visionality wrote: »PVP-update after wrathstone patch:
First weekend in Cyro, and I have never seen anything as terrible as this. I have been PVPing a bit during the week when the server rarely was full, and the game seemed less reliable and responsive than before. Especially the number of random loading screens while moving anywhere in Cyrodiil seems to have trippled. Today (Saturday) server-hell totally broke loose:
* Even with low ping, skills are non-responsive 30% of the time, even when only running solo and fighting small groups.
* Skillbars totally or partially grey out in the middle of a fight, making it impossible to do anything apart from light attacking, dodge rolling and dying. (Sometimes but not always, this bug can be fixed by performing an block-interrupt in empty air.)
* Sorc-pets have a 15% chance of immortality because the server assigns them no hitbox
* Siege targeting areas are not displayed in 30% of all cases. Combined with the utterly broken damage of all fire and cold fire sieges, this makes attacking any outpost or keep pure horror. You set up a siege, something red or blue impacts all a sudden beside you (no red warning circle beforehand) and you drop dead. When the ballista bolt is blue, not even the healing and purging of a full group can rescue you, because there is a lovely new exploit that increases the damage of coldharbor ballistas to 44k damage PER TICK (despite battle spirit)
* DK leap is doing double damage far beyond the hitbox - you can stand 5 meters beside the impact of the jump and still be hit with twice as much damage as before the patch
* Potions have a 70% chance of actually NOT activating during a fight. You will get the audio ping signalling that you drank a potion, but nothing will happen and the potion will not be consumed. This is an old (and regularily reported) bug, but now its even more frequently happening than before.
... I'm pretty sure this is not all that should or could be reported on the sorry state of the game, but it's a good place to start for any dev who still cares about ESO.
visionality wrote: »General update six weeks after the 'patch of horrors':
* Even with low ping, skills are non-responsive 30% of the time, even when only running solo and fighting small groups.
visionality wrote: »General update six weeks after the 'patch of horrors':
* Throughout February, general performance has been relatively stable, although less reliable than before 01/28. In general, you see more disconnects when ppl port into dungeons, and group dungeons have a higher tendency to bug out.
* Cyrodiil is a permanently deteriorated state compared to before 01/28 - ping is on average 50-100 higher than before patch, skills often freeze or gray out (sometime the whole skillbar, sometimes only part of it)
* I never had disconnects during big battles before 01/28, now I have them - rarely but painfully
* Several guildies are suffering much worse, reporting unplayable lag and considering leaving the game permanently.
* Everybody of my ESO friends has reduced PVP activity due to the miserable performance. My PVP guild is suffering badly from so many PVPers giving up on the game.
PVP-update after wrathstone patch:
First weekend in Cyro, and I have never seen anything as terrible as this. I have been PVPing a bit during the week when the server rarely was full, and the game seemed less reliable and responsive than before. Especially the number of random loading screens while moving anywhere in Cyrodiil seems to have trippled. Today (Saturday) server-hell totally broke loose:
* Even with low ping, skills are non-responsive 30% of the time, even when only running solo and fighting small groups.
* Skillbars totally or partially grey out in the middle of a fight, making it impossible to do anything apart from light attacking, dodge rolling and dying. (Sometimes but not always, this bug can be fixed by performing an block-interrupt in empty air.)
* Sorc-pets have a 15% chance of immortality because the server assigns them no hitbox
* Siege targeting areas are not displayed in 30% of all cases. Combined with the utterly broken damage of all fire and cold fire sieges, this makes attacking any outpost or keep pure horror. You set up a siege, something red or blue impacts all a sudden beside you (no red warning circle beforehand) and you drop dead. When the ballista bolt is blue, not even the healing and purging of a full group can rescue you, because there is a lovely new exploit that increases the damage of coldharbor ballistas to 44k damage PER TICK (despite battle spirit)
* DK leap is doing double damage far beyond the hitbox - you can stand 5 meters beside the impact of the jump and still be hit with twice as much damage as before the patch
* Potions have a 70% chance of actually NOT activating during a fight. You will get the audio ping signalling that you drank a potion, but nothing will happen and the potion will not be consumed. This is an old (and regularily reported) bug, but now its even more frequently happening than before.
... I'm pretty sure this is not all that should or could be reported on the sorry state of the game, but it's a good place to start for any dev who still cares about ESO.
visionality wrote: »... I'm pretty sure this is not all that should or could be reported on the sorry state of the game, but it's a good place to start for any dev who still cares about ESO.