usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.
So what entirely is your point?
Point is thatusmcjdking wrote:Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
...is fake news and only serves to cause more people to QQ about the damage of snipe (which isn't the issue - bugs/exploits are).
Same build or don't bother responding.
This thread makes me giggle but one thing is for sure, the day is coming where different skills will no longer be different skills.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.
So what entirely is your point?
Point is thatusmcjdking wrote:Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
...is fake news and only serves to cause more people to QQ about the damage of snipe (which isn't the issue - bugs/exploits are).
Same build or don't bother responding.
Ok, with 5 Spriggan 5 Automaton 1 Kra'gh 1 Kena on both:
Lethal Arrow
12 472+(12%[Long Shots]+8%[Minor Berserk]+5%[Hawk's Eye])=15 590
Dizzying Swing
13 261+(5%[Heavy Weapons]+8%[Minor Berserk]+10%[Stealthy])=16 311
Also worth noting that a maximum range Lethal Arrow means you won't have any follow up burst, where as someone in melee range can easily follow up with anything from Incap to Onslaught.
What next, should I educate you about the maximum burst of a max range snipe spammer & compare it to a 2H Dizzying Swing/Wrecking Blow gank build?
I get that people want to hate on bow and snipers, but I'm sure that can be done without making up stuff and by focusing on the actual issues with it.
This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.
So what entirely is your point?
Point is thatusmcjdking wrote:Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
...is fake news and only serves to cause more people to QQ about the damage of snipe (which isn't the issue - bugs/exploits are).
Same build or don't bother responding.
Ok, with 5 Spriggan 5 Automaton 1 Kra'gh 1 Kena on both:
Lethal Arrow
12 472+(12%[Long Shots]+8%[Minor Berserk]+5%[Hawk's Eye])=15 590
Dizzying Swing
13 261+(5%[Heavy Weapons]+8%[Minor Berserk]+10%[Stealthy])=16 311
Also worth noting that a maximum range Lethal Arrow means you won't have any follow up burst, where as someone in melee range can easily follow up with anything from Incap to Onslaught.
What next, should I educate you about the maximum burst of a max range snipe spammer & compare it to a 2H Dizzying Swing/Wrecking Blow gank build?
I get that people want to hate on bow and snipers, but I'm sure that can be done without making up stuff and by focusing on the actual issues with it.
Okay, I'm actually done with you and your inability to give me anything remotely concrete.
I'm going to post a UESP build. Buffs are the same on both bars, gear is the same on both bars, traits on the weapons are the same. My bow bar Lethal Arrow tooltip is higher than my WB tooltip after a simple 6% bonus from Longshots.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=28282
This is with the benefit of 2H sword. Remove the sword and it's not even close.
usmcjdking wrote: »Also, auto + lethal arrow? Are you serious. LMAO. Get out of my thread.
This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
But uppercut doesn't provide either fracture or major defile. Snipe is much stronger in many ways than uppercut. The CC from a poison attached to Snipe can be a lot more effective and game breaking than the CC from dizzy swing.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.
So what entirely is your point?
Point is thatusmcjdking wrote:Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
...is fake news and only serves to cause more people to QQ about the damage of snipe (which isn't the issue - bugs/exploits are).
Same build or don't bother responding.
Ok, with 5 Spriggan 5 Automaton 1 Kra'gh 1 Kena on both:
Lethal Arrow
12 472+(12%[Long Shots]+8%[Minor Berserk]+5%[Hawk's Eye])=15 590
Dizzying Swing
13 261+(5%[Heavy Weapons]+8%[Minor Berserk]+10%[Stealthy])=16 311
Also worth noting that a maximum range Lethal Arrow means you won't have any follow up burst, where as someone in melee range can easily follow up with anything from Incap to Onslaught.
What next, should I educate you about the maximum burst of a max range snipe spammer & compare it to a 2H Dizzying Swing/Wrecking Blow gank build?
I get that people want to hate on bow and snipers, but I'm sure that can be done without making up stuff and by focusing on the actual issues with it.
Okay, I'm actually done with you and your inability to give me anything remotely concrete.
I'm going to post a UESP build. Buffs are the same on both bars, gear is the same on both bars, traits on the weapons are the same. My bow bar Lethal Arrow tooltip is higher than my WB tooltip after a simple 6% bonus from Longshots.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=28282
This is with the benefit of 2H sword. Remove the sword and it's not even close.
First mistake: you're not calculating buffs manually. On UESP they are not bundled up as they should be. Orc melee passive for instance isn't registered at all on that site.
Lethal Arrow
13 578+(12%[Long Shots]+5%[Hawk's Eye]+15%[Master-at-Arms]+11%[Mighty])=19 416
Wrecking Blow
14 420+(5%[Heavy Weapons]+4%[Swift Warrior]+15%[Master-at-Arms]+11%[Mighty])=19 467
These would be the "real" numbers for your setup (and I do hope you do not use that for ganking...) & I'd read up on "jump points" for better CP allocation.usmcjdking wrote: »Also, auto + lethal arrow? Are you serious. LMAO. Get out of my thread.
Typo.
Rest assured I had Focused Aim morph on the bar.
If you think Snipe is so powerful, why don't you fight me on PTS? I'll slot Dizzying Swing and you'll slot Snipe, we'll see how that goes
Though to be fair fighting someone who can't even allocate CPs properly or calculate tooltips wouldn't really be indicative of anything.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.
So what entirely is your point?
Point is thatusmcjdking wrote:Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
...is fake news and only serves to cause more people to QQ about the damage of snipe (which isn't the issue - bugs/exploits are).
Same build or don't bother responding.
Ok, with 5 Spriggan 5 Automaton 1 Kra'gh 1 Kena on both:
Lethal Arrow
12 472+(12%[Long Shots]+8%[Minor Berserk]+5%[Hawk's Eye])=15 590
Dizzying Swing
13 261+(5%[Heavy Weapons]+8%[Minor Berserk]+10%[Stealthy])=16 311
Also worth noting that a maximum range Lethal Arrow means you won't have any follow up burst, where as someone in melee range can easily follow up with anything from Incap to Onslaught.
What next, should I educate you about the maximum burst of a max range snipe spammer & compare it to a 2H Dizzying Swing/Wrecking Blow gank build?
I get that people want to hate on bow and snipers, but I'm sure that can be done without making up stuff and by focusing on the actual issues with it.
Okay, I'm actually done with you and your inability to give me anything remotely concrete.
I'm going to post a UESP build. Buffs are the same on both bars, gear is the same on both bars, traits on the weapons are the same. My bow bar Lethal Arrow tooltip is higher than my WB tooltip after a simple 6% bonus from Longshots.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=28282
This is with the benefit of 2H sword. Remove the sword and it's not even close.
First mistake: you're not calculating buffs manually. On UESP they are not bundled up as they should be. Orc melee passive for instance isn't registered at all on that site.
Lethal Arrow
13 578+(12%[Long Shots]+5%[Hawk's Eye]+15%[Master-at-Arms]+11%[Mighty])=19 416
Wrecking Blow
14 420+(5%[Heavy Weapons]+4%[Swift Warrior]+15%[Master-at-Arms]+11%[Mighty])=19 467
These would be the "real" numbers for your setup (and I do hope you do not use that for ganking...) & I'd read up on "jump points" for better CP allocation.usmcjdking wrote: »Also, auto + lethal arrow? Are you serious. LMAO. Get out of my thread.
Typo.
Rest assured I had Focused Aim morph on the bar.
If you think Snipe is so powerful, why don't you fight me on PTS? I'll slot Dizzying Swing and you'll slot Snipe, we'll see how that goes
Though to be fair fighting someone who can't even allocate CPs properly or calculate tooltips wouldn't really be indicative of anything.
Why are you posting?
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.
So what entirely is your point?
Point is thatusmcjdking wrote:Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
...is fake news and only serves to cause more people to QQ about the damage of snipe (which isn't the issue - bugs/exploits are).
Same build or don't bother responding.
Ok, with 5 Spriggan 5 Automaton 1 Kra'gh 1 Kena on both:
Lethal Arrow
12 472+(12%[Long Shots]+8%[Minor Berserk]+5%[Hawk's Eye])=15 590
Dizzying Swing
13 261+(5%[Heavy Weapons]+8%[Minor Berserk]+10%[Stealthy])=16 311
Also worth noting that a maximum range Lethal Arrow means you won't have any follow up burst, where as someone in melee range can easily follow up with anything from Incap to Onslaught.
What next, should I educate you about the maximum burst of a max range snipe spammer & compare it to a 2H Dizzying Swing/Wrecking Blow gank build?
I get that people want to hate on bow and snipers, but I'm sure that can be done without making up stuff and by focusing on the actual issues with it.
Okay, I'm actually done with you and your inability to give me anything remotely concrete.
I'm going to post a UESP build. Buffs are the same on both bars, gear is the same on both bars, traits on the weapons are the same. My bow bar Lethal Arrow tooltip is higher than my WB tooltip after a simple 6% bonus from Longshots.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=28282
This is with the benefit of 2H sword. Remove the sword and it's not even close.
First mistake: you're not calculating buffs manually. On UESP they are not bundled up as they should be. Orc melee passive for instance isn't registered at all on that site.
Lethal Arrow
13 578+(12%[Long Shots]+5%[Hawk's Eye]+15%[Master-at-Arms]+11%[Mighty])=19 416
Wrecking Blow
14 420+(5%[Heavy Weapons]+4%[Swift Warrior]+15%[Master-at-Arms]+11%[Mighty])=19 467
These would be the "real" numbers for your setup (and I do hope you do not use that for ganking...) & I'd read up on "jump points" for better CP allocation.usmcjdking wrote: »Also, auto + lethal arrow? Are you serious. LMAO. Get out of my thread.
Typo.
Rest assured I had Focused Aim morph on the bar.
If you think Snipe is so powerful, why don't you fight me on PTS? I'll slot Dizzying Swing and you'll slot Snipe, we'll see how that goes
Though to be fair fighting someone who can't even allocate CPs properly or calculate tooltips wouldn't really be indicative of anything.
Why are you posting?
Few reasons:
- You don't want me to.
- I'm right, you're wrong (as proven above).
- Entertainment.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »This thread is ridiculous...
Obviously what they should do is reduce to range of Snipe to 7 meters, to match Uppercut. You have it totally backwards!
I see people already do those melee snipes when ganking with Incaps & whatnot.
Shame they haven't realized yet they could use Uppercut for much more damage (yes, it deals more damage) since they're in melee range anyway.
Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
Yeah... no.
This is Dizzying Swing in a min-max'd Onslaught build in noCP. Note that I'd get even more tooltip damage with something other than Balorgh (and I haven't transmuted the jewelry to Infused yet on that build to add another 500'ish to tooltip).
...and here's a min-max'd bow build (again in noCP):
Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
If I were to nitpick I'd point out that Dizzying Swing also benefits from the bosmer/khajiit stealth damage & NB +10% weapon dmg passives as unlike with bow you actually land the hardest hitting ability first (where as bow typically lands the light attack before Lethal Arrow).
Builds aren't even remotely the same.
In addition to not adding the multiplicative longshots passive.
Obviously.
There's different things you slot to min-max bow & different things you slot to min-max 2H melee dmg.usmcjdking wrote: »In addition to not adding the multiplicative longshots passive.
If you bothered to read:DDuke wrote:Same buffs etc, you can see that even with Long Shots you won't be dealing more damage with Lethal Arrow (except with Asylum Bow).
You could add a flat +12% (which Long Shots isn't - it's bundled up with every other % modifier) to that Lethal Arrow tooltip & it wouldn't surpass the Dizzying Swing one.
I didn't say they would deal the same damage, but that puts it at ~ 92% of the damage of a melee, 1 second channel that is significantly less forgiving in executing and far more dangerous to execute as it puts you in range of melee & ranged attacks.
So what entirely is your point?
Point is thatusmcjdking wrote:Uppercut will only deal more damage in the event you aren't getting anything significant out of longshots.
...is fake news and only serves to cause more people to QQ about the damage of snipe (which isn't the issue - bugs/exploits are).
Same build or don't bother responding.
Ok, with 5 Spriggan 5 Automaton 1 Kra'gh 1 Kena on both:
Lethal Arrow
12 472+(12%[Long Shots]+8%[Minor Berserk]+5%[Hawk's Eye])=15 590
Dizzying Swing
13 261+(5%[Heavy Weapons]+8%[Minor Berserk]+10%[Stealthy])=16 311
Also worth noting that a maximum range Lethal Arrow means you won't have any follow up burst, where as someone in melee range can easily follow up with anything from Incap to Onslaught.
What next, should I educate you about the maximum burst of a max range snipe spammer & compare it to a 2H Dizzying Swing/Wrecking Blow gank build?
I get that people want to hate on bow and snipers, but I'm sure that can be done without making up stuff and by focusing on the actual issues with it.
Okay, I'm actually done with you and your inability to give me anything remotely concrete.
I'm going to post a UESP build. Buffs are the same on both bars, gear is the same on both bars, traits on the weapons are the same. My bow bar Lethal Arrow tooltip is higher than my WB tooltip after a simple 6% bonus from Longshots.
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=28282
This is with the benefit of 2H sword. Remove the sword and it's not even close.
First mistake: you're not calculating buffs manually. On UESP they are not bundled up as they should be. Orc melee passive for instance isn't registered at all on that site.
Lethal Arrow
13 578+(12%[Long Shots]+5%[Hawk's Eye]+15%[Master-at-Arms]+11%[Mighty])=19 416
Wrecking Blow
14 420+(5%[Heavy Weapons]+4%[Swift Warrior]+15%[Master-at-Arms]+11%[Mighty])=19 467
These would be the "real" numbers for your setup (and I do hope you do not use that for ganking...) & I'd read up on "jump points" for better CP allocation.usmcjdking wrote: »Also, auto + lethal arrow? Are you serious. LMAO. Get out of my thread.
Typo.
Rest assured I had Focused Aim morph on the bar.
If you think Snipe is so powerful, why don't you fight me on PTS? I'll slot Dizzying Swing and you'll slot Snipe, we'll see how that goes
Though to be fair fighting someone who can't even allocate CPs properly or calculate tooltips wouldn't really be indicative of anything.
Why are you posting?
Few reasons:
- You don't want me to.
- I'm right, you're wrong (as proven above).
- Entertainment.
You've done nothing but pollute my thread with nothing but uncontrolled garbage, and when confronted with something relatively concrete, you post more uncontrolled garbage.
Does the term control mean anything to you?
This thread makes me giggle but one thing is for sure, the day is coming where different skills will no longer be different skills.
usmcjdking wrote: »To match it's bow cousin, Snipe. They do about the same damage, with the same cast time and targeting requirements so I see no reason why they shouldn't have the same range.
Balance.