Synapsis123 wrote: »depends on your build. If you're a healthplar running blazing then its obviously a buff....
if you're a sorc with 53k magicka and 20k health then its a nerf
lucky_dutch wrote: »Synapsis123 wrote: »depends on your build. If you're a healthplar running blazing then its obviously a buff....
if you're a sorc with 53k magicka and 20k health then its a nerf
Which is ironic because apparently one of their aims with this patch was to give people a way to kill healers in PvP.
My raidbomber will get a 15k shield now from anulment in PvP instead of 7k before. Sure it will crit and stuff but its still a buff. Thanks ZoS
My raidbomber will get a 15k shield now from anulment in PvP instead of 7k before. Sure it will crit and stuff but its still a buff. Thanks ZoS
^^ I don't think you necessarily need to invest in health as shileds will still sit for a standard sorc around 8-9k each BUT id imagine most sorcs now will run impenetrable + maybe a couple of protective jewllery so shield strength may seem lower but it will be able to take more dmg if that makes sense
^^ I don't think you necessarily need to invest in health as shileds will still sit for a standard sorc around 8-9k each BUT id imagine most sorcs now will run impenetrable + maybe a couple of protective jewllery so shield strength may seem lower but it will be able to take more dmg if that makes sense
Do you know how much crit resist is needed to fully mitigate a CP crit?
My gut feel is that it will take a lot more resists and a lot of crit resist for shields to have equivalent strength. But to get that, sustain and damage will suffer a lot.
Shield will also be smaller, so to be truly equal, they either need to put even more into resists/Impen or run a ton of health, and enough mag to max that shield. Which is a further hit on sustain and damage.
But then with so much health and mitigation, will shields even be needed outside of an oh-crap button? I suspect not, which will help with sustain, but what we ultimately have is a tank.
So if you want to deal damage, they will be a lot weaker. If you want to be a tank, they will be stronger. I don't think there is a middle ground.
^^ I don't think you necessarily need to invest in health as shileds will still sit for a standard sorc around 8-9k each BUT id imagine most sorcs now will run impenetrable + maybe a couple of protective jewllery so shield strength may seem lower but it will be able to take more dmg if that makes sense
Do you know how much crit resist is needed to fully mitigate a CP crit?
My gut feel is that it will take a lot more resists and a lot of crit resist for shields to have equivalent strength. But to get that, sustain and damage will suffer a lot.
Shield will also be smaller, so to be truly equal, they either need to put even more into resists/Impen or run a ton of health, and enough mag to max that shield. Which is a further hit on sustain and damage.
But then with so much health and mitigation, will shields even be needed outside of an oh-crap button? I suspect not, which will help with sustain, but what we ultimately have is a tank.
So if you want to deal damage, they will be a lot weaker. If you want to be a tank, they will be stronger. I don't think there is a middle ground.
to mitigate a base modifier of 50% crit you need 3300 crit resist and to fully mitigate a nb for example you need around 5200 crit resist so yea in order to mitigate that dmg a sorc will need to give up dmg/sustain, but I can't see most players building past the 3300
^^ I don't think you necessarily need to invest in health as shileds will still sit for a standard sorc around 8-9k each BUT id imagine most sorcs now will run impenetrable + maybe a couple of protective jewllery so shield strength may seem lower but it will be able to take more dmg if that makes sense
Do you know how much crit resist is needed to fully mitigate a CP crit?
My gut feel is that it will take a lot more resists and a lot of crit resist for shields to have equivalent strength. But to get that, sustain and damage will suffer a lot.
Shield will also be smaller, so to be truly equal, they either need to put even more into resists/Impen or run a ton of health, and enough mag to max that shield. Which is a further hit on sustain and damage.
But then with so much health and mitigation, will shields even be needed outside of an oh-crap button? I suspect not, which will help with sustain, but what we ultimately have is a tank.
So if you want to deal damage, they will be a lot weaker. If you want to be a tank, they will be stronger. I don't think there is a middle ground.
to mitigate a base modifier of 50% crit you need 3300 crit resist and to fully mitigate a nb for example you need around 5200 crit resist so yea in order to mitigate that dmg a sorc will need to give up dmg/sustain, but I can't see most players building past the 3300
^^ I don't think you necessarily need to invest in health as shileds will still sit for a standard sorc around 8-9k each BUT id imagine most sorcs now will run impenetrable + maybe a couple of protective jewllery so shield strength may seem lower but it will be able to take more dmg if that makes sense
Do you know how much crit resist is needed to fully mitigate a CP crit?
My gut feel is that it will take a lot more resists and a lot of crit resist for shields to have equivalent strength. But to get that, sustain and damage will suffer a lot.
Shield will also be smaller, so to be truly equal, they either need to put even more into resists/Impen or run a ton of health, and enough mag to max that shield. Which is a further hit on sustain and damage.
But then with so much health and mitigation, will shields even be needed outside of an oh-crap button? I suspect not, which will help with sustain, but what we ultimately have is a tank.
So if you want to deal damage, they will be a lot weaker. If you want to be a tank, they will be stronger. I don't think there is a middle ground.
to mitigate a base modifier of 50% crit you need 3300 crit resist and to fully mitigate a nb for example you need around 5200 crit resist so yea in order to mitigate that dmg a sorc will need to give up dmg/sustain, but I can't see most players building past the 3300
Mudcrabber wrote: »Today's changes, applying the cap after Battle Spirit instead of before, make it so they're really only nerfed in PvE, if I'm reading the notes correctly.
Emma_Overload wrote: »I feel like I lose 10 IQ points every time I come to the forums...
NOBODY'S SHIELDS ARE GETTING BUFFED. In fact, anyone with much less than 4100 crit resistance is going to free AP if they depend on shields.
That's true but only against NB which is the only class that can have crit on demand. Don't forget that versus others, shields will take a bit less damage when not crited this can lead to situation where against low crit chance build shields will be stronger. In general, high critical chance got buffed in PvP.
That's true but only against NB which is the only class that can have crit on demand. Don't forget that versus others, shields will take a bit less damage when not crited this can lead to situation where against low crit chance build shields will be stronger. In general, high critical chance got buffed in PvP.
But 30% crit chance is pretty standard.
And you have to factor in the increased damage of Crits coming from the CP system. So it's more like everybody is at > 60% crit damage in a CP environment. But unlike other builds, sorcs will not only have to spent their CPs on resistences but also on shield strength especially since there is a CP star that reduces the effectiveness of shields. That means sorcs have to spread out their red CP across more stars than other classes ... especially stamina whose dodge and block automatically scales with CPs.
So the critable shields are a hefty nerf. And the small percentage of damage that might get mitigated by resis > penetration is not going to make up for that. 5% less non-crit damage is not going to make up for 60% or 70% additional crit damage which even at a 30% chance still translates into 18% to 21% more damage take ... if not more, depending opponents crit multiplier and crit chance. So get ready to bend over and drop you pants ... or wear a full-body chastity belt aka Heavy Armor.
Marshall1289 wrote: »Emma_Overload wrote: »I feel like I lose 10 IQ points every time I come to the forums...
NOBODY'S SHIELDS ARE GETTING BUFFED. In fact, anyone with much less than 4100 crit resistance is going to free AP if they depend on shields.
In pvp bg, there is no cp. You can have 15k+ resist + and +1200 crit resist against builds that have next to no penetration or crit chance. Heavy/med have no penetration, lover mundus gives 2752 penetration (no divines), sharpened weapons give a low pen and you miss out on other useful traits, penetration builds can over penetrate meaning they aren't great in every single fight, crit chance is non existent on heavy builds which is apparently the meta.
BG counts for large chunk of pvp. PVE shields were buffed somewhat because pve doesn't crit or penetrate.
Tank builds will see the largest benefit.
In some cases there are buffs, just depends what builds your looking at.
The whole change was not suppose to be a buff in the first place so the fact that you can find upsides at all is great. If you are referring to people thinking their shield size will be "Larger" then yes, that's pretty funny.
Thanks for the exact numbers. I only calculated them roughly in my head and forgot to take the crit resistence into account.
But the issue in CP environment remains:
The way reds CPs are currently set up, Sorcs don't really have points available to put them into resistences and crit resistences.
On the opponent's side you will have your standard 50% crit multiplier + 17% (downward rounded mean of 15% to 20%) CP crit bonus. That's 67% - 27% = 40%; 40% * 39% crit chance = 15.6% additional damage.
The higher penetration available means that we are somewhere around 7k effective resistences, which provides less than 15.6% mitigation. Even if you assume additional 5% crit mitigation through CP you'd still get 13.7% additional damage against 8% to 9% mitigation.
The difference might not seem that big, but is a nerf if you are not in heavy armor and when you factor in the smaller shield sizes it is quite a hit sorcs take. Ofc you can still reach the same shield size as before, but that comes at the expense of spell damage or sustain, and in both areas sorcs are already lacking.
Of course all other builds are similarly affected by it, but dmg shield builds didn't have to worry about that before so comparing to past state they'll probably be worse in CP and roughly about the same (or even tankier than before) on non-CP.