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Spell-crafting SHOULD NOT be implemented and I hope it NEVER is!

  • NewBlacksmurf
    NewBlacksmurf
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    I think the name may be causing different reactions. Consider the feature could be something as simple as removing class spells and skills to be bound via certain quests.

    Could be unlocking higher level spells and skills

    Could be unlocking new spells and skills.

    Could be removing Chapion Point systems...

    Could be something entirely different as they’ve yet to actually offer what people have hoped for in any new feature. It’s always been a bit of this idea with much more of some odd ideas the devs have had that seems to result in further complaints and later nerds and changes.
    Edited by NewBlacksmurf on January 10, 2019 10:35PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Sylvermynx
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    (I don't meta-chase. I don't even bother with anything that has a leaderboard or competition. Hell, I don't even use both skill bars. I solo around the world exploring, questing, and poking in corners. But I think all these grandiose expectations of how Spellcrafting Will Save Us All are crazy. It'll just be another thing min-maxed into a new meta by the theorycrafters, just like every single other power & system change in every MMO since ever. You're going to be disappointed. It's certainly not going to bring "build diversity" - because people who care about High End Play will always use Best Meta, and the people who don't are already using whatever skills they want to.)

    Yup. That's me. I really don't particularly want to see spellcrafting - it was fine in the SPMR game, but it's just not a necessity in this MMO. And it's just something else to cause angst among players AND devs.

  • Elusiin
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    Seraphayel wrote: »
    This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.

    Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.

    Amen to that!
  • Mr_Walker
    Mr_Walker
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    I hope nothing I don't like gets introduced.

    PS I don't like getting killed in Cyrodiil, zos pls address asap.
  • DragonBound
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    I hope we get Necromancer instead

    I am a bit tired of seeing necromancers in every rpg/mmorpg, and there are some awesome looking necro abilities out there already, atleast classes feel more unique in this game to others, I want to see more spellsword stuff or something along these lines, we do not need another pet class, we just got one its time for something else like a magic/melee class of some kind.
    Edited by DragonBound on January 11, 2019 6:28AM
  • D0PAMINE
    D0PAMINE
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    Im bored with class and weapon skills.
  • D0PAMINE
    D0PAMINE
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    Sylvermynx wrote: »
    And it's just something else to cause angst among players AND devs.

    You never know, it may be integrated well, and be useful to ALL players. It could even be limited to providing minor buffs you can swap out for different style fights, or that you need in quests. It could be extremely fun. It doesn't even have to be limited to combat either. There are many possibilities. It's kind of exciting to me.
  • Sheezabeast
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    If people think Jewelry crafting was tedious to level and acquire materials for it, on top of being behind a paywall, we can likely expect Spell Crafting to also be game-changing like Jewelry crafting is, and will /likely/ be behind the paywall of Elsewyr. I'm also expecting that the materials needed will be able to be farmed, but need a Spell Crafting station to craft at, and only be able to make if you have Elsewyr. I'm not sure if the completed spells will be bound or could be sold, we'll have to wait for the PTS for that.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • idk
    idk
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    OP joins a long line of people complaining about something they know absolutely nothing about. I could understand if the PTS was up and @iiYuki could actually do some testing or even respond based on actual feedback they saw in the forums.

    OP is merely a blind man tanking shots in the dark. As it stands now it will be only dumb luck if OP is right and OP is unable to justify it as anything more.

    iiYuki wrote: »
    Mintaka5 wrote: »
    The people who don't want this are the meta chasers. They want to ensure that no one can craft a skill that can finally counter their meta trash.
    The truly powerful feed ideology to the masses like fast food while they dine on the most rarified delicacy of all: impunity.
    - N. Klein

    If anything spell crafting will BECOME the meta, it will create builds that lack any form of diversity to a point where it will no longer matter what class or race you pick because you just use the 10 perfectly crafted spells that fit either a stamina or magicka build.

    We can hope that it will be good enough to be used. Just like your OP, your guessing how it will affect diversity because you lack any knowledge of what it will look like. You are just making blind guesses, not even educated guesses.
    Edited by idk on January 11, 2019 7:32AM
  • Unit117
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    Seraphayel wrote: »
    This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.

    Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.

    I agree and disagree with this ..

    On the one note I would love to believe this would build lots of diversity, at first ..

    On the second note I believe there would be like 4-5 spell everybody would make because of their power ..

    This game has a ton of diversity, but people don't want to die to another class so they don't even try .. if everybody looked to have fun and not worry about what class beats them this game would just be better for everybody ..

    Some classes SHOULD be more powerful than others ..

    I got to disagree that there’s a whole lot of diversity. You have your main roles tank, dps support. But in those. You really don’t have a lot of variety you can use. There’s maybe 2 -3 extra spells for you to mess around with that actually makes any sense for whatever role you want to take. And that really comes from weapon choice. What option do healers have? Just a restoration staff, tanks? Snb and ice staff, dps? Dw, bow, 2hand, and destruction staves that really the same with extra effects.

    For the game starting. We could have called it good variety but after playing almost 5 years and wanting to participate in all the hardest content. You feel limited and stale running the current options
  • gepe87
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    With Spellcrafting, new meta and skill/build homogeneity. Even people talk about diversity, they follow meta at some point.
    But Im not against SP, maybe we will get it on QoL update.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Rex-Umbra
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    Why poop in every one elses sandbox op?
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • KhajiitFelix
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    kathandira wrote: »
    Tasear wrote: »
    We need build diversity.

    The problem with Build Diversity, is that weapons are lumped together.

    We have:

    Dual Wield
    Two Handed

    These two could be split into

    Axes
    Swords
    Maces
    Daggers

    Then we have:

    Destruction Staff
    Restoration Staff

    These two can be split into

    Inferno Staff
    Lightning Staff
    Frost Staff
    Restoration Staff

    This goes from 4 skill lines, to 8 skill lines, doubling your options of ways to build your character.

    Then zos should add one handed and shield and bow.
  • Kuramas9tails
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    How about everyone just make a new tread and post their opinions on a single topic....


    wait....
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      FOR THE QUEEN!
      PS4/NA
    • KhajiitFelix
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      _Ahala_ wrote: »
      Bring on the spell crafting... game needs more diversity

      It will break diversity, people will find a very strong spell and share it.

      WEEK LATER

      Everyone using the same build with that OP spell.

      It will be like bow, every class uses hail, poison arrow, caltrops, trap.
      Why do you think spell crafting will be different?
    • Elwendryll
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      I love how people find "proof" that spellcrafting is coming each chapter.

      I want it.
      To the people against it. That's your opinion. It will lead to a new meta, but there will be more diversity, that's a fact, more options = more possibilities. Maybe not in end game, but does ZOS put priority on end game? Can someone remind me of the proportion of players that actually complete end game content?

      Spell Crafting would be an awesome and exciting concept. It's up to you to make it boring. Not everyone is playing your way. And it would be no different from a new skill line, except that it would require more grind. And it would include a lot more abilities. The worst thing that could happen to you would be not being able to identify the effects of a spell. And just have faith in the development team. I don't think they will implement spellcrafting anytime soon, but if they do, it will be worked on. Don't assume it would be an unbalanced buggy mess, they will not release it if they think it shouldn't be. Have a little faith. The dev team is not perfect, but they are professionals. What an individual wants the game to be and what would be good for the game are two separate things, and the forums are far from being an accurate representation of what the players want. What's good for the game is what brings new players, and a spellcrafting system is a very solid selling argument, in my opinion.
      PC - EU - France - AD
      Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
      Guildmaster of Oriflamme: Focus on 4 player endgame content.
      Member of Brave Cat Trade, Panda Division and Toadhuggers.

      All 4-man trifectas - TTT, IR, GH
    • Reistr_the_Unbroken
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      Really hope Necromancy finally becomes a class, that would be cool
    • Sylvermynx
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      Spellcrafting was seriously OP in the SPMR game but that didn't break anything for anyone else but the player who went there.

      In ESO.... well.... it will probably be ugly. I don't want it, not interested in using it if it does make it into the game. I'm not saying "don't go there" - just it's not my thing at all, and wasn't even in the SPMR game (and now I don't even remember WHICH game it was - Oblivion? Daggerfall? No idea now).
    • Viscous119
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      I agree with the OP. They still haven't fixed jewelry crafting. I would rather scratch my eyes out than to see some half-@ss spell-crafting line with items that will be incredibly difficult to acquire.
    • Thraben
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      _Ahala_ wrote: »
      Bring on the spell crafting... game needs more diversity

      It will break diversity, people will find a very strong spell and share it.

      WEEK LATER

      Everyone using the same build with that OP spell.

      It will be like bow, every class uses hail, poison arrow, caltrops, trap.
      Why do you think spell crafting will be different?

      The major/minor buff system took care of most possible balancing problems.

      We know quite exactly how spell crafting was planned, and more than 90% of the possible combinations are just things other classes have anyway (and in a better way)

      But you can't create multipurpose skills like Sap Essence or Grim Focus or Permafrost or Steel Tornado with it.

      Spellcrafting as it stands will just give all classes access to a magicka spammable, a stamina Dark Deal for Non- StamSorcs, some viable ice magic, and a bunch of useless minions to summon for diehard conjurers like me.

      https://www.reddit.com/r/elderscrollsonline/comments/2xpn39/data_mining_spellcrafting_what_is_it_and_what_are/

      Longer version:

      Bound Weapon - roughly the same as Molten Weapons
      Burden - a generic Slow without even a damaging effect
      Charm - dk´s chains with slow animation
      Conjure Dremora Lord - a better looking clanfear without a heal
      Conjure Familiar - a better looking scamp just with slow instead of stun
      Conjure Flame Atronach - same as above, just with burning status effect and even better looking
      Courage (Conjuration) - War Horn + Unstoppable
      Drain Life - Funnel Health/ Sap Essence, just without secondary effect
      Fire Storm - Impulse
      Frenzy - Inner Fire + the Effect of the Vanguards Challenge set
      Frostbite - frontal cone Impaling shards
      Ice Cloak (Destruction) - a weak Frost Cloak with a damage/Slow
      Heal Other - Mend Wounds/ Soul syphon
      Lightning Bolt - Lighting staff Heavy Attack with minor defile
      Magicka Resistance Frost Cloak, just worse
      Muffle (Illusion) - reduces sneak detection radius
      Oak Flesh - Fiortified Brass Armor Set + health regeneration
      Paralyze - generic stun
      Restore Stamina - Dark Deal without a heal
      Ward Self - Annulment/ Barrier


      So does this mean it is useless just because it is weak? No, because it opens up build diversity. You don´t need a resto staff for healing (though it is more effective), or you don´t need a destro staff for Impulse/ Elemental Storm. Or you don´t need to be a StamSorc or a StamWarden to get into good PvP groups as a Stamina class because you have something similar to Dark Deal now even as a Stamplar, or StamDK, or StamBlade.
      Edited by Thraben on January 12, 2019 1:11AM
      Hauptmann der Dolche des Königs

      DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

      DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
    • Bouldercleave
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      Seraphayel wrote: »
      This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.

      Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.

      Diversity is non existent only because WE make it so. Everyone chases the meta (and some trial guilds actually REQUIRE it) .

      It will never be diverse as long as there is a BiS, and there will ALWAYS be a BiS. I've looked at the current meta builds and not one of my characters uses half of the BiS skills and none of them use BiS gear. Why? because I refuse to grind content hoping the RNG is kind to me today. If I can't make it or obtain it without a 3 month grind of the same dungeon - then I don't use it.

      I'm actually FOR spellcrafting, but I seriously doubt it will add that much diversity.
    • Finviuswe
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      Really I think the time now is to implement things like spell-crafting and for customization options to increase.

      Yes, I still believe this game has the potential to be the most influential MMO on the market and to be one of the best games on the market.

      The combat system itself was quite intriguing for someone like myself who is used to classical style MMOs. While clearly geared for PVP, combat flows well in PVE.

      My strongest critique of the game, is that I do not necessarily feel overwhelmed or bombarded by content. After logging on I have felt as if I need to put in effort into finding what to do next. This should not happen in an MMO necessarily which is why I believe the time is now to add things like spell crafting, and for further options involving customization to be implemented. The outfit system was a well thought out and implemented step in the right direction. I applaud ZOS for this, and fortunately as this is an MMO, there is plenty time to make things even better.

      What needs to be done now is to shift this game further in direction of single player ES but with, of course, the multiplayer aspect added in which just makes things even more interesting.

      That is why I am in favor of spell crafting, even though it is questionable how it would affect the competitive aspect to the game, but this game needs to transcend that as people who have been playing for a long time, we need things to keep being added that will keep us interested/ will keep the game feeling fresh.
      Edited by Finviuswe on January 12, 2019 8:43AM
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