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The return of the shield spam 2x shields is max health shield 👍

  • HankTwo
    HankTwo
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    Juhasow wrote: »
    HankTwo wrote: »
    Juhasow wrote: »
    Drummerx04 wrote: »
    Drummerx04 wrote: »
    Juhasow wrote: »
    frostz417 wrote: »
    Sorcs cried so much they reverted a huge shield nerf to a buff
    tenor.gif?itemid=4543997
    Maybe... maybe we should all cry like sorcs next major update ? To change major nerf in to a major buff ? :D

    But seriously.... this is exactly what happened. Shields will be so powerful now that I don't think even crit dmg will help much.
    I was really hoping that sets like Shield Breaker wont be a necessary to fight against shield stacking... but looking at those changes.. well... maybe I am wrong.. time will tell.

    How about get real ? For the record currenlty on live sorc with 20k health and 50k magicka could get 15k hardened ward and dampen magic in PvP
    Donny_Vito wrote: »
    frostz417 wrote: »
    Sorcs cried so much they reverted a huge shield nerf to a buff
    tenor.gif?itemid=4543997
    Maybe... maybe we should all cry like sorcs next major update ? To change major nerf in to a major buff ? :D

    But seriously.... this is exactly what happened. Shields will be so powerful now that I don't think even crit dmg will help much.
    I was really hoping that sets like Shield Breaker wont be a necessary to fight against shield stacking... but looking at those changes.. well... maybe I am wrong.. time will tell.

    Shields (whether stacked or not) will be less than what they once were. And now they can be critted, too. The problem is that ZOS has now increased this "Go heavy armor or go home" mentality, so you're going to see Sorcs forced into using HA in hopes to have Spell/Phys resistance make up for that loss of shields.

    Actually You can get over 30k spell+phys resistance in light armor. Proff from PTS tZJdR9X.png

    Post the build or I don't believe you. Light armor with tank level resists, 31k health, and 18k stamina... dps levels of mag recovery, max mag, and spell damage (and decent stam recovery too, because why not)?

    My best guess without breaking out the calculator is shackle+(whatever that new magicka bone pirate is)+2 1 piece resistance monster pieces, and all tri stat enchants... but something just seems off.

    Lol.. Just mocked up something close to what he has on a calculator.

    It's doable, Warlock.

    Great, so is this actually a viable build, or is it just all armor, skills, and CP cheese stacked to troll the forums? Because people here are like, "fortified brass exists" but that doesn't do jack all for crit% mag or stam max or recovery... and that's sort of the problem I have looking at this image.

    Obviously some buffs are active, but there just seems to be too much for an honest solo build.

    It's not Fortified Brass also yes it's fully buffed in combat with Continous Attack.

    Here is picture with jewelery enchantments and few tweaks RhVnJtl.png

    Juhasow is showing his resistances at minimum health with the mark of the pariah set. You can see that, because his stat pictures have the red frame you get at low health. Imo, you should have mentioned that these stats are very conditional. Still looks like a very strong build, though.

    No lol. Red framing is because of the combat. Try to actually compare in fight red screen and low health screen for once before commenting.

    Ok, sorry and my bad. Armor master is indeed the best solo defensive set to run backbar. So, if I had to take a guess, I'd say armor master backbar, master destro front bar, the new Bright-Throat’s Boast set with witchmothers (or shackelbreaker?), as well as domihaus + a max mag monster set piece. 5/1/1, all impen, all tristat. Not sure if thats enough to get the health, stam and resistances, so maybe even some triune or protective jewelry. It also looks like a spell damage weapon glyph is active.
    Edited by HankTwo on October 9, 2018 4:01PM
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Oreyn_Bearclaw
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    radarsu wrote: »
    Neoealth wrote: »
    frostz417 wrote: »
    Sorcs cried so much they reverted a huge shield nerf to a buff

    How is it a buff? The changes still are not as good as how the shields were. It's still a nerf.

    As it stands now, my shield is uncrittable yes? And my shield is about 23k

    After the changes it will be much less and crittable. Tell me how that is not a nerf still?
    Much less and crittable, but mitigating 30-50% damage from resistances. If it won't be lower than ~13k then it's likely a buff. If it will be lower, it's likely a nerf. Anyways I think that change may be considered "adjustment" - not a nerf nor buff.

    Let's not get carried away. It takes about 32.5k resistances to mitigate 50% of damage, and that is assuming the guy you are fighting as no penetration. Neither are realistic for your average light armor sorc facing, well, anybody.

    The reality is that whether the resistance change counts as a buff or a nerf depends on whom you are fighting, and how much you spec into resistances. If I end up wearing a mitigation set over a damage or even sustain set to simply break even in that tradeoff with my opponent, it certainly constitutes a nerf all else being equal.
    Edited by Oreyn_Bearclaw on October 9, 2018 4:35PM
  • Malamar1229
    Malamar1229
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    Juhasow wrote: »
    jaws343 wrote: »
    Armor master is a wasted 5 pc set with really bad set bonuses....you get the same resists from running Chudan and a line of health, and it's only a 2pc set.


    Or boundless storm + bloodspawn

    The issue I have with Armor Master is you have to double bar Harness to keep the 5% health bonus when you bar swap. And at 30K health, losing 1500 on a bar swap isn't great. And if you are double barring Harness, good luck running the sorc shield and fitting it onto your bar.

    No You dont lol. You dont need that 5% health bonus 100% of a time You need it only on bar where You have shields to increase Your max hp which increase max shield You can get. It even buffs Healing Ward since with 15% HP You'll get same shield strenght as someone with 20k hp would get when he dropped down to 10k. Harness on back bar is also great resistances buff since You want to keep shields up anyway so 10 seconds buff is more then enough to keep high uptimes on it.
    Armor master is a wasted 5 pc set with really bad set bonuses....you get the same resists from running Chudan and a line of health, and it's only a 2pc set.


    Or boundless storm + bloodspawn

    You get same resistance like with chudan just for using boundless. Also good luck wasting bar space for slotting a set on constant pieces where Armor Master version on setup can give You more resistances and can be only slotted on back bar , increases Your max shields strenght plus You can run Bloodspawn as monster set which is far superioir in PvP to chudan since You get more resists , fast ulti gen and stam regen whenre You loose only tiny bit of health which You have more then enough already. Armor Master have huge adventage that You can slot it only on back bar to get the bonus which is basicly close to what sorcs were doing with wizard's riposte.


    Also please focus on thread subject maybe because I think the pic I posted kinda moved this thread out of it course since I just wanted to prove high resistances are possible with light armor while still keeping reasonable stats not to discuss builds.

    Depends on build bro. I wouldnt use bloodspawn on an overload setup for example since while toggled, overload suspends ult generation.

    I think you can get high resists without running armor master, where you can run another set instead and get more dmg, like spinners.
  • profundidob16_ESO
    profundidob16_ESO
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    I still don’t understand why Battle Spirit has been removed from shields. This latest patch makes them usable in PVP, but they are still very weak in PVE (where max health is 5k lower and incoming damage is not reduced by 50%).

    as intended...perhaps you will consider a healer in the group now instead of a 3d dps ? ;)
  • profundidob16_ESO
    profundidob16_ESO
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    Troneon wrote: »
    Sorcs buffed, templars nerfed again.

    Sound same as every other patch then? :D

    did you expect to see anything else but "ESO's law" (=whatever patch, update or change...by the time it goes live sorc will have come out victorious) ?
  • Shantu
    Shantu
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    I really don't understand the logic of nerfing shields. If shield stacking is the primary issue, then simply prevent stacking. My main is a MagSorc I use for endgame PVE content. I never stack shields, but try playing a DPS optimized MagSorc in an HM trial without keeping your shield up. You already die easily with the supposedly overpowered, nerf worthy shields. For players like myself this knee-jerk, nerf with a sledgehammer approach attempt at "balancing" will be a gut punch that will create a ton of discontent and pissed off players. While I applaud attempts at keeping an even playing field in combat, this just doesn't feel well thought out.
  • Jeremy
    Jeremy
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    Peekachu99 wrote: »
    Drummerx04 wrote: »
    Juhasow wrote: »
    frostz417 wrote: »
    Sorcs cried so much they reverted a huge shield nerf to a buff
    tenor.gif?itemid=4543997
    Maybe... maybe we should all cry like sorcs next major update ? To change major nerf in to a major buff ? :D

    But seriously.... this is exactly what happened. Shields will be so powerful now that I don't think even crit dmg will help much.
    I was really hoping that sets like Shield Breaker wont be a necessary to fight against shield stacking... but looking at those changes.. well... maybe I am wrong.. time will tell.

    How about get real ? For the record currenlty on live sorc with 20k health and 50k magicka could get 15k hardened ward and dampen magic in PvP
    Donny_Vito wrote: »
    frostz417 wrote: »
    Sorcs cried so much they reverted a huge shield nerf to a buff
    tenor.gif?itemid=4543997
    Maybe... maybe we should all cry like sorcs next major update ? To change major nerf in to a major buff ? :D

    But seriously.... this is exactly what happened. Shields will be so powerful now that I don't think even crit dmg will help much.
    I was really hoping that sets like Shield Breaker wont be a necessary to fight against shield stacking... but looking at those changes.. well... maybe I am wrong.. time will tell.

    Shields (whether stacked or not) will be less than what they once were. And now they can be critted, too. The problem is that ZOS has now increased this "Go heavy armor or go home" mentality, so you're going to see Sorcs forced into using HA in hopes to have Spell/Phys resistance make up for that loss of shields.

    Actually You can get over 30k spell+phys resistance in light armor. Proff from PTS tZJdR9X.png

    Post the build or I don't believe you. Light armor with tank level resists, 31k health, and 18k stamina... dps levels of mag recovery, max mag, and spell damage (and decent stam recovery too, because why not)?

    My best guess without breaking out the calculator is shackle+(whatever that new magicka bone pirate is)+2 1 piece resistance monster pieces, and all tri stat enchants... but something just seems off.

    You’re forgetting about fortified brass. Currenly, on live, I can get my warden in full light without Chudan or anything at 36K magic resist, 32 physical. That won’t change in Murkmire. Oh, then just add Shacklebreaker and/ or Necropotence.

    Aye.

    Fortified Brass is very handy for light armor users who want to boost their resistances, which makes a huge difference on defense... at least in PvE.
    Edited by Jeremy on October 10, 2018 5:15PM
  • Apherius
    Apherius
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    Shantu wrote: »
    I really don't understand the logic of nerfing shields. If shield stacking is the primary issue, then simply prevent stacking. My main is a MagSorc I use for endgame PVE content. I never stack shields, but try playing a DPS optimized MagSorc in an HM trial without keeping your shield up. You already die easily with the supposedly overpowered, nerf worthy shields. For players like myself this knee-jerk, nerf with a sledgehammer approach attempt at "balancing" will be a gut punch that will create a ton of discontent and pissed off players. While I applaud attempts at keeping an even playing field in combat, this just doesn't feel well thought out.

    Nobody stack shield in PVE.

    They didn't nerfed shields because shield stacking is an issue, they nerfed them because apparently they make healers useless ( even though magNB and oneshot mechanics are the reason why healers are useless in dungeon)
    Edited by Apherius on October 10, 2018 5:32PM
  • Valrien
    Valrien
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    So...do you guys do math...or do you just see big numbers like "50%" and assume a massive buff...?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
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