Defile tank > earthgore. js folks - gitgud
Defile tank > earthgore. js folks - gitgud
small groups often aren't afforded the luxury of just having a defile or snare build like bigger groups are. So basically what you are saying is gitgud= run with more people.
That's what I am saying as well actually! Needing more people is exactly what zenimax has been against with their changes to ap gains with large groups and the removal of AOE caps. Removing the easy mode of earthgore would be in line with those.
Defile tank > earthgore. js folks - gitgud
small groups often aren't afforded the luxury of just having a defile or snare build like bigger groups are. So basically what you are saying is gitgud= run with more people.
That's what I am saying as well actually! Needing more people is exactly what zenimax has been against with their changes to ap gains with large groups and the removal of AOE caps. Removing the easy mode of earthgore would be in line with those.
A single earthgore isn't a problem. Even a couple of earthgores are not a problem, the only scenario that I can fathom where earthgore may be a problem is in ball groups or large zergs where everyone has one and if 1 person in the opposing defending group doesn't have any means of defile,
Defile tank > earthgore. js folks - gitgud
small groups often aren't afforded the luxury of just having a defile or snare build like bigger groups are. So basically what you are saying is gitgud= run with more people.
That's what I am saying as well actually! Needing more people is exactly what zenimax has been against with their changes to ap gains with large groups and the removal of AOE caps. Removing the easy mode of earthgore would be in line with those.
yes; gitgud. This is PVP, you're not going to have your hand held through everything.
Crafts_Many_Boxes wrote: »Bottom line: Earthgore is fine in PvE, where there are dps-oriented players and heal-oriented players. Earthgore, based on all of this testimony, is NOT okay in PVP, where you can have multiple people running it in a group to become quasi-immortal.
There's a simple solution, but I know the devs will never do it because it's extra coding. If Earthgore put a 30s debuff on a player that makes them unable to benefit from Earthgore, it would solve pretty much everything. It won't affect PvE meta and alleviate most concerns in pvp.
Crafts_Many_Boxes wrote: »Bottom line: Earthgore is fine in PvE, where there are dps-oriented players and heal-oriented players. Earthgore, based on all of this testimony, is NOT okay in PVP, where you can have multiple people running it in a group to become quasi-immortal.
There's a simple solution, but I know the devs will never do it because it's extra coding. If Earthgore put a 30s debuff on a player that makes them unable to benefit from Earthgore, it would solve pretty much everything. It won't affect PvE meta and alleviate most concerns in pvp.
I'm curious how useful the removal of ground effects is in PvE? Since in PvP, a large part of what makes it frustrating to play against is the possibility of it removing ultimates, and you need just a single one for that.
Defile tank > earthgore. js folks - gitgud
small groups often aren't afforded the luxury of just having a defile or snare build like bigger groups are. So basically what you are saying is gitgud= run with more people.
That's what I am saying as well actually! Needing more people is exactly what zenimax has been against with their changes to ap gains with large groups and the removal of AOE caps. Removing the easy mode of earthgore would be in line with those.
brandonv516 wrote: »I don't like Earthgore at 50%. A good portion of the time it goes wasted at that threshold. My burst heal will do the job just fine if you give me a chance to cast it.
I'd like to see it changed to 30%.
TequilaFire wrote: »All the salty bombblades. lmao
DisgracefulMind wrote: »TequilaFire wrote: »All the salty bombblades. lmao
Why are we all bomblades for some reason? Imagine this, two little magdens go out to fight in Cyrodiil, we save and time our ults and damage combos while fighting 5+ people, only to have 2+ earthgores go off at once and then again on cooldown and save a group of incredibly bad players who should have died, but instead they have god heals raining down on them for doing nothing but spamming rapid regen on each other and then standing there like idiots. Why should they be saved by a set that powerful while doing pretty much nothing, but the players who coordinate and know what they're doing have to be frustrated and then reset the entire fight only to go through it over and over and over again. While not every fight can be won, obviously, there's no reason why using actual strategy should be this incredibly diminished.
This isn't just one encounter, this is almost every single encounter right now when you're small-scaling. I can't speak for raid PvP as I haven't done raids in awhile now, but it's obviously the same concept. It's stupid and so, so, so broken.
TequilaFire wrote: »
So basically it messes up your noob farming, I understand.
TequilaFire wrote: »
So basically it messes up your noob farming, I understand.
I know you're trying to troll, but you're just confirming everyone's point. Bad players are getting saved by a strong set. So, thanks!
TequilaFire wrote: »
But why are small scalers not going after other good small scalers?
Too even of a fight? Seems to me all I hear is whining about not being able to easily take down a large group with only a few players.
agreed. healing is really strong in this game right now, it doesn't have to be strong and have a crutch like this set.Players in a group with dedicated healers always will do better.
You do realize Earthgore has to is proc'd by healing a target under 50% health right?
So it takes slotting heals and using them at the right time.
TequilaFire wrote: »
But why are small scalers not going after other good small scalers?
The game does happen outside of these fights people are complaining about, so they're not talking about those fights because they're not applicable to this situationToo even of a fight? Seems to me all I hear is whining about not being able to easily take down a large group with only a few players.
then you've been misreading, or you're intentionally misinterpreting the point. There are groups that are literally being saved just by this set. There's nothing wrong with my 3-5 man going into 12 and they pop a healing ulti, survive and wipe us. Not mad about that, that should happen. The problem is when there are 6 people piled on siege with a purify down all not moving and you hit them, they don't cc break or do anything to survive, earthgore goes off and they live anyways. The players did nothing in that situation outside of sit in a purify to get saved.agreed. healing is really strong in this game right now, it doesn't have to be stronger with this set.Players in a group with dedicated healers always will do better.You do realize Earthgore has to is proc'd by healing a target under 50% health right?
So it takes slotting heals and using them at the right time.
Everyone slots heals. Vigor ticks, purify, mutagen, all of this can proc earthgore. Mutagen lasts for 20 seconds, so as long as somebody hits a single skill on you every 20 seconds, or you are fighting in their purify, this set auto procs when you get bursted. as long as you have any heal on your bar, this set will proc on you when you need it. The heal and condition with which it heals is exclusive to only troll king and earthgore, which is why it's so powerful.
Imagine if selene's always procc'ed at 30% health, or if engine guardian would automatically give you whatever resource you were lowest at when it procc'ed. Those sets would be so broken in this game that they'd be adjusted. We need to look at healing sets in the same way we look at damage and resource sets. let the players decide the outcome, and let the set amplify a build, not save a build.
TequilaFire wrote: »
I actually play everyday in a good group in Cyrodiil and don't find any of this to be the case, maybe one or 2 players have Earthgore in a group. I tried Earthgore on my magplar but decided I like Troll King better.
If everyone wore Earthgore in the group there would be weak DPS against other groups.
What I do see is a handful of elite smallscale PvP players on the forum making the same nerf threads over and over again trying to tailor a game that wasn't exactly designed just for their playstyle. If you can't target and take out the healers in a group that is on you.
TequilaFire wrote: »
I actually play everyday in a good group in Cyrodiil and don't find any of this to be the case, maybe one or 2 players have Earthgore in a group. I tried Earthgore on my magplar but decided I like Troll King better.
If everyone wore Earthgore in the group there would be weak DPS against other groups.
What I do see is a handful of elite smallscale PvP players on the forum making the same nerf threads over and over again trying to tailor a game that wasn't exactly designed just for their playstyle. If you can't target and take out the healers in a group that is on you.
If you don't see it that's fine, but trying to dismiss everyone else's viable issues with a set is silly. You can look at all of the healing sets in the game and there is one that stands out more than the rest and that's earthgore.
Not being able to take out a healer in a group would be on me if it was the healer providing the heals and not a monster set, which once again is my point.
Haashhtaag wrote: »moving goal post and making strawman arguments is tequilas entire posting history.
TequilaFire wrote: »Haashhtaag wrote: »moving goal post and making strawman arguments is tequilas entire posting history.
Troll comments make up yours.
Haashhtaag wrote: »TequilaFire wrote: »Haashhtaag wrote: »moving goal post and making strawman arguments is tequilas entire posting history.
Troll comments make up yours.
Yet when it comes time to actual discussion I indulge in those instead of taking the easy way out of a debate with whataboutism, strawman, and moving the goal post. You know why? Because actual discussion is relevant and your lack of relevance and knowledge of the game doesn’t allow to actually discussion. So carry on console zergling.
Even worse you refuse to reduce your group size and become a better player on two platforms. And you wonder why anyone in these discussions refuse to take you serious.TequilaFire wrote: »Haashhtaag wrote: »TequilaFire wrote: »Haashhtaag wrote: »moving goal post and making strawman arguments is tequilas entire posting history.
Troll comments make up yours.
Yet when it comes time to actual discussion I indulge in those instead of taking the easy way out of a debate with whataboutism, strawman, and moving the goal post. You know why? Because actual discussion is relevant and your lack of relevance and knowledge of the game doesn’t allow to actually discussion. So carry on console zergling.
LOL, always the same insult fall back zergling which doesn't even insult me.
Oh by the way I am also a PC zergling. lmao