Moonsorrow wrote: »Now is the best time ever for everyone to become an Archer and join the zerg. There can spam snipe and get kills from safety of the numbers. When bored, can go do battlegrounds for some "riveting gameplay".
Lol truth.
But interestingly enough, snipe meme builds got a subtle nerf this patch with the 10% bonus dmg from hiding being removed from the racial passives.
Noone have 10% bonus damage from steailth in their racial passives
The entitlement in this post is unreal. I think the majority of PvP players would love to see ballgroups gone. You contribute nothing to PvP. All you do is create insane lag for everyone, making the game unplayable like yesterday evening in sotha. The only ones who are going to dislike this are the ballgroups. And then you have the audacity to say "this will hurt cyro..."EU has a couple of really good organized groups and a lot of halfway organized group...
from eu perspective this change gonna hurt cyro, may be different on na...
I would say the 50-60+man un organized pugs in the faction zerg contribute to the lag as much, if not more than a 12-16 man ball group.
It heavily reinforces the stamina dominance in pvp, that’s for sure
This is actually a huge buff for my mag small scale group but we’re a niche extension spec.
Stam small scale won’t get run down as easily openworld though so that’s nice. No more hiding in towers (although still plenty of tower play).
The top end PvP guilds are all happy about these changes.
Only the zerg guilds are upset. The rapids spammer will have to find a new job.
Funny then how the lag problems during the event were much, much less prevalent. Even on poplocked campaigns. Yet you can just feel the game become more and more laggy as a ball group approaches, like how it did yesterday. They can even lag out a campaign that isn't even poplocked, because their healing springs monkeys can't stop pushing their assigned button for even 1 second. The amount of calculations the server needs to proces in such a short time becomes a massive problem for the quality of gameplay for the rest of cyrodiil.The entitlement in this post is unreal. I think the majority of PvP players would love to see ballgroups gone. You contribute nothing to PvP. All you do is create insane lag for everyone, making the game unplayable like yesterday evening in sotha. The only ones who are going to dislike this are the ballgroups. And then you have the audacity to say "this will hurt cyro..."EU has a couple of really good organized groups and a lot of halfway organized group...
from eu perspective this change gonna hurt cyro, may be different on na...
I would say the 50-60+man un organized pugs in the faction zerg contribute to the lag as much, if not more than a 12-16 man ball group.
Solo & smallscale players are able to deal with the snares and roots just fine. Despite heavily-nerfed immunity options since Murkmire. And despite having those snares & roots constantly reapplied—by multiple enemies for each one of them—when playing outnumbered.
What excuse could you possibly make for being unable to cope, when you've got a zerg of 24—healbots and meatshields included—to back you up?
I just read the patch notes you planned and it looked good till i read this point. You basically will make all ball groups in pvp that actually keep pvp alive leave the game, as they want to play organized and cant do that if you complelety remove the only reason for rapids in group ... Zergs will still run in cyro, but you basically bash all PvP endgame groups out of the game.
I promise you if this go live like this i am also gonna quit the Game and all PvP Guilds i know and played with so for will aswell, as the only reason to still play this game is to raid (organized) together and you just destroy that complelty.
I hope we can prevent this as I and my Guild still enjoys raiding and dont wanna stop cause you make it simply not possible to raid anymore. 2 Caltrops will basically destroy your movement, the 15% less damage taken from behind wont help you if your grp gets stuck all time cause they cant sustain or slot a snare removeable skill.
Is one of the ZOS Team actually PvP raiding on an endgame level?