Drummerx04 wrote: »Judas Helviaryn wrote: »Drummerx04 wrote: »Tommy_The_Gun wrote: »Sorcs cried so much they reverted a huge shield nerf to a buff
Maybe... maybe we should all cry like sorcs next major update ? To change major nerf in to a major buff ?
But seriously.... this is exactly what happened. Shields will be so powerful now that I don't think even crit dmg will help much.
I was really hoping that sets like Shield Breaker wont be a necessary to fight against shield stacking... but looking at those changes.. well... maybe I am wrong.. time will tell.
How about get real ? For the record currenlty on live sorc with 20k health and 50k magicka could get 15k hardened ward and dampen magic in PvPDonny_Vito wrote: »Tommy_The_Gun wrote: »Sorcs cried so much they reverted a huge shield nerf to a buff
Maybe... maybe we should all cry like sorcs next major update ? To change major nerf in to a major buff ?
But seriously.... this is exactly what happened. Shields will be so powerful now that I don't think even crit dmg will help much.
I was really hoping that sets like Shield Breaker wont be a necessary to fight against shield stacking... but looking at those changes.. well... maybe I am wrong.. time will tell.
Shields (whether stacked or not) will be less than what they once were. And now they can be critted, too. The problem is that ZOS has now increased this "Go heavy armor or go home" mentality, so you're going to see Sorcs forced into using HA in hopes to have Spell/Phys resistance make up for that loss of shields.
Actually You can get over 30k spell+phys resistance in light armor. Proff from PTS
Post the build or I don't believe you. Light armor with tank level resists, 31k health, and 18k stamina... dps levels of mag recovery, max mag, and spell damage (and decent stam recovery too, because why not)?
My best guess without breaking out the calculator is shackle+(whatever that new magicka bone pirate is)+2 1 piece resistance monster pieces, and all tri stat enchants... but something just seems off.
Lol.. Just mocked up something close to what he has on a calculator.
It's doable, Warlock.
Great, so is this actually a viable build, or is it just all armor, skills, and CP cheese stacked to troll the forums? Because people here are like, "fortified brass exists" but that doesn't do jack all for crit% mag or stam max or recovery... and that's sort of the problem I have looking at this image.
Obviously some buffs are active, but there just seems to be too much for an honest solo build.
It's not Fortified Brass also yes it's fully buffed in combat with Continous Attack.
Here is picture with jewelery enchantments and few tweaks
Juhasow is showing his resistances at minimum health with the mark of the pariah set. You can see that, because his stat pictures have the red frame you get at low health. Imo, you should have mentioned that these stats are very conditional. Still looks like a very strong build, though.
No lol. Red framing is because of the combat. Try to actually compare in fight red screen and low health screen for once before commenting.
Much less and crittable, but mitigating 30-50% damage from resistances. If it won't be lower than ~13k then it's likely a buff. If it will be lower, it's likely a nerf. Anyways I think that change may be considered "adjustment" - not a nerf nor buff.Sorcs cried so much they reverted a huge shield nerf to a buff
How is it a buff? The changes still are not as good as how the shields were. It's still a nerf.
As it stands now, my shield is uncrittable yes? And my shield is about 23k
After the changes it will be much less and crittable. Tell me how that is not a nerf still?
Malamar1229 wrote: »Armor master is a wasted 5 pc set with really bad set bonuses....you get the same resists from running Chudan and a line of health, and it's only a 2pc set.
Or boundless storm + bloodspawn
The issue I have with Armor Master is you have to double bar Harness to keep the 5% health bonus when you bar swap. And at 30K health, losing 1500 on a bar swap isn't great. And if you are double barring Harness, good luck running the sorc shield and fitting it onto your bar.
No You dont lol. You dont need that 5% health bonus 100% of a time You need it only on bar where You have shields to increase Your max hp which increase max shield You can get. It even buffs Healing Ward since with 15% HP You'll get same shield strenght as someone with 20k hp would get when he dropped down to 10k. Harness on back bar is also great resistances buff since You want to keep shields up anyway so 10 seconds buff is more then enough to keep high uptimes on it.Malamar1229 wrote: »Armor master is a wasted 5 pc set with really bad set bonuses....you get the same resists from running Chudan and a line of health, and it's only a 2pc set.
Or boundless storm + bloodspawn
You get same resistance like with chudan just for using boundless. Also good luck wasting bar space for slotting a set on constant pieces where Armor Master version on setup can give You more resistances and can be only slotted on back bar , increases Your max shields strenght plus You can run Bloodspawn as monster set which is far superioir in PvP to chudan since You get more resists , fast ulti gen and stam regen whenre You loose only tiny bit of health which You have more then enough already. Armor Master have huge adventage that You can slot it only on back bar to get the bonus which is basicly close to what sorcs were doing with wizard's riposte.
Also please focus on thread subject maybe because I think the pic I posted kinda moved this thread out of it course since I just wanted to prove high resistances are possible with light armor while still keeping reasonable stats not to discuss builds.
WrathOfInnos wrote: »I still don’t understand why Battle Spirit has been removed from shields. This latest patch makes them usable in PVP, but they are still very weak in PVE (where max health is 5k lower and incoming damage is not reduced by 50%).
Peekachu99 wrote: »Drummerx04 wrote: »Tommy_The_Gun wrote: »Sorcs cried so much they reverted a huge shield nerf to a buff
Maybe... maybe we should all cry like sorcs next major update ? To change major nerf in to a major buff ?
But seriously.... this is exactly what happened. Shields will be so powerful now that I don't think even crit dmg will help much.
I was really hoping that sets like Shield Breaker wont be a necessary to fight against shield stacking... but looking at those changes.. well... maybe I am wrong.. time will tell.
How about get real ? For the record currenlty on live sorc with 20k health and 50k magicka could get 15k hardened ward and dampen magic in PvPDonny_Vito wrote: »Tommy_The_Gun wrote: »Sorcs cried so much they reverted a huge shield nerf to a buff
Maybe... maybe we should all cry like sorcs next major update ? To change major nerf in to a major buff ?
But seriously.... this is exactly what happened. Shields will be so powerful now that I don't think even crit dmg will help much.
I was really hoping that sets like Shield Breaker wont be a necessary to fight against shield stacking... but looking at those changes.. well... maybe I am wrong.. time will tell.
Shields (whether stacked or not) will be less than what they once were. And now they can be critted, too. The problem is that ZOS has now increased this "Go heavy armor or go home" mentality, so you're going to see Sorcs forced into using HA in hopes to have Spell/Phys resistance make up for that loss of shields.
Actually You can get over 30k spell+phys resistance in light armor. Proff from PTS
Post the build or I don't believe you. Light armor with tank level resists, 31k health, and 18k stamina... dps levels of mag recovery, max mag, and spell damage (and decent stam recovery too, because why not)?
My best guess without breaking out the calculator is shackle+(whatever that new magicka bone pirate is)+2 1 piece resistance monster pieces, and all tri stat enchants... but something just seems off.
You’re forgetting about fortified brass. Currenly, on live, I can get my warden in full light without Chudan or anything at 36K magic resist, 32 physical. That won’t change in Murkmire. Oh, then just add Shacklebreaker and/ or Necropotence.
I really don't understand the logic of nerfing shields. If shield stacking is the primary issue, then simply prevent stacking. My main is a MagSorc I use for endgame PVE content. I never stack shields, but try playing a DPS optimized MagSorc in an HM trial without keeping your shield up. You already die easily with the supposedly overpowered, nerf worthy shields. For players like myself this knee-jerk, nerf with a sledgehammer approach attempt at "balancing" will be a gut punch that will create a ton of discontent and pissed off players. While I applaud attempts at keeping an even playing field in combat, this just doesn't feel well thought out.