Methariorn wrote: »Buffer of the swift + temporal guard on s/b bar it's a 18% damage reduction 100% up even when 2H ultime or corrosive run; gotta do some test with a friend of mine if brass in any better (maybe in most situations vs potato spamming random skills yes).
Jabbs_Giggity wrote: »So here is the basics for Templars next patch.
Aedric Spear
- Puncturing Strikes got a buff to cost of ability. v5.1.0
- Puncturing Strikes got a nerf to camera revert to pre-Murkmire. v5.1.1
- Spear Shards got a buff to cost of ability. v5.1.0
- Spear Shards got a nerf to damage by 37% - Additional nerf to Blazing Spear by 42% v5.1.0
- Spear Wall (Passive) got a buff to duration 3/6 seconds. v5.1.0
Dawn's Wrath
- Eclipse was reworked, but according to @Cinbri this skill is not functioning as intended on PTS (linked below). v5.1.0
- Living Dark got a healing nerf by 55%. v5.1.1
- Dark Flare got a damage buff by 4%. v5.1.0
- Solar Barrage got a damage nerf by 33%.
- Sunfire got a buff to cost of ability. v5.1.0
- Sunfire got a damage buff by 17% for DoT, but got a damage nerf by 17% to initial hit. v5.1.0
- Backlash got a healing nerf by 29%. v5.1.0
- Cleansing Ritual got a healing buff by 95%. v5.1.0
- Cleansing Ritual got a nerf to cost of ability. v5.1.0
So, altogether Templar received 7 buffs (mostly skill costs, a damage increase of 4% and 17% and healing of 95% to Ritual which is still below par being at 2s tick intervals vs 1s tick intervals) and 8 nerfs (4 nerfs were reduced by 17%-39%, 2 were above 40% reduction).
Call me crazy but I don't think Templars got much love, again. Some love, but not much.
Jabbs_Giggity wrote: »So here is the basics for Templars next patch.
Aedric Spear
- Puncturing Strikes got a buff to cost of ability. v5.1.0
- Puncturing Strikes got a nerf to camera revert to pre-Murkmire. v5.1.1
- Spear Shards got a buff to cost of ability. v5.1.0
- Spear Shards got a nerf to damage by 37% - Additional nerf to Blazing Spear by 42% v5.1.0
- Spear Wall (Passive) got a buff to duration 3/6 seconds. v5.1.0
Dawn's Wrath
- Eclipse was reworked, but according to @Cinbri this skill is not functioning as intended on PTS (linked below). v5.1.0
- Living Dark got a healing nerf by 55%. v5.1.1
- Dark Flare got a damage buff by 4%. v5.1.0
- Solar Barrage got a damage nerf by 33%.
- Sunfire got a buff to cost of ability. v5.1.0
- Sunfire got a damage buff by 17% for DoT, but got a damage nerf by 17% to initial hit. v5.1.0
- Backlash got a healing nerf by 29%. v5.1.0
- Cleansing Ritual got a healing buff by 95%. v5.1.0
- Cleansing Ritual got a nerf to cost of ability. v5.1.0
So, altogether Templar received 7 buffs (mostly skill costs, a damage increase of 4% and 17% and healing of 95% to Ritual which is still below par being at 2s tick intervals vs 1s tick intervals) and 8 nerfs (4 nerfs were reduced by 17%-39%, 2 were above 40% reduction).
Call me crazy but I don't think Templars got much love, again. Some love, but not much.
But... we do have a cleanse going into the dot meta. So 8/8 with a pretty nice buff by proxy.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »So here is the basics for Templars next patch.
Aedric Spear
- Puncturing Strikes got a buff to cost of ability. v5.1.0
- Puncturing Strikes got a nerf to camera revert to pre-Murkmire. v5.1.1
- Spear Shards got a buff to cost of ability. v5.1.0
- Spear Shards got a nerf to damage by 37% - Additional nerf to Blazing Spear by 42% v5.1.0
- Spear Wall (Passive) got a buff to duration 3/6 seconds. v5.1.0
Dawn's Wrath
- Eclipse was reworked, but according to @Cinbri this skill is not functioning as intended on PTS (linked below). v5.1.0
- Living Dark got a healing nerf by 55%. v5.1.1
- Dark Flare got a damage buff by 4%. v5.1.0
- Solar Barrage got a damage nerf by 33%.
- Sunfire got a buff to cost of ability. v5.1.0
- Sunfire got a damage buff by 17% for DoT, but got a damage nerf by 17% to initial hit. v5.1.0
- Backlash got a healing nerf by 29%. v5.1.0
- Cleansing Ritual got a healing buff by 95%. v5.1.0
- Cleansing Ritual got a nerf to cost of ability. v5.1.0
So, altogether Templar received 7 buffs (mostly skill costs, a damage increase of 4% and 17% and healing of 95% to Ritual which is still below par being at 2s tick intervals vs 1s tick intervals) and 8 nerfs (4 nerfs were reduced by 17%-39%, 2 were above 40% reduction).
Call me crazy but I don't think Templars got much love, again. Some love, but not much.
But... we do have a cleanse going into the dot meta. So 8/8 with a pretty nice buff by proxy.
Yess....but I cannot even in good conscience say that it will do much come next patch. With the reduction to a lot of these DoT costs (and no immunity timer from being reapplied) the increased cost to Cleanse is going to perform far worse than it did before...
As a Stamplar, I have approx 12-13K Mag. This gives me only two chances to Cleanse negative effects sequentially. Mind you:
1. Negative effects that are cleansed are not prioratized based on most harmful to least harmful
2. Many skills are now overloaded with 2-5 negative effects upon one cast
3. The cost ratio of applying effects to cleansing effects is on average 1/3 now
I don't have such high hopes to saying "Templars have Cleanse" anymore because we already lack mobility, lack passive defense unless standing still and now our damaging abilities that allowed us to apply pressure have been nerfed again.
No_Division wrote: »Methariorn wrote: »Buffer of the swift + temporal guard on s/b bar it's a 18% damage reduction 100% up even when 2H ultime or corrosive run; gotta do some test with a friend of mine if brass in any better (maybe in most situations vs potato spamming random skills yes).
10%*8%. So if a 15k attack is hit, its dropped to 6210. Which is 17.2% dmg reduction (have to include 50% battlesprit).
If someone had 8% minor vuln, its nullifying 8% off swift so the dmg reduced is actually 9.84% if facing sorcs/shock enchants/ele weapon spam lol.
No_Division wrote: »Methariorn wrote: »Buffer of the swift + temporal guard on s/b bar it's a 18% damage reduction 100% up even when 2H ultime or corrosive run; gotta do some test with a friend of mine if brass in any better (maybe in most situations vs potato spamming random skills yes).
10%*8%. So if a 15k attack is hit, its dropped to 6210. Which is 17.2% dmg reduction (have to include 50% battlesprit).
If someone had 8% minor vuln, its nullifying 8% off swift so the dmg reduced is actually 9.84% if facing sorcs/shock enchants/ele weapon spam lol.
I’m not that mathematically inclined. Usually go with what works after practice. But if you didn’t have Swift and the enemy player had 8% minor vuln, then wouldn’t you take an extra 8% dmg? Is it so different than a player using pen to take off resistances?
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »So here is the basics for Templars next patch.
Aedric Spear
- Puncturing Strikes got a buff to cost of ability. v5.1.0
- Puncturing Strikes got a nerf to camera revert to pre-Murkmire. v5.1.1
- Spear Shards got a buff to cost of ability. v5.1.0
- Spear Shards got a nerf to damage by 37% - Additional nerf to Blazing Spear by 42% v5.1.0
- Spear Wall (Passive) got a buff to duration 3/6 seconds. v5.1.0
Dawn's Wrath
- Eclipse was reworked, but according to @Cinbri this skill is not functioning as intended on PTS (linked below). v5.1.0
- Living Dark got a healing nerf by 55%. v5.1.1
- Dark Flare got a damage buff by 4%. v5.1.0
- Solar Barrage got a damage nerf by 33%.
- Sunfire got a buff to cost of ability. v5.1.0
- Sunfire got a damage buff by 17% for DoT, but got a damage nerf by 17% to initial hit. v5.1.0
- Backlash got a healing nerf by 29%. v5.1.0
- Cleansing Ritual got a healing buff by 95%. v5.1.0
- Cleansing Ritual got a nerf to cost of ability. v5.1.0
So, altogether Templar received 7 buffs (mostly skill costs, a damage increase of 4% and 17% and healing of 95% to Ritual which is still below par being at 2s tick intervals vs 1s tick intervals) and 8 nerfs (4 nerfs were reduced by 17%-39%, 2 were above 40% reduction).
Call me crazy but I don't think Templars got much love, again. Some love, but not much.
But... we do have a cleanse going into the dot meta. So 8/8 with a pretty nice buff by proxy.
Yess....but I cannot even in good conscience say that it will do much come next patch. With the reduction to a lot of these DoT costs (and no immunity timer from being reapplied) the increased cost to Cleanse is going to perform far worse than it did before...
As a Stamplar, I have approx 12-13K Mag. This gives me only two chances to Cleanse negative effects sequentially. Mind you:
1. Negative effects that are cleansed are not prioratized based on most harmful to least harmful
2. Many skills are now overloaded with 2-5 negative effects upon one cast
3. The cost ratio of applying effects to cleansing effects is on average 1/3 now
I don't have such high hopes to saying "Templars have Cleanse" anymore because we already lack mobility, lack passive defense unless standing still and now our damaging abilities that allowed us to apply pressure have been nerfed again.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »So here is the basics for Templars next patch.
Aedric Spear
- Puncturing Strikes got a buff to cost of ability. v5.1.0
- Puncturing Strikes got a nerf to camera revert to pre-Murkmire. v5.1.1
- Spear Shards got a buff to cost of ability. v5.1.0
- Spear Shards got a nerf to damage by 37% - Additional nerf to Blazing Spear by 42% v5.1.0
- Spear Wall (Passive) got a buff to duration 3/6 seconds. v5.1.0
Dawn's Wrath
- Eclipse was reworked, but according to @Cinbri this skill is not functioning as intended on PTS (linked below). v5.1.0
- Living Dark got a healing nerf by 55%. v5.1.1
- Dark Flare got a damage buff by 4%. v5.1.0
- Solar Barrage got a damage nerf by 33%.
- Sunfire got a buff to cost of ability. v5.1.0
- Sunfire got a damage buff by 17% for DoT, but got a damage nerf by 17% to initial hit. v5.1.0
- Backlash got a healing nerf by 29%. v5.1.0
- Cleansing Ritual got a healing buff by 95%. v5.1.0
- Cleansing Ritual got a nerf to cost of ability. v5.1.0
So, altogether Templar received 7 buffs (mostly skill costs, a damage increase of 4% and 17% and healing of 95% to Ritual which is still below par being at 2s tick intervals vs 1s tick intervals) and 8 nerfs (4 nerfs were reduced by 17%-39%, 2 were above 40% reduction).
Call me crazy but I don't think Templars got much love, again. Some love, but not much.
But... we do have a cleanse going into the dot meta. So 8/8 with a pretty nice buff by proxy.
Yess....but I cannot even in good conscience say that it will do much come next patch. With the reduction to a lot of these DoT costs (and no immunity timer from being reapplied) the increased cost to Cleanse is going to perform far worse than it did before...
As a Stamplar, I have approx 12-13K Mag. This gives me only two chances to Cleanse negative effects sequentially. Mind you:
1. Negative effects that are cleansed are not prioratized based on most harmful to least harmful
2. Many skills are now overloaded with 2-5 negative effects upon one cast
3. The cost ratio of applying effects to cleansing effects is on average 1/3 now
I don't have such high hopes to saying "Templars have Cleanse" anymore because we already lack mobility, lack passive defense unless standing still and now our damaging abilities that allowed us to apply pressure have been nerfed again.
I hate to say it since stamplars tend to be bleeding edge anyway, but 15k magicka might be the baseline the way 15k stamina is for magplars.
I run 12k stam on magplar, but I lean very heavily on cancelled Mist expedition (getting nerfed) and 2H stam regen. I think that isn't gong to fly when everyone is playing with the new Silver Shards toy.
But I'm curious what set @No_Division went back to vamp for. I'm going to have to ponder that. Because I still dislike RaT a lot.
Aces-High-82 wrote: »Desert Rose maybe.
And guys pls have a look at the Damage taken formula
((Dmg*(100-(Resi/660))*0.01)*Mit1*Mit2*...*MitN)-Shield)*(Block*BlockMit1*....*BlockMitN)
CL wont net 15%
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »So here is the basics for Templars next patch.
Aedric Spear
- Puncturing Strikes got a buff to cost of ability. v5.1.0
- Puncturing Strikes got a nerf to camera revert to pre-Murkmire. v5.1.1
- Spear Shards got a buff to cost of ability. v5.1.0
- Spear Shards got a nerf to damage by 37% - Additional nerf to Blazing Spear by 42% v5.1.0
- Spear Wall (Passive) got a buff to duration 3/6 seconds. v5.1.0
Dawn's Wrath
- Eclipse was reworked, but according to @Cinbri this skill is not functioning as intended on PTS (linked below). v5.1.0
- Living Dark got a healing nerf by 55%. v5.1.1
- Dark Flare got a damage buff by 4%. v5.1.0
- Solar Barrage got a damage nerf by 33%.
- Sunfire got a buff to cost of ability. v5.1.0
- Sunfire got a damage buff by 17% for DoT, but got a damage nerf by 17% to initial hit. v5.1.0
- Backlash got a healing nerf by 29%. v5.1.0
- Cleansing Ritual got a healing buff by 95%. v5.1.0
- Cleansing Ritual got a nerf to cost of ability. v5.1.0
So, altogether Templar received 7 buffs (mostly skill costs, a damage increase of 4% and 17% and healing of 95% to Ritual which is still below par being at 2s tick intervals vs 1s tick intervals) and 8 nerfs (4 nerfs were reduced by 17%-39%, 2 were above 40% reduction).
Call me crazy but I don't think Templars got much love, again. Some love, but not much.
But... we do have a cleanse going into the dot meta. So 8/8 with a pretty nice buff by proxy.
Yess....but I cannot even in good conscience say that it will do much come next patch. With the reduction to a lot of these DoT costs (and no immunity timer from being reapplied) the increased cost to Cleanse is going to perform far worse than it did before...
As a Stamplar, I have approx 12-13K Mag. This gives me only two chances to Cleanse negative effects sequentially. Mind you:
1. Negative effects that are cleansed are not prioratized based on most harmful to least harmful
2. Many skills are now overloaded with 2-5 negative effects upon one cast
3. The cost ratio of applying effects to cleansing effects is on average 1/3 now
I don't have such high hopes to saying "Templars have Cleanse" anymore because we already lack mobility, lack passive defense unless standing still and now our damaging abilities that allowed us to apply pressure have been nerfed again.
I hate to say it since stamplars tend to be bleeding edge anyway, but 15k magicka might be the baseline the way 15k stamina is for magplars.
I run 12k stam on magplar, but I lean very heavily on cancelled Mist expedition (getting nerfed) and 2H stam regen. I think that isn't gong to fly when everyone is playing with the new Silver Shards toy.
But I'm curious what set @No_Division went back to vamp for. I'm going to have to ponder that. Because I still dislike RaT a lot.
Aces-High-82 wrote: »10k Dmg at 30k Resi will result in 5455 Dmg taken.
Now 75%mist+CL= 5455*0.25*0.85= 1159
It's not 5455*0.1(90%)=546
Mit is multiplicative not additive.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »So here is the basics for Templars next patch.
Aedric Spear
- Puncturing Strikes got a buff to cost of ability. v5.1.0
- Puncturing Strikes got a nerf to camera revert to pre-Murkmire. v5.1.1
- Spear Shards got a buff to cost of ability. v5.1.0
- Spear Shards got a nerf to damage by 37% - Additional nerf to Blazing Spear by 42% v5.1.0
- Spear Wall (Passive) got a buff to duration 3/6 seconds. v5.1.0
Dawn's Wrath
- Eclipse was reworked, but according to @Cinbri this skill is not functioning as intended on PTS (linked below). v5.1.0
- Living Dark got a healing nerf by 55%. v5.1.1
- Dark Flare got a damage buff by 4%. v5.1.0
- Solar Barrage got a damage nerf by 33%.
- Sunfire got a buff to cost of ability. v5.1.0
- Sunfire got a damage buff by 17% for DoT, but got a damage nerf by 17% to initial hit. v5.1.0
- Backlash got a healing nerf by 29%. v5.1.0
- Cleansing Ritual got a healing buff by 95%. v5.1.0
- Cleansing Ritual got a nerf to cost of ability. v5.1.0
So, altogether Templar received 7 buffs (mostly skill costs, a damage increase of 4% and 17% and healing of 95% to Ritual which is still below par being at 2s tick intervals vs 1s tick intervals) and 8 nerfs (4 nerfs were reduced by 17%-39%, 2 were above 40% reduction).
Call me crazy but I don't think Templars got much love, again. Some love, but not much.
But... we do have a cleanse going into the dot meta. So 8/8 with a pretty nice buff by proxy.
Yess....but I cannot even in good conscience say that it will do much come next patch. With the reduction to a lot of these DoT costs (and no immunity timer from being reapplied) the increased cost to Cleanse is going to perform far worse than it did before...
As a Stamplar, I have approx 12-13K Mag. This gives me only two chances to Cleanse negative effects sequentially. Mind you:
1. Negative effects that are cleansed are not prioratized based on most harmful to least harmful
2. Many skills are now overloaded with 2-5 negative effects upon one cast
3. The cost ratio of applying effects to cleansing effects is on average 1/3 now
I don't have such high hopes to saying "Templars have Cleanse" anymore because we already lack mobility, lack passive defense unless standing still and now our damaging abilities that allowed us to apply pressure have been nerfed again.
I hate to say it since stamplars tend to be bleeding edge anyway, but 15k magicka might be the baseline the way 15k stamina is for magplars.
I run 12k stam on magplar, but I lean very heavily on cancelled Mist expedition (getting nerfed) and 2H stam regen. I think that isn't gong to fly when everyone is playing with the new Silver Shards toy.
But I'm curious what set @No_Division went back to vamp for. I'm going to have to ponder that. Because I still dislike RaT a lot.
Only ways to achieve 15k mag on a stamplar is to run tri stat food/drink or to run a dual stat set like shackle, innate or domihaus. Either way is going to be subpar for a competitive stamplar as we dont have extra recovery sources like magplar does with harness (live) or ele drain. Repentance works okay if you can get bodies but realistically its not viable for competition. I run dark elf for the extra stats.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »So here is the basics for Templars next patch.
Aedric Spear
- Puncturing Strikes got a buff to cost of ability. v5.1.0
- Puncturing Strikes got a nerf to camera revert to pre-Murkmire. v5.1.1
- Spear Shards got a buff to cost of ability. v5.1.0
- Spear Shards got a nerf to damage by 37% - Additional nerf to Blazing Spear by 42% v5.1.0
- Spear Wall (Passive) got a buff to duration 3/6 seconds. v5.1.0
Dawn's Wrath
- Eclipse was reworked, but according to @Cinbri this skill is not functioning as intended on PTS (linked below). v5.1.0
- Living Dark got a healing nerf by 55%. v5.1.1
- Dark Flare got a damage buff by 4%. v5.1.0
- Solar Barrage got a damage nerf by 33%.
- Sunfire got a buff to cost of ability. v5.1.0
- Sunfire got a damage buff by 17% for DoT, but got a damage nerf by 17% to initial hit. v5.1.0
- Backlash got a healing nerf by 29%. v5.1.0
- Cleansing Ritual got a healing buff by 95%. v5.1.0
- Cleansing Ritual got a nerf to cost of ability. v5.1.0
So, altogether Templar received 7 buffs (mostly skill costs, a damage increase of 4% and 17% and healing of 95% to Ritual which is still below par being at 2s tick intervals vs 1s tick intervals) and 8 nerfs (4 nerfs were reduced by 17%-39%, 2 were above 40% reduction).
Call me crazy but I don't think Templars got much love, again. Some love, but not much.
But... we do have a cleanse going into the dot meta. So 8/8 with a pretty nice buff by proxy.
Yess....but I cannot even in good conscience say that it will do much come next patch. With the reduction to a lot of these DoT costs (and no immunity timer from being reapplied) the increased cost to Cleanse is going to perform far worse than it did before...
As a Stamplar, I have approx 12-13K Mag. This gives me only two chances to Cleanse negative effects sequentially. Mind you:
1. Negative effects that are cleansed are not prioratized based on most harmful to least harmful
2. Many skills are now overloaded with 2-5 negative effects upon one cast
3. The cost ratio of applying effects to cleansing effects is on average 1/3 now
I don't have such high hopes to saying "Templars have Cleanse" anymore because we already lack mobility, lack passive defense unless standing still and now our damaging abilities that allowed us to apply pressure have been nerfed again.
I hate to say it since stamplars tend to be bleeding edge anyway, but 15k magicka might be the baseline the way 15k stamina is for magplars.
I run 12k stam on magplar, but I lean very heavily on cancelled Mist expedition (getting nerfed) and 2H stam regen. I think that isn't gong to fly when everyone is playing with the new Silver Shards toy.
But I'm curious what set @No_Division went back to vamp for. I'm going to have to ponder that. Because I still dislike RaT a lot.
Only ways to achieve 15k mag on a stamplar is to run tri stat food/drink or to run a dual stat set like shackle, innate or domihaus. Either way is going to be subpar for a competitive stamplar as we dont have extra recovery sources like magplar does with harness (live) or ele drain. Repentance works okay if you can get bodies but realistically its not viable for competition. I run dark elf for the extra stats.
Or just run heavy armor and all your mag sustain issues go away.
I did run meditate on this 1 tanky(ish) brawler build i had and it was also very good for mag sustain.
Next patch ill defo try to run more mag somehow, looks like truth avoided the nerf hammer so one more reason to build for more mag.
The new tristat plus hp recov food from the witches festival looks promising for sure.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »So here is the basics for Templars next patch.
Aedric Spear
- Puncturing Strikes got a buff to cost of ability. v5.1.0
- Puncturing Strikes got a nerf to camera revert to pre-Murkmire. v5.1.1
- Spear Shards got a buff to cost of ability. v5.1.0
- Spear Shards got a nerf to damage by 37% - Additional nerf to Blazing Spear by 42% v5.1.0
- Spear Wall (Passive) got a buff to duration 3/6 seconds. v5.1.0
Dawn's Wrath
- Eclipse was reworked, but according to @Cinbri this skill is not functioning as intended on PTS (linked below). v5.1.0
- Living Dark got a healing nerf by 55%. v5.1.1
- Dark Flare got a damage buff by 4%. v5.1.0
- Solar Barrage got a damage nerf by 33%.
- Sunfire got a buff to cost of ability. v5.1.0
- Sunfire got a damage buff by 17% for DoT, but got a damage nerf by 17% to initial hit. v5.1.0
- Backlash got a healing nerf by 29%. v5.1.0
- Cleansing Ritual got a healing buff by 95%. v5.1.0
- Cleansing Ritual got a nerf to cost of ability. v5.1.0
So, altogether Templar received 7 buffs (mostly skill costs, a damage increase of 4% and 17% and healing of 95% to Ritual which is still below par being at 2s tick intervals vs 1s tick intervals) and 8 nerfs (4 nerfs were reduced by 17%-39%, 2 were above 40% reduction).
Call me crazy but I don't think Templars got much love, again. Some love, but not much.
But... we do have a cleanse going into the dot meta. So 8/8 with a pretty nice buff by proxy.
Yess....but I cannot even in good conscience say that it will do much come next patch. With the reduction to a lot of these DoT costs (and no immunity timer from being reapplied) the increased cost to Cleanse is going to perform far worse than it did before...
As a Stamplar, I have approx 12-13K Mag. This gives me only two chances to Cleanse negative effects sequentially. Mind you:
1. Negative effects that are cleansed are not prioratized based on most harmful to least harmful
2. Many skills are now overloaded with 2-5 negative effects upon one cast
3. The cost ratio of applying effects to cleansing effects is on average 1/3 now
I don't have such high hopes to saying "Templars have Cleanse" anymore because we already lack mobility, lack passive defense unless standing still and now our damaging abilities that allowed us to apply pressure have been nerfed again.
I hate to say it since stamplars tend to be bleeding edge anyway, but 15k magicka might be the baseline the way 15k stamina is for magplars.
I run 12k stam on magplar, but I lean very heavily on cancelled Mist expedition (getting nerfed) and 2H stam regen. I think that isn't gong to fly when everyone is playing with the new Silver Shards toy.
But I'm curious what set @No_Division went back to vamp for. I'm going to have to ponder that. Because I still dislike RaT a lot.
Only ways to achieve 15k mag on a stamplar is to run tri stat food/drink or to run a dual stat set like shackle, innate or domihaus. Either way is going to be subpar for a competitive stamplar as we dont have extra recovery sources like magplar does with harness (live) or ele drain. Repentance works okay if you can get bodies but realistically its not viable for competition. I run dark elf for the extra stats.
Or just run heavy armor and all your mag sustain issues go away.
I did run meditate on this 1 tanky(ish) brawler build i had and it was also very good for mag sustain.
Next patch ill defo try to run more mag somehow, looks like truth avoided the nerf hammer so one more reason to build for more mag.
The new tristat plus hp recov food from the witches festival looks promising for sure.
I'm really liking NMG right now, but I may try Truth also. Is Toppling scaling with highest stat now?
How is everyone gonna set there pvp magplar bars next patch, you gonna try fit in living dark or rapid regen somehow
Aces-High-82 wrote: »Melee magplar here considering DW Resto.
Front sweeps toppling purifying reflective soul trap crescent
Back HtD rune ritual entro Ward temporal
Bc we loose Ele one sword sharp plus
Resto heavy will make up for it a little bit. DW heavys will open up for whitchmothers or duo Stat food and a shock glyph. Back to Altmer I guess to stack SD. Spinners front, Scathing Mage and for monster set there are some nice options eg Bloodspawn (Solo), Kena (5k SD), Slime or Grundwulf.
Aces-High-82 wrote: »Melee magplar here considering DW Resto.
Front sweeps toppling purifying reflective soul trap crescent
Back HtD rune ritual entro Ward temporal
Bc we loose Ele one sword sharp plus
Resto heavy will make up for it a little bit. DW heavys will open up for whitchmothers or duo Stat food and a shock glyph. Back to Altmer I guess to stack SD. Spinners front, Scathing Mage and for monster set there are some nice options eg Bloodspawn (Solo), Kena (5k SD), Slime or Grundwulf.
Have you considered 2h instead for onslaught? 100% pen means more damage and healing from sweeps.
Aces-High-82 wrote: »Melee magplar here considering DW Resto.
Front sweeps toppling purifying reflective soul trap crescent
Back HtD rune ritual entro Ward temporal
Bc we loose Ele one sword sharp plus
Resto heavy will make up for it a little bit. DW heavys will open up for whitchmothers or duo Stat food and a shock glyph. Back to Altmer I guess to stack SD. Spinners front, Scathing Mage and for monster set there are some nice options eg Bloodspawn (Solo), Kena (5k SD), Slime or Grundwulf.