Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
For me it is not any single change it is what seems to be a lack of direction or vision for the game.
Rob Garret says they are working on figuring out what they want combat to look like in this game so hopefully they give that serious thought and finally develop a vision to work off which should lead to a more consistent direction instead of the scattershot approach Zos has been taking.
Sheezabeast wrote: »I feel like Templar healers became less important in group play when they changed Repentance
Sheezabeast wrote: »I feel like Templar healers became less important in group play when they changed Repentance
Would you be happier if healers had more utility that could have? Maybe something that offers a chance not everyone has but could have if they put effort or you in that direction say for example with champion tree?
f047ys3v3n wrote: »Without question it was the Morrwind sustain nerf(s). These were so bad they caused the folding on more than half of raid guilds. Combat has never been even close to as fun since for anybody and it had a massive effect of floor lowering in dps with actually a small raise to the ceiling. What sustain changes were necessary and positive for PVP could have easily been done through battle leveling without wrecking endgame PVE. This nerf was also surprising because, for the year before it, most of the updates had been good and some of us thought maybe the combat team had gained a modicum of competence. The year and a half since Morrowind has had all net negative changes and demonstrated without a doubt that they do not.
Second behind the sustain nerf is probably the 40% shield cap. Shields now fall into that category of abilities you pretty much have to use do to lack of alternatives and other factors in game design, but you know are nevertheless a terrible deal. The reason given for the change was to make healers feel important but every healer I know hates the change and I do not run any content with healers now that I did not run with healers before. In fact, I deliberately run more content without healers than before because I think all Wrobel ever looks at when he makes a half whit decision is his internal metrics and I want to make it clear how bad he failed. Shields were never a substitute for heals. They were always a thing you hit before bit unavoidable mechanics or after you took a big hit to give a healer time to top you off. Healers are left out of much 4 man content becuase:
1) Dps checks on much DLC hard mode content are very had for most experianced players to reach.
2) Most damage is one shots anyway.
3) Few heal checks exist.
4) Even on content where dps checks are not severe most mechanics are timing rather than health percentage based and so are exponentially easier as dps increases. A lot of content has say a very high (say 2M) health add spawn every 60 seconds. A so-so dps group (20k each) takes 50 seconds to do this leaving only 10 seconds to dps boss. A high dps group (45k each) does it in 22 seconds leaving 38 seconds on the boss and therefore completing the fight in 3.8 times faster though doing just over twice the dps. See, exponentially easier though bad game design. This is even more the case when entire mechanics are skipped which they are in almost every fight with high dps. Bad, bad, bad game design.
Also, healers don't really do much healing post Morrowind since group sustain is job #1 and it takes up most of their casts. I might also add that the shield nerf came at a time when mag already pretty much getting wrecked in PVP and the nerf reduced their primary defense by 1/2 to 2/3rds making them utterly worthless.
You said future. I expect the worst future nerf will be the removal of racial passives altogether next patch. This will probably just amount to a 10% resource nerf, 9-15% resource sustain nerf, and 4-5% damage nerf. Racial passives are wildly unbalanced and have been a big problem since the removal of softcaps in 1.6 but I expect the "fix" to this will come with a massive nerf to everybody running a BIS race.