People are too attached to their cp so support for this will be minimal. It makes up for their builds weaknesses and makes imbalance in pvp even worse. Balancing around cp is the worst thing that has happened to this game and it needs to be replaced with something else.
MythrialDrow wrote: »I love this game and I’m at 1200. I would like to be able to use it. I feel like I’m not progressing or going anywhere.
VaranisArano wrote: »One Tamriel moved from vertical progression through vet levels in zones geared for those levels to horizontal progression where players gradually grow in power in static content. This results in ZOS constantly adjusting the meta to keep players grinding so they dont get bored with getting more powerful vs static content.
Unless ZOS changes their methods of horizontal progression, I dont think you'll see removal or lowering Champion Points. We might get an overhaul a la Morrowind, but given that ZOS is changing how they do their combat updates (again) I dont expect it for a while.
I like the cp system but meanwhile you get enough cp to max stats at 100 without a problem. It doesnt feel like a big decision because of that. It needs to be improved.
I like a lot of the passives that are in the CP tree like wind runner, master harvester etc, so maybe removing the 15%/25% etc buff to damage, healing and replace them with more less potent passive would be ideal.
xenowarrior92eb17_ESO wrote: »I cant believe im saying this...but I want Vet Ranks back!...yes I know I was an ultra pro CP fanboii...but seeing it how it affected the game makes me regret every second of it...and le ts face It due to the current CP system crafting is pretty much dead from the CP10-140 range...literally u can grind with purple lvl 30 stuff till 160 also its no point doing it twice since after that once u hit 50 u basically get ur overall CP...sure an overhaul would be good...but then the question...how? I am already aware that the game its in a very sorry state and the population is in a huge decline especially from murkmire...lets say they bring back vet ranks or idk increase gear cap that would be pretty much the final nail since a lot of people dont want to go back grinding VMA and stuff...however I wouldn't be 100% against it...after all that might refresh the market a bit and the community perhaps? it feels that people turned into porcelain figures...they just stand there and be pretty... oh well this is pointless discussion to begin with since CP wont be changed from what it is and ZOS will only due slight tweaks to it but nothing major...
Elwendryll wrote: »I'd like the progression to open new gameplay mechanics, not raw stats. Like some of the perks you unlock : a kill with an heavy attack make you invisible, you can deal damage to an enemy if you block, shield while blocking, regen magicka for you and allies when you kill an enemy...
I'd like some exotics perks that open original and fun gameplay...
Kidgangster101 wrote: »We don't need vet system back lol, but I agree CP is a huge problem in this game. I think all the CP percentages need to be lowered. I am tired of moves being nerfed because CP is out of control.
A problem that will happen is the high CP people won't want to lose power. That's the same reason the non CP pvp is not popular. People with less skill need a crutch and don't want any change.
But if they tuned down percentages you can achieve for each area it could improve the life of the game drastically. Before removing it they can try to alter it like that. This way people don't lose their 810cp but it just makes it less effective.
CatchMeTrolling wrote: »
Yeah, I think the game would be better without cp, at least in pvp.
I'm fairly happy with the way it is but would be open to a change if it was well thought through. Better rewards for achievement hunting might satisfy people's desire for other types of progression besides leveling.
Because of the way CP, sets bonuses, racial passives, skills and passives all interact I think there will ever be a hope of a well balanced game for all players. There are too many places where people can stack race, class, CP and skill buffs. Personally I think the current way item sets, passives, CP and bonuses interact is fundamentally broken and possibly impossible to balance. So, yeah change CP if you want but it won't be the panacea you are hoping for.
CatchMeTrolling wrote: »I'm fairly happy with the way it is but would be open to a change if it was well thought through. Better rewards for achievement hunting might satisfy people's desire for other types of progression besides leveling.
Because of the way CP, sets bonuses, racial passives, skills and passives all interact I think there will ever be a hope of a well balanced game for all players. There are too many places where people can stack race, class, CP and skill buffs. Personally I think the current way item sets, passives, CP and bonuses interact is fundamentally broken and possibly impossible to balance. So, yeah change CP if you want but it won't be the panacea you are hoping for.
I agree that the way things interact in conjunction with each other needs looking into. That’s been one of the biggest issues balance wise. Like the way mitigation and healing works or even weapon damage affecting your heals too. Perhaps, more soft caps can be introduced in other areas of the game.
CatchMeTrolling wrote: »
Yeah, I think the game would be better without cp, at least in pvp.
If only there were a no-CP campaign....
CatchMeTrolling wrote: »I'm fairly happy with the way it is but would be open to a change if it was well thought through. Better rewards for achievement hunting might satisfy people's desire for other types of progression besides leveling.
Because of the way CP, sets bonuses, racial passives, skills and passives all interact I think there will ever be a hope of a well balanced game for all players. There are too many places where people can stack race, class, CP and skill buffs. Personally I think the current way item sets, passives, CP and bonuses interact is fundamentally broken and possibly impossible to balance. So, yeah change CP if you want but it won't be the panacea you are hoping for.
I agree that the way things interact in conjunction with each other needs looking into. That’s been one of the biggest issues balance wise. Like the way mitigation and healing works or even weapon damage affecting your heals too. Perhaps, more soft caps can be introduced in other areas of the game.
An idle thought I had was that all set bonuses could become named buffs. e.g. first health bonus "minor health", second "major health", third "epic health". That way you couldn't run two health buffing sets and get six health bonuses. You could also add interesting set bonuses that augment class skills to give the buffs that a given class might lack. e.g. you could add a set bonus that mimicked the way igneous shield works every time a sorc cast a ward. This way you could give access to all buffs and debuffs to all classes via skills, sets, CP, race without allowing classes and race to stack certain non-named buffs.
The fly in the ointment for that idea is the ongoing proliferation of proc sets that do some kind of damage that isn't reflected in any class skills. I think ZOS has painted themselves in to a bit of a corner by constantly releasing so many new item sets with each DLC.
KaiDynasty wrote: »In my opinion they should rework the cp system and make it to provide a vertical progression and not a horizontal progression.
Right now more cp you have, more you will be tanky, more you will healing, more you will deal damage. Yes you can put all of the cps just in some perk to be full tank / full healer / full dps at once but imo that's not good because as the cp are "spreaded" you can gain more of these attributes (because cps are limited in blue, red, green tree, so you are forced to gain resistances in addition to sustain and damage).
They should spread cp in a way where players aren't forced to put cps in the 3 trees, but if they want to fully go sustain, being able to put all the cps in that direction. This is just a way to change the system.
It is clear that more the cps are, more the differences on builds are less because cps compensate for them, so in a long future, cps will make all just the same thing, and that's not good.