And your target is "locked" so you can more easily follow them.
Yeah, as others have stated, it prioritizes aiming on the tabbed target but doesn’t make your aim exclusive to that target. If you put something else in your sights, you can still attack that instead. But if your tabbed target is in your line of sight without any significant obstructions (such as another target between you and it), your single target abilities prioritize their aim at the tabbed target.
A comparison to targetting without the tab might help distinguish its function: if not tab targeted, your aim is focused at pretty much whatever is most centered and closest in your view. If something else wiggles a bit so that it momentarily is closer and more center than your intended target, your abilities will start hitting that until it moves. With tab targetting, you can continue hitting your intended target even if something else slightly obstructs it. If something more significantly obstructs it (and this is vague, but unfortunately I can’t give you more concrete criteria), then you’ll have to adjust your aim, else your attacks will hit the intervening target even though you have something else tabbed.
At least, that’s been my experience with it from my testing in various scenarios.
It does help to focus your target in a big stack of adds. Useful for off-tanks and all kinds of "interrupters". Also good for fights where you need to quickly focus one add in a group. It's not a panacea to solve all your targeting problems but it helps.
Also very useful in PvP since it is a literal in-game wallhack. Try it.
Big thanks to:
@jypcy
@idk
@Recremen
@RaddlemanNumber7
@Royaji
@Thogard
@Henryc1t807
for the particularly illuminating posts! Your contributions helped me understand it a bit better, and gave me something more specific to look for in my testing. Thanks to all who contributed to the thread!
After reading what's been added to the discussion I went back and did some more, slightly less casual, testing with the targeting feature. What I've found was best described by @jypcy, and seems pretty accurate. I've copied it below.
It's a slight and vague enhancement of the standard targeting. You can hit a target behind another, but only sometimes. Often you'll still hit whatever's closest, but it does widen the window of opportunity a bit on your preferred target. It seems to work better once in-combat, vs before opening combat. The clearest difference I could see is being able to target one enemy when others were super close together. Further apart, it's harder to notice the benefits.Yeah, as others have stated, it prioritizes aiming on the tabbed target but doesn’t make your aim exclusive to that target. If you put something else in your sights, you can still attack that instead. But if your tabbed target is in your line of sight without any significant obstructions (such as another target between you and it), your single target abilities prioritize their aim at the tabbed target.
A comparison to targetting without the tab might help distinguish its function: if not tab targeted, your aim is focused at pretty much whatever is most centered and closest in your view. If something else wiggles a bit so that it momentarily is closer and more center than your intended target, your abilities will start hitting that until it moves. With tab targetting, you can continue hitting your intended target even if something else slightly obstructs it. If something more significantly obstructs it (and this is vague, but unfortunately I can’t give you more concrete criteria), then you’ll have to adjust your aim, else your attacks will hit the intervening target even though you have something else tabbed.
At least, that’s been my experience with it from my testing in various scenarios.
Again, thank you all. I'm going to actually try making use of this feature now that I understand it a bit better. Especially in PvP, where I really need to "git gud" & "L2P" already. Thanks for the hint, @Royaji!It does help to focus your target in a big stack of adds. Useful for off-tanks and all kinds of "interrupters". Also good for fights where you need to quickly focus one add in a group. It's not a panacea to solve all your targeting problems but it helps.
Also very useful in PvP since it is a literal in-game wallhack. Try it.
Honestly, alot of people swear it does more than that in PvE & PvP, i.e. Helps actual targeting in a group
And your target is "locked" so you can more easily follow them.
It depends on the skill you cast. If it's a single target ability like crushing shock for example it will often home in on the targeted player.
It depends on the skill you cast. If it's a single target ability like crushing shock for example it will often home in on the targeted player.
Honestly, alot of people swear it does more than that in PvE & PvP, i.e. Helps actual targeting in a group
It depends on the skill you cast. If it's a single target ability like crushing shock for example it will often home in on the targeted player.
"Often"? See, comments like this are what throw me off! haha
If I highlight & target an enemy, then strafe around to where an unhighlighted enemy is between us, my Crushing Shock (the skill I actually did most of my testing with, btw!) hits the one closest (or whomever my reticle is on, anyway) regardless of the targeting feature. Who I have highlighted makes no discernible difference. Which is why I feel like I must be missing something... right?
People say yes, people say no, and my testing tells me that I don't know. :P
Red_Feather wrote: »It depends on the skill you cast. If it's a single target ability like crushing shock for example it will often home in on the targeted player.
"Often"? See, comments like this are what throw me off! haha
If I highlight & target an enemy, then strafe around to where an unhighlighted enemy is between us, my Crushing Shock (the skill I actually did most of my testing with, btw!) hits the one closest (or whomever my reticle is on, anyway) regardless of the targeting feature. Who I have highlighted makes no discernible difference. Which is why I feel like I must be missing something... right?
People say yes, people say no, and my testing tells me that I don't know. :P
You can't get a straight answer from trusting people on the internet.
Crafts_Many_Boxes wrote: »For me, unless I have the target tabbed, a lot of my light attacks / some other skills just don't connect unless my reticle is like directly on the target. It's really annoying because some bosses unlock themselves from the tab target when they teleport (z'Maja in cloudrest is especially annoying).
It "locks" the target, so if you have really potato aim skills and attacks home on locked target from greater radius. I also get a feeling that it also redirects procs from single target sets (like Zaan) to always attack the locked target.
Basically tab target something, aim in general direction and your single target skills will always hit.
Henryc1t807 wrote: »In my experience, it's a big buggy and a bit broken. Like you said, when there is an enemy between the enemy I have tab targeted, I will hit the enemy closest. However, sometimes if I have targeted a boss and I go to attack an add. My attacks will travel to the boss even though he isn't in my line of sight.
And your target is "locked" so you can more easily follow them.
Locked is to strong of a word for tab target in this game.
It is essentially only a preferred target but if another target's hit box is between you and the one selected single target damage is less likely to hit your selected target. Essentially it will prefer the target over others when they are close together but not blocked.
And your target is "locked" so you can more easily follow them.
Locked is to strong of a word for tab target in this game.
It is essentially only a preferred target but if another target's hit box is between you and the one selected single target damage is less likely to hit your selected target. Essentially it will prefer the target over others when they are close together but not blocked.
This makes me think I should go grab two target skeletons and arrange them kind of shoulder to shoulder, and test some more. Thanks for the insight, @idk! Worth checking into, at least. I'm holding out hope that the feature does something more than a white outline on people...
It does help to focus your target in a big stack of adds. Useful for off-tanks and all kinds of "interrupters". Also good for fights where you need to quickly focus one add in a group. It's not a panacea to solve all your targeting problems but it helps.
Also very useful in PvP since it is a literal in-game wallhack. Try it.
Is this how people see me when I use Cloak on my NB?!
It does help to focus your target in a big stack of adds. Useful for off-tanks and all kinds of "interrupters". Also good for fights where you need to quickly focus one add in a group. It's not a panacea to solve all your targeting problems but it helps.
Also very useful in PvP since it is a literal in-game wallhack. Try it.
Is this how people see me when I use Cloak on my NB?! I've been Crit Rushed multiple seconds after being fully cloaked, from far away, by people who didn't have the red eye above their head. When asked they said "dunno, must be lag?"...