Sometime auto aim worked, it don't anymore making it pretty useless.
Then it worked all your targeted attack would hit enemy even if 10-15 degree off.
As it stopped working for good before Morrowind its totally useless.
bottleofsyrup wrote: »Sometime auto aim worked, it don't anymore making it pretty useless.
Then it worked all your targeted attack would hit enemy even if 10-15 degree off.
As it stopped working for good before Morrowind its totally useless.
Yeah it's pretty garbage. I can tab target an NPC or player, have my camera on them and it'll still aim for something else away from them. @ZOS_RobGarrett @ZOS_Wrobel pls fix
bottleofsyrup wrote: »Sometime auto aim worked, it don't anymore making it pretty useless.
Then it worked all your targeted attack would hit enemy even if 10-15 degree off.
As it stopped working for good before Morrowind its totally useless.
Yeah it's pretty garbage. I can tab target an NPC or player, have my camera on them and it'll still aim for something else away from them. @ZOS_RobGarrett @ZOS_Wrobel pls fix
@bottleofsyrup
It is fixed. In the lead up to the game launching they referred to it as preferred target. It is not a target lock.
We are expected to actively target what we want to hit.
The games currently under development have gone to a similar active targeting system as we have in ESO.
Big thanks to:
@jypcy
@idk
@Recremen
@RaddlemanNumber7
@Royaji
@Thogard
@Henryc1t807
for the particularly illuminating posts! Your contributions helped me understand it a bit better, and gave me something more specific to look for in my testing. Thanks to all who contributed to the thread!
After reading what's been added to the discussion I went back and did some more, slightly less casual, testing with the targeting feature. What I've found was best described by @jypcy, and seems pretty accurate. I've copied it below.
It's a slight and vague enhancement of the standard targeting. You can hit a target behind another, but only sometimes. Often you'll still hit whatever's closest, but it does widen the window of opportunity a bit on your preferred target. It seems to work better once in-combat, vs before opening combat. The clearest difference I could see is being able to target one enemy when others were super close together. Further apart, it's harder to notice the benefits.Yeah, as others have stated, it prioritizes aiming on the tabbed target but doesn’t make your aim exclusive to that target. If you put something else in your sights, you can still attack that instead. But if your tabbed target is in your line of sight without any significant obstructions (such as another target between you and it), your single target abilities prioritize their aim at the tabbed target.
A comparison to targetting without the tab might help distinguish its function: if not tab targeted, your aim is focused at pretty much whatever is most centered and closest in your view. If something else wiggles a bit so that it momentarily is closer and more center than your intended target, your abilities will start hitting that until it moves. With tab targetting, you can continue hitting your intended target even if something else slightly obstructs it. If something more significantly obstructs it (and this is vague, but unfortunately I can’t give you more concrete criteria), then you’ll have to adjust your aim, else your attacks will hit the intervening target even though you have something else tabbed.
At least, that’s been my experience with it from my testing in various scenarios.
Again, thank you all. I'm going to actually try making use of this feature now that I understand it a bit better. Especially in PvP, where I really need to "git gud" & "L2P" already. Thanks for the hint, @Royaji!It does help to focus your target in a big stack of adds. Useful for off-tanks and all kinds of "interrupters". Also good for fights where you need to quickly focus one add in a group. It's not a panacea to solve all your targeting problems but it helps.
Also very useful in PvP since it is a literal in-game wallhack. Try it.
@GreenHere if you have two people stand still, one in front of the other, you can tab target between them and whoever is tab targeted will get hit.
Let’s say you want the guy in the back. You mouse over both of them, then tab target the guy in the back, and voila your attacks will hit him.
HOWEVER if the person in the front were to walk off so that he was no longer in danger of being targetted, and then wander back in and block the reticle again, then your next attack would go to him. This is because he is “new” from a targetting purpose and has not been tabbed past - you gotta tab past him AGAIN.
It’s annoying with how much people move in cyrodil.
It depends on the skill you cast. If it's a single target ability like crushing shock for example it will often home in on the targeted player.
Henryc1t807 wrote: »In my experience, it's a big buggy and a bit broken. Like you said, when there is an enemy between the enemy I have tab targeted, I will hit the enemy closest. However, sometimes if I have targeted a boss and I go to attack an add. My attacks will travel to the boss even though he isn't in my line of sight.
Interesting! Any specific examples you could name, that I might test them? Or just bosses with adds in general milling around in the fight?