So, I didn't catch the stream today, but this seems to be the most relevant topic to come out of it for me. Full disclosure, I AM biased here, but I tried to articulate all the points being presented in these new threads fairly.
Basically, it comes down to radically different beliefs: do you prefer character progression in your videogames, or do you prefer a horizontal system where no content in a certain category is necessarily harder than anything else, and the only thing that impacts your dps is your own skill and to a much lesser extent, the gear you wear?
A few points to consider before anyone starts arguing their case either way. These are my thoughts on the matter, as I'm pretty much going to stay out of the discussion:
1) The argument that CP is meaningless because they keep creating harder content to match it is a half-truth at best. I'd prefer people not try to approach the discussion from this angle.
To my knowledge and experience, overland isn't really any harder in morrowind vs vanilla, or summerset vs morrowind. Yes, they have made more difficult trials and dungeons, but there are still ways outside of that specific content casual players can feel they are getting stronger and improving. And even in the new dungeons / trials coming out, I personally feel like doing double my 2017 dps is cool, even if the boss has twice as much health as a 2017 trial boss. It's the combination of the power fantasy and seeing bigger numbers, both of which I love.
It's not a treadmill, it's a treadmill with a flight of stairs next to it, and you can do whichever you're feeling at the time. I think there's value in that.
2) IF they were to remove CP points from the game, they would have to go back and re-balance pretty much anything non-overland that's come out in the last 2-3 years. Can you imagine doing VMA without CP points? We wouldn't even need leaderboards, we'd be lucky if 100 players from each class cleared each week. The same can be said for vet DLC dungeons, even the old ones like white gold or cradle of shadows.
Can you imagine the seas of casuals who would just leave immediately because they can't function in any sort of endgame content anymore? You tell them "git gud" they laugh and they quit. Congratulations, you've created Wildstar 2.0. For those who don't know, Wildstar was notorious for being "for hardcore gamers" and has pretty much gone under.
The CP system allows players who aren't necessarily the best at videogames complete some endgame content, even if it's much later than intended. I think there's value in that.
These were my only thoughts on the matter. I'm more curious to see how people vote but if you want to discuss, be my guest.
Progression System (CP) vs. Removing the CP System and Becoming Totally Horizontal 108 votes
Remove the CP system. My focus is not on vertical character progression when I play this game, and I feel that the CP system creates too much imbalance / power creep.
I like the CP system. Power creep is natural in MMOs, and I like seeing my character progress, even if SOME new content progresses with it and the gap widens between new and old players.
I support a progression system, but something less combat-oriented than the CP system currently is.
I like the CP system, but I think we need to re-evaluate other aspects of the game, like leveling scaling or gear.