Sheezabeast wrote: »Sheezabeast wrote: »I feel like Templar healers became less important in group play when they changed Repentance
Would you be happier if healers had more utility that could have? Maybe something that offers a chance not everyone has but could have if they put effort or you in that direction say for example with champion tree?
The idea of a support branch of CP is interesting, like maybe increase resources returned to the group by X %, it would beef up orbs and shards and elemental drain, for example. ZOS would never do this though.
What is worst change you could think of that could happen or has happened?
KlauthWarthog wrote: »Morrowind sustain changes. Plenty of explanation here already, so I´ll just leave this here: those changes sucked the fun out of dungeon runs.
Raising the floor and lowering the ceiling
Future nerfs: nerf to mutagen, soul siphon and resto ulti, because of that point mag nb would have 0 healing in pvp.
Past nerfs: dunno, too many.
redspecter23 wrote: »Morrowind sustain nerf.
You could make an argument that the changes were for the good of the game, which is great in theory, but it unfortunately put a bad mark on what should have been an absolutely epic chapter. Something that should have brought tons of new players to the game. What it did was divide the community and cause it to bleed long time players away. Many took long breaks and some never returned.
I nominate this for the biggest negative change, not for any balancing reasons, but for how it marred the release of Morrowind and drove long term players away.
The shield cast time change likely would have been a close second, but the last minute change to make it far less divisive pushed it further down the list.