Howdy
Finally, doesn't warden have a great anti-ranged magicka shield that gives you huge bursts of ult? Shimmering Shield? Sounds like keeping that up might help.
validifyedneb18_ESO wrote: »Howdy
Finally, doesn't warden have a great anti-ranged magicka shield that gives you huge bursts of ult? Shimmering Shield? Sounds like keeping that up might help.
Admittedly I did overlook this, however my bars are pretty full so its hard to swap something in when needed.
As for survivability, I seem to do fine in the vast majority of the games I play when 1vX, spent a long time getting that right right with the amount of health/mitigation/damage/self-heal, but as you probably guessed, archers, and to a lesser extend general stealthspammers kinda throw this balance out of whack
how the heck can you call "play 1vX" a "balance" thing? with 20k hp and 10/12k armor...
-snip-
unless the X from "play 1vX" is meant to be 0 or 1 and nothing more. in this case, please, forget the entire post.
validifyedneb18_ESO wrote: »Howdy
Finally, doesn't warden have a great anti-ranged magicka shield that gives you huge bursts of ult? Shimmering Shield? Sounds like keeping that up might help.
Admittedly I did overlook this, however my bars are pretty full so its hard to swap something in when needed.
As for survivability, I seem to do fine in the vast majority of the games I play when 1vX, spent a long time getting that right right with the amount of health/mitigation/damage/self-heal, but as you probably guessed, archers, and to a lesser extend general stealthspammers kinda throw this balance out of whack
@kaluntevalidifyedneb18_ESO wrote: »Howdy
Finally, doesn't warden have a great anti-ranged magicka shield that gives you huge bursts of ult? Shimmering Shield? Sounds like keeping that up might help.
Admittedly I did overlook this, however my bars are pretty full so its hard to swap something in when needed.
As for survivability, I seem to do fine in the vast majority of the games I play when 1vX, spent a long time getting that right right with the amount of health/mitigation/damage/self-heal, but as you probably guessed, archers, and to a lesser extend general stealthspammers kinda throw this balance out of whack
Seeing your screenshots there, I should think your build is very bursty and focussed on dealing massive AoE damage. Frost Warden? It seems to be serving you well enough. If your bars are consequently too full to slot a defensive like Shimmering Shield - which really is an immensely potent ability - then yea, Snipers are going to be your bane since nobody else can get close without being snared or rooted.
Not sure what your MMR is but I've played at higher MMR a good bit and snipers kind of vanish for the most part in there. Perhaps your MMR will climb, seeing how you are doing quite well, and you'll be free of them soon.
I’ll take snipers over frost warden root spammers any day
I’ll take snipers over frost warden root spammers any day
The two build off of and enable each other.
You can’t kite out the frost warden groups because of the snipers on the third team... and you can’t run around the same spot indefinitely looking for snipers because then the ice warden team will catch you.
Bowtards and balltards... with Stambois caught in the middle.
Mojomonkeyman wrote: »I’ll take snipers over frost warden root spammers any day
The two build off of and enable each other.
You can’t kite out the frost warden groups because of the snipers on the third team... and you can’t run around the same spot indefinitely looking for snipers because then the ice warden team will catch you.
Bowtards and balltards... with Stambois caught in the middle.
Why not stamtards? Bias much?
Shimmering Shield is too good of an ability not to slot to counter snipers and ranged magicka builds. I use it on my stamden in response to specifically that type of opponent. What’s bad about getting your permafrost up more quickly?
Mojomonkeyman wrote: »I’ll take snipers over frost warden root spammers any day
The two build off of and enable each other.
You can’t kite out the frost warden groups because of the snipers on the third team... and you can’t run around the same spot indefinitely looking for snipers because then the ice warden team will catch you.
Bowtards and balltards... with Stambois caught in the middle.
Why not stamtards? Bias much?
Stambois are god’s One True Chosen DPS archetype for BGs. It is only through the Dark One Wrobel’s evil machinations that the BGs have devolved and these lesser specs have become viable.
#KeepBGsPure
validifyedneb18_ESO wrote: »
Hope they had fun losing, Capture the relic and none of those stupid builds can survive for more than a second when they're carrying the relic out of stealth...
validifyedneb18_ESO wrote: »
Hope they had fun losing, Capture the relic and none of those stupid builds can survive for more than a second when they're carrying the relic out of stealth...
so you admit snipers (moslty stamblades tho) have some weaknesses when it comes to hold a relic, a chaos ball or any standing point in either domination and madking BG.
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »
Hope they had fun losing, Capture the relic and none of those stupid builds can survive for more than a second when they're carrying the relic out of stealth...
so you admit snipers (moslty stamblades tho) have some weaknesses when it comes to hold a relic, a chaos ball or any standing point in either domination and madking BG.
Not to be rude, but one of my key points in the original post was how these builds are fundamentally bad unless they cheese you. The worst of both worlds in terms of creating fun and engaging gameplay.
I fully admit that I am somewhat guilty of the mentality of "If it beats me, I dont like it and should complain about it", but on a fundamental gameplay design level, builds like these are bad. Unless ofcourse they only queued deathmatch, which would be annoying but atleast amenable to their glass-cannon playstyle. But they queue random like everyone else, and end up in gamemodes where all they offer is causing rage to the enemy while being unable to hold their ground enough to play the objective.
Also their prevalence is an issue. Its gotten to the point in the last few days even where there are at-least 3 or 4 of these guys. Only a week ago it was possible I could have a match or two now and again where there was just 1, but its insane now.
That being said I wouldn't be opposed to seeing snipe retuned so that it is buffed for non stealth builds but slightly nerfed or at least have the bugs fixed for the stealth gimmick builds. The reality though is that snipe doesn't exist in a vacuum and a big problem is the NB kit not so much snipe itself. Particularly cloak needs looked at in that regard.
validifyedneb18_ESO wrote: »That being said I wouldn't be opposed to seeing snipe retuned so that it is buffed for non stealth builds but slightly nerfed or at least have the bugs fixed for the stealth gimmick builds. The reality though is that snipe doesn't exist in a vacuum and a big problem is the NB kit not so much snipe itself. Particularly cloak needs looked at in that regard.
A while back I would have agreed with you, but recently what was a slightly annoying stealth meta has become an endless torrent of stealth meta combined with bow buffing.
Its well understood that every good build probably has some gimmick, massive 2h heavy attack 1 shots, huge bleeds, meat shields, but I think when one build suddenly takes up a third of the slots in a general battleground, you have to see there is a problem. Not just because more people switching to it means its probably overtuned, but also because in this case for each new stealthbow there is, the problem gets exponentially worse.
validifyedneb18_ESO wrote: »That being said I wouldn't be opposed to seeing snipe retuned so that it is buffed for non stealth builds but slightly nerfed or at least have the bugs fixed for the stealth gimmick builds. The reality though is that snipe doesn't exist in a vacuum and a big problem is the NB kit not so much snipe itself. Particularly cloak needs looked at in that regard.
A while back I would have agreed with you, but recently what was a slightly annoying stealth meta has become an endless torrent of stealth meta combined with bow buffing.
Its well understood that every good build probably has some gimmick, massive 2h heavy attack 1 shots, huge bleeds, meat shields, but I think when one build suddenly takes up a third of the slots in a general battleground, you have to see there is a problem. Not just because more people switching to it means its probably overtuned, but also because in this case for each new stealthbow there is, the problem gets exponentially worse.
I can see this being annoying in lower MMRs but where i play... i hardly see NBs in general... much less a bow using NB
validifyedneb18_ESO wrote: »Stealth archers, those people that, while you're having a fun little 1vX will 1shot you from across the map and from a place, due to the shape of the battleground, that you cant get to without taking a long route round.
The problem I have with them is 2-fold;
1. The 1 shots
Some of these builds are able to wack out 15 - 18k 25-26k damage on an opening shot, and using some of the block casting and other timing trickery can stack that with other abilities for an opener of 20k 30-35k, this is generally where most builds sit health wise and without high crit resist or generally very high resistances in general (I sit at around 10k, 12k myself im at 32k in medium whats your excuse? ) this is a 1shot. Combine this with a premade with 2 5-6 of these builds or teammate buff stacking, and the factor that most of the time you're going to see dips in your health between 60-80% while in a group fight and you have a guaranteed, unavoidable instant kill waiting to hit you. An aside to this issue is that crit resist is really only useful to counter these builds and nothing else, as everything else can easily be healed through by a build designed to 1vX
2. The positioning
I dont think anyone is going to say that the idea you can do large damage from range is bad, the issue is the extreme range and that there is no intensive to get in close. On my frost warden I have AOEs and a spammable that can be played at range, but my ult and iceheart aura are shorter range, and I can be more effective with my ranged abilities when im in the thick of it anyway. It creates a nice dynamic I think, a fencing match of going close to mid range, creating a nice flow. Archers have none of this flow, they instead aim to never get close to anyone, and with the insane dps they pull hope to kill you before you can go to attack them
Finally ill add this, these builds are glass cannons, while they can deal out these stupid 1 shots they can also be burst down in moments *if* you can get to themcloak cloak cloak cloak cloak until the detect pots stop working buff detect pot duration to 30 seconds plz . This is why I make a distinction between bow spammers who can sit at range and spoil the party, and stealth spammers in general, many of whom do try to cheese the stealth buffs for 1shots with bows but also close in to finish, and if you survive you win because AOE auras and general high burst will 2shot them the second they're out of stealth for long enough to get a cast off.
I dont find it fun, I cant remember the last time I had a game where I died more than I got kills, im almost always top on overall damage, usually top for team score, yet I feel like im playing like ***, because all that happens is I jump into a group fight, get a few kills, then BAM im 1 shot from 60% health just a moment later.
(Not bragging, well, maybe a little, but only to highlight that statistically im doing great but I just feel like im playing ***. 1 mill damage, 20 kills, 20 assists, 10 deaths, usually ~6 unavoidable 1-shot deaths)
I dont like playing against them, I dont like playing with them (they contribute nothing to the team comp and can only kill steal), and most games I play at the moment have at-least 2, usually more. Ive seen a 2healer, 1 tank, 1 bow-blade build where they buff and defend a single player to get all their kills - *** in deathmatch but stupid in relic where I was playing them, ive seen teams of 1 tank 3 archer where they just cc you between them and shoot you down from every angle, ive seen solo builds that just fish to steal kills from teammates the second anyone in a group-fight loses a few % of their health. And yet the second they make a *mistake* by getting too close, they're already dead.
I just dont see the fun, and neither does anyone ive spoken too so far about it.
</rant>
TD;DR - Bow users come in groups, usually 1 shot using the burst mechanics, exclusively steal teammates kills, have no health/defense so die in 2 hits if you can fish them from stealth, pure bow have no reason to close the gap making them impossible to get for anyone who doesn't have strong ranged (And even then you have to traverse the map in awkward ways to get to them, giving them time to get away), and you cant get into a BG without atleast 2 of them.
Opinions?