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Disappointed: You can no longer change abilities while in combat

Tsukiino
Tsukiino
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Best unintended feature, but good bye my old friend...
  • Kel
    Kel
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    Is that something you could do on PC? As far as I remember, it's always been that way on console.
  • firedrgn
    firedrgn
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    Um i always got a message that you could not do that in combat.

    How where u able to is ehat i would like to know
  • Tasear
    Tasear
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    Unfortunately it was a bug...but I do admit it was fun. :'(

    Maybe someday we will have a feature like it.
  • D0PAMINE
    D0PAMINE
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    Yeah I remember being able to do this sometimes, seemed like a bug.
  • Tasear
    Tasear
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    You were able to do that when you didnt get hit or didnt hit anything for quite a while. Dont know why one would want to change that.
    It still happens so often that you dont leave combat after a fight in cyrodiil and cant mount because of that and now you cant even swap in rapids for the walk to the next keep.

    Terrible change imo. Literally after the first fight I had in this I got bugged in combat in a situation where it wasnt supposed to.
    I was solo on the way between keeps from ash upwards, one single guy crossed my way, killed him, Combat for 3 minutes after, walked to aleswell, slowly.
    I dont understand why they would change that when all that locked in combat stuff doesnt get adressed.

    What kind of situations are you locked out of combat?
  • GaunterODim
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    Not sure if Im misunderstanding, but the problem is being locked in, not out of combat. Thought the example I gave would be alright for that matter or what do you mean? @Tasear
    Edited by GaunterODim on November 8, 2018 6:38AM
  • idk
    idk
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    @Tasear

    There have been multiple threads of how we are stuck in combat and how it has become worse with the Murkmire update. Granted, it has been in the game to varying degrees, but again it is noticeably worse now. Even with the multiple threads I have noticed Zos has not marked any for the Dev Tracker.

    The examples I have provided in other threads are as followed.

    I have left active combat at an outpost to change a skill. I was not grouped and combat did not follow me. I walked all the way to the next keep, into the outer wall and into the keep itself and was still in combat for a bit.

    That is a pretty long time for nothing happening around me and combat between players is marked on the map. BTW, I was not on my healer at the time I walked away from combat. Healing, and iirc regen specifically, used to cause in combat bug for extended times. This is well beyond that and I do not experience it any more or less when I am on my healers which is most of the time.

    Again, not grouped but no combat near me. No player or NPC was near me and I ended up in combat. And once again it took minutes to get out of combat. No reason to be in combat in the first place.

    I have even died and resurrected at the home base that is a completely safe area and was still in combat.

    It is disappointing, to say the least, that Zos would make the changes they made for changing skills, armor and quick slots without addressing the well known in-combat bug and somehow even made it worse.

    BTW, being stuck in combat for an extended period of time has occurred in PvE areas as well, but less frequently.
    Really, idk
  • Beardimus
    Beardimus
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    We never could on console!!

    However what is more of an issue is length of time stuck in combat, what the markers are for that and timings. The worst being changing a quick slot item on a siege etc
    Xbox One | EU | EP
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  • arun_rajputb16_ESO
    arun_rajputb16_ESO
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    It was a bug and they intentionally fixed it. It's in the patch notes. I find it annoying. I like to switch in
    and out steel tornado on my stam dk when fighting trash mobs and bosses, which when you have someone burning through the dungeon isnt possible now :cry:
  • Zer0oo
    Zer0oo
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    https://forums.elderscrollsonline.com/en/discussion/444227/stuck-in-combat-who-was-the-evil-master-mind-behind-the-murkmire-changes

    I am pretty sure all ppl could do it even on console. We do not talk here about switching skills in an active fight but rather being in combat but not damaging or healing something. Meaning you did go away from the fight but are for some reason still in the fight because of teammates or something else. You could just manually get to your skill bar and change out some skills. Really useful if you forget to unslot rapids, need a aoe skill in pve,....
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Gargath
    Gargath
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    When I tried to switch, the ability disappeared from skill bar (empty slot) but I could not put there a new ability. Really annoying.
    PC EU (PL): 14 characters. Member of Priests of Hircine Werewolf Guild. In ESO since 06.08.2015. CP930+.
  • zaria
    zaria
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    Zer0oo wrote: »
    https://forums.elderscrollsonline.com/en/discussion/444227/stuck-in-combat-who-was-the-evil-master-mind-behind-the-murkmire-changes

    I am pretty sure all ppl could do it even on console. We do not talk here about switching skills in an active fight but rather being in combat but not damaging or healing something. Meaning you did go away from the fight but are for some reason still in the fight because of teammates or something else. You could just manually get to your skill bar and change out some skills. Really useful if you forget to unslot rapids, need a aoe skill in pve,....
    Yes, Cyrodil is the obvious one, your group is involved in an siege but you stand on the ground inside trying to add siege to your slots.
    Also in dungeons especially then using dressing room for bar setups, on healer I tend to have gears who go from combat prayer and BoL upo to trial healing so if some rush it can be problems.
  • MajBludd
    MajBludd
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    It's great when you can't slot siege and stand helpless as a group rams the fd.
  • znrk
    znrk
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    The problem is not that we cannot slot items or skills while in combat. That's how it should be, we should not be allowed to do that while in combat.

    The problem is that we are in combat while we really should not. That's the root of the issue here.

    It became more apparent in Murkmire when they "fixed" the former without touching the latter.

    Thanks to that, starting Murkmire:
    a) my group pals are fighting outside of the keep, I am safe inside and I am in combat and I can't reslot items or skills
    b) my group pals are fighitng inside the keep, I am far away outside, safe, and I am in combat and I can't reslot items or skills

    I stumble upon similar issues in PvE in group instances as well as in open world. Obviously these are not that annoying because I am not under that kind of pressure when in PvP, but yeah.
    PC/EU
  • Claudman
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    It's especially annoying when in groups.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • TrinityBreaker
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    jabrone77 wrote: »
    Is that something you could do on PC? As far as I remember, it's always been that way on console.
    In Wolf hunter patch(aka last patch) you could swap out abilities while active combat and even while being dead. In this patch they fixed so you can no longer do such a beautiful while in combat.
    Ebonheart for life.
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  • Reverb
    Reverb
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    They shouldn't have fixed this until they fixed the "stuck in combat" bug. It's insulting that they "fixed" it so we can't change skills or quickslot items for minutes and minutes after disengaging from a fight, but they can't fix the reason we need to.
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • idk
    idk
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    Reverb wrote: »
    They shouldn't have fixed this until they fixed the "stuck in combat" bug. It's insulting that they "fixed" it so we can't change skills or quickslot items for minutes and minutes after disengaging from a fight, but they can't fix the reason we need to.

    Exactly what I have been saying, yet they actually made it worse.
    Really, idk
  • Davor
    Davor
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    Tasear wrote: »
    Unfortunately it was a bug...but I do admit it was fun. :'(

    Maybe someday we will have a feature like it.

    Only if Zenimax Online Studios couldn't fix it. Since they were able to fix it, I don't think it will become a feature". :p
    Edited by Davor on November 8, 2018 5:10PM
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • WrathOfInnos
    WrathOfInnos
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    This is really a pain in Blackrose Prison. Where gates close immediately when you rez after a wipe and combat starts a few seconds later. The only safe way to swap skills or gear during a round is to wipe and have all four people wayshrine.
  • Pink_Violinz
    Pink_Violinz
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    It's probably my least favorite change this entire patch. I could previously quickly slot purge, or put on crushing shock if a dps forgot. Just doing vBRP last night it was incredibly inconvenient when the rounds instantly start, with little to no time to swap a skill without the team wayshrining. Need to take off altar because the boss keeps destroying you when you cast it? Gotta wayshrine, otherwise the round will start in .2 seconds and it'll waste a spot on your bar. God forbid you change it the very second after the boss aggros, amiright?
    I can't outheal stupid
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  • Jhalin
    Jhalin
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    I hate this change, it was completely unnecessary and unwanted. If you enter a BG match now it is never possible to change your skills to adapt to the enemy team compositions
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