Ragnaroek93 wrote: »If you don't see how powerful this new passive is then you shouldn't talk about balance anyways. Having a race which supports mobility builds is a good thing and will enable a lot more builds than this gank stuff. You talk about offering more choices and meanwhile you want to limit the race to the Nb class (like it used to be), that's complete nonsense.
We all know the speed passive will get nerfed leaving bosmers with what? They literally just nerfed mobility so i don’t understand why they thought people would accept this
dodgehopper_ESO wrote: »
I disagree with you. Both the Bosmer and Khajiit lost their stealthy passive. There is no magical stealthy bonus on either now.
You may need to re-read the racials. I believe kahjits stealth ability actually got a buff, not eliminated.
dodgehopper_ESO wrote: »
I disagree with you. Both the Bosmer and Khajiit lost their stealthy passive. There is no magical stealthy bonus on either now.
You may need to re-read the racials. I believe kahjits stealth ability actually got a buff, not eliminated.
It was nerfed. the extra 10% opening damage was the main draw of the passive. In pvp You can't really on passive sneak to avoid enemies, cloak is the first option.
Ragnaroek93 wrote: »If you don't see how powerful this new passive is then you shouldn't talk about balance anyways. Having a race which supports mobility builds is a good thing and will enable a lot more builds than this gank stuff. You talk about offering more choices and meanwhile you want to limit the race to the Nb class (like it used to be), that's complete nonsense.
Ragnaroek93 wrote: »FrancisCrawford wrote: »Bosmer will be better; because at some point you will become unstealthed and 20% bonus speed on dodge is way better
"Better" only if we stop doing the things we use our Bosmers for and do something COMPLETELY different with them that we have no desire to do. It's like taking away somebody's computer and giving them a sledgehammer, and correctly pointing out that the sledgehammer is better for breaking rocks.
The difference is that your PvE roleplay doesn't require any min maxing, just slot a stealth set (like Night Mother's Embrace) and nothing will change for you. Heck, I've even done the thieves/db questlines on a light armor sorc without troubles. And once you get bored of it and want to do leaderboard content you won't be pissed, because that's currently the point where you would have to racechange. Just because you're not interested in this content (for now) doesn't mean that other players aren't interested as well.
i enjoyed tears of snipe spammers nightblade
sneakymitchell wrote: »
dodgehopper_ESO wrote: »
I disagree with you. Both the Bosmer and Khajiit lost their stealthy passive. There is no magical stealthy bonus on either now.
You may need to re-read the racials. I believe kahjits stealth ability actually got a buff, not eliminated.
It was nerfed. the extra 10% opening damage was the main draw of the passive. In pvp You can't really on passive sneak to avoid enemies, cloak is the first option.
Having played through DB and TG DLCs with Khajiit, aswell as other races, I'd have to disagree with a racial stealth passive being necessary for effective stealth gameplay, even for heists and sacrements. Nor do you need to just spam cloak to avoid detection either. Do they make it considerably easier? Certainly. Rediculously, in some cases, as my khajiit(with stealth sets and passives of course) can practically walk right in front of guards without being seen.
The enhancement to that does very little except offset their detection in PvP, I expect, by the updated Bosmer(playing to their in lore conflicts, I'd imagine), as they can practicaly dance invisibly in your face as it is. Perhaps it facilitates khajiit being more stealthy without the set help?
While I've never had a Bosmeri character, I think there is something to be said for two different choices of improved stealth in PvE(for roleplay, or simple aesthetics preferences), though at present they seem to be looking to remodel bosmer into scouts, sentries and skirmishers, rather than thieves, spies and assassins.
Would it be too much for their internal balancing logic to add the old stealth boost back on beside the perception one? Seems they already have multiple passives giving triple bonuses(even if below average), and the +3m to both detection and stealth may be in keeping with that.
Though I will miss the stealth +10% damage bonus, it was a nice boost for assassinating NPCs who are immune to Blades of Woe with one hit kills, which while fun, isn't necessarily a core gameplay element. I will however look forward to testing these changes myself and seeing how they actually affect stealth in theory and in practice, before judging them too harshly.
Cundu_Ertur wrote: »dodgehopper_ESO wrote: »
I disagree with you. Both the Bosmer and Khajiit lost their stealthy passive. There is no magical stealthy bonus on either now.
You may need to re-read the racials. I believe kahjits stealth ability actually got a buff, not eliminated.
It was nerfed. the extra 10% opening damage was the main draw of the passive. In pvp You can't really on passive sneak to avoid enemies, cloak is the first option.
I think I have read and commented in every thread where this issue has been brought up, and in exactly 0 have I seen anyone complaining about losing the 10% damage. In every one I see people complaining because the bosmers' ability to remain hidden at close range has been replaced with a worthless and anti-lore detection bonus. The 10% damage was nice, but it wasn't a part of the core identity of the race. Stealth is part of that identity. Khajiit lost the 10% damage along with Bosmer, but they not only kept but significantly improved their ability to remain hidden.
I was browsing the thread to see if anyone else was going to comment on this. In PvP this has a pretty big impact to damage.
Cundu_Ertur wrote: »dodgehopper_ESO wrote: »
I disagree with you. Both the Bosmer and Khajiit lost their stealthy passive. There is no magical stealthy bonus on either now.
You may need to re-read the racials. I believe kahjits stealth ability actually got a buff, not eliminated.
It was nerfed. the extra 10% opening damage was the main draw of the passive. In pvp You can't really on passive sneak to avoid enemies, cloak is the first option.
I think I have read and commented in every thread where this issue has been brought up, and in exactly 0 have I seen anyone complaining about losing the 10% damage. In every one I see people complaining because the bosmers' ability to remain hidden at close range has been replaced with a worthless and anti-lore detection bonus. The 10% damage was nice, but it wasn't a part of the core identity of the race. Stealth is part of that identity. Khajiit lost the 10% damage along with Bosmer, but they not only kept but significantly improved their ability to remain hidden.
I was browsing the thread to see if anyone else was going to comment on this. In PvP this has a pretty big impact to damage.
Ragnaroek93 wrote: »If you don't see how powerful this new passive is then you shouldn't talk about balance anyways. Having a race which supports mobility builds is a good thing and will enable a lot more builds than this gank stuff. You talk about offering more choices and meanwhile you want to limit the race to the Nb class (like it used to be), that's complete nonsense.
We are talking about the change that removes our stealth radius reduction and replaces it with 1- a stealth DETECTION radius which is patently useless in all gameplay and 2- a speed buff upon roll dodge that is obviously a pvp oriented change
https://forums.elderscrollsonline.com/en/discussion/453572/bosmer-racial-change-that-is-illogical-and-unnecessary#latest
Khajiit and Bosmer having the same stealth passive gave people a choice between animal looking and humanoid looking for their thief and dB characters. Now only Khajiit is good for stealth pve gameplay.
For those that say that the stealth passive's useless anyway, following that same logic, why can't they just keep it in addition to the new ones then? Surely if it's so absolutely worthless it couldn't possibly make them an OP race, right???
At first I thought you were saying giving Bosmer both the see and not be seen bonuses would be too much, and I was going to RAGE and probably get banned, but now I'm thinking you are saying it really isn't in which case I'd agree and we'd be pals forever. Or something.Temeraire507 wrote: »For those that say that the stealth passive's useless anyway, following that same logic, why can't they just keep it in addition to the new ones then? Surely if it's so absolutely worthless it couldn't possibly make them an OP race, right???
It wouldn't make them OP in any way. But that is not how ZOS was balancing the races. Every races stats got balanced to be roughly 6,5 Set bonuses. 3 m detection and 3m less detection radius are both equal to one or maybe a half in quantity. That is why they would look overloaded in this system if they had both. The problem is that both are more equal to something like 0.1 set bonuses (probably even less) in reality comparing the strength not only the quantity of the bonus.
Cundu_Ertur wrote: »dodgehopper_ESO wrote: »
I disagree with you. Both the Bosmer and Khajiit lost their stealthy passive. There is no magical stealthy bonus on either now.
You may need to re-read the racials. I believe kahjits stealth ability actually got a buff, not eliminated.
It was nerfed. the extra 10% opening damage was the main draw of the passive. In pvp You can't really on passive sneak to avoid enemies, cloak is the first option.
I think I have read and commented in every thread where this issue has been brought up, and in exactly 0 have I seen anyone complaining about losing the 10% damage. In every one I see people complaining because the bosmers' ability to remain hidden at close range has been replaced with a worthless and anti-lore detection bonus. The 10% damage was nice, but it wasn't a part of the core identity of the race. Stealth is part of that identity. Khajiit lost the 10% damage along with Bosmer, but they not only kept but significantly improved their ability to remain hidden.
I was browsing the thread to see if anyone else was going to comment on this. In PvP this has a pretty big impact to damage.
Cundu_Ertur wrote: »At first I thought you were saying giving Bosmer both the see and not be seen bonuses would be too much, and I was going to RAGE and probably get banned, but now I'm thinking you are saying it really isn't in which case I'd agree and we'd be pals forever. Or something.Temeraire507 wrote: »For those that say that the stealth passive's useless anyway, following that same logic, why can't they just keep it in addition to the new ones then? Surely if it's so absolutely worthless it couldn't possibly make them an OP race, right???
It wouldn't make them OP in any way. But that is not how ZOS was balancing the races. Every races stats got balanced to be roughly 6,5 Set bonuses. 3 m detection and 3m less detection radius are both equal to one or maybe a half in quantity. That is why they would look overloaded in this system if they had both. The problem is that both are more equal to something like 0.1 set bonuses (probably even less) in reality comparing the strength not only the quantity of the bonus.
I haven't had my morning caffeine yet.
Just give bosmers their stealth back.
Temeraire507 wrote: »Cundu_Ertur wrote: »At first I thought you were saying giving Bosmer both the see and not be seen bonuses would be too much, and I was going to RAGE and probably get banned, but now I'm thinking you are saying it really isn't in which case I'd agree and we'd be pals forever. Or something.Temeraire507 wrote: »For those that say that the stealth passive's useless anyway, following that same logic, why can't they just keep it in addition to the new ones then? Surely if it's so absolutely worthless it couldn't possibly make them an OP race, right???
It wouldn't make them OP in any way. But that is not how ZOS was balancing the races. Every races stats got balanced to be roughly 6,5 Set bonuses. 3 m detection and 3m less detection radius are both equal to one or maybe a half in quantity. That is why they would look overloaded in this system if they had both. The problem is that both are more equal to something like 0.1 set bonuses (probably even less) in reality comparing the strength not only the quantity of the bonus.
I haven't had my morning caffeine yet.
Just give bosmers their stealth back.
Yes I agree with you that giving bosmers stealth back wouldn't hurt anyone
dodgehopper_ESO wrote: »
I disagree with you. Both the Bosmer and Khajiit lost their stealthy passive. There is no magical stealthy bonus on either now.
You may need to re-read the racials. I believe kahjits stealth ability actually got a buff, not eliminated.
Twohothardware wrote: »Twohothardware wrote: »If all it takes is a loss of 3 meters from the Sneaky Race passive to remove your ability to sneak then I don't know what to tell you.Toc de Malsvi wrote: »Seriously Bosmer is looking good right now. "Stealth based" gameplay is largely a fiction in ESO, only maintained in questing.
Invisibility through Cloak is the predominant "stealth" effect and has nothing to do with the racial stealth area reduction or damage passives.
I just don't get how people are complaining about this.
Your focus is on the wrong part of this.
When do you use stealth detection in this game? Let me know. Useless passive is useless.
U use stealth detection in PvP if you want to see the person sitting in stealth before they can see you.
So it's only useful in PvP, meanwhile stealth is useful in PvE AND PvP...
Will any other race have a passive that is only good for PvP?