Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
We are currently investigating issues some players are having on the North American megaservers. We will update as new information becomes available.

Increase the range of Uppercut to 40 meters.

usmcjdking
usmcjdking
✭✭✭✭✭
✭✭✭
To match it's bow cousin, Snipe. They do about the same damage, with the same cast time and targeting requirements so I see no reason why they shouldn't have the same range.

Balance.
0331
0602
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    They could even give it a cool animation like werewolf howl.

    Which brings in my next post.

    Increase the range of WW Howl to 40 meters.
    0331
    0602
  • Deep_01
    Deep_01
    ✭✭✭✭
    Increase destro ult range to 40m xD
    @Deepan on PC-EU
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Deep_01 wrote: »
    Increase destro ult range to 40m xD

    doesnt match the intent nor the spirit of PBAOEs. Range should be reduced to 6m to match things like soul tether/empowering sweeps.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Kanar
    Kanar
    ✭✭✭✭✭
    In cyrodiil, 2h/bow isn't that bad. You can use the 40m dizzy swing from bow AND FM/rally from 2h.
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    They should also rename Snipe to On your face, *********.
    Edited by susmitds on October 1, 2018 10:14PM
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    You get an "Awesome" just for asking for an actual buff during the Nerfmire patch, though :D
  • Kanar
    Kanar
    ✭✭✭✭✭
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    True but reverse slice should have a 28m range to bring it in line with impale.
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    Kanar wrote: »
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    True but reverse slice should have a 28m range to bring it in line with impale.

    Only if they also add in a healing component too. Honestly Slice needs a buff so that people will start using it more.
  • JPcrazysquirrel3
    JPcrazysquirrel3
    ✭✭✭✭
    GreenHere wrote: »
    You get an "Awesome" just for asking for an actual buff during the Nerfmire patch, though :D

    "Nerfmire"

    Lol. I'm using stealing that!
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    I see people already do those melee snipes when ganking with Incaps & whatnot.


    Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    I see people already do those melee snipes when ganking with Incaps & whatnot.


    Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.

    Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
    0331
    0602
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    usmcjdking wrote: »
    DDuke wrote: »
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    I see people already do those melee snipes when ganking with Incaps & whatnot.


    Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.

    Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.

    Yeah... no.

    This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
    MXAyC4c.jpg

    ...and here's a min-max'd bow build (again in noCP):
    D8N5Pzy.jpg

    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).


    If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
    Edited by DDuke on October 1, 2018 11:41PM
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    DDuke wrote: »
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    I see people already do those melee snipes when ganking with Incaps & whatnot.


    Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.

    I haven't tested this, buy I would imagine the appeal to use Snipe in the melee gank is tied to the slight flight time delay. This would align the Snipe hit better with the Incap, at least that is the only thing I can think of. Because yeah, otherwise there really is no reason not to Uppercut.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    This thread makes me giggle but one thing is for sure, the day is coming where different skills will no longer be different skills.
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    I see people already do those melee snipes when ganking with Incaps & whatnot.


    Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.

    Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.

    Yeah... no.

    This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
    MXAyC4c.jpg

    ...and here's a min-max'd bow build (again in noCP):
    D8N5Pzy.jpg

    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).


    If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).

    Builds aren't even remotely the same.

    In addition to not adding the multiplicative longshots passive.
    Edited by usmcjdking on October 2, 2018 12:15AM
    0331
    0602
  • Myux
    Myux
    ✭✭✭
    dont forget to make sure u can land 3 to 4 uppercuts in the same instant with no chance for counterplay! and defile! it needs defile!
    Edited by Myux on October 2, 2018 12:30AM
  • Lumenn
    Lumenn
    ✭✭✭✭✭
    I read everything, and just can't get past "nerfmire".... Still laughing.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    usmcjdking wrote: »
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    I see people already do those melee snipes when ganking with Incaps & whatnot.


    Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.

    Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.

    Yeah... no.

    This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
    MXAyC4c.jpg

    ...and here's a min-max'd bow build (again in noCP):
    D8N5Pzy.jpg

    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).


    If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).

    Builds aren't even remotely the same.

    In addition to not adding the multiplicative longshots passive.

    Obviously.


    There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.

    usmcjdking wrote: »
    In addition to not adding the multiplicative longshots passive.

    If you bothered to read:
    DDuke wrote:
    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).

    You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Myux wrote: »
    dont forget to make sure u can land 3 to 4 uppercuts in the same instant with no chance for counterplay! and defile! it needs defile!

    You mean something like this?

    https://youtu.be/ohJ91nRKFe0
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    I see people already do those melee snipes when ganking with Incaps & whatnot.


    Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.

    Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.

    Yeah... no.

    This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
    MXAyC4c.jpg

    ...and here's a min-max'd bow build (again in noCP):
    D8N5Pzy.jpg

    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).


    If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).

    Builds aren't even remotely the same.

    In addition to not adding the multiplicative longshots passive.

    Obviously.


    There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.

    usmcjdking wrote: »
    In addition to not adding the multiplicative longshots passive.

    If you bothered to read:
    DDuke wrote:
    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).

    You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.

    I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.

    So what entirely is your point?
    0331
    0602
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    usmcjdking wrote: »
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    I see people already do those melee snipes when ganking with Incaps & whatnot.


    Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.

    Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.

    Yeah... no.

    This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
    MXAyC4c.jpg

    ...and here's a min-max'd bow build (again in noCP):
    D8N5Pzy.jpg

    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).


    If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).

    Builds aren't even remotely the same.

    In addition to not adding the multiplicative longshots passive.

    Obviously.


    There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.

    usmcjdking wrote: »
    In addition to not adding the multiplicative longshots passive.

    If you bothered to read:
    DDuke wrote:
    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).

    You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.

    I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.

    So what entirely is your point?

    His point is his sarcasm radar stopped working in an obvious joke thread lol. Except are we joking ;)?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    usmcjdking wrote: »
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    I see people already do those melee snipes when ganking with Incaps & whatnot.


    Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.

    Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.

    Yeah... no.

    This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
    MXAyC4c.jpg

    ...and here's a min-max'd bow build (again in noCP):
    D8N5Pzy.jpg

    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).


    If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).

    Builds aren't even remotely the same.

    In addition to not adding the multiplicative longshots passive.

    Obviously.


    There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.

    usmcjdking wrote: »
    In addition to not adding the multiplicative longshots passive.

    If you bothered to read:
    DDuke wrote:
    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).

    You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.

    I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.

    So what entirely is your point?

    Point is that
    usmcjdking wrote:
    Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.

    ...is fake news and only serves to cause more people to QQ about the damage of snipe (which isn't the issue - bugs/exploits are).
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    Only if they increase my ability to T Bag to 40 meters as well. No sense running all the way over to the corpse. That's valuable time I could spend doing more important things.
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    usmcjdking wrote: »
    DDuke wrote: »
    GreenHere wrote: »
    This thread is ridiculous...

    Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!

    I see people already do those melee snipes when ganking with Incaps & whatnot.


    Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.

    Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.

    Yeah... no.

    This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
    MXAyC4c.jpg

    ...and here's a min-max'd bow build (again in noCP):
    D8N5Pzy.jpg

    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).


    If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).

    Builds aren't even remotely the same.

    In addition to not adding the multiplicative longshots passive.

    Obviously.


    There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.

    usmcjdking wrote: »
    In addition to not adding the multiplicative longshots passive.

    If you bothered to read:
    DDuke wrote:
    Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).

    You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.

    I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.

    So what entirely is your point?

    Point is that
    usmcjdking wrote:
    Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.

    ...is fake news and only serves to cause more people to QQ about the damage of snipe (which isn't the issue - bugs/exploits are).

    Same build or don't bother responding.
    0331
    0602
  • Myux
    Myux
    ✭✭✭
    DDuke wrote: »
    Myux wrote: »
    dont forget to make sure u can land 3 to 4 uppercuts in the same instant with no chance for counterplay! and defile! it needs defile!

    You mean something like this?

    https://youtu.be/ohJ91nRKFe0

    yeah! but the thing about that it its a rare occurance for any channeled/cast time skills. unless you use them from cloak, and use a projectile, where its much more consistent. snipe doesnt uncloak you until the projectile lands. that factor alone causes a *** of buggy behaviour that results in the accidental exploiting thats so common among zerglings and casual players who just wanna play a stealth archer.

    theres nothing wrong with wanting to play a stealth archer, but in pvp theres no *** gameplay involved! its range is too far, it does too much damage and utility, and its too buggy in favor of the sniper. absolutely no danger involved for all of the advantage. as in every other videogame with a sniper archetype, its weakness should be line of sight, except if you play mag you CANT. MOVE. EVER if youre under attack by at least 1 other person. and also the whole "it will literally oneshot you if the game decides to queue up the shots" thing too. also stealth in this game means you literally cant see them until they hit you. if a shot is queued up and youre already being attacked by a dude you are already dead.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    usmcjdking wrote: »
    To match it's bow cousin, Snipe. They do about the same damage, with the same cast time and targeting requirements so I see no reason why they shouldn't have the same range.

    Balance.

    I'm pretty sure the people that don't like getting sniped won't be happy until snipe is 1 meter range to target and heals the target and permanently puts a revealing flare on the sniper and then displays LOL in bright red capital letters in the middle of their screen.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    i hope this never happens.
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    ZOS plz. My Stamblade would appreciate this change.
    Imperials, the one and true masters of all mortal races of Tamriel
Sign In or Register to comment.