Morgha_Kul wrote: »Ok, swapped out some gear, reset my CP. Now I'm using the Mad Tinkerer set with the Defiler (more for the Hunger than anything, but it does help my 2H sword when I do decide to use it).
That has my damage up to a bit over 10k. So, seeing an improvement. Still way, way behind that 50k level, but more in line with what's "normal" I suppose. Of course, the character has no defenses to speak of....
Morgha_Kul wrote: »So, he went in with DStaff and pets, and I found him startlingly weak.
Morgha_Kul wrote: »Truthfully, I don't WANT my dps to be that high, for exactly the reason mentioned here... that most of the game would become trivial. The problem is that if I stay where I am, where I can still be challenged a bit by overland and normal content, I'll be completely unable to participate in much of the other kinds of content, like Veteran dungeons or PvP.
That's why I call it a problem. If I'm at either end of the dps spectrum, there's going to be something I simply can't do. My dps is too high, I can't do regular content anymore (it will be trivial). My dps is too low, I can't do the high end things or pvp.
Now, this is just my take on it. The game seems to be pretty well fine, but I've NEVER done any Veteran dungeons or dailies or anything like that. I've only rarely done any of the group dungeons, like Fungal Grotto and such, and I don't pvp, because I can neither DO nor SURVIVE damage.
But, again, that's just my 2 cents.
Morgha_Kul wrote: »Truthfully, I don't WANT my dps to be that high, for exactly the reason mentioned here... that most of the game would become trivial. The problem is that if I stay where I am, where I can still be challenged a bit by overland and normal content, I'll be completely unable to participate in much of the other kinds of content, like Veteran dungeons or PvP.
That's why I call it a problem. If I'm at either end of the dps spectrum, there's going to be something I simply can't do. My dps is too high, I can't do regular content anymore (it will be trivial). My dps is too low, I can't do the high end things or pvp.
Now, this is just my take on it. The game seems to be pretty well fine, but I've NEVER done any Veteran dungeons or dailies or anything like that. I've only rarely done any of the group dungeons, like Fungal Grotto and such, and I don't pvp, because I can neither DO nor SURVIVE damage.
But, again, that's just my 2 cents.
@Morgha_Kul If you do decide to work on dps, just remove CP & wear sub par gear when doing anything you dont need dps for.
exeeter702 wrote: »Morgha_Kul wrote: »Truthfully, I don't WANT my dps to be that high, for exactly the reason mentioned here... that most of the game would become trivial. The problem is that if I stay where I am, where I can still be challenged a bit by overland and normal content, I'll be completely unable to participate in much of the other kinds of content, like Veteran dungeons or PvP.
That's why I call it a problem. If I'm at either end of the dps spectrum, there's going to be something I simply can't do. My dps is too high, I can't do regular content anymore (it will be trivial). My dps is too low, I can't do the high end things or pvp.
Now, this is just my take on it. The game seems to be pretty well fine, but I've NEVER done any Veteran dungeons or dailies or anything like that. I've only rarely done any of the group dungeons, like Fungal Grotto and such, and I don't pvp, because I can neither DO nor SURVIVE damage.
But, again, that's just my 2 cents.
@Morgha_Kul If you do decide to work on dps, just remove CP & wear sub par gear when doing anything you dont need dps for.
The problem is this person does not want an arbitrary self imposed handicap for the sake of engagement, they want the overall ceiling of ESO universally lowered.
Morgha_Kul wrote: »Truthfully, I don't WANT my dps to be that high, for exactly the reason mentioned here... that most of the game would become trivial. The problem is that if I stay where I am, where I can still be challenged a bit by overland and normal content, I'll be completely unable to participate in much of the other kinds of content, like Veteran dungeons or PvP.
That's why I call it a problem. If I'm at either end of the dps spectrum, there's going to be something I simply can't do. My dps is too high, I can't do regular content anymore (it will be trivial). My dps is too low, I can't do the high end things or pvp.
Now, this is just my take on it. The game seems to be pretty well fine, but I've NEVER done any Veteran dungeons or dailies or anything like that. I've only rarely done any of the group dungeons, like Fungal Grotto and such, and I don't pvp, because I can neither DO nor SURVIVE damage.
But, again, that's just my 2 cents.
Khivas_Carrick wrote: »From my point of view , DPS bottom line is around 25k .
Actually parser result from an non moving object is quiet meaningless .
There are many guildmates hit over 40k remarked , but they can't survive in DLC HM and V-trial
I think good DPS has to well know about his build , class characteristic , fighting position , mobs mechanism and Crisis management .
This. Actual fights, especially in 4man content will see you at seemingly lower dps than what you should be capable of. Flat, non moving figures where you can just go to town will have you hitting high numbers, but mechanics and movement intensive fights, or Skill Checks as they used to call them, will have you parsing lower because you'll be taking time out of killing the boss in order to keep your ass alive.
It takes a lot more than people think to be a dps, especially in this game lol
Also, I'm damn near convinced you're a troll, but I haven't finished reading this thread so in case you're not....
Pick an attribute and run with it. Hybrid specs/builds are for tanks, not dps, and once you pick an attribute, pick a build and run with it
Morgha_Kul wrote: »I always play my characters as characters. That is, I choose their gear based on who they are, what their abilities should be. That's why Morgha Kul uses the Defiler set even though it's not optimal... it's because it's in CHARACTER. Same with my skill selection (which is why the 1H & Shield set is such a disappointment, being nearly useless in all situations).
Now, I don't condemn anyone that wants to get that maximal damage output. I have no problem if they trivialize the game for themselves. However, I DO become concerned when that allows them to spoil the game for OTHER people, as happened to me tonight (for the umpteenth time). Again, I don't blame the players for this, this is a design choice by the devs.
I think perhaps some kind of mechanism of diminishing returns would have been in order, so you could get more damage output, but the degree would become less and less the more you had. That would have made it possible to get to a certain point with relative ease, but still allow content to be challenging, even beyond that point.
War Maiden does nothing for this character. War Maiden increases MAGIC damage, but you are doing SHOCK damage with your LIGHTNING staff and "storm related abilities". You want to use a set which increases SPELL damage (like Law of Julianos) or at least Shock Damage (like Netch). Spell Damage increases all of your magicka based heals, magic damage, fire damage, shock damage, and cold damage, while Magic Damage increases only specifically magic damage. War Maiden is a niche set, which doesn't fit a storm/lightning themed Sorcerer.Morgha_Kul wrote: »So, loaded up my other Sorceror. Another theme character, his premise is simply that he's a storm wizard, using just storm related spells and abilities. He's equipped and build exclusively for damage (at the suggestion of others), with all his points in Magicka, Max Magicka runes on all his gear. He's using Lightning Staff of Willpower and 5 each of War Maiden and Mother's Sorrow light armour.