John_Falstaff wrote: »@MLGProPlayer , I replied to the point in another thread, with Liko's parses. On those parses, yes, khajiits even overshoots some with raid buffs, but the sustain difference with altmer (beats me why) was huge on the metrics report. Both parses were unsustainable, but khajiit is behind by a huge margin, so everything will boil down to whether khajiit will be able to sustain in real situation, or will have to trade the advantage away for regen food (and so max stats).
Conclusion
The races are all fairly close to each other in the DPS regard, meaning ZOS has been successful in their overall goal. However, there is a certain disparity between the races for a DD role apart from their DPS, that it is pretty significant. The lower the natural sustain of a race, the more unforgivable it's rotation becomes. In simple terms, races like Breton, Bosmer, Redguard can afford to make mistakes and recover without any significant loss of DPS. On the other hand for an Imperial, Khajiit or Dunmer, a slight slip up can mean running out faster than intended and going on a heavy attack rota causing a huge DPS hit.
Also, this is a purely solo-buffed DPS test. In groups, DPS might vary somewhat more, group buffs tend to introduce more standard deviation. Depending on the rate at which the group buffs are being used, i.e. Warhorn Frequency and Orbs/Shard efficiency, the ranking are changed. In a perfect group, where nobody suffers from sustain issues and Major Force up-time is maximum, Khajiit will get a better ranking, possibly number one for magicka beating Altmer by a small margin, Dunmer and Breton following a bit after that. On the stamina side however, it is even closer, with all raw damage races, Orc, Khajiit and Dunmer staying very close, followed by Bosmer and Redguard. The DPS races are still however very close, infact. The thing that is happening here is that the better group, the lesser the chance of mistakes and if sustain issues are cancelled out by support, the raw damage races can go all out. It is very similar to the situation between Redguard and Khajiit on Live, where Khajiit has the theoritical better DPS but Redguard is far more forgiving. This changes depending on whether the said class has critical damage or not. Nightblades and Templars favor Khajiit the most, where as other classes makes Orc/Altmer/Dunmer shine out a bit more.
John_Falstaff wrote: »@MLGProPlayer , I replied to the point in another thread, with Liko's parses. On those parses, yes, khajiits even overshoots some with raid buffs, but the sustain difference with altmer (beats me why) was huge on the metrics report. Both parses were unsustainable, but khajiit is behind by a huge margin, so everything will boil down to whether khajiit will be able to sustain in real situation, or will have to trade the advantage away for regen food (and so max stats).
So Bretons are dealing more damage than Altmers and yet they are crying all over the forums how they need more buffs b/c Altmers will be dealing so much more damage than them!
MLGProPlayer wrote: »
Altmer has to use spell absorb enchant while Breton can use spell damage enchant. Their DPS and sustain come out pretty close in the end.
Should be close to Imperial IMO. The extra ultimate is useful for DPS as well.
BigBadVolk wrote: »I still propose that give Dark elves a sustain passive something like if you deal fire/poison damage you get back x stam/mag ir smth like that instead of the 600 health bonus
MLGProPlayer wrote: »Liko gets noticeably higher parses on Khajiit than Altmer/Breton. I'm guessing yours were solo parses?https://m.youtube.com/watch?v=c-HGXW_B7EE
The balance between Breton and Altmer seems great. But Khajiit appear to be a bit overtuned.
MLGProPlayer wrote: »
Crit is tricky to balance. But as things stand, there would be no reason to pick any race other than Khajiit for endgame magicka DPS (not sure if it's the same for stamina). Altmer and Breton are insanely close and balanced quite nicely (Breton is probably a bit better, but the difference is so small it doesn't matter). I'm guessing a small nerf to Khajiit crit% would put them in line with the others (maybe 5-6%).
MLGProPlayer wrote: »
Crit is tricky to balance. But as things stand, there would be no reason to pick any race other than Khajiit for endgame magicka DPS (not sure if it's the same for stamina). Altmer and Breton are insanely close and balanced quite nicely (Breton is probably a bit better, but the difference is so small it doesn't matter). I'm guessing a small nerf to Khajiit crit% would put them in line with the others (maybe 5-6%).
SaintSubwayy wrote: »
Considering Likos testing on Magplar, where kahjit pulled 0,6% more DPS shows, that 8% crit is a very good spot.
Even removing 1% would probably turn the table arround, and Kahjit would fall behind Altmer and Breton by a little bit.
Not to mention 2-3% less Crit.
What IMO is missing in this thread is those tests, but for EACH class / resource Combo.
so we know which race is best on which class with which resource (stam or mag, playstle)
Jeah its close, but one race wil be BIS for one playstyle while another is better on that class ect.
would be interessting to know
@susmitds
Khajiit wouldn't be good on a stamwarden? That is the next class I was leveling and I'll keep it Khajiit but for some reason I figured that would be a good combo for Khajiit.
Stamwarden has good sustain making that an good class for warden.@susmitds
Khajiit wouldn't be good on a stamwarden? That is the next class I was leveling and I'll keep it Khajiit but for some reason I figured that would be a good combo for Khajiit.
Should be close to Imperial IMO. The extra ultimate is useful for DPS as well.
Problem is, unless your test dummy is Chucky, it won't hit back to generate the ultimate.
MLGProPlayer wrote: »
Altmer has to use spell absorb enchant while Breton can use spell damage enchant. Their DPS and sustain come out pretty close in the end.
Honestly, from my understanding, the results are coming so close, I would say it would do great. Sure, it might lose on perfect conditions, by what 600 DPS? Everything is good enough.
@susmitds
Thanks. So really they have done a pretty good job of balancing races, stam and mag?
I also noticed in other threads that you were working on group parses, yes?
I'd like to ask, if you know, I assume Khajiit sustain is fine in a group? It's fine now on live in a group as well.
I would personally use a Stamina Recovery enchant on a Bloodthirsty ring with blue food, if ZOS doesnt change Khajiit sustain. If they do bring to say around 130, it will effectively cancel out the enchant nerfs impact and then it won't really be needed anymore.