    mb10 wrote: »
    you can slow down then stun 12+ people in one go and do it again in a few seconds

    I agree with the high cost and think it will be a good change

    6. the cap is 6.
  • Idinuse
    Idinuse
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    Galarthor wrote: »
    Give it the Streak treatment and have Battle Spirit increase the base cost by 100% or 200% so it is not completely useless, but those worthless zerglings can't spam it either!

    No. But I wholeheartedly suggest Cloak gets the Streak treatment and have Battle Spirit increase the base cost by 100% or 200% so it's not completely useless. ^^b
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Brrrofski
    Brrrofski
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    It needs a change. It's horrendous in pvp. Part of the problem is that you have 3 seconds to get out but it snares you making it almost impossible to get out unless you double dodge roll - which is a lot of resources.

    Don't think this is the right thing though. It kills it in pve. Nobody will use it in pvp either - look at the other morph of efficient purge for instance.
  • Iskiab
    Iskiab
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    Bad change. Instead of keeping the skill and allowing the game to evolve into a decent pvp game it looks like the dev team will nerf any counters to ball groups because of forum whining.

    So pvp will stay clustered ball groups and whoever executes the same strategy best wins? A game like that isn’t worth playing.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Lord_Eomer
    Lord_Eomer
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    Change seems fine, such skills are destroying ESO.
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