Now it is almost impossible to switch skills or gear in a pug run because there is always some unstoppable idiot who thinks pulling the whole dungeon makes the run faster.
You have active combat and you have group combat there you are not in combat but other is group is.Elwendryll wrote: »As far as I know, it was always impossible to switch skills during combat xD Maybe it's a bug? I mean, did you try to switch skill in the middle of your rotation previously when it was supposedly working? As far as I recall, I had to wait for a few seconds away from the mobs to be able to swap any skill. Isn't it related to the "stuck in combat" bug in any way?
Elwendryll wrote: »As far as I know, it was always impossible to switch skills during combat xD Maybe it's a bug? I mean, did you try to switch skill in the middle of your rotation previously when it was supposedly working? As far as I recall, I had to wait for a few seconds away from the mobs to be able to swap any skill. Isn't it related to the "stuck in combat" bug in any way?
Saucy_Jack wrote: »This whole complaint would be legitimate IF there weren't a front bar/back bar mechanic. The whole point of those bars is that you're switching out skills whenever you use them.
If 12 skills aren't enough, MAKE them enough. The whole point of that mechanic is that you're limited to whichever 12 skills you put on them. This post smacks of wanting to have your cake and eat it too.
Ask the NBs that swapped skills mid-combat what the problem was. I think they know.
This, first obvious example is adding siege to slots during sieges.Saucy_Jack wrote: »This whole complaint would be legitimate IF there weren't a front bar/back bar mechanic. The whole point of those bars is that you're switching out skills whenever you use them.
If 12 skills aren't enough, MAKE them enough. The whole point of that mechanic is that you're limited to whichever 12 skills you put on them. This post smacks of wanting to have your cake and eat it too.
Your post on the other hand sounds like complete newbie talking about things he don't understand.
Its annoying as hell if you get something like rapid stuck on bar and it takes forever to come out of combat before it reverts, it sucks if you want to load siege or something on your quickbar during a take or defense...what exactly was so unbalancing that it needed to be changed?
Saucy_Jack wrote: »This whole complaint would be legitimate IF there weren't a front bar/back bar mechanic. The whole point of those bars is that you're switching out skills whenever you use them.
If 12 skills aren't enough, MAKE them enough. The whole point of that mechanic is that you're limited to whichever 12 skills you put on them. This post smacks of wanting to have your cake and eat it too.
Saucy_Jack wrote: »This whole complaint would be legitimate IF there weren't a front bar/back bar mechanic. The whole point of those bars is that you're switching out skills whenever you use them.
If 12 skills aren't enough, MAKE them enough. The whole point of that mechanic is that you're limited to whichever 12 skills you put on them. This post smacks of wanting to have your cake and eat it too.
Your post on the other hand sounds like complete newbie talking about things he don't understand.