Kiralyn2000 wrote: »
(I don't meta-chase. I don't even bother with anything that has a leaderboard or competition. Hell, I don't even use both skill bars. I solo around the world exploring, questing, and poking in corners. But I think all these grandiose expectations of how Spellcrafting Will Save Us All are crazy. It'll just be another thing min-maxed into a new meta by the theorycrafters, just like every single other power & system change in every MMO since ever. You're going to be disappointed. It's certainly not going to bring "build diversity" - because people who care about High End Play will always use Best Meta, and the people who don't are already using whatever skills they want to.)
Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
Reistr_the_Unbroken wrote: »I hope we get Necromancer instead
Sylvermynx wrote: »And it's just something else to cause angst among players AND devs.
The people who don't want this are the meta chasers. They want to ensure that no one can craft a skill that can finally counter their meta trash.- N. KleinThe truly powerful feed ideology to the masses like fast food while they dine on the most rarified delicacy of all: impunity.
If anything spell crafting will BECOME the meta, it will create builds that lack any form of diversity to a point where it will no longer matter what class or race you pick because you just use the 10 perfectly crafted spells that fit either a stamina or magicka build.
DedEmbryonicCell19 wrote: »Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
I agree and disagree with this ..
On the one note I would love to believe this would build lots of diversity, at first ..
On the second note I believe there would be like 4-5 spell everybody would make because of their power ..
This game has a ton of diversity, but people don't want to die to another class so they don't even try .. if everybody looked to have fun and not worry about what class beats them this game would just be better for everybody ..
Some classes SHOULD be more powerful than others ..
kathandira wrote: »We need build diversity.
The problem with Build Diversity, is that weapons are lumped together.
We have:
Dual Wield
Two Handed
These two could be split into
Axes
Swords
Maces
Daggers
Then we have:
Destruction Staff
Restoration Staff
These two can be split into
Inferno Staff
Lightning Staff
Frost Staff
Restoration Staff
This goes from 4 skill lines, to 8 skill lines, doubling your options of ways to build your character.
Bring on the spell crafting... game needs more diversity
KhajiitFelix wrote: »Bring on the spell crafting... game needs more diversity
It will break diversity, people will find a very strong spell and share it.
WEEK LATER
Everyone using the same build with that OP spell.
It will be like bow, every class uses hail, poison arrow, caltrops, trap.
Why do you think spell crafting will be different?
Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.