Mangeli200194 wrote: »reduce the damage by 75% make it a instant cast with a small dot component, remove the defile, reduce the range to 20m remove the stun from stealth, fix the health dysinc.
Also fixed some of your values(more accurate how hard a snipestacker can hit) I tried a snipestacker for 1h in pvp 2 months ago and was horrified...
1st: reduce the range? really? why not make achers fight melee with 1 arrow in each hand?
2nd: the stun from stealth is something that can be done with ALL ATTACKS in the game. this is a mechanic from crouch state. nothing more. you can do the same with dark flare. NBs only have a buff that makes this particular stun last longer, but since minded ppl tend to breakfree and dodge right after any stun, this buff is somehow low.
It surprises me how many people don’t understand basic mechanics in the game but feel they have an important voice on game balancing and changes
Mangeli200194 wrote: »Mangeli200194 wrote: »reduce the damage by 75% make it a instant cast with a small dot component, remove the defile, reduce the range to 20m remove the stun from stealth, fix the health dysinc.
Also fixed some of your values(more accurate how hard a snipestacker can hit) I tried a snipestacker for 1h in pvp 2 months ago and was horrified...
1st: reduce the range? really? why not make achers fight melee with 1 arrow in each hand?
2nd: the stun from stealth is something that can be done with ALL ATTACKS in the game. this is a mechanic from crouch state. nothing more. you can do the same with dark flare. NBs only have a buff that makes this particular stun last longer, but since minded ppl tend to breakfree and dodge right after any stun, this buff is somehow low.
It surprises me how many people don’t understand basic mechanics in the game but feel they have an important voice on game balancing and changes
@Zeromaz @kalunte I'm well aware of that thx.did I ever mention the stun beeing tied to La specifically? L2read The whole concept of attacks automatically stunning from stealth is stupid, wouldn't be a problem thou if the cc break wouldn't require mashing since the first attempt never registeres. Oh dodgeroll ahaha good luck with that with the current pvp performance.
And yes range reduction 20m range is quite enough range msorcs and mblades seem to handle it quite well so why can't you?
Ive played snipe stacking long enough to know how broken it is so yeah I think I have the right to voice my opinion since even the imbeciles defending that broken skill have that right.
Again I can't understand how anyone can think a skill with a tool tip equal that of the most hard hitting Ultimates with a 50m range and the strongest debuff in game in combination with the tendency to cause even the tankiest player to instantly die is balanced. How can a one think hitting players with a 25k+ la from stealth from 50m away is balanced? I have a nb I play every now and again since I know exactly that even the best players have 0 chance to survive in a laggy environment. How can anyone defend that? Oh yeah before the classical "Oh you miss spelled that wrong" comes Im tipping on a phone at - 10°C so I ccl. Have a nice day.
Get_Packed wrote: »OP your complaining about snipe with 12k resists and 20k health thats your peoblem. I also play magden and If im getting sniped i just slot SHIMMERING SHIELD. Magden is better equippped for killing snipers than almost any other class.
Posting bg scores is fruitless, who knows what your mmr is. Anybody can post scores in great scored while seal clubbing or in a premade.
As a magden i feel this is a l2p issue soz
Get_Packed wrote: »OP your complaining about snipe with 12k resists and 20k health thats your peoblem. I also play magden and If im getting sniped i just slot SHIMMERING SHIELD. Magden is better equippped for killing snipers than almost any other class.
Posting bg scores is fruitless, who knows what your mmr is. Anybody can post scores in great scored while seal clubbing or in a premade.
As a magden i feel this is a l2p issue soz
If it's possible to basically global someone from range because they aren't wearing some heavy armor, don't have a resist buff up, and aren't wearing full impen, then damage is too high in general/TTK is too low. It shouldn't be something that's possible in any scenario unless your opponent is literally not wearing any gear at all. No build should just 1 shot people from range--period. This isn't a FPS, it's a MMO, and TTK should always be longer than that in a MMO.
Get_Packed wrote: »OP your complaining about snipe with 12k resists and 20k health thats your peoblem. I also play magden and If im getting sniped i just slot SHIMMERING SHIELD. Magden is better equippped for killing snipers than almost any other class.
Posting bg scores is fruitless, who knows what your mmr is. Anybody can post scores in great scored while seal clubbing or in a premade.
As a magden i feel this is a l2p issue soz
If it's possible to basically global someone from range because they aren't wearing some heavy armor, don't have a resist buff up, and aren't wearing full impen, then damage is too high in general/TTK is too low. It shouldn't be something that's possible in any scenario unless your opponent is literally not wearing any gear at all. No build should just 1 shot people from range--period. This isn't a FPS, it's a MMO, and TTK should always be longer than that in a MMO.
Why do you single out "from range"? If it is possible from melee then its okay?
And let me tell you, it is 3x as easy to "global" someone from melee than from range.
When the issue is that a build does 18k damage in a single burst sequence, and your health is roughly similar to that, the solution is rather simple. If you were to have say 32k health, you'd have 14k health left to play with after the burst, its your own decision to skip on health.
I'm running around with about 30k health in BG's and have little issues with sniper burst, I mean I incidentally get taken down obviously but not excessively so that it bothers me. Admittedly my character is a nightblade as well, so cloak helps me to close the gap without getting shot.
Honestly the snipe may be a bit much atm, but worst I find the semi-unbreakable knockback CC they spam which is thankfully soon fixed.
Get_Packed wrote: »Its risk vs reward, those bow build hit hard but they can be killed by two birds and a la. Hell, I 1v3’d thogard so hard on his bow build in a Bg I had to ask him if he sold his account.
So if your taking the risk running high damage and low health then you are at risk of being “one-shot”. It doesnt matter if its from ranged or a sub-assault DB.
Your greatest friend when fighting bow builds in a bg is to have sotuational awareness. You know where they are going to be.
validifyedneb18_ESO wrote: »Howdy
Finally, doesn't warden have a great anti-ranged magicka shield that gives you huge bursts of ult? Shimmering Shield? Sounds like keeping that up might help.
Admittedly I did overlook this, however my bars are pretty full so its hard to swap something in when needed.
As for survivability, I seem to do fine in the vast majority of the games I play when 1vX, spent a long time getting that right right with the amount of health/mitigation/damage/self-heal, but as you probably guessed, archers, and to a lesser extend general stealthspammers kinda throw this balance out of whack
Why do you single out "from range"? If it is possible from melee then its okay?
And let me tell you, it is 3x as easy to "global" someone from melee than from range.
It should be easier to do more burst damage from melee than from range, because melee has to be in melee range. It's specifically a problem when it comes from range because the person attacking you isn't necessarily going to be in your field of view. Someone in melee range of you will always be visible, so you will at the very least be somewhat prepared to take damage. If the person about to global you is 30m behind you standing next to a pillar, well, you might not be as prepared.
Why do you single out "from range"? If it is possible from melee then its okay?
And let me tell you, it is 3x as easy to "global" someone from melee than from range.
It should be easier to do more burst damage from melee than from range, because melee has to be in melee range. It's specifically a problem when it comes from range because the person attacking you isn't necessarily going to be in your field of view. Someone in melee range of you will always be visible, so you will at the very least be somewhat prepared to take damage. If the person about to global you is 30m behind you standing next to a pillar, well, you might not be as prepared.
That just comes down to lack of situational awareness.
You know there are bows in this game, and people who will shoot you with them. You should always be prepared to take the damage.
If you die to a single snipe because you did not know the archer was there, you will just as well die to a single wrecking blow from a cloaked nightblade. "I did not know he was there" is no reason to nerf ranged combat.
Why do you single out "from range"? If it is possible from melee then its okay?
And let me tell you, it is 3x as easy to "global" someone from melee than from range.
It should be easier to do more burst damage from melee than from range, because melee has to be in melee range. It's specifically a problem when it comes from range because the person attacking you isn't necessarily going to be in your field of view. Someone in melee range of you will always be visible, so you will at the very least be somewhat prepared to take damage. If the person about to global you is 30m behind you standing next to a pillar, well, you might not be as prepared.
That just comes down to lack of situational awareness.
You know there are bows in this game, and people who will shoot you with them. You should always be prepared to take the damage.
If you die to a single snipe because you did not know the archer was there, you will just as well die to a single wrecking blow from a cloaked nightblade. "I did not know he was there" is no reason to nerf ranged combat.
Haha no, it doesn't just come down to situational awareness. No one can see players at 30m distance 360 degrees around their character at any one time, but everyone can see a player in melee range of them.
Taking a bit of damage from range does not necessitate the same response that a NB uncloaking on top of you does, nor should it, because potential ranged burst dps should not be equal to melee because they are ranged. This is basic risk/reward stuff that people with the smallest amount of common sense understand, and melee having higher dps/burst dps potential has been a thing in every MMO that has ever existed.
Honestly I'm not sure if you're being intellectually dishonest on purpose, or.. heh.
validifyedneb18_ESO wrote: »
TL;DR - get out of here with your "you probably suck so your point is invalid" nonsense and come back with an actual argument
Howdy
Yes, Snipe is overperforming when it's used from afar while you're fighting one or two other players. It'll devour your health, stun you and defile you. That is unfortunate but I doubt the weapon skills will get revised. We don't get listened to.
When you list your personal stats as 20k HP and ~13k resistances, I would attribute your quick deaths mostly to being a squishy in an environment where - unless you have a good healer on your team - you cannot afford to be squishy.
I would suggest aiming for ~23-24k HP and something to buffer your resistances so that in combat, they're around 17k at least. 20k+ is preferred for BG's if you're a melee class. For Magden, ~17k should do. You can then also run Ward Ally when you get sniped and have low HP.
Also, try to either use line of sight to block their snipes or charge right into their face with a gap closer. If you can't do either, avoid engaging until you know where they are.
Finally, doesn't warden have a great anti-ranged magicka shield that gives you huge bursts of ult? Shimmering Shield? Sounds like keeping that up might help.
Why do you single out "from range"? If it is possible from melee then its okay?
And let me tell you, it is 3x as easy to "global" someone from melee than from range.
It should be easier to do more burst damage from melee than from range, because melee has to be in melee range. It's specifically a problem when it comes from range because the person attacking you isn't necessarily going to be in your field of view. Someone in melee range of you will always be visible, so you will at the very least be somewhat prepared to take damage. If the person about to global you is 30m behind you standing next to a pillar, well, you might not be as prepared.
That just comes down to lack of situational awareness.
You know there are bows in this game, and people who will shoot you with them. You should always be prepared to take the damage.
If you die to a single snipe because you did not know the archer was there, you will just as well die to a single wrecking blow from a cloaked nightblade. "I did not know he was there" is no reason to nerf ranged combat.
Haha no, it doesn't just come down to situational awareness. No one can see players at 30m distance 360 degrees around their character at any one time, but everyone can see a player in melee range of them.
Except for that invisible nightblade who just "globaled" you. Let me guess. Nerf invisibility next, because your light armor, no impen, no resist buff behind got "globaled" while you did not know your attacker was there?
That's the same argument you are using against a ranged attack.Taking a bit of damage from range does not necessitate the same response that a NB uncloaking on top of you does, nor should it, because potential ranged burst dps should not be equal to melee because they are ranged. This is basic risk/reward stuff that people with the smallest amount of common sense understand, and melee having higher dps/burst dps potential has been a thing in every MMO that has ever existed.
And it absolutely isn't equal. Spamming snipe is nowhere near the burst DPS of a stamden dropping shalks, dawnbreaker, and executioner on you in exact the same split second. (And while we are at it, it also isn't anywhere near equal to the burst of a magsorc hitting you with curse,fury,meteor and frag at the same time.)Honestly I'm not sure if you're being intellectually dishonest on purpose, or.. heh.
Right back at you.
Heh.
starlizard70ub17_ESO wrote: »validifyedneb18_ESO wrote: »
TL;DR - get out of here with your "you probably suck so your point is invalid" nonsense and come back with an actual argument
If you're going into any PvP environment without at least 26k health and 25 - 30k in resists, you're going to die. Instead of trying a type of glass cannon build, try incorporating some type of defense in your build. (Either through CP or armor sets.)
No one should be required to load up on resists and health so they don't get globaled from 30m.
No one should be required to load up on resists and health so they don't get globaled from 30m.
Snipe takes 1,1 seconds to cast. GCD is 1 second. To get "globaled" you would have to die from a single snipe. A single snipe does not do enough damage to remove all hitpoints from a full health player, even if he does not "load up on resists and health".
Thus, your argument is nonsense.
It is also nonsense because you insist a player should not be able to "global" your toilet-paper-clad behind from 30m because you dont know its coming. But a NB will happily global you from 1m(and he actually CAN do it in 1 sec), and you also wont see it coming. But i dont see you protesting against the latter. So - double standards.
No one should be required to load up on resists and health so they don't get globaled from 30m.
Snipe takes 1,1 seconds to cast. GCD is 1 second. To get "globaled" you would have to die from a single snipe. A single snipe does not do enough damage to remove all hitpoints from a full health player, even if he does not "load up on resists and health".
Thus, your argument is nonsense.
It is also nonsense because you insist a player should not be able to "global" your toilet-paper-clad behind from 30m because you dont know its coming. But a NB will happily global you from 1m(and he actually CAN do it in 1 sec), and you also wont see it coming. But i dont see you protesting against the latter. So - double standards.
apparently snipe does damage as soon as the cast starts. guess i learned something new today.