It seems to be a forum meme at this point, people making a new thread multiple times a day about spell-crafting, why we NEED it and how they should implement it etc [...]
@iiYuki ? Extraordinary claims need extraordinary proof.
It seems to be a forum meme at this point, people making a new thread multiple times a day about spell-crafting, why we NEED it and how they should implement it etc though I think people seem to be forgetting that ZO$ already have a problem balancing the game without adding even more problems.
Either Spell-crafting will take over the game to a point where only crafted spells are viable or its underwhelming and no one uses it.There is literally no place for spell-crafting to exist in the current game without causing massive problems or cause massive disappointment when its ***.
We all know there will be guides on building "perfect" crafted spells that outclass your class skills in every way, they will streamline all stamina and magicka classes to play in one way and before people go on about "you dont need to follow the META", you do if you want to succeed outside of some obscure build.
I just dont think people are considering how this stuff actually impacts the game. ZO$ already nerfs stuff with a sledgehammer, how long do we think spell-crafting will be a thing if it even was implemented? A few weeks of OP as all hell spells that destroy PvP and make PvE a bore before enough people QQ on the forums and its nerfed into the ground and no-one uses it anymore, and no ZO$ won't "balance" it, they'll nerf it like they nerf everything, by decimating it beyond all recognition.
Spell-crafting is a developer nightmare (especially for incompetent devs *CoughCough* that don't know how to fine tune) and I really hope they never add it in any form to the game.
Reistr_the_Unbroken wrote: »I hope we get Necromancer instead
Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
I don’t want pets, I want summonable Dremora/Xivkyn companionsReistr_the_Unbroken wrote: »I hope we get Necromancer instead
NO MORE PETS! enough of the lazy builds
Reistr_the_Unbroken wrote: »I don’t want pets, I want summonable Dremora/Xivkyn companionsReistr_the_Unbroken wrote: »I hope we get Necromancer instead
NO MORE PETS! enough of the lazy builds
Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
Reistr_the_Unbroken wrote: »I hope we get Necromancer instead
Seraphayel wrote: »Reistr_the_Unbroken wrote: »I hope we get Necromancer instead
Doesn't tackle any of the build or diversity problems though.
DaveMoeDee wrote: »Seraphayel wrote: »Reistr_the_Unbroken wrote: »I hope we get Necromancer instead
Doesn't tackle any of the build or diversity problems though.
Why would adding something every class has add diversity? Wouldn't that be more likely to decrease the diversity between classes?
Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
DedEmbryonicCell19 wrote: »Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
I agree and disagree with this ..
On the one note I would love to believe this would build lots of diversity, at first ..
On the second note I believe there would be like 4-5 spell everybody would make because of their power ..
This game has a ton of diversity, but people don't want to die to another class so they don't even try .. if everybody looked to have fun and not worry about what class beats them this game would just be better for everybody ..
Some classes SHOULD be more powerful than others ..
I do consider how it impacts the game. I happen to not care about the mythical beast folks call "balance." I'm not a competitive gamer. I barely do PvP, and I'm certainly not into being a sheep who follows whatever some streamer says is the best for some such competitive PvE activity. I'm a storyteller who builds characters with personality and identity. Spellcrafting would do nothing but enhance that.
antihero727 wrote: »Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
The game is in need of basic functionality and general stability. They need to take a “less is more” approach to implementing things till basic function is addressed.
Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
I have yet to see an argument against spellcrafting that couldn't be made against any new skill added to the game.
Everyone's going to use the best possible skill? Like now? That's the worst case scenario?
The only way to enrich build diversity is through making different skills preferable for different classes and builds, which ZOS can screw up or perfect no matter how many non-class skills there are.