You get an "Awesome" just for asking for an actual buff during the Nerfmire patch, though
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
dont forget to make sure u can land 3 to 4 uppercuts in the same instant with no chance for counterplay! and defile! it needs defile!
usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.
So what entirely is your point?
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.
So what entirely is your point?
usmcjdking wrote:Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.
So what entirely is your point?
Point is thatusmcjdking wrote:Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
...is fake news and only serves to cause more people to QQ about the damage of snipe (which isn't the issue - bugs/exploits are).
dont forget to make sure u can land 3 to 4 uppercuts in the same instant with no chance for counterplay! and defile! it needs defile!
You mean something like this?
https://youtu.be/ohJ91nRKFe0
usmcjdking wrote: »To match it's bow cousin, Snipe. They do about the same damage, with the same cast time and targeting requirements so I see no reason why they shouldn't have the same range.
Balance.