Marshall1289 wrote: »ZOS_GinaBruno wrote: »Every rep that spoke remarked that sorcerers already have to make difficult decisions with builds because sustain is an issue and lack of bar space, which means they already have trouble securing legit kills in PvP (i.e. not kill stealing by spamming mage’s wrath). We also noted that making shields so they can be critically hit was already a significant nerf that deserved testing on its own, and that the one-second cast-time will get sorcerers killed in a competitive PvP environment. We also said that ZOS has hit sorcerer offensive capability pretty hard the past year, which makes the sort of build diversity they want harder. They acknowledged this and did more than insinuate that sorcerer offense is going to be reformed in the future (at one point, a dev asked out loud if they could be specific. They could not). We told them without these offensive changes it was asking too much to hit the sorcerers with a nerf to their defense first and make them wait for this vague promise in the future. We also mentioned, numerous times, that the mechanic of cast-times is something that is disliked by many people because it breaks the flow of the fluid and fast paced combat that defines ESO. We also went through a bunch of other various reasons that folks on the forums and discords brought up. In short, we pressed and that’s why it lasted over 30 minutes.
The part in bold ^, quote from class rep meeting on Sept 25. I know it's difficult to look at all the big changes to sorc's right now, but I have a lot of hope that these changes are the better part of a big change to how sorc's will play in the future. It's hard to be patient, but I think all the changes made this patch are a stepping stone to the bigger picture. It's sad that we have little to no idea what that is.
I'll be going to be very patient, but ZOS won't get my money while they sort their mess up. I know of no service that stops working and you keep paying for it.
Marshall1289 wrote: »ZOS_GinaBruno wrote: »Every rep that spoke remarked that sorcerers already have to make difficult decisions with builds because sustain is an issue and lack of bar space, which means they already have trouble securing legit kills in PvP (i.e. not kill stealing by spamming mage’s wrath). We also noted that making shields so they can be critically hit was already a significant nerf that deserved testing on its own, and that the one-second cast-time will get sorcerers killed in a competitive PvP environment. We also said that ZOS has hit sorcerer offensive capability pretty hard the past year, which makes the sort of build diversity they want harder. They acknowledged this and did more than insinuate that sorcerer offense is going to be reformed in the future (at one point, a dev asked out loud if they could be specific. They could not). We told them without these offensive changes it was asking too much to hit the sorcerers with a nerf to their defense first and make them wait for this vague promise in the future. We also mentioned, numerous times, that the mechanic of cast-times is something that is disliked by many people because it breaks the flow of the fluid and fast paced combat that defines ESO. We also went through a bunch of other various reasons that folks on the forums and discords brought up. In short, we pressed and that’s why it lasted over 30 minutes.
The part in bold ^, quote from class rep meeting on Sept 25. I know it's difficult to look at all the big changes to sorc's right now, but I have a lot of hope that these changes are the better part of a big change to how sorc's will play in the future. It's hard to be patient, but I think all the changes made this patch are a stepping stone to the bigger picture. It's sad that we have little to no idea what that is.
ZoS is made of empty promises. Dont hold your breath my friend. Btw, what they ment by reforming the offense was adding that 10% on proc frag...lol, it's funny but it can easily be true in their heads. This PTS cycle is all the proof you need for it.
Boundles seems to be the weakest source of class armor buff even expedition wasnt that great and now it's cut in half and dmg feels like it's just there because devs had no other idea for it.
Yeah. It seems the only ideas they have had lately are bad ones. It is weak, and requires additional resistances buffs to be viable. So that's even more upfront preparation sorcs need to make, and less time doing anything fun like actually fighting. It's almost like the devs expect sorcs to just run around lit up with effects, not really doing anything meaningful.
#feelsbadman
Boundles seems to be the weakest source of class armor buff even expedition wasnt that great and now it's cut in half and dmg feels like it's just there because devs had no other idea for it.
Yeah. It seems the only ideas they have had lately are bad ones. It is weak, and requires additional resistances buffs to be viable. So that's even more upfront preparation sorcs need to make, and less time doing anything fun like actually fighting. It's almost like the devs expect sorcs to just run around lit up with effects, not really doing anything meaningful.
#feelsbadman
Yeah well actually redesigning bound armor and moving minor resistances buff to boundless storm could be the least they can do for the class.
Marshall1289 wrote: »Boundles seems to be the weakest source of class armor buff even expedition wasnt that great and now it's cut in half and dmg feels like it's just there because devs had no other idea for it.
Yeah. It seems the only ideas they have had lately are bad ones. It is weak, and requires additional resistances buffs to be viable. So that's even more upfront preparation sorcs need to make, and less time doing anything fun like actually fighting. It's almost like the devs expect sorcs to just run around lit up with effects, not really doing anything meaningful.
#feelsbadman
Yeah well actually redesigning bound armor and moving minor resistances buff to boundless storm could be the least they can do for the class.
Bound Weapon please, give tanks something else. I don't think a single tank asked for the block reduction buff for 3 seconds on a skill that has been for DPS for 3+ years. Makes no sense.
Marshall1289 wrote: »Boundles seems to be the weakest source of class armor buff even expedition wasnt that great and now it's cut in half and dmg feels like it's just there because devs had no other idea for it.
Yeah. It seems the only ideas they have had lately are bad ones. It is weak, and requires additional resistances buffs to be viable. So that's even more upfront preparation sorcs need to make, and less time doing anything fun like actually fighting. It's almost like the devs expect sorcs to just run around lit up with effects, not really doing anything meaningful.
#feelsbadman
Yeah well actually redesigning bound armor and moving minor resistances buff to boundless storm could be the least they can do for the class.
Bound Weapon please, give tanks something else. I don't think a single tank asked for the block reduction buff for 3 seconds on a skill that has been for DPS for 3+ years. Makes no sense.
Ironically tank is the build where this block mitigation change works the worst since tanks usually already have lot of mitigation. Also yeah gl giving high block cost mitigation for 3 seconds with very high cost when dk tank have block mitigation passive for free. That is just classic zenimax when they have no idea what to do they just throw some random stuff and call it a day.
Why would I use boundless when I can use balance?
The damage is terrible, it's expensive and now the speed buff is bad.
Soooo, yeah nah.
Literally the only thing going for it is that it looks cool.
What if they made the DoT work like Overwhelming Surge
Why would I use boundless when I can use balance?
The damage is terrible, it's expensive and now the speed buff is bad.
Soooo, yeah nah.
Literally the only thing going for it is that it looks cool.
What if they made the DoT work like Overwhelming Surge
@Derra
At this point I feel like the only way without a rework is to “overload” Sorc skills so they have more utility on less bar space. Your suggestion doesn’t achieve that.
RaddlemanNumber7 wrote: »I never really understood why this spell gave 2 active benefits in addition to Major resistances. It seems outrageously out of balance when compared to what other classes get in the way of Major resistance spells .
RaddlemanNumber7 wrote: »This won't affect my game play. I use Boundless Storm for the Major resistances, and for the aoe to help generate more crit hits to trigger Surge healing reliably.
In PvP I find this speed buff to be a bit of a two edged sword. I find that getting that sudden speed increase is often to propel me out in front of my group, thus attracting more incoming fire from opponents.
Outside of PvP the speed buff is little more than a decoration.
I never really understood why this spell gave 2 active benefits in addition to Major resistances. It seems outrageously out of balance when compared to what other classes get in the way of Major resistance spells .
RaddlemanNumber7 wrote: »This won't affect my game play. I use Boundless Storm for the Major resistances, and for the aoe to help generate more crit hits to trigger Surge healing reliably.
In PvP I find this speed buff to be a bit of a two edged sword. I find that getting that sudden speed increase is often to propel me out in front of my group, thus attracting more incoming fire from opponents.
Outside of PvP the speed buff is little more than a decoration.
I never really understood why this spell gave 2 active benefits in addition to Major resistances. It seems outrageously out of balance when compared to what other classes get in the way of Major resistance spells .
You got that right. Worst performing skill in it's category.
There is almost no advantage to use this anymore, given the shortened duration. Because the bar space is so important, I would rather slot something else. 4 seconds is almost nothing. Also this is something unique to the sorc... it made you look like lightning, so it cool, putting this away will remove that uniqueness sorcs had.
OK, maybe they are balancing stuff, but they are also removing the fun from the gameplay to please the very vocal pvp/pve min/maxers
@Derra
How about reducing ability cost by 4% while Boundless is up? Would help with sustain, with mobility (cost reduction on Streak and more saved magicka for streaking) while rewarding someone for keeping it up. Also, you are freaking lightning. Things should go with a bit more ease in that form.