Decon or sell. Curious though, what is diff in regen with all invigorating vs say divine Atronach?
It is good to have the option to add recovery in a set piece if you need it.
Somebody explain to my why you would do this?
Invigorating gives 11 recovery per piece if gold. That's 77 mag/stam/hlth recovery for a full set of gold armour.
A single level 35 normal jewelry glyph gives 79 recovery.
So wearing three jewelry pieces, with one each of level 35 mag/stam/hlth recovery glyphs, gives more recovery than a full gold armour set of invigorating.
...
All armor traits are actually pretty minor when you turn them into flat numbers. Seven gold divines is 126 WD/SD, 1064 stamina/magicka/health or 1445 penetration depending on your mundus. The same is true for other traits. 77 recovery on each resource is not that bad.
you didn't have a poll option that best described my actual feeling on invigorating, so I had to pick the closest.
I don't use invigorating, and I turn my nose up at it. However, I have to concede it *might* not be straight up garbage. All I know is, that to me, it SOUNDS like straight up garbage - the numbers on resource restore are soooo low that I'd rather take almost any other trait.
I wonder what invigorating number could it be to make it worth considering? 12? 13? 14?