@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_BillE @ZOS_JessicaFolsom @ZOS_GaryA
I'm sure there are more @ zos buy w/e.
Ok seriously. What's the deal? Like really. There is a stream of threads and no answers. Pvp players are leaving in droves. Performance is horrible. Yadayadayada you have heard it all because there is like 10 post a day about performance
PvP players are getting very frustrated and it's becoming a bit absurd. You really, really, really need to fix this or there will be no more pvp.
And before anyone says "well why don't you just run bgs?"
Well that's apples and oranges comparing cyro to bgs
Just give up something, some kind of acknowledgement, something. If you don't pvp will die, that's a fact. I say this because it's a shame, you advertised cyro hard before the game was even out. Cyrodiil was major selling point for many players and I spent an ungodly amount of time there. But now I just cant even play, lag will always push playes away. I can't play and enjoy a game when I die to some stupid stuff because I couldn't barswap and heal or shield. I can't enjoy and play when I can't even attempt to defend a keep in prime.
Lag will end cyro pvp and it is close to the point of no return already
The vast majority of players I know despise PVP.
tamrielwinner wrote: »cyrodiil perf is poor on both client and server end.
it would require a massive monetary investment to improve client performance for the long haul. world of warcraft, with directx12 and new driver updates is finally seeing real benefits to their game over dx11 on both nvidia and amd. they're one of the only companies to actually show results like this. it's a pretty big task and might not be something we see in ESO.
there should have been a dedicated professional team assigned to the server lag seen in cyrodiil for some years now.
They know its a problem
They have said they know its a problem
They removed deer from Cyrodiil to try and help the problem
We had a test a year and a half ago (I think?) to try and diagnose the problem (we never found out the results)
They have (apparently) tried different things here and there
Its still a problem
They know its still a problem
They have refused to talk about it recently
Dunno what else to tell you but they are silent on it right now
SilverPaws wrote: »Give up. Zos are focused on making money and cyro don't make them. So they don't give a crap about us.
tamrielwinner wrote: »cyrodiil perf is poor on both client and server end.
it would require a massive monetary investment to improve client performance for the long haul. world of warcraft, with directx12 and new driver updates is finally seeing real benefits to their game over dx11 on both nvidia and amd. they're one of the only companies to actually show results like this. it's a pretty big task and might not be something we see in ESO.
there should have been a dedicated professional team assigned to the server lag seen in cyrodiil for some years now.
With an i7 8700k overclocked at 4.7ghz and a gtx 1080, I get a stable 40frames in any situation in Cyrodiil. I don't believe that there is any major bottle neck or memory leak in this game anymore. You just have to get the appropriated rig, to run proper addons and also know which graphic settings do a considerable impact on the your game client.
Also it helps to delete your Saved variables every 6months or so.
tamrielwinner wrote: »cyrodiil perf is poor on both client and server end.
it would require a massive monetary investment to improve client performance for the long haul. world of warcraft, with directx12 and new driver updates is finally seeing real benefits to their game over dx11 on both nvidia and amd. they're one of the only companies to actually show results like this. it's a pretty big task and might not be something we see in ESO.
there should have been a dedicated professional team assigned to the server lag seen in cyrodiil for some years now.
With an i7 8700k overclocked at 4.7ghz and a gtx 1080, I get a stable 40frames in any situation in Cyrodiil. I don't believe that there is any major bottle neck or memory leak in this game anymore. You just have to get the appropriated rig, to run proper addons and also know which graphic settings do a considerable impact on the your game client.
Also it helps to delete your Saved variables every 6months or so.
I just dont agree, I know plenty of people with top notch rigs who get lag.
tamrielwinner wrote: »cyrodiil perf is poor on both client and server end.
it would require a massive monetary investment to improve client performance for the long haul. world of warcraft, with directx12 and new driver updates is finally seeing real benefits to their game over dx11 on both nvidia and amd. they're one of the only companies to actually show results like this. it's a pretty big task and might not be something we see in ESO.
there should have been a dedicated professional team assigned to the server lag seen in cyrodiil for some years now.
With an i7 8700k overclocked at 4.7ghz and a gtx 1080, I get a stable 40frames in any situation in Cyrodiil. I don't believe that there is any major bottle neck or memory leak in this game anymore. You just have to get the appropriated rig, to run proper addons and also know which graphic settings do a considerable impact on the your game client.
Also it helps to delete your Saved variables every 6months or so.
I just dont agree, I know plenty of people with top notch rigs who get lag.
Did I say that all you had to do was to get a "top notch rig" to have no frames issues? Read again.
tamrielwinner wrote: »cyrodiil perf is poor on both client and server end.
it would require a massive monetary investment to improve client performance for the long haul. world of warcraft, with directx12 and new driver updates is finally seeing real benefits to their game over dx11 on both nvidia and amd. they're one of the only companies to actually show results like this. it's a pretty big task and might not be something we see in ESO.
there should have been a dedicated professional team assigned to the server lag seen in cyrodiil for some years now.
With an i7 8700k overclocked at 4.7ghz and a gtx 1080, I get a stable 40frames in any situation in Cyrodiil. I don't believe that there is any major bottle neck or memory leak in this game anymore. You just have to get the appropriated rig, to run proper addons and also know which graphic settings do a considerable impact on the your game client.
Also it helps to delete your Saved variables every 6months or so.
I just dont agree, I know plenty of people with top notch rigs who get lag.
Did I say that all you had to do was to get a "top notch rig" to have no frames issues? Read again.
Lol yeah turn off addons make sure setting are right blaaaa blaaaaa blaaaaaa. Everyone always tries to throw this and it's just not a miracle fix. So I'll change my statement.
I know people with top notch rigs and programming backgrounds who still catch lag



Plus I can think of multiple times when my ping and fps is just peachy then spike, spike, spike, or just the random drops.
I mean youre never going to convince me that performance problems are on my end.
Because at this point they just are not
tamrielwinner wrote: »cyrodiil perf is poor on both client and server end.
it would require a massive monetary investment to improve client performance for the long haul. world of warcraft, with directx12 and new driver updates is finally seeing real benefits to their game over dx11 on both nvidia and amd. they're one of the only companies to actually show results like this. it's a pretty big task and might not be something we see in ESO.
there should have been a dedicated professional team assigned to the server lag seen in cyrodiil for some years now.
With an i7 8700k overclocked at 4.7ghz and a gtx 1080, I get a stable 40frames in any situation in Cyrodiil. I don't believe that there is any major bottle neck or memory leak in this game anymore. You just have to get the appropriated rig, to run proper addons and also know which graphic settings do a considerable impact on the your game client.
Also it helps to delete your Saved variables every 6months or so.
Plus I can think of multiple times when my ping and fps is just peachy then spike, spike, spike, or just the random drops.
I mean youre never going to convince me that performance problems are on my end.
Because at this point they just are not
It does not matter if its early morning, all populations are maxed and the screenshot shows a large fight.
I never said that performance problems are on your end. I said that you can get pretty acceptable framerates nowadays when playing in Cyrodiil if you know what you are doing. The major flaw remaining is on the servers, netcode and game engine which make your ping spikes during large fights.
People need to understand the different between client lag (frames) and server lag (ms).
Plus I can think of multiple times when my ping and fps is just peachy then spike, spike, spike, or just the random drops.
I mean youre never going to convince me that performance problems are on my end.
Because at this point they just are not
It does not matter if its early morning, all populations are maxed and the screenshot shows a large fight.
I never said that performance problems are on your end. I said that you can get pretty acceptable framerates nowadays when playing in Cyrodiil if you know what you are doing. The major flaw remaining is on the servers, netcode and game engine which make your ping spikes during large fights.
People need to understand the different between client lag (frames) and server lag (ms).
You trying to say there is not performance issues is falling on deaf ears man, I'm not even going to respond to you anymore. Either you're just a zos employee troll or you just don't know better.
Plus I can think of multiple times when my ping and fps is just peachy then spike, spike, spike, or just the random drops.
I mean youre never going to convince me that performance problems are on my end.
Because at this point they just are not
It does not matter if its early morning, all populations are maxed and the screenshot shows a large fight.
I never said that performance problems are on your end. I said that you can get pretty acceptable framerates nowadays when playing in Cyrodiil if you know what you are doing. The major flaw remaining is on the servers, netcode and game engine which make your ping spikes during large fights.
People need to understand the different between client lag (frames) and server lag (ms).
You trying to say there is not performance issues is falling on deaf ears man, I'm not even going to respond to you anymore. Either you're just a zos employee troll or you just don't know better.
You keep mentioning that I say there is no performances issues. You have a big reading comprehension problem. There is really no point in discussing a subject if you cannot understand english and keep twisting my words around.
There are many valid criticisms of the game, but trying to rationalize fixing pvp systems because they advertised pvp 5 years ago is silly.
The amount of shifts and outright changes, deletions and additions to the game do not warrant comparisons to launch claims.
They also said they would shutter the game before losing subs.
Removal of faction lock with one tamriel is the tipping point of this games focus.