We have been experimenting with a NB healer in our PvP raids and in a few fights he out healed the Templar healers...
Just saying.
I recommend Warden or Nightblade over Templar. Regardless of the claims here, Templar is actually the weakest healer in the entire game when compared to the other classes which have far better kits.
I've played all five classes as healer and it goes as follows...
1. Warden
2. Nightblade
3. Dragonknight
4. Sorcerer
5. Templar
And why is this the case?
Because Templar healers literally provide nothing major to the group besides healing.
Templar may be useful for getting into healing in this game, but is it really that good for endgame? No. Warden is better.
Unlike before where Templars had Major Mending which gave them a credible "OOMPH" or their shards which were locked to just them (which can now be easily replaced with Necrotic Orb which is entirely more useful on the healing variant), they pretty much offer nothing to the group besides healing and generally as any support in ESO your only job isn't to just heal/tank. You need to buff and support. Templars offer nothing from their base kit to the group besides just Minor Magicksteal or Minor Sorcery now (that purge synergy is useless and Effecient Purge is a better alternative to it). Warden is the current chief of buffing and healing at the same time instead of just being a mindless Templar who sits in the corner that spams Healing Springs (that's not the only thing you're supposed to do as a healer).
What do Dragonknights or Nightblades offer which are more superior to that of Templar? Well, not only do Nightblades heal better than Templars, they can also grant Major Expedition (which is useful for Veteran Scalecaller or Fang Lair), they also have better resource management, ult gen (for barrier or warhorn) and have more useful passives for healing or self-survivability (which is also important when you're healing). Dragonknight Healers also have better ult generation, self-survivability and can grant both Major/Minor Brutality/Sorcery to the group unlike Templar which only grants Minor Sorcery.
Essentially, Templars not only have the worse base class heals (and pretty much rely entirely on the Restoration staff), but they lack a lot of the fancy support stuff which the other classes above have, they lack the ult generation, they lack the resources/sustain and have a HIGH COST OHSH*** BURSTHEAL SKILL (Breath of Life is very expensive now compared to the other classes above). I highly recommend Warden since it grants a lot of useful buffs to the group or Nightblade since Nightblade is relatively easier than people think it is.
Unlike Dragonknights who will always be the best tank, Templars have fell from grace after their many nerfs to their healing capabilities.
Most people who claim Templar healer is the best healer don't even play the role and are just DPS who desperately beg for shards every minute.
OmahaStylee wrote: »Still getting into the game. I'm starting to have more time to play, and i was wondering which Class/Race would be best to make a healer.
TheGreatBlackBear wrote: »I'm not overly fond of warden healers. The whole tool kit seems gimicky. I say this because the class revolves around maturation and increasing max health. However, the mushrooms are very position oriented so if your team is all over the map or the healer cannot accurately turn and target them they won't be as effective. Breath of life and hasty prayer for example have no such restrictions. You just press the button and everyone is healed within the radius. Budding seeds also requires more thoughtful use. You either have to wait six seconds (an eternity in a trial) or double cast it (lol) and again if your teammates' positioning is off its useless.Lotus is a damned good skill. I'll say that. Of course you can use weapon or guild abilities like springs and orbs and just point and spam. But so what? Any class can do that. Wardens only look good because they took toughness off Warhorn.
OmahaStylee wrote: »Still getting into the game. I'm starting to have more time to play, and i was wondering which Class/Race would be best to make a healer.
OmahaStylee wrote: »Still getting into the game. I'm starting to have more time to play, and i was wondering which Class/Race would be best to make a healer.
The templar shards return BOTH magicka and stamina to the person using them (unlike orbs which give only 1, or the DPS morph of shards, again 1)
I will agree that templar healers have been reduced in their dominance of the role, but they are far from the weakest.
The argument of group utility and including NB healers as your #2 completely and totally undermines your argument, as nightblades provide no group utility and buffs whatsoever in their base skills (even if they did, every group has NB dps that could provide the same buffs)
The buffs from DK's are provided by the tank, so the healer doesn't have to do those either. Unless your entire raid is "off-class", then your group is filled with redundancies, and the effectiveness of the healer (as a NB or DK) is reduced to the point they are significantly worse than Wardens and Templars. (Sorc healers have come in vogue, as sorc DPS is pretty poor right now, and magplar DPS is good again, so you can get the buffs with a Warden and Sorc healer, and have the magplar provide the templar buffs)
As far as your comment about how most people who claim Templar healer is the best don't actually play it... I'd say I play templar healer quite a bit, judging by signature
Orbs give both Magicka and Stamina...
Have you not been looking at the patch notes? What patch are you still stuck on?
Energy Orb IV
An ally near the globe can activate the Healing Combustion
synergy, causing the orb to explode and heal for 1884
Health to all friendly targets and restore 3960
Magicka or Stamina to the ally, whichever maximum is higher.
Nightblades can do the same job as Templars, but far better. So can literally any other class upon that list.There is a reason everyone that I usually run with never ask for my Templar healer anymore and now only ask for non-Templar healers. Maybe your group/guild is different, sure, but Templars are relatively terrible healers since they still have the worst kit in the game. Also it humors me that you state that NBs and DKs have the worse "healing effectiveness" when I've been healing with them fine in Veteran dungeons. Your statement on sorc DPS being pretty poor right now is something I also disagree with.
Until Templar is buffed back to greatness (i.e. getting better buffs, ult generation, resource management and such), I and my party shall stand with this sentiment.
Magicka OR Stamina... you only get one or the other!!
Let's look at Shards
Send your spear into the heavens to bring down a shower of divine wrath, dealing 455 Magic Damage to enemies in the area and an additional 79 Magic Damage every 1 second for 8 seconds.
An ally near can activate the Holy Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. They also restore an additional 1980 Magicka or Stamina, whichever maximum is lower.
The synergy grants additional resources.
you get both resources back
At the risk of sounding pedantic... veteran dungeons are all easy, and can be healed effectively on any class in virtually any type of gear.
Same with shards.
You don't get both resources back.
It literally states "Magicka or Stamina whichever is highest".
Reading comprehension is low. YOU ALSO RESTORE AN ADDITIONAL 1980 MAGICKA OR STAMINA, WHICHEVER MAXIMUM IS LOWER.
Unless you think that small 2k is actually something to clap about which is barely the cost of a force pulse.
Can it heal though? Do something besides just sitting there?
But the 4k from the "big" on is overwhelming more... it's a factor of 2?
It provides a static synergy (rather than orbs, which are moving) for the tank to hit when they need it to proc Alkosh. Providing the group with more dps, killing things faster, meaning you need to actually do less healing, and providing more buffs to the group.
There's a reason that healers are wearing IA/Jorvulds in trials (neither of which buff "healing" specifically, other than the 2% in Jorvulds), it's because we're there to provide buffs for the group, and some healing when they need it. End-game healing is like 60% buffs and 40% heals
Nightblade and Dragonknights, are already in their roles as a DPS and as a Tank, thus the class unique buffs they provide are already in the group. Thus, NB's and DK's as healers, are redundant.
Unless you think that small 2k is actually something to clap about which is barely the cost of a force pulse.
Can it heal though? Do something besides just sitting there?
Wardens are better healers than Templars, dude. Sorry, but the only unique thing about Templars is literally their fancy glowsticks. lol
You will notice, that I never once said, that Templars were the absolute "best healers" I've even admitted that NB healers can "outheal" a templar. I'm arguing from a group synergy, and group composition to make the best possible raid group. In that case, templars are undeniably in the top 2 of classes.
I do not appreciate when people put words in my mouth.
I wouldn't put them at my top 2 classes, but clearly this is all dependant upon our guild and group's preferences in which our party cohesion is most likely vastly different. I think it's probably best that we agree to disagree.
Races:
DC: Breton
EP: Argonian
AD: Altmer
As for classes...
The top 2 current healing classes are Templar and Warden. I started out healing in this game when the Warden was released and it's still my preferred healing class to date even though I made a Templar not long after.
I find Templar healing to be really natural and fluid compared to the Warden, who is more of a mobile healer and requires more positioning than the Templar. Yet I just can't shake this feeling when I'm on my Warden that I can outheal my Templar any day, and have more healing power with him. But that may be cuz he's my main and have more experience with him.
In the end though, if you're starting out healing in this game I would recommend the Templar for being beginner-friendly and the easiest class for the role. But the Warden is def a solid pick as well and on the same level as a Templar healer-wise
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I recommend Warden or Nightblade over Templar. Regardless of the claims here, Templar is actually the weakest healer in the entire game when compared to the other classes which have far better kits.
I've played all five classes as healer and it goes as follows...
1. Warden
2. Nightblade
3. Dragonknight
4. Sorcerer
5. Templar
And why is this the case?
Because Templar healers literally provide nothing major to the group besides healing.
Templar may be useful for getting into healing in this game, but is it really that good for endgame? No. Warden is better.
Unlike before where Templars had Major Mending which gave them a credible "OOMPH" or their shards which were locked to just them (which can now be easily replaced with Necrotic Orb which is entirely more useful on the healing variant), they pretty much offer nothing to the group besides healing and generally as any support in ESO your only job isn't to just heal/tank. You need to buff and support. Templars offer nothing from their base kit to the group besides just Minor Magicksteal or Minor Sorcery now (that purge synergy is useless and Effecient Purge is a better alternative to it). Warden is the current chief of buffing and healing at the same time instead of just being a mindless Templar who sits in the corner that spams Healing Springs (that's not the only thing you're supposed to do as a healer).
What do Dragonknights or Nightblades offer which are more superior to that of Templar? Well, not only do Nightblades heal better than Templars, they can also grant Major Expedition (which is useful for Veteran Scalecaller or Fang Lair), they also have better resource management, ult gen (for barrier or warhorn) and have more useful passives for healing or self-survivability (which is also important when you're healing). Dragonknight Healers also have better ult generation, self-survivability and can grant both Major/Minor Brutality/Sorcery to the group unlike Templar which only grants Minor Sorcery.
Essentially, Templars not only have the worse base class heals (and pretty much rely entirely on the Restoration staff), but they lack a lot of the fancy support stuff which the other classes above have, they lack the ult generation, they lack the resources/sustain and have a HIGH COST OHSH*** BURSTHEAL SKILL (Breath of Life is very expensive now compared to the other classes above). I highly recommend Warden since it grants a lot of useful buffs to the group or Nightblade since Nightblade is relatively easier than people think it is.
Unlike Dragonknights who will always be the best tank, Templars have fell from grace after their many nerfs to their healing capabilities.
Most people who claim Templar healer is the best healer don't even play the role and are just DPS who desperately beg for shards every minute.
Lightspeedflashb14_ESO wrote: »
She has jorvunns guidance and olorime on and 309 from the atro. This adds 567 base regen to the number in my last post. So 258 from olorime, 258 from jorvunns guidance, 514 base cp 160 and 319 from witchmothers. 514+258+319+258+309= 1665 and 9% of that is 149. You only get 149 regen. Which in cost reduction would be 75. Since you can cast a spell every second. This amount that Vana(who I have seen every video she has) runs is on the max end of what you can get in the game, outside of a lich proc, Most healers run far less, and the regen you get from this best case scenario is only as good as the realistic worse case for the 3% cost reduction from a Breton.
You do understand that the number you see in the character screen is not the base you regen of your toon right? It is what you get after all the percentage amps are multiplied by your base and then added back to the base. This leads to diminishing returns.
percent amps, like the 20% from pots and the 9% from being a high elf are additive, not multiplicative.
my warden healer is a nord, he runs 2k regen but that is after all percent amps. base would be 514(base)+124(set)+124(set)+319(food)+300(atro with 4 6.5% divines)= 1381 then all other percent amps are calculated off that and then added to it. like Flourish, 12% adds 166, Recovery from light armor, 24% cause i have on 6 light adds 331, 14% from cp adds 193, bringing the total to 2071. 9% more would only be 124 more regen.
so what happens is that the 1381 is the BASE regen and then all the other percent amps are ADDED up.
like this.
so the it would look like this, (514+124+124+319+300)* (36%+14%)= 690.5 and that would be ADDED to 1381, which then would be 2071 , with the 9% from a high elf, it would look like this, (514+124+124+319+300)* (45%+14%) = 814.79 , which then would be 2195, which is just a 6% increase in regen from 2071. come on people this is not hard math. it only gets worse the more percent regen you add.
with pots it would be (514+124+124+319+300)* (65%+14%) = 1091 and added to 1381 is 2472, only a 12% increase in regen. do you see what i mean yet?
cost reduction is also really easy to see, almost no one uses cost reduction glyphs on there jewlery, so most people only have the light armor passives since they took away the cp node oh so long ago. so 12% for most healers, as 6/1 is the best for mag healers. so even with diminishing returns, 3000- 12% is 2640 and 2540 * 3% is 79 mag saved on average. on the low end. would need 159 regen to make up for that. or 1767 base regen. or lets add 4% of worm too. so 2640-4% = 2534 and 2534 * 3% is 76. and 76 in regen terms is 152 and 136 is 9% of 1733. so you would need a base regen of 1733 to beat the 3% cost reduction of a breton with the most common set up. on the low end.
FrancisCrawford wrote: »