- N. KleinThe truly powerful feed ideology to the masses like fast food while they dine on the most rarified delicacy of all: impunity.
We need build diversity.
DedEmbryonicCell19 wrote: »Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
I agree and disagree with this ..
On the one note I would love to believe this would build lots of diversity, at first ..
On the second note I believe there would be like 4-5 spell everybody would make because of their power ..
This game has a ton of diversity, but people don't want to die to another class so they don't even try .. if everybody looked to have fun and not worry about what class beats them this game would just be better for everybody ..
Some classes SHOULD be more powerful than others ..
Thats just the thing...the vast majority will ALWAYS follow the meta...spellcrafting WILL NOT CHANGE THAT, and that is not the point of spellcrafting, the point is to give the average player who IS NOT A MIN/MAXING META PLAYER the ability to branch out into strange little niche builds. It does not matter if these builds are competitive as long as they are fun for the creator. People on this forum forget that those posting here are not the average player. The average player plays the game a few hours a week and doesnt waste their time posting about games on forums. The fact is that spellcrafting would enhance the experience of "filthy casuals" and if the costing is always above that of the equivalent class skill balance would be easy.
The people who don't want this are the meta chasers. They want to ensure that no one can craft a skill that can finally counter their meta trash.
Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
The people who don't want this are the meta chasers. They want to ensure that no one can craft a skill that can finally counter their meta trash.- N. KleinThe truly powerful feed ideology to the masses like fast food while they dine on the most rarified delicacy of all: impunity.
Kiralyn2000 wrote: »That doesn't make sense. Because any new system (new skill line, spellcrafting, new set, etc) is another opportunity for them to find a new meta. If spellcrafting would make something that could "finally counter their meta trash".... it would become the meta and they'd be using it too.
People don't buy balance
I'd say the COMPLETE opposite of that. The meta chasers will find what's OP / Broken in a heartbeat as they generally have the time to put into it.
DedEmbryonicCell19 wrote: »DedEmbryonicCell19 wrote: »Seraphayel wrote: »This game is in dire need of build diversity. At the moment every Stamina and Magicka build is the same. Most Tank and Healer builds are the same. This game has so many skills but the diversity is non-existent.
Spellcrafting could break the meta builds and open up new possibilities. We need it. We need more tools to generate or alter skills and crack this boring build-meta-system up.
I agree and disagree with this ..
On the one note I would love to believe this would build lots of diversity, at first ..
On the second note I believe there would be like 4-5 spell everybody would make because of their power ..
This game has a ton of diversity, but people don't want to die to another class so they don't even try .. if everybody looked to have fun and not worry about what class beats them this game would just be better for everybody ..
Some classes SHOULD be more powerful than others ..
Thats just the thing...the vast majority will ALWAYS follow the meta...spellcrafting WILL NOT CHANGE THAT, and that is not the point of spellcrafting, the point is to give the average player who IS NOT A MIN/MAXING META PLAYER the ability to branch out into strange little niche builds. It does not matter if these builds are competitive as long as they are fun for the creator. People on this forum forget that those posting here are not the average player. The average player plays the game a few hours a week and doesnt waste their time posting about games on forums. The fact is that spellcrafting would enhance the experience of "filthy casuals" and if the costing is always above that of the equivalent class skill balance would be easy.
But they won't be fun because people will be calling for nerfs every two seconds .. it's super counter-productive ..
It seems to be a forum meme at this point, people making a new thread multiple times a day about spell-crafting, why we NEED it and how they should implement it etc though I think people seem to be forgetting that ZO$ already have a problem balancing the game without adding even more problems.
Either Spell-crafting will take over the game to a point where only crafted spells are viable or its underwhelming and no one uses it.There is literally no place for spell-crafting to exist in the current game without causing massive problems or cause massive disappointment when its ***.
We all know there will be guides on building "perfect" crafted spells that outclass your class skills in every way, they will streamline all stamina and magicka classes to play in one way and before people go on about "you dont need to follow the META", you do if you want to succeed outside of some obscure build.
I just dont think people are considering how this stuff actually impacts the game. ZO$ already nerfs stuff with a sledgehammer, how long do we think spell-crafting will be a thing if it even was implemented? A few weeks of OP as all hell spells that destroy PvP and make PvE a bore before enough people QQ on the forums and its nerfed into the ground and no-one uses it anymore, and no ZO$ won't "balance" it, they'll nerf it like they nerf everything, by decimating it beyond all recognition.
Spell-crafting is a developer nightmare (especially for incompetent devs *CoughCough* that don't know how to fine tune) and I really hope they never add it in any form to the game.
Not everyone is a meta-chaser. I am perfectly ok with spellcrafting being underwhelming. You have just described EVERY ABILITY IN THE GAME, either they are OP or underwhelming....that is exactly what I want for spellcrafting(or skillcrafting rather since it would apply to both magicka and stamina spells) to be just like other skills, but allow an expansion of the toolbox available to all builds. You increase the cost slightly from similar class skills and voila! instant balance...utility spells rather than OP spells...easy.
The people who don't want this are the meta chasers. They want to ensure that no one can craft a skill that can finally counter their meta trash.- N. KleinThe truly powerful feed ideology to the masses like fast food while they dine on the most rarified delicacy of all: impunity.
I'd say the COMPLETE opposite of that. The meta chasers will find what's OP / Broken in a heartbeat as they generally have the time to put into it.
See my response to @Kiralyn2000
I do consider how it impacts the game. I happen to not care about the mythical beast folks call "balance." I'm not a competitive gamer. I barely do PvP, and I'm certainly not into being a sheep who follows whatever some streamer says is the best for some such competitive PvE activity. I'm a storyteller who builds characters with personality and identity. Spellcrafting would do nothing but enhance that.
The people who don't want this are the meta chasers. They want to ensure that no one can craft a skill that can finally counter their meta trash.- N. KleinThe truly powerful feed ideology to the masses like fast food while they dine on the most rarified delicacy of all: impunity.
I think a lot of people don't understand the difference between a Singleplayer-RPG and a MMORPG. In a singleplayer environment a open skill system increases build diversity because it's purely about roleplay with no competition or need for balancing. In a multiplayer environment a open skill system decreases build diversity because it is a competitive environment and build strength is very important. People want spellcrafting because wiping out entire cities with a single spell was fun in oblivion, but this has no place in a MMO and this fantasy will not be fulfilled even if they introduce Spellcrafting.
Either Spell-crafting will take over the game to a point where only crafted spells are viable or its underwhelming and no one uses it.There is literally no place for spell-crafting to exist in the current game without causing massive problems or cause massive disappointment when its ***.
We all know there will be guides on building "perfect" crafted spells that outclass your class skills in every way, they will streamline all stamina and magicka classes to play in one way and before people go on about "you dont need to follow the META", you do if you want to succeed outside of some obscure build.
I just dont think people are considering how this stuff actually impacts the game. ZO$ already nerfs stuff with a sledgehammer, how long do we think spell-crafting will be a thing if it even was implemented? A few weeks of OP as all hell spells that destroy PvP and make PvE a bore before enough people QQ on the forums and its nerfed into the ground and no-one uses it anymore, and no ZO$ won't "balance" it, they'll nerf it like they nerf everything, by decimating it beyond all recognition.
I do consider how it impacts the game. I happen to not care about the mythical beast folks call "balance." I'm not a competitive gamer. I barely do PvP, and I'm certainly not into being a sheep who follows whatever some streamer says is the best for some such competitive PvE activity. I'm a storyteller who builds characters with personality and identity. Spellcrafting would do nothing but enhance that.
I do consider how it impacts the game. I happen to not care about the mythical beast folks call "balance." I'm not a competitive gamer. I barely do PvP, and I'm certainly not into being a sheep who follows whatever some streamer says is the best for some such competitive PvE activity. I'm a storyteller who builds characters with personality and identity. Spellcrafting would do nothing but enhance that.
Yeah. How is my Waterwalking spell going to break everyone's balance?
I have yet to see an argument against spellcrafting that couldn't be made against any new skill added to the game.
Everyone's going to use the best possible skill? Like now? That's the worst case scenario?
The only way to enrich build diversity is through making different skills preferable for different classes and builds, which ZOS can screw up or perfect no matter how many non-class skills there are.
KhajiitFelix wrote: »I do consider how it impacts the game. I happen to not care about the mythical beast folks call "balance." I'm not a competitive gamer. I barely do PvP, and I'm certainly not into being a sheep who follows whatever some streamer says is the best for some such competitive PvE activity. I'm a storyteller who builds characters with personality and identity. Spellcrafting would do nothing but enhance that.
Yeah. How is my Waterwalking spell going to break everyone's balance?
I have yet to see an argument against spellcrafting that couldn't be made against any new skill added to the game.
Everyone's going to use the best possible skill? Like now? That's the worst case scenario?
The only way to enrich build diversity is through making different skills preferable for different classes and builds, which ZOS can screw up or perfect no matter how many non-class skills there are.
Then how can slaughterfish stop you from escaping Tamriel to frikin Akavir?
I'd say the COMPLETE opposite of that. The meta chasers will find what's OP / Broken in a heartbeat as they generally have the time to put into it.
I'd say the COMPLETE opposite of that. The meta chasers will find what's OP / Broken in a heartbeat as they generally have the time to put into it.
See my response to @Kiralyn2000
Saw it. And disagree.
I've played since launch, multiple additions since then, gear. Poisons, prpc setsPeople find what's best and use it each and everything time.
PTS gets stacked with meta chasers and on launch day countless 'Worlds first' claims pop up.
I get the concept of your point and will be happy if its so. BUT personally don't think so.