BoneShatterer wrote: »CatchMeTrolling wrote: »People are too attached to their cp so support for this will be minimal. It makes up for their builds weaknesses and makes imbalance in pvp even worse. Balancing around cp is the worst thing that has happened to this game and it needs to be replaced with something else.
Yeah, I think the game would be better without cp, at least in pvp. Albeit, I don’t see them removing cp anytime soon simply because the player base is too accustomed to cp. But they could remove cp and give players the power back in other ways.
if we offed the cp and added a level increase from vr16 to lets vr20 would you feel ok about it? it couldbe a decent way to keep the game going while removing something that is completly out of control
CatchMeTrolling wrote: »I like a lot of the passives that are in the CP tree like wind runner, master harvester etc, so maybe removing the 15%/25% etc buff to damage, healing and replace them with more less potent passive would be ideal.
I’m for this. This is what I meant by quality of life changes. Although I’m not sure they could remove damage and healing percentages but they could give more incentive to spread points out.
Or maybe turn the 15%/25% constellations into passives like the others, so instead of spending 65 in Mighty to get 12% you can spend 60 CP in that tree to grant 10%.
So basically add more passives in addition to the ones you get at 10, 30, 75 and 120.
CatchMeTrolling wrote: »BoneShatterer wrote: »CatchMeTrolling wrote: »People are too attached to their cp so support for this will be minimal. It makes up for their builds weaknesses and makes imbalance in pvp even worse. Balancing around cp is the worst thing that has happened to this game and it needs to be replaced with something else.
Yeah, I think the game would be better without cp, at least in pvp. Albeit, I don’t see them removing cp anytime soon simply because the player base is too accustomed to cp. But they could remove cp and give players the power back in other ways.
if we offed the cp and added a level increase from vr16 to lets vr20 would you feel ok about it? it couldbe a decent way to keep the game going while removing something that is completly out of control
I didn’t like the VR system, mostly the grind and expensive mats. Oh can’t forget the battle leveling system back then.
If they remove cp and add a better veteran system that actually adds to progression I wouldn’t mind.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »I like a lot of the passives that are in the CP tree like wind runner, master harvester etc, so maybe removing the 15%/25% etc buff to damage, healing and replace them with more less potent passive would be ideal.
I’m for this. This is what I meant by quality of life changes. Although I’m not sure they could remove damage and healing percentages but they could give more incentive to spread points out.
Or maybe turn the 15%/25% constellations into passives like the others, so instead of spending 65 in Mighty to get 12% you can spend 60 CP in that tree to grant 10%.
So basically add more passives in addition to the ones you get at 10, 30, 75 and 120.
That could work, instead of directly putting points into it, players would have to unlock it like the other passives. They could do this by adding more milestones to unlock passives.
Edit : scratch that last part, quickly forgot you said that already. *facepalm*
BoneShatterer wrote: »CatchMeTrolling wrote: »BoneShatterer wrote: »CatchMeTrolling wrote: »People are too attached to their cp so support for this will be minimal. It makes up for their builds weaknesses and makes imbalance in pvp even worse. Balancing around cp is the worst thing that has happened to this game and it needs to be replaced with something else.
Yeah, I think the game would be better without cp, at least in pvp. Albeit, I don’t see them removing cp anytime soon simply because the player base is too accustomed to cp. But they could remove cp and give players the power back in other ways.
if we offed the cp and added a level increase from vr16 to lets vr20 would you feel ok about it? it couldbe a decent way to keep the game going while removing something that is completly out of control
I didn’t like the VR system, mostly the grind and expensive mats. Oh can’t forget the battle leveling system back then.
If they remove cp and add a better veteran system that actually adds to progression I wouldn’t mind.
there is no difference between VR1-vr16 and cp10-cp810 its a level grind turned into a joke to keep you grinding. mats werent expensive if you farmed them. random spots on the ground and free exp at the same time, deconstructing gears and forcing chests .
but i admit that at the start.. [paying 10k golds for a freaking stack of iron ore was expensive *** until bethesda//zenimax decided to permaban the bots and gold diggers
[EDIT] alsi if i remember well, youtube seems to have amnesia cuz i cant refind the videos, we could totally instances once we had the gears for our builds and that we had mastered our classes and boss encouters patterns we didnt need 500cp to do it we had none
CatchMeTrolling wrote: »CatchMeTrolling wrote: »I like a lot of the passives that are in the CP tree like wind runner, master harvester etc, so maybe removing the 15%/25% etc buff to damage, healing and replace them with more less potent passive would be ideal.
I’m for this. This is what I meant by quality of life changes. Although I’m not sure they could remove damage and healing percentages but they could give more incentive to spread points out.
Or maybe turn the 15%/25% constellations into passives like the others, so instead of spending 65 in Mighty to get 12% you can spend 60 CP in that tree to grant 10%.
So basically add more passives in addition to the ones you get at 10, 30, 75 and 120.
That could work, instead of directly putting points into it, players would have to unlock it like the other passives. They could do this by adding more milestones to unlock passives.
Edit : scratch that last part, quickly forgot you said that already. *facepalm*
And i would think that more static flat calculations would be a bit better for performance but i honestly dont know lol
CatchMeTrolling wrote: »xenowarrior92eb17_ESO wrote: »I cant believe im saying this...but I want Vet Ranks back!...yes I know I was an ultra pro CP fanboii...but seeing it how it affected the game makes me regret every second of it...and le ts face It due to the current CP system crafting is pretty much dead from the CP10-140 range...literally u can grind with purple lvl 30 stuff till 160 also its no point doing it twice since after that once u hit 50 u basically get ur overall CP...sure an overhaul would be good...but then the question...how? I am already aware that the game its in a very sorry state and the population is in a huge decline especially from murkmire...lets say they bring back vet ranks or idk increase gear cap that would be pretty much the final nail since a lot of people dont want to go back grinding VMA and stuff...however I wouldn't be 100% against it...after all that might refresh the market a bit and the community perhaps? it feels that people turned into porcelain figures...they just stand there and be pretty... oh well this is pointless discussion to begin with since CP wont be changed from what it is and ZOS will only due slight tweaks to it but nothing major...
I didn’t think of the crafting part but that is true. Most gear that’s created that’s not cp 160 is non vet gear for leveling or pvp. Thinking back to vet ranks it was actually a nice period for the game besides all the extra grinding. CP wise it was just right even with the stam and magic bias in the trees. The population was crazy back then as well. Although I think it’s too late to turn back because now it’s a lot of different players and I think zos knows that. So they must tailor the game towards them.
I don’t think it’s a pointless discussion. It’s one that must happen between the community and definitely a discussion ZOS will have. If anyone expects the CP system to stay the same for the next 3 years I don’t know what to tell them.
CP PvP is not really unbalanced. Actually I think no CP is more unbalanced and cheesy now. At one time it was definitely the other way around but things changed. I don’t really mind the feeling of not progressing too much from a power standpoint. I can still progress in skill in PvP and I like having CP to play around with when it comes to fine tuning builds. Because of diminishing returns, the power creep is becoming less and less. Sets and abilities are more OP than CP.
DaveMoeDee wrote: »CatchMeTrolling wrote: »xenowarrior92eb17_ESO wrote: »I cant believe im saying this...but I want Vet Ranks back!...yes I know I was an ultra pro CP fanboii...but seeing it how it affected the game makes me regret every second of it...and le ts face It due to the current CP system crafting is pretty much dead from the CP10-140 range...literally u can grind with purple lvl 30 stuff till 160 also its no point doing it twice since after that once u hit 50 u basically get ur overall CP...sure an overhaul would be good...but then the question...how? I am already aware that the game its in a very sorry state and the population is in a huge decline especially from murkmire...lets say they bring back vet ranks or idk increase gear cap that would be pretty much the final nail since a lot of people dont want to go back grinding VMA and stuff...however I wouldn't be 100% against it...after all that might refresh the market a bit and the community perhaps? it feels that people turned into porcelain figures...they just stand there and be pretty... oh well this is pointless discussion to begin with since CP wont be changed from what it is and ZOS will only due slight tweaks to it but nothing major...
I didn’t think of the crafting part but that is true. Most gear that’s created that’s not cp 160 is non vet gear for leveling or pvp. Thinking back to vet ranks it was actually a nice period for the game besides all the extra grinding. CP wise it was just right even with the stam and magic bias in the trees. The population was crazy back then as well. Although I think it’s too late to turn back because now it’s a lot of different players and I think zos knows that. So they must tailor the game towards them.
I don’t think it’s a pointless discussion. It’s one that must happen between the community and definitely a discussion ZOS will have. If anyone expects the CP system to stay the same for the next 3 years I don’t know what to tell them.
VR was great on my first character and fine on my second. By the third it was a bit much. I wouldn't have bother with the other alts beyond making them mules and writ-doers.
CatchMeTrolling wrote: »DaveMoeDee wrote: »CatchMeTrolling wrote: »xenowarrior92eb17_ESO wrote: »I cant believe im saying this...but I want Vet Ranks back!...yes I know I was an ultra pro CP fanboii...but seeing it how it affected the game makes me regret every second of it...and le ts face It due to the current CP system crafting is pretty much dead from the CP10-140 range...literally u can grind with purple lvl 30 stuff till 160 also its no point doing it twice since after that once u hit 50 u basically get ur overall CP...sure an overhaul would be good...but then the question...how? I am already aware that the game its in a very sorry state and the population is in a huge decline especially from murkmire...lets say they bring back vet ranks or idk increase gear cap that would be pretty much the final nail since a lot of people dont want to go back grinding VMA and stuff...however I wouldn't be 100% against it...after all that might refresh the market a bit and the community perhaps? it feels that people turned into porcelain figures...they just stand there and be pretty... oh well this is pointless discussion to begin with since CP wont be changed from what it is and ZOS will only due slight tweaks to it but nothing major...
I didn’t think of the crafting part but that is true. Most gear that’s created that’s not cp 160 is non vet gear for leveling or pvp. Thinking back to vet ranks it was actually a nice period for the game besides all the extra grinding. CP wise it was just right even with the stam and magic bias in the trees. The population was crazy back then as well. Although I think it’s too late to turn back because now it’s a lot of different players and I think zos knows that. So they must tailor the game towards them.
I don’t think it’s a pointless discussion. It’s one that must happen between the community and definitely a discussion ZOS will have. If anyone expects the CP system to stay the same for the next 3 years I don’t know what to tell them.
VR was great on my first character and fine on my second. By the third it was a bit much. I wouldn't have bother with the other alts beyond making them mules and writ-doers.
Exactly how I felt, liked the game in general but hated vr ranks. Stopped me from leveling multiple characters.
BoneShatterer wrote: »i started playing ESO in 2014 long before CP was added, vr14 was the cap and that was it.we did absolutly fine and we had to master our classes and roles perfectly. even elitists couldnt be considered good since they had no way to be picky mouthed princesses about the player choices. nothing to make them feel so elite compared to now exept for their skills and that was it.
gears and dungeons //world bosses were also adjusted to this reality
you had level 1-49 gears
level 50 gears being broken since you could never get there since 50 was a free level up to VR1
then you had VR1 to VR14 gears to be found in level specific zones; craglorn being vr12 iirc and a few vr14 spots i forgot, been so long...
vr1-vr13 were instance based and vet mode instances
VR14 gears was the weekly quest raid,helra, aetherian archives and pvp gears
now the gears are just meh at best, all the low level gears have an insane dmg output and you barely need to change them every 30-40 levels at best and it also affect crafting since we never need to change gears. level 1-4 gears to start level 30 to 40 then ding cp160.
ALSO please take note that we barely need to change gears because the gears have been upsacled to match the CP160 dmg output, yes it also comes into the calculation, because gears are not outleveled or so to speak. we wont see a cp160 with level gear dmg because everything was scaled to this level when orsinium came out.
cp only allowed customisation of a specific role up to a point, wich was fine but again... lame players and the elitist princesses complained so much that it was increased and increased and increased. I OPENLY ADMIT THAT 3600 CP AT THE START WAS MENTAL but oh so hilarious to look at, my former account had 430 something cp .
With cp always going up and content getting way too easy its a very vicous circle that turned into a cash grab and to allow the elite to have more elitism in their life they willing spend money to get that....
in my opinion CP should be removed just to make the game actually challenging but then again i will get hate from die hard , elite and lame players because i said so.
and when i say removed i mean PERMANENTLY! no loopholes, no work around to buy the right. PERMANENTLY ERASED FROM THE BETHESDA AND ZENIMAX CORE SYSTEM
and no matther how you look at it
level 1-49
no level 50 since zenimax and bethesda ran out of money to make this level and had to prompt us a free level up to VR1//cp10
vr1-vr16 or the elite cp10 cp160 but CP no more reverts to VR16 and hone your skills.
personnaly i would be ok with getting rid of CP and adding a few more levels to the cap. from vr16 to lets say vr20 or even vr25 with content being more adjusted for the levels
CatchMeTrolling wrote: »snip
CatchMeTrolling wrote: »I do a fair amount of BG's so I don't really care one way or the other but I do feel it needs a tweak or two, or three...
I too predominantly do bgs, I care because whatever changes they make to the overall combat system is done with CP in mind.
So this creates problems in no cp, such as when proc sets could crit and did even more damage than they do now. A recent buff that is very noticeable in bgs is the light attack buff. Something like 4K plus light attacks is bad when you consider the average health a player has is 20k. Combined with procs some builds simply light attack and heavy attack for their main spammable.
Even the glyph proc change is more noticeable in bgs.
kathandira wrote: »CatchMeTrolling wrote: »snip
I voted Other.
What I think would be a cool Idea would be a prestige class system.
Once you hit a certain threshold of CP, a new menu becomes available where you can further specialize based on your Class. For example, you could add additional bonuses to your class skills. Since CP currently is generic and applies to all classes in the same way, i'd like to see something that applies exclusively to the class you are playing.
CatchMeTrolling wrote: »I do a fair amount of BG's so I don't really care one way or the other but I do feel it needs a tweak or two, or three...
I too predominantly do bgs, I care because whatever changes they make to the overall combat system is done with CP in mind.
So this creates problems in no cp, such as when proc sets could crit and did even more damage than they do now. A recent buff that is very noticeable in bgs is the light attack buff. Something like 4K plus light attacks is bad when you consider the average health a player has is 20k. Combined with procs some builds simply light attack and heavy attack for their main spammable.
Even the glyph proc change is more noticeable in bgs.
I hear ya CatchMeTrolling . I think ZOS needs to consider overhauling the current CP system for the so many obvious reasons. I believe a healthy CP or whatever "new" system would make the overall masses happier depending on the change (not everyone will ever be happy). I did selfishly say I didn't really care, but I do find value in community happiness when it comes to good change. I hope ZOS hears everyone!
thatlaurachick wrote: »600 CP felt like a good balance of power upgrades vs. challenge. CP bonuses make trials easier, but overland wasn't quite as "dead healfway through 1 skill execute" like 810.
And please hide our actual CP from everyone. There is no reason anyone needs to see it.
CatchMeTrolling wrote: »kathandira wrote: »CatchMeTrolling wrote: »snip
I voted Other.
What I think would be a cool Idea would be a prestige class system.
Once you hit a certain threshold of CP, a new menu becomes available where you can further specialize based on your Class. For example, you could add additional bonuses to your class skills. Since CP currently is generic and applies to all classes in the same way, i'd like to see something that applies exclusively to the class you are playing.
Would be a nice feature but they probably would have to make changes to the 3 skill line system for it to work. That’ll help avoid overpowered specs. I can see a class system being a decent feature, especially if it brings unique customization.
kathandira wrote: »CatchMeTrolling wrote: »kathandira wrote: »CatchMeTrolling wrote: »snip
I voted Other.
What I think would be a cool Idea would be a prestige class system.
Once you hit a certain threshold of CP, a new menu becomes available where you can further specialize based on your Class. For example, you could add additional bonuses to your class skills. Since CP currently is generic and applies to all classes in the same way, i'd like to see something that applies exclusively to the class you are playing.
Would be a nice feature but they probably would have to make changes to the 3 skill line system for it to work. That’ll help avoid overpowered specs. I can see a class system being a decent feature, especially if it brings unique customization.
Indeed, it would offer more depth to class builds since currently there is too much homogenization. While reviewing builds online, I see similar setups for all stam builds, and all magicka builds. It is getting to the point where classes are losing their identity and need to be brought back to their uniqueness. With the idea I proposed, it might encourage people to use more Class Skills, rather than relying too heavily on the best Weapon Skills.
CatchMeTrolling wrote: »
Content has gotten noticeably easier, that’s why you see more cheap mechanics in group content.
I agree, there should be an option to hide it. This would also lessen new players being targets in pvp. Plus, there could be less elitism and new players being put off by the big numbers they see.
HallowedUndead wrote: »Cp is levels obtained through years of playing, so no newbies gonna take that away from me. Not on my watch