Everything you just stated doesn't make your rotation dynamic other than "Grim Focus" or its morphs, which I stated earlier it being somewhat dynamic(with light attacks missing, which adds a RNG aspect), I'm sorry if you don't understand the definition of dynamic or static. You are stating when a "buff" or "debuff" drops, which is set on a timer. Your actions are still on a predetermined rotation, hence your use of the word "priority". You literally presented a static rotation, calling it dynamic.
Kingslayer513 wrote: »
Wow, you actually have no idea what you are talking about. A static rotation is what you mentioned earlier: pressing a sequence of buttons 1-5 on one bar, then swapping to the other bar and pressing a sequence of buttons 1-5, rinse and repeat all in a fixed fashion. Dynamically managing your buffs and dots uptime, constantly swapping back and forth based on what high priority skill needs to be refreshed because the skill timers don't all match up, this type of dynamic skill usage is the opposite of the previous one. It's not a rotation at all, you almost never activate skills in the same order. Also I don't know why you are fixated on RNG as a requirement for something being dynamic.
Evidently you have never achieved high dps and have never participated in endgame if you don't know what a dynamic ESO rotation is or looks like, so I don't know why you are bothering with this childish rant when you lack an understanding of the game's combat in the first place. I invite you to go back to WOW if your preference is to stubbornly remain ignorant of how combat works in ESO.
Get a better rotation
Crappy dos. Mine does twice as much! Take that! 😂
I've actually ranked top 1% in most games and I know the difference between static and dynamic. You obviously don't understand predetermined sequences, in which you described. RNG is what makes something dynamic. I'm sorry you aren't able to comprehend the idea. A long static rotation is still static if it has no RNG aspect. I'll just ignore your further ignorant comments.
Well, combat is a mess right now and has been for a while, I think that is certain. But don't expect anything to change. If they insist on light attack, heavy attack meta with this idiotic focus on animation cancelling, it is clear they have zero interest in making the combat appealing in any way.
i believe he meant light attack weaving not cancelling skills via block or roll dodge etc. No one wants that changed.
Not sure what you are saying? What part of the game combat is not known? Please name one viable build, skill setup that doesn't involve a DoT. Don't bother, I'm pretty sure you can't. Thanks for the bump though.
^ I ignored the guy above me, I'm sure he still doesn't get it, most children aren't able to comprehend basic logic. Not sure why he even decided to join an adult conversation. But I am done. Have fun with a lackluster combat system.
Not sure where you are getting that 1 button rotation idea from, but clearly you don't understand combat systems from other games. WoWs combat rotation for most if not all classes are way more dynamic then ESO. Which makes combat fun and engaging. WoW alone with its skills and passives that gives you a random proc to activate a skill based on an RNG system makes rotations fun, dynamic and engaging. ESO is extremely static, you might as well make a macro and press 1 button for an optimized rotation, because nothing changes. You press 1 through 5 swap bars, then press 1 through 5 again with an occasional "Ultimate" and you rinse and repeat and please don't make an argument with when adding light and heavy attacks to the rotation makes it more engaging, because adding LA and HA are mandatory for DPS optimization.
Yeah... Speaking is in WoW where you just stand there boringly using your skills. So. Damn. Exciting.
The combat in this game is dynamic, fast-paced and heavily player skill based, which is awesome. You need to train yourself to get better, not just spam and win.