validifyedneb18_ESO wrote: »That being said I wouldn't be opposed to seeing snipe retuned so that it is buffed for non stealth builds but slightly nerfed or at least have the bugs fixed for the stealth gimmick builds. The reality though is that snipe doesn't exist in a vacuum and a big problem is the NB kit not so much snipe itself. Particularly cloak needs looked at in that regard.
A while back I would have agreed with you, but recently what was a slightly annoying stealth meta has become an endless torrent of stealth meta combined with bow buffing.
Its well understood that every good build probably has some gimmick, massive 2h heavy attack 1 shots, huge bleeds, meat shields, but I think when one build suddenly takes up a third of the slots in a general battleground, you have to see there is a problem. Not just because more people switching to it means its probably overtuned, but also because in this case for each new stealthbow there is, the problem gets exponentially worse.
I can see this being annoying in lower MMRs but where i play... i hardly see NBs in general... much less a bow using NB
Probably because not only are these builds going to be useless against coordinated teams, but better players are less likely to want to cheese their way to a win. They’re more likely to want to engage in combat.
Mangeli200194 wrote: »reduce the damage by 75% make it a instant cast with a small dot component, remove the defile, reduce the range to 20m remove the stun from stealth, fix the health dysinc.
Also fixed some of your values(more accurate how hard a snipestacker can hit) I tried a snipestacker for 1h in pvp 2 months ago and was horrified...
Mangeli200194 wrote: »reduce the damage by 75% make it a instant cast with a small dot component, remove the defile, reduce the range to 20m remove the stun from stealth, fix the health dysinc.
Also fixed some of your values(more accurate how hard a snipestacker can hit) I tried a snipestacker for 1h in pvp 2 months ago and was horrified...
1st: reduce the range? really? why not make achers fight melee with 1 arrow in each hand?
2nd: the stun from stealth is something that can be done with ALL ATTACKS in the game. this is a mechanic from crouch state. nothing more. you can do the same with dark flare. NBs only have a buff that makes this particular stun last longer, but since minded ppl tend to breakfree and dodge right after any stun, this buff is somehow low.
Mangeli200194 wrote: »reduce the damage by 75% make it a instant cast with a small dot component, remove the defile, reduce the range to 20m remove the stun from stealth, fix the health dysinc.
Also fixed some of your values(more accurate how hard a snipestacker can hit) I tried a snipestacker for 1h in pvp 2 months ago and was horrified...
1st: reduce the range? really? why not make achers fight melee with 1 arrow in each hand?
2nd: the stun from stealth is something that can be done with ALL ATTACKS in the game. this is a mechanic from crouch state. nothing more. you can do the same with dark flare. NBs only have a buff that makes this particular stun last longer, but since minded ppl tend to breakfree and dodge right after any stun, this buff is somehow low.
It surprises me how many people don’t understand basic mechanics in the game but feel they have an important voice on game balancing and changes
It surprises me how many people don’t understand basic mechanics in the game but feel they have an important voice on game balancing and changes
Mangeli200194 wrote: »reduce the damage by 75% make it a instant cast with a small dot component, remove the defile, reduce the range to 20m remove the stun from stealth, fix the health dysinc.
Also fixed some of your values(more accurate how hard a snipestacker can hit) I tried a snipestacker for 1h in pvp 2 months ago and was horrified...
1st: reduce the range? really? why not make achers fight melee with 1 arrow in each hand?
2nd: the stun from stealth is something that can be done with ALL ATTACKS in the game. this is a mechanic from crouch state. nothing more. you can do the same with dark flare. NBs only have a buff that makes this particular stun last longer, but since minded ppl tend to breakfree and dodge right after any stun, this buff is somehow low.
It surprises me how many people don’t understand basic mechanics in the game but feel they have an important voice on game balancing and changes
There is a reason why we have a class rep system XD
Mangeli200194 wrote: »reduce the damage by 75% make it a instant cast with a small dot component, remove the defile, reduce the range to 20m remove the stun from stealth, fix the health dysinc.
Also fixed some of your values(more accurate how hard a snipestacker can hit) I tried a snipestacker for 1h in pvp 2 months ago and was horrified...
1st: reduce the range? really? why not make achers fight melee with 1 arrow in each hand?
2nd: the stun from stealth is something that can be done with ALL ATTACKS in the game. this is a mechanic from crouch state. nothing more. you can do the same with dark flare. NBs only have a buff that makes this particular stun last longer, but since minded ppl tend to breakfree and dodge right after any stun, this buff is somehow low.
It surprises me how many people don’t understand basic mechanics in the game but feel they have an important voice on game balancing and changes
There is a reason why we have a class rep system XD
This is a valid point. I just find it frustrating when one or more misinformed players posts something completely untrue, then the forums spread that like a wildfire. Then class reps and devs have to sift through it all and decide whats a legitimate complaint and what isn’t.
Mangeli200194 wrote: »reduce the damage by 75% make it a instant cast with a small dot component, remove the defile, reduce the range to 20m remove the stun from stealth, fix the health dysinc.
Also fixed some of your values(more accurate how hard a snipestacker can hit) I tried a snipestacker for 1h in pvp 2 months ago and was horrified...
1st: reduce the range? really? why not make achers fight melee with 1 arrow in each hand?
2nd: the stun from stealth is something that can be done with ALL ATTACKS in the game. this is a mechanic from crouch state. nothing more. you can do the same with dark flare. NBs only have a buff that makes this particular stun last longer, but since minded ppl tend to breakfree and dodge right after any stun, this buff is somehow low.
It surprises me how many people don’t understand basic mechanics in the game but feel they have an important voice on game balancing and changes
There is a reason why we have a class rep system XD
jediodyn_ESO wrote: »Mangeli200194 wrote: »reduce the damage by 75% make it a instant cast with a small dot component, remove the defile, reduce the range to 20m remove the stun from stealth, fix the health dysinc.
Also fixed some of your values(more accurate how hard a snipestacker can hit) I tried a snipestacker for 1h in pvp 2 months ago and was horrified...
1st: reduce the range? really? why not make achers fight melee with 1 arrow in each hand?
2nd: the stun from stealth is something that can be done with ALL ATTACKS in the game. this is a mechanic from crouch state. nothing more. you can do the same with dark flare. NBs only have a buff that makes this particular stun last longer, but since minded ppl tend to breakfree and dodge right after any stun, this buff is somehow low.
It surprises me how many people don’t understand basic mechanics in the game but feel they have an important voice on game balancing and changes
There is a reason why we have a class rep system XD
The class rep system in itself is broken. You need PVP players who actually play multiple PvP classes and who spend most of their time in pvp all day giving advice about pvp balancing, not PvE players who sometimes PvP and are committed to just one class.
You know who can give good pvp balancing advice? Those players on our servers who re-roll every patch to "the Meta' and dominate, every patch. They'll play the 2-3 strongest classes in every patch "season" then move on to the new build once the nerfs hit. Those players actually "get" what is wrong and needs to be fixed.
stojekarcub18_ESO wrote: »Yesterday I had to deal with not only what you're talking about, but CRAZY stam drain on top of it. Wasn't fun.
Toc de Malsvi wrote: »Snipe is a ranged projectile designed to maximize burst. Snipe can be blocked for massive reduction in damage, can be reflected for zerp damage to self, can be dodged for zero damage to self. Can be mitigated with resistances or shields. Can be interrupted when cast in 28-36m range. Snares the caster, delays in lag and becomes almost unusable.
Builds that do not utilize one of these many counters will die often to builds designed entirely around maximizing the ranged projectile burst. Mag Wardens are excellent at countering these builds.
Most decent to good players can make a build that will wreck a good portion of their opponents, but will also be very very weak to another percentage of opponents. The top players are always tweaking their builds to try and counter their weaknesses while staying strong enough to finish other opponents.
The defile on snipe is overtuned. Otherwise its just a highly annoying playstyle to encounter, but not fundamentally broken. The fact that every sniper is a nightblade says that cloak is perhaps too strong and needs a cost change like streak got.
The annoyance most players feel towards snipers is mostly due to how the player themselves play, rather than the skills being too strong. Shooting engaged players in the back from stealth, then hiding the moment anyone looks at you, is frustrating to many.
Its a legit playstyle, and disliking it doesnt mean it should be removed.
The snipe playstyle might be cheesy, but it is extremely fun!
https://clips.twitch.tv/MushyVivaciousReubenDxAbomb
s.barker1990b16_ESO wrote: »The problem is stealth is just too damn powerful.. They need to make it so Dot's break it earlier, aoe affects knock them out olfit etc.. It's too much of an advantage to Nightblades compared to the benefits of all other classes
We might as well all just scrap our mains and go Nightblade if we actually want to do half decent in bg's
The defile on snipe is overtuned. Otherwise its just a highly annoying playstyle to encounter, but not fundamentally broken. The fact that every sniper is a nightblade says that cloak is perhaps too strong and needs a cost change like streak got.
The annoyance most players feel towards snipers is mostly due to how the player themselves play, rather than the skills being too strong. Shooting engaged players in the back from stealth, then hiding the moment anyone looks at you, is frustrating to many.
Its a legit playstyle, and disliking it doesnt mean it should be removed.
Personally, i know how much you love it
brandonv516 wrote: »DoTs prevent stealth so therefore break it before it begins. They do not break Cloak.
validifyedneb18_ESO wrote: »brandonv516 wrote: »DoTs prevent stealth so therefore break it before it begins. They do not break Cloak.
Well, true, but they do go into stealth for maybe half a second before the dot hits again im pretty sure?
Could just be mistaking dots for AOEs with cloak, as I have a perma cold aura on me on my main anyway.
Betty_Booms wrote: »I wonder how a BG completely full of snipe tards would go.
Would they all run around in stealth all match trying to find each other.. ?
When they find each other, do they cloak away and run from each other?
There is nothing worse the fighting say 1v2 and you are actually going to win and a snipe tard pops out and takes 2/3ds of your health.
Because the majority of them sit in stealth waiting for an easy low health target. What a play style!
And when is ZOS going to fix derp shot....omg....like snipers needed another bug to exploit...