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What exactly was so overpowered about changing skills while in combat that it needed to be changed?

ck37090
ck37090
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Its annoying as hell if you get something like rapid stuck on bar and it takes forever to come out of combat before it reverts, it sucks if you want to load siege or something on your quickbar during a take or defense...what exactly was so unbalancing that it needed to be changed?
  • SickDuck
    SickDuck
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    Now it is almost impossible to switch skills or gear in a pug run because there is always some unstoppable idiot who thinks pulling the whole dungeon makes the run faster. Nothing you can do now even if you’re miles away and not actually engaged in combat.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Elwendryll
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    As far as I know, it was always impossible to switch skills during combat xD Maybe it's a bug? I mean, did you try to switch skill in the middle of your rotation previously when it was supposedly working? As far as I recall, I had to wait for a few seconds away from the mobs to be able to swap any skill. Isn't it related to the "stuck in combat" bug in any way?
    PC - EU - France - AD
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    All 4-man trifectas - TTT, IR, GH
  • Turelus
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    Changing fully I would guess because it allows for macro shenanigans which become a requirement to stay competitive.

    However the new stricter controls on it are really not enjoyable for most, I would hope it's either a bug or to be revised.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Sparr0w
    Sparr0w
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    Yeah I ran vSO last night with siege shield on my bar because I couldn't swap it out :lol:
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
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  • Gythral
    Gythral
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    It is a bug about how long you stay in combat, which seems to have been introduced with Summerset and is getting worse, you have never been able to change skill while in combat

    but atm almost anything and everything keeps you in combat, even a fetcherfly farting the other side of the map is seems!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Trancestor
    Trancestor
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    Before "fixing" being able to sometimes swap skills during combat, ZOS should've fixed the damn stuck in combat bug, but that would require them to actually do their job. That bug was necessary to combat a much more annoying bug.
  • Fischblut
    Fischblut
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    Now it is almost impossible to switch skills or gear in a pug run because there is always some unstoppable idiot who thinks pulling the whole dungeon makes the run faster.

    Unfortunately even pre-made groups can do it :/ I use Steel Tornado on trash mobs, then we go to boss with very little adds and lot of AOEs - I change to Deadly Cloak. After the boss fight I'm stuck in combat and try to change to Steel Tornado again, but too bad - the group already rushed ahead and aggroed mob group because they can't be bothered to wait a few moments :|

    If developers really played their own game (not just on live shows and such public events), they would see how absurd such decisions to be locked out of vital actions "in combat" are.
    If they can't fix "in combat" state, they must allow us to change skills, quick slot items, use doors, wayshrines and mount in combat. We used to be able to at least change skills, quick slot items and doors if we were not being hit and didn't hit anything during few seconds. Since last update even these simple actions don't work... It's hurts both PvP and PvE.

    Just few days ago I was doing damn Volenfell quest for my last alt, and again stupid mechanic in the end got me - NPC was too slow and I escaped skeletons faster than she did. So I was stuck in combat all the time, couldn't use the door to return to her, couldn't log out, couldn't do anything then run around. I almost cried from anger, cause this quest is long and boring, and I didn't want to use finder tool and then return to do the whole quest again... I was extremely lucky that I left some trash mobs on my way, so I could suicide, use portal, open the door and return to NPC. By the way, I wonder if developers know that you are still stuck in combat even after you complete the dungeon quest there :D Previous alts were in groups during their first quest completions, so it was enough just to leave the group to be ported out, but this alt was alone so I had to return to same mob group which killed me before...
    There are two other things that can help if you're in combat and don't have a way to suicide - group finder queue in dungeon/battleground, and Alliance war queue.

    Oh, and it's always so pleasant to be stuck in combat after respawning at base during BG match, and realizing that even if you want to change some skills now cause current ones don't fit the situation, you're out of luck!

    I can understand some restrictions in duels, it would be unfair to change gear and consumables in such process. But in any other situation, passive "in combat" state shouldn't prevent us from doing all the things we can normally do. It was also horrible when hitting a critter would put us in combat - 1 group member kills a frog, and whole group is in combat for few seconds :D Logic!
    Edited by Fischblut on November 21, 2018 11:41AM
  • Skwor
    Skwor
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    MACROS. Changing skills in combat allows the use of more than 12 skills. With Macros this is a very overpowering mechanic. If you thought shield stacking was a problem what you propose would be even worse by an order of magnitude.
  • zaria
    zaria
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    Elwendryll wrote: »
    As far as I know, it was always impossible to switch skills during combat xD Maybe it's a bug? I mean, did you try to switch skill in the middle of your rotation previously when it was supposedly working? As far as I recall, I had to wait for a few seconds away from the mobs to be able to swap any skill. Isn't it related to the "stuck in combat" bug in any way?
    You have active combat and you have group combat there you are not in combat but other is group is.
    This has an synergy with the stuck in combat bug who is common in pvp but you can also get it questing.
    It also don't let you change your quickslot items like adding siege equipment in an keep.

    It has an maximum range who would be interesting to test out, that is unglitched as I was able to change bar during an siege then away from the wall. You can probably not do this in an outpost under siege however.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • danno8
    danno8
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    Elwendryll wrote: »
    As far as I know, it was always impossible to switch skills during combat xD Maybe it's a bug? I mean, did you try to switch skill in the middle of your rotation previously when it was supposedly working? As far as I recall, I had to wait for a few seconds away from the mobs to be able to swap any skill. Isn't it related to the "stuck in combat" bug in any way?

    You used to be able to change out skills (not gear though) if you were in combat but hadn't done any damage or taken any damage for several seconds (around 10-15 seconds iirc).

    They change it to be hard-line no swapping at all until ooc.

    Problem being (especially in Cyrodiil) that you can be stuck in combat 30 minutes after disengaging and on the other side of the map, while in sneak as long as one enemy you touched is still in combat, or if you healed one ally who is still in combat.
  • Saucy_Jack
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    This whole complaint would be legitimate IF there weren't a front bar/back bar mechanic. The whole point of those bars is that you're switching out skills whenever you use them.

    If 12 skills aren't enough, MAKE them enough. The whole point of that mechanic is that you're limited to whichever 12 skills you put on them. This post smacks of wanting to have your cake and eat it too.
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  • Mayrael
    Mayrael
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    Saucy_Jack wrote: »
    This whole complaint would be legitimate IF there weren't a front bar/back bar mechanic. The whole point of those bars is that you're switching out skills whenever you use them.

    If 12 skills aren't enough, MAKE them enough. The whole point of that mechanic is that you're limited to whichever 12 skills you put on them. This post smacks of wanting to have your cake and eat it too.

    Your post on the other hand sounds like complete newbie talking about things he don't understand.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Joosef_Kivikilpi
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    While everyone is raising riot and sharpening pitchforks, I be like, "man, the character reorder capability doesn't even save your changes on Xbox when you make them! Literally unplayable!" But yeah, that siege shield on dungeons is super great fun also... XD
    Edited by Joosef_Kivikilpi on November 21, 2018 3:14PM
  • xxthir13enxx
    xxthir13enxx
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    Skills/Quickslots are
    situational...Defense/Offense/Transit/etc
    To say that the game is designed on the concept that you are Absolutely limited to the skills/quickslot items on your bar is xtremely shortsighted. If that is All you are doing...you are Not doing enough for your Alliance
  • Kadoin
    Kadoin
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    Ask the NBs that swapped skills mid-combat what the problem was. I think they know.
  • Shantu
    Shantu
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    My favorite is a dog barking at you while you're spamming rapids and now your stuck in combat. Then when you stop to go to kill the damn thing, by the time it reaches you it turns around and runs away. :/

    Pretty obvious, in many respects, this whole stuck in combat thing needs some serious fine tuning.
  • SickDuck
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    I love people trying to be educational and then ending up displaying their own ignorance.

    No, this has not been like this before. And it has nothing to do with the stuck in combat bug - although that is annoying and making things worse. Previously you could switch skills or gear as long as yourself weren’t engaged in combat explicitly. Now if the screen goes red all stuck.

    Last night I was doing a random run and arrived a few seconds later than the others. It was WS1. I wanted to switch 2 skills at the entrance literally right after porting in but the others were already fighting the croc miniboss. Which is miles away but it was enough to block me switching! Now the punchline is, I didn’t even get any loot since I was far away and did not contribute to the fight...
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Blackleopardex
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    It was a problem that some used addons like dressing room and alpha gear to swap skills and would keep their buffs in combat for the duration without actually having to have the skill on the bar. However the current solution is absolutely ridicules, was running on foot from Fare to Roe yesterday because I was stuck in combat without actually seeing a single enemy... Another day I was sitting in sneak(not in group) for 5 minutes in a keep that was NOT UA trying to relog because of a visual bug without having to quit the game completely, spamming invisibility pots...
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
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  • SickDuck
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    Kadoin wrote: »
    Ask the NBs that swapped skills mid-combat what the problem was. I think they know.


    I have a few NBs including my main. I’ve asked her and she didn’t have any idea, so please do elaborate.

    Is this one those half-arsed fixes where something potentially could be exploited so they just completely remove all options to change skills, ignoring legitimate uses?
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Cinbri
    Cinbri
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    Tbh this bug pre-murkmire that you could change skills even when damaged was interesting. Unable to do anything with , even slot sucide skill, for minutes coz combar bug is frustrating.
  • zaria
    zaria
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    Mayrael wrote: »
    Saucy_Jack wrote: »
    This whole complaint would be legitimate IF there weren't a front bar/back bar mechanic. The whole point of those bars is that you're switching out skills whenever you use them.

    If 12 skills aren't enough, MAKE them enough. The whole point of that mechanic is that you're limited to whichever 12 skills you put on them. This post smacks of wanting to have your cake and eat it too.

    Your post on the other hand sounds like complete newbie talking about things he don't understand.
    This, first obvious example is adding siege to slots during sieges.
    Second is more personal, on healer I use dressing room to change loadout from DD with off heal up to full heler depending on group and content.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ezio45
    ezio45
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    zos just hates fun..... same with jumping off keeps and striking the superman pose
  • Mureel
    Mureel
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    ck37090 wrote: »
    Its annoying as hell if you get something like rapid stuck on bar and it takes forever to come out of combat before it reverts, it sucks if you want to load siege or something on your quickbar during a take or defense...what exactly was so unbalancing that it needed to be changed?

    AGREEEEEEE!
  • Mureel
    Mureel
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    Saucy_Jack wrote: »
    This whole complaint would be legitimate IF there weren't a front bar/back bar mechanic. The whole point of those bars is that you're switching out skills whenever you use them.

    If 12 skills aren't enough, MAKE them enough. The whole point of that mechanic is that you're limited to whichever 12 skills you put on them. This post smacks of wanting to have your cake and eat it too.

    No!
  • Mureel
    Mureel
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    Mayrael wrote: »
    Saucy_Jack wrote: »
    This whole complaint would be legitimate IF there weren't a front bar/back bar mechanic. The whole point of those bars is that you're switching out skills whenever you use them.

    If 12 skills aren't enough, MAKE them enough. The whole point of that mechanic is that you're limited to whichever 12 skills you put on them. This post smacks of wanting to have your cake and eat it too.

    Your post on the other hand sounds like complete newbie talking about things he don't understand.

    Yes!
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