Regarding the reported problems...
We have seen the reports and are actively investigating. We didn't really change or touch anything in Trials specifically so, its a bit of a broad net we are casting at the moment.
As with any performance issue after a patch, it is a good idea to try and run the content with as few AddOns active as possible. If you do not see an issue without AddOns, but do see them with AddOns, that can help diagnose the problem.
Thanks!
@ZOS_Finn Why do you need a wide net? We've been quite specific about what's broken in vet Cloudrest:
- After 40% boss health, Creepers do not spawn. Z'Maja does the animation to spawn Creepers, and the game reports the combat event for the Creeper spawn, but they don't actually spawn.
- After 40% boss health, if someone dies, they do not spawn a Shade, even though they still have the Shade of the Fallen debuff which makes them unrezzable.
These are two very specific problems that we've reported, with simple, straight-forward steps to reproduce, and they have absolutely nothing to do with addons.
The other reports being reported, as I noted earlier, appear on the surface to be issues related to rendering/graphics and may not necessarily be related to the trials themselves.
Regarding the reported problems...
We have seen the reports and are actively investigating. We didn't really change or touch anything in Trials specifically so, its a bit of a broad net we are casting at the moment.
As with any performance issue after a patch, it is a good idea to try and run the content with as few AddOns active as possible. If you do not see an issue without AddOns, but do see them with AddOns, that can help diagnose the problem.
Thanks!
Because the issue is not just impacting Cloudrest. According to the above posts, other trials are alos effected
Trial still bugged. Some in the group had all their add-ons turned off
Area of Effect abilities within Dungeons and Trials are now much more accurate when dealing damage from within those effects, reducing those “I was out of that!” moments.
Thanks for the report. We will take a look. Were you also having frame rate issues by chance?
weedgenius wrote: »Are these rendering problems happening in dungeons, too? I imagine the issues are way, way more noticeable in trials because there are (a) more people (b) spending more time in them with (c) more mechanics reliant on visual effects but maybe looking for a solution based on what's happening in this setting (trials) will limit the team's ability to pinpoint the problem? I dunno.
In another thread someone wondered whether this change from the patch could have anything to do with the problems:Area of Effect abilities within Dungeons and Trials are now much more accurate when dealing damage from within those effects, reducing those “I was out of that!” moments.
It's absolutely not Addons related since all the rendering issues ( white streak lines coming out of a character, bosses and characters animations not showing, delayed mechanics, textures failing to load ) are happening on console @ZOS_Finn
It's absolutely not Addons related since all the rendering issues ( white streak lines coming out of a character, bosses and characters animations not showing, delayed mechanics, textures failing to load ) are happening on console @ZOS_Finn
Thank you very much for confirming this.
Did some +1 vCR's last night, all 3 possible combinations. We were able to clear. Completely logging out and back in did seem to fix the rendering issues for individuals that had them. It seems to be very hit or miss with people getting them, and you just need to relog until you get "lucky" and get a good instance, where the effects all show up.
Another consideration we made was adjusting the number of particles that are able to be shown. Perhaps the changes to the accuracy of AOE effects increase the particles to the point that they weren't all rendering? However, many people can't have their particles and view range set to full, as the frame rates will be reduced to an unplayable amount.
There is a line item about major expedition effects getting stuck on players being fixed. In my experience, when trial performance went wonky (and rendering stopped), it was always when there was a player running around with broken major expedition effects - things might be ok now? I don't have any trials until the weekend to check.AzraelKrieg wrote: »Lolnope. Patch notes say nothing about trial issues.
AzraelKrieg wrote: »There are still issues, especially with Relequen. Interrupting them is a chore when they're channelling their attack, heavy attacks are difficult to anticipate and seem to just happen whenever without much telegraph.
Damage also seems to be occurring before the attack is rendered, causing sudden deaths for group members that they don't notice until the death recap appears. Orbs in the portal are not always intractable, causing issues for the portal teams.
Creepers and the AOE and gold pads in the portal are spawning properly on Z'Maja thankfully.
@ZOS_Finn
AzraelKrieg wrote: »There are still issues, especially with Relequen. Interrupting them is a chore when they're channelling their attack, heavy attacks are difficult to anticipate and seem to just happen whenever without much telegraph.
Damage also seems to be occurring before the attack is rendered, causing sudden deaths for group members that they don't notice until the death recap appears. Orbs in the portal are not always intractable, causing issues for the portal teams.
Creepers and the AOE and gold pads in the portal are spawning properly on Z'Maja thankfully.
@ZOS_Finn
We did not see any of these issues in our runs, but I would not be surprised to hear that there were still some issues. Even before you would sometimes get a "good" instance where things would work properly, and others where it wasn't. So, maybe we just got lucky.