Warden has the 2nd worst armor buff and i´d chose that without second thought over boundless. Every other classes means of aquiring thsoe buffs are not even remotely in the same dimension to be discussed here.
WrathOfInnos wrote: »Sounds like I’m one of the few people that actually uses this skill on live. The resistances are nice because it means you can get away with shielding less frequently, and for fights where you are stacked on the boss it does decent damage over its duration (like assembly general). For the speed boost, it is comparable to Channeled Acceleration without the 2s of self snare. Therefore it worked much better for fights that require moving to a new position when the enemy moves out of range (like interruptor in vAS or when Z’Maja moves across the room). The new duration is a little short for these cases, but will still be better than CA because it doesn’t have a cast time. I don’t like the change, since the skill was certainly not overperforming, but I don’t think it will significantly change its use in PVE. I would still prefer something in between, like maybe 6s as a compromise.
ZarkingFrued wrote: »It garbage, there was no reason to nerf major expedition in addition to swift. Swift should have been nerfed or never added and that should have been it. Why add something like that and then nerf other forms of speed rather than just accept it was dumb to add it? They cant admit when they were just wrong on something.
Warden has the 2nd worst armor buff and i´d chose that without second thought over boundless. Every other classes means of aquiring thsoe buffs are not even remotely in the same dimension to be discussed here.
What..? It gives armor buffs and 100% uptime on minor protection, in what way is that the 2nd worse armor buff?
I'd be better off slotting Chudan and shield stacking. Not that it matters since Bone Pirate is probably going to be meta.
The class mobility needed a buff and instead gets nerfed.
The skill itself is fairly useless outside the armor buff. As @Derra said, it fails as a melee deterrent and now it also fails as a mobility skill, not that it really succeeded before outside of 1vrunning. As far as I'm concerned the skill only grants an armor buff. 4 seconds duration is moot for any Major Expedition buff (arguably any buff in PvP), with the exception of Elusive Mist. Base duration should really be 8 seconds for magicka sources.
It didn't see use before because it offered too little. Now that it offers less overall, and this is accounting for the resistance changes, it simply wouldn't even be worth an overload slot if sorcs still had a third bar.
Increase the range to all of Cyrodil and MAYBE I'll slot it.
ZOS_GinaBruno wrote: »Every rep that spoke remarked that sorcerers already have to make difficult decisions with builds because sustain is an issue and lack of bar space, which means they already have trouble securing legit kills in PvP (i.e. not kill stealing by spamming mage’s wrath). We also noted that making shields so they can be critically hit was already a significant nerf that deserved testing on its own, and that the one-second cast-time will get sorcerers killed in a competitive PvP environment. We also said that ZOS has hit sorcerer offensive capability pretty hard the past year, which makes the sort of build diversity they want harder. They acknowledged this and did more than insinuate that sorcerer offense is going to be reformed in the future (at one point, a dev asked out loud if they could be specific. They could not). We told them without these offensive changes it was asking too much to hit the sorcerers with a nerf to their defense first and make them wait for this vague promise in the future. We also mentioned, numerous times, that the mechanic of cast-times is something that is disliked by many people because it breaks the flow of the fluid and fast paced combat that defines ESO. We also went through a bunch of other various reasons that folks on the forums and discords brought up. In short, we pressed and that’s why it lasted over 30 minutes.
Emma_Overload wrote: »I'm probably going to be running 2 pc Mighty Chudan and the Psijiic speed spell.
Boundles seems to be the weakest source of class armor buff even expedition wasnt that great and now it's cut in half and dmg feels like it's just there because devs had no other idea for it.
Marshall1289 wrote: »ZOS_GinaBruno wrote: »Every rep that spoke remarked that sorcerers already have to make difficult decisions with builds because sustain is an issue and lack of bar space, which means they already have trouble securing legit kills in PvP (i.e. not kill stealing by spamming mage’s wrath). We also noted that making shields so they can be critically hit was already a significant nerf that deserved testing on its own, and that the one-second cast-time will get sorcerers killed in a competitive PvP environment. We also said that ZOS has hit sorcerer offensive capability pretty hard the past year, which makes the sort of build diversity they want harder. They acknowledged this and did more than insinuate that sorcerer offense is going to be reformed in the future (at one point, a dev asked out loud if they could be specific. They could not). We told them without these offensive changes it was asking too much to hit the sorcerers with a nerf to their defense first and make them wait for this vague promise in the future. We also mentioned, numerous times, that the mechanic of cast-times is something that is disliked by many people because it breaks the flow of the fluid and fast paced combat that defines ESO. We also went through a bunch of other various reasons that folks on the forums and discords brought up. In short, we pressed and that’s why it lasted over 30 minutes.
The part in bold ^, quote from class rep meeting on Sept 25. I know it's difficult to look at all the big changes to sorc's right now, but I have a lot of hope that these changes are the better part of a big change to how sorc's will play in the future. It's hard to be patient, but I think all the changes made this patch are a stepping stone to the bigger picture. It's sad that we have little to no idea what that is.
Emma_Overload wrote: »I'm probably going to be running 2 pc Mighty Chudan and the Psijiic speed spell.
Marshall1289 wrote: »ZOS_GinaBruno wrote: »Every rep that spoke remarked that sorcerers already have to make difficult decisions with builds because sustain is an issue and lack of bar space, which means they already have trouble securing legit kills in PvP (i.e. not kill stealing by spamming mage’s wrath). We also noted that making shields so they can be critically hit was already a significant nerf that deserved testing on its own, and that the one-second cast-time will get sorcerers killed in a competitive PvP environment. We also said that ZOS has hit sorcerer offensive capability pretty hard the past year, which makes the sort of build diversity they want harder. They acknowledged this and did more than insinuate that sorcerer offense is going to be reformed in the future (at one point, a dev asked out loud if they could be specific. They could not). We told them without these offensive changes it was asking too much to hit the sorcerers with a nerf to their defense first and make them wait for this vague promise in the future. We also mentioned, numerous times, that the mechanic of cast-times is something that is disliked by many people because it breaks the flow of the fluid and fast paced combat that defines ESO. We also went through a bunch of other various reasons that folks on the forums and discords brought up. In short, we pressed and that’s why it lasted over 30 minutes.
The part in bold ^, quote from class rep meeting on Sept 25. I know it's difficult to look at all the big changes to sorc's right now, but I have a lot of hope that these changes are the better part of a big change to how sorc's will play in the future. It's hard to be patient, but I think all the changes made this patch are a stepping stone to the bigger picture. It's sad that we have little to no idea what that is.