dwemer_paleologist wrote: »Twohothardware wrote: »They need to just add the measly 3 meters bonus to Stealth some of you are complaining about to the Legerdemain passive tree so that any race can be built for sneaking/stealing if that's your thing and be done with it. For the majority of players the Stealthy passive has been useless because there's no real sneaking involved in end-game PvE Dungeons, Trials, or even PvP on classes outside of Nightblade.
well said!
Great Idea!
Twohothardware wrote: »They need to just add the measly 3 meters bonus to Stealth some of you are complaining about to the Legerdemain passive tree so that any race can be built for sneaking/stealing if that's your thing and be done with it. For the majority of players the Stealthy passive has been useless because there's no real sneaking involved in end-game PvE Dungeons, Trials, or even PvP on classes outside of Nightblade.
Bosmer will be better; because at some point you will become unstealthed and 20% bonus speed on dodge is way better
Have you seen the forums explode with Bosmer stamblade whining?
Well this post sounds a lot like a dramatic introduction to waves of tears. Reminiscent of the Murkmire magicka nerfs. We all know nightblades are not crying because they are basically the devs' golden children, but I am preparing millions of tiny tear collector bottles for those precious nightblade tears to come.
Twohothardware wrote: »They need to just add the measly 3 meters bonus to Stealth some of you are complaining about to the Legerdemain passive tree so that any race can be built for sneaking/stealing if that's your thing and be done with it. For the majority of players the Stealthy passive has been useless because there's no real sneaking involved in end-game PvE Dungeons, Trials, or even PvP on classes outside of Nightblade.
Twohothardware wrote: »They need to just add the measly 3 meters bonus to Stealth some of you are complaining about to the Legerdemain passive tree so that any race can be built for sneaking/stealing if that's your thing and be done with it. For the majority of players the Stealthy passive has been useless because there's no real sneaking involved in end-game PvE Dungeons, Trials, or even PvP on classes outside of Nightblade.
No, they're acting like we want to move into their houses, eat all their Wheaties, and steal their spouses.Twohothardware wrote: »They need to just add the measly 3 meters bonus to Stealth some of you are complaining about to the Legerdemain passive tree so that any race can be built for sneaking/stealing if that's your thing and be done with it. For the majority of players the Stealthy passive has been useless because there's no real sneaking involved in end-game PvE Dungeons, Trials, or even PvP on classes outside of Nightblade.
If it’s measly then what is the difference if we get it back. Y’all act like we want the 10% damage from stealth back.
Elijah_Crow wrote: »And every brand new PVE player who comes to the game with the goal of playing a sneaky rogue type character will feel they are loosing out if they don’t play a Khajit. This is the message the character creation screen will tell them with this change. Prepare for an explosion in the litter box.
Finedaible wrote: »Bosmer might be a very nice race for Werewolves with these changes since they are the only one with access to poison immunity because Argonians lost their poison immunity along with their healing received. From a lore perspective, it makes sense for the Bosmer to make good Werewolves. Maybe the larger detection radius was put there to keep up that Hunter theme, and give them more alert to Nightblades.
I think Khajiit changes are almost okay. At least they will be more flexible, but the trade-off being no sustain. The only change I want for them is to get that useless 100 health recovery out of there and give it to the 75 stam and mag recovery to help their sustain slightly.
Finedaible wrote: »Bosmer might be a very nice race for Werewolves with these changes since they are the only one with access to poison immunity because Argonians lost their poison immunity along with their healing received. From a lore perspective, it makes sense for the Bosmer to make good Werewolves. Maybe the larger detection radius was put there to keep up that Hunter theme, and give them more alert to Nightblades.
I think Khajiit changes are almost okay. At least they will be more flexible, but the trade-off being no sustain. The only change I want for them is to get that useless 100 health recovery out of there and give it to the 75 stam and mag recovery to help their sustain slightly.
Elijah_Crow wrote: »I understand and agree with most of the racial changes, with the exception of removing the Bosmer stealth advantages. This should have been about offering more choices, not limiting them.
Stealth gameplay is significant in Elder Scrolls games and particularly ESO with two DLC’s and with the justice system revolving around this type of gameplay. The changes suggest to all new players that if you enjoy this gameplay, then you must be a Khajit.
This is more limiting as previously you would be able to select from Bosmer as well and there were still trade offs.
I think the changes to Bosmer should be reconsidered. Instead of speed boost on dodge, I think being able to move at full speed in stealth (available from Dark Stalker or othe means) would be a much better passive. This maintains the “Hunter” archetype but doesn’t move so far away from being a stealth inclined race.
I genuinely feel the move away from a stealth inclined race will have a huge impact on diversity particularly for the Nightblade class.
Please reconsider this.
dodgehopper_ESO wrote: »
I disagree with you. Both the Bosmer and Khajiit lost their stealthy passive. There is no magical stealthy bonus on either now.
FrancisCrawford wrote: »Bosmer will be better; because at some point you will become unstealthed and 20% bonus speed on dodge is way better
"Better" only if we stop doing the things we use our Bosmers for and do something COMPLETELY different with them that we have no desire to do. It's like taking away somebody's computer and giving them a sledgehammer, and correctly pointing out that the sledgehammer is better for breaking rocks.
FrancisCrawford wrote: »Bosmer will be better; because at some point you will become unstealthed and 20% bonus speed on dodge is way better
"Better" only if we stop doing the things we use our Bosmers for and do something COMPLETELY different with them that we have no desire to do. It's like taking away somebody's computer and giving them a sledgehammer, and correctly pointing out that the sledgehammer is better for breaking rocks.
Ragnaroek93 wrote: »If you don't see how powerful this new passive is then you shouldn't talk about balance anyways. Having a race which supports mobility builds is a good thing and will enable a lot more builds than this gank stuff. You talk about offering more choices and meanwhile you want to limit the race to the Nb class (like it used to be), that's complete nonsense.