Pets dieing
that's a good one
yvesfouquet4 wrote: »this is not a nerf twilight thread, please continue that discussion elsewhere
did someone test if with/without necro theres a damage difference on other damage sources? (havent had the time for it yet)
Wolf_Watching wrote: »They broke it plus someone said it doesn’t scale with cp passive stat buff but not sure if that’s true.
No 5pc bonus scales with CP passive stat bonus, be it shackle breaker, necropotence, bone pirate or bright throat boast. Thats how it always was,
Wolf_Watching wrote: »They broke it plus someone said it doesn’t scale with cp passive stat buff but not sure if that’s true.
No 5pc bonus scales with CP passive stat bonus, be it shackle breaker, necropotence, bone pirate or bright throat boast. Thats how it always was,
@Berenhir
Just a correction: ONLY the 5pc stat bonuses with a proc condition do not get multiplied by the CP modifier. Eg. Necro, Bone Pirate, Green Pact, etc.
Normal sets that give unconditional bonuses on the 5pc benefit from CP just fine. You can test it yourself with Shacklebreaker etc.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Would this be an appropriate place to suggest that Necropotence needs a buff? It's laughable that a CONDITIONAL set like Necro has a 5pc bonus comparable to that of Juliano's, and now that we're losing % max mag modifier from racial passives it will be even less attractive than it is now.
Bump it back to how it used to be: 4K mag.
MLGProPlayer wrote: »Would this be an appropriate place to suggest that Necropotence needs a buff? It's laughable that a CONDITIONAL set like Necro has a 5pc bonus comparable to that of Juliano's, and now that we're losing % max mag modifier from racial passives it will be even less attractive than it is now.
Bump it back to how it used to be: 4K mag.
They need to revert the nerf when they dropped the 5pc bonus from 4000 to 3150.
Would this be an appropriate place to suggest that Necropotence needs a buff? It's laughable that a CONDITIONAL set like Necro has a 5pc bonus comparable to that of Juliano's, and now that we're losing % max mag modifier from racial passives it will be even less attractive than it is now.
Bump it back to how it used to be: 4K mag.
Would this be an appropriate place to suggest that Necropotence needs a buff? It's laughable that a CONDITIONAL set like Necro has a 5pc bonus comparable to that of Juliano's, and now that we're losing % max mag modifier from racial passives it will be even less attractive than it is now.
Bump it back to how it used to be: 4K mag.
It wouldn't be outrageous to request that. Magicka has lost lots of its appeal and strenght over the past updates and does scale quite badly nowadays. Increasing this set to what it used to be, would keep it more desirable.
Needless to say, if not even this bug is resolved, there will be no reason to run Necropotence moving forward. Its sole purpose is to make pets better, it's literally the only pet set.
It used to be necropotent, now it's just necro, because it's dead.
Deloth_Vyrr wrote: »Would this be an appropriate place to suggest that Necropotence needs a buff? It's laughable that a CONDITIONAL set like Necro has a 5pc bonus comparable to that of Juliano's, and now that we're losing % max mag modifier from racial passives it will be even less attractive than it is now.
Bump it back to how it used to be: 4K mag.
It wouldn't be outrageous to request that. Magicka has lost lots of its appeal and strenght over the past updates and does scale quite badly nowadays. Increasing this set to what it used to be, would keep it more desirable.
Needless to say, if not even this bug is resolved, there will be no reason to run Necropotence moving forward. Its sole purpose is to make pets better, it's literally the only pet set.
It used to be necropotent, now it's just necro, because it's dead.
ZOS really need to release a new Pet set for 2019. Necro was fine but its had its day, just like you don't see people still clinging to sets like Julianos these days - we shouldn't have to cling to this old relic.
We need a trials set that only gives stats we can fully utilize, and fills a gap in our current setup. I feel something like this would be both interesting, and extremely useful.
2pc: Max Magicka
3pc: Minor Slayer
4pc: Spell Crit
5pc Perfected: Max Magicka
5pc: While you have a pet active: When you deal damage with a Light Attack you gain a charge of Conjuration granting 150 max magicka and 50 spell crit for 8 seconds (stacks up to 20 charges). Your fully charged heavy attacks consume 5 charges of Conjuration to deal XX additional damage and grant you Minor Berserk for 8 seconds.
But I'm just wishlisting here which isn't the purpose of this thread. I hope ZOS looks at the Pet scaling discrepancy here and figures out why that's happening.
Wolf_Watching wrote: »They broke it plus someone said it doesn’t scale with cp passive stat buff but not sure if that’s true.
No 5pc bonus scales with CP passive stat bonus, be it shackle breaker, necropotence, bone pirate or bright throat boast. Thats how it always was,
@Berenhir
Just a correction: ONLY the 5pc stat bonuses with a proc condition do not get multiplied by the CP modifier. Eg. Necro, Bone Pirate, Green Pact, etc.
Normal sets that give unconditional bonuses on the 5pc benefit from CP just fine. You can test it yourself with Shacklebreaker etc.
Marshall1289 wrote: »Wolf_Watching wrote: »They broke it plus someone said it doesn’t scale with cp passive stat buff but not sure if that’s true.
No 5pc bonus scales with CP passive stat bonus, be it shackle breaker, necropotence, bone pirate or bright throat boast. Thats how it always was,
Same with food.
Nobody wants to argue that twilight matriarch has a close tooltip with Breath of life but costs less targets 2 people without LoS?
no?
Ok