Yolokin_Swagonborn wrote: »Ask yourself why would a company not fix a feature to their product if they had the means?
If I build a deck for you and there is a problem with it, I'll fix it because I want you to remain a customer.
Great analogy. Lets say you started out as a contractor building decks. You put tons of hard effort getting your licence, learning safety requirements, building codes. One bad online review could ruin your business. There are plenty of other contractors out there hungry for work but your good customer service gives you an edge. So you work hard to keep your customers pleased and interact with them personally. You only build one deck at a time.
This is about as far from ZOS's business model as you can get.
ZOS has very little direct competition, more customers than they can possible ever interact with personally, they can make more money selling a fake glowing horse than they can from an entire DLC. PvP isn't monetized for them, so it's not incentivized. Some evil marketer probably told them that PvE people have better KPIs, Daily logins, etc. Basically PvE payers are better than PvP players. So ZOS is chasing the money because marketing.
Look. PvP worked fine at one time. So if it worked then, its fixable now. ZOS is UNWILLING to do whatever it takes to fix PvP because they are driven by a very narrow focused group of people that are worse than molag bal cultists: Marketers.
Here let Steve Jobs explain.
https://www.youtube.com/watch?v=xjvgpumG2mg
The last line of that got cut off but its the most important.
"They have no feeling in their hearts really about wanting to help the customers"
Because its not about customers. Its about sales numbers, Key performance indicators, Daily logins. Not the guy who's skills don't work in PvP.
And here was what PvP used to look like before ZOS ruined it.
https://www.youtube.com/watch?v=SUzFW0Y11BM
No lag. More people online than they can handle now.
The lag is very bad lately. It's impossible to solo towns with lag as bad as it is now.....with all the extra guards, you can't get them down fast enough with this much lag.
It's really bad when you are solo and fighting only npc's and you lag out so bad your skills don't fire...even though the button light has blinked 15 times to indicate you are pushing the button.
But then again, when it's not prime time, everything works pretty good. The lag is clearly a server load issue, and not our individual internet connection.
Hoolielulu wrote: »I ran into something new today: I only had the ability to roll backwards. That's all I could do to try and get away from an enemy and I was dead pretty quick.
I left ESO last month after finally realizing nothing was going to change. What is really funny is PvP was their big selling point for their game when it all started 4 years ago.
I'm as critical as anyone of ZOS, but the game could handle what's in that video today. It's very slow and few, if any, actually know how to play.Yolokin_Swagonborn wrote: »And here was what PvP used to look like before ZOS ruined it.
https://www.youtube.com/watch?v=SUzFW0Y11BM
No lag. More people online than they can handle now.
Right, but PC Cyro performance became crippling during 2014, almost a year before the console release -- so the idealized Cyro you remember was played with the same version of the game that was extremely laggy for PC players.You're right it was like that on console too in the early days, loads going on and no lag. Then after a patch about 2-3 years ago it all went wrong, and its never been right since.
Yolokin_Swagonborn wrote: »Some evil marketer probably told them that PvE people have better KPIs, Daily logins, etc. Basically PvE payers are better than PvP players. So ZOS is chasing the money because marketing.
SkysOutThizeOut wrote: »If only there was another CP campaign we could play in that wasn’t overpopulated and laggy... SHORly they made one, but unSHOR if they did... it would be awfully SHORtsighted of ZOS to not have provided another campaign.
cazlonb16_ESO wrote: »The MMO PvP community is extremely demanding, super toxic and ungrateful ( yea, that includes me .
Wow. My experience is totally different. I avoid Vivec like the lag-plague it is, and play on Sotha and sometimes Shor and in general I have fun. No lag except sometimes in big (30+ player) battles, and even then its not that bad, nothing like you are describing in Vivec.
People keep saying that Zos should pay attention and 'fix it', but perhaps the problem is inherent in the design and is not fixable? Don't you think they would have fixed it if they could? Why wouldn't they? I agree with the person who said that they are putting more emphasis on battlegrounds, where the # of players is limited. But if you want open world PVP just go to Sotha or Shor and make do. Yes they are much less active than Vivec, especially in US off-hours, but they are playable and I enjoy it there. Not sure why you would stay in Vivec and not give them a chance. IMO its them or nothing, your choice.
Wow. My experience is totally different. I avoid Vivec like the lag-plague it is, and play on Sotha and sometimes Shor and in general I have fun. No lag except sometimes in big (30+ player) battles, and even then its not that bad, nothing like you are describing in Vivec.
People keep saying that Zos should pay attention and 'fix it', but perhaps the problem is inherent in the design and is not fixable? Don't you think they would have fixed it if they could? Why wouldn't they? I agree with the person who said that they are putting more emphasis on battlegrounds, where the # of players is limited. But if you want open world PVP just go to Sotha or Shor and make do. Yes they are much less active than Vivec, especially in US off-hours, but they are playable and I enjoy it there. Not sure why you would stay in Vivec and not give them a chance. IMO its them or nothing, your choice.
At least if they came out and said they couldnt fix it then a lot of us would just give up hope. There would be no point in wondering when it was going to get fixed. Then we would choose to either deal with it or leave. And thats how it happens right now anyway, some people have left, some people have stayed. Pretty much everyone has left solo pvp though.. But honesty is not what a company does. It strings you along to keep you paying. So here we are.
Hoolielulu wrote: »I ran into something new today: I only had the ability to roll backwards. That's all I could do to try and get away from an enemy and I was dead pretty quick.
It's not just you, I've had this for the last two weeks
well I agree, they should address the issue. But game companies - like products of most types - are not big on advertising their game's faults. Like many game companies they are probably struggling to make money and not reduce staff.
One other comment about the 'good old days of PvP before Zos ruined it': I was there from beta on, and there was never such a time. Maybe it seemed that way to some, but if you looked close enough, it never existed. I quit the first time in 2015 because of problems in PvP, like multi-botting and zergs creating lag on purpose (infinite comets) to crash the server and prevent keeps from flipping. Now you can blame Zos for that, but you can also blame players who are jerks and who will cheat at all costs. Few of these games are so hack-proof that a determined player cant find a way to cheat if they try hard enough.
I came back late in 2015, left again in 2016, but have been back since early 2017. PvP on my campaigns is the best it has ever been in terms of playability and lag. Vivec is bad, and maybe its gotten worse since I tried it a couple times, but the moment an enemy zerg comes close, I could feel the lag and lack of responsiveness, so why play there? I think PvP is pretty much like animation cancelling: Zos never intended that, but it there is no feasible way to fix it, so we have to live with it.
The worse thing Zos has done is allowed an account to play on different alliances in the same campaign. It has ruined a sense of realm-pride and just encouraged players to log onto the winning alliance, until its losing and then switch.
Anyway, it is what it is. There are still many problems and probably always will be in a game with this much complexity. But there are many good aspects, especially when compared to other games out there which have their own set of pros and cons.