WrathOfInnos wrote: »Sounds like I’m one of the few people that actually uses this skill on live. The resistances are nice because it means you can get away with shielding less frequently, and for fights where you are stacked on the boss it does decent damage over its duration (like assembly general). For the speed boost, it is comparable to Channeled Acceleration without the 2s of self snare. Therefore it worked much better for fights that require moving to a new position when the enemy moves out of range (like interruptor in vAS or when Z’Maja moves across the room). The new duration is a little short for these cases, but will still be better than CA because it doesn’t have a cast time. I don’t like the change, since the skill was certainly not overperforming, but I don’t think it will significantly change its use in PVE. I would still prefer something in between, like maybe 6s as a compromise.
Ive used it on live for about a year for my pvp sorc. I dont understand how people said it was trash, the resists it gives are invaluable to avoid death while bursting someone down on a crowded battlefield.
The speed nerf hurts and isnt needed. Stam sorc uses hurricane which wasnt nerfed, mag sorcs need the mobility.
Heavy armor mobility (and some medium) was the issue when it came to speed. Not light armor. Blanket nerfs to classes/skills/builds dont need it just seem out of touch to me.
Emma_Overload wrote: »Yeah, they should double the damage and make it 8 meter radius to make up for the expedition nerf. 2000 DPS would actually be enough damage to be useful, and 8 meter radius would make it good for exposing cloakers.
Yes, this is a thing that I don't understand. Why people almost always ignore resistances the skill gives (and for about 20 s). I could understand the argument that it's too little for the skill to be useful while there are too little skill slots. But still, does light armor has resistances in abundance to ignore sole (?) Sorc skill which gives them?It's gone from having three traits to two, effectively. I still find the defense to be pretty useful. The damage is pitiful, but better than nothing, and I'm going to have it up anyway for the defense.
Yes, this is a thing that I don't understand. Why people almost always ignore resistances the skill gives (and for about 20 s). I could understand the argument that it's too little for the skill to be useful while there are too little skill slots. But still, does light armor has resistances in abundance to ignore sole (?) Sorc skill which gives them?It's gone from having three traits to two, effectively. I still find the defense to be pretty useful. The damage is pitiful, but better than nothing, and I'm going to have it up anyway for the defense.
Yes, this is a thing that I don't understand. Why people almost always ignore resistances the skill gives (and for about 20 s). I could understand the argument that it's too little for the skill to be useful while there are too little skill slots. But still, does light armor has resistances in abundance to ignore sole (?) Sorc skill which gives them?It's gone from having three traits to two, effectively. I still find the defense to be pretty useful. The damage is pitiful, but better than nothing, and I'm going to have it up anyway for the defense.