DMuehlhausen wrote: »
Exactly why they are doing it for most part. I don't feel bad for PvPers, but sooner or later they have to understand and accept PvP is a tacked on mini game essentially and basically all balance changes are done with PvP in mind.
No class should be able to solo a vet dungeon I don't think let alone trial bosses.
DMuehlhausen wrote: »
A boss on Normal. It's a Trial boss...it's designed to be fought by how many people? One class should not be able to put out the dps, reduce it's damage, and heal. You might as well just make a classless game and just give all skills to everyone and just make everything soloable, oh wait they do have that and it's the single player Elder Scroll games..
You can absolutely still do this without shields. It would just be even more tedious because your damage would suck. Even after the nerfs I am certain that we will still see videos like these.
Hell, I can solo most non-DLC vet dungeons on a stamblade. It's just the nature of the game.
Also, I sometimes feel like PVE is just a tacked on minigame. It just feels so unpolished at times. The real endgame appears to be writs, fashion and fishing. We should balance stuff around that.
Dagoth_Rac wrote: »
99.99999% of players with shields would get demolished in seconds by Llothis. This is a video of one of the absolute best players in the game performing a feat that very, very, very few other players can match. Saying this means shields need to be nerfed into the ground is like saying:
1). It is too easy for Stephen Curry to make a 3-pointer. Move 3-pointer back to half court! Well, what about every other player in the league?
2). It is too easy for Aaron Judge to hit a home run. Move fences back to 500 feet! Well, what about every other hitter in the league?
3). It is too easy for Aaron Rodgers to throw the ball the length of the field. Make football field 150 yards long! Well, what about every other quarterback in the league?
Balancing any kind of game around the extreme accomplishments of a handful of freakishly good players is bad design.
DMuehlhausen wrote: »
Sure it should be. 1 person should not be able, regardless of experience, to do what 12 do. This is exactly what the issue is and a reason why the shields are being nerfed.
Drummerx04 wrote: »
So you are saying it's unreasonable for 1 person to be able to do what 12 do REGARDLESS of experience? So a pro NFL player shouldn't be able to solo against a team of toddlers? Cause that's about the level of experience difference there is between the top players and the average ESO player.
Do you want me to look up the video of the guy who soloed the final boss of nAS with a stamblade?
So what now? Nerf literally everything? The guy in this video soloed final trials boss. You may now be outraged and demand massive nerfs because high end players on all classes can solo content meant for large groups.
Drummerx04 wrote: »
So you are saying it's unreasonable for 1 person to be able to do what 12 do REGARDLESS of experience? So a pro NFL player shouldn't be able to solo against a team of toddlers? Cause that's about the level of experience difference there is between the top players and the average ESO player.
Do you want me to look up the video of the guy who soloed the final boss of nAS with a stamblade?
So what now? Nerf literally everything? The guy in this video soloed final trials boss. You may now be outraged and demand massive nerfs because high end players on all classes can solo content meant for large groups.
Didn't even need to read anything to know it was a Mag Sorc
DMuehlhausen wrote: »
Exactly why they are doing it for most part. I don't feel bad for PvPers, but sooner or later they have to understand and accept PvP is a tacked on mini game essentially and basically all balance changes are done with PvP in mind.
No class should be able to solo a vet dungeon I don't think let alone trial bosses.
DMuehlhausen wrote: »
Exactly why they are doing it for most part. I don't feel bad for PvPers, but sooner or later they have to understand and accept PvP is a tacked on mini game essentially and basically all balance changes are done with PvP in mind.
No class should be able to solo a vet dungeon I don't think let alone trial bosses.
DMuehlhausen wrote: »
Exactly why they are doing it for most part. I don't feel bad for PvPers, but sooner or later they have to understand and accept PvP is a tacked on mini game essentially and basically all balance changes are done with PvP in mind.
No class should be able to solo a vet dungeon I don't think let alone trial bosses.
bottleofsyrup wrote: »
Shields were nerfed because of PvE more than PvP.
Girl_Number8 wrote: »
People have been soloing vet dungeons for a long time to challenge themselves and they work hard to do so. Leave the salt on your meal ffs~
Other classes can do it too, that are far better then a sorcy~ lol
He didn't solo all of Asylum Sanctorium, just one of the mini bosses~
Nice vid OP, glad you are having fun ~
Which I thought was the whole point of a video game.
Good show, @Universe
Reminds me of older days in WoW when as Hunters we would try to see how difficult a dungeon we could personally take on. It's not about balance. It's about skill and working with limitations and seeing if you can push yourself harder. Long tough fight, but kudos on your accomplishment!
Awesome music! Gj man!
AlexTheLion wrote: »Not to be that guy, but soloing anything on a pet sorc isn’t really that impressive. Andy S soloed the final boss of this trial on a Stam NB a while back.
MasterSpatula wrote: »Honestly, it's downright irresponsible to post this. Just look at this thread and all the, ahem, individuals saying this proves the class to be OP. The vast majority of Sorcs would be dead in an instant.
But then, the majority of players didn't have infinite sustain before Morrowind. But some players did. And ZOS acted like a bad schoolteacher, punishing the whole class for a couple of kids acting up.
A lot of players right now are on the fence of whether to quit or not next update, and you're giving ZOS reasons to go through with their appallingly-bad change. Please don't.
Good stuff Universe! very nice solo run mate.
Girl_Number8 wrote: »
People have been soloing vet dungeons for a long time to challenge themselves and they work hard to do so. Leave the salt on your meal ffs~
Other classes can do it too, that are far better then a sorcy~ lol
He didn't solo all of Asylum Sanctorium, just one of the mini bosses~
Nice vid OP, glad you are having fun ~
Which I thought was the whole point of a video game.
Not only the sorcerer class can solo a trial boss, other classes are capable of that too
Though only a few players are capable of doing this and it shouldn't be an indicator if there is a need for nerfs.
Shields are fine xD, if you will watch the entire video you may notice that I dodge roll, block and change positions too, a lot.
I had to block, dodge roll and change positions in order to survive.
ProfessorKittyhawk wrote: »
Ssh. They might nerf dodge rolling, blocking, and moving in general.
DMuehlhausen wrote: »
Sure it should be. 1 person should not be able, regardless of experience, to do what 12 do. This is exactly what the issue is and a reason why the shields are being nerfed.
Is that the reason? Because I'm pretty sure the first person to solo this trial did it on a stamblade, and since then stamblades have become the strongest dps.
I do agree that one person should be able to do what 12 can, but there's nothing that can be done if people don't care how good they are.
As usual i am impressed with your talent.
Especially because i know you rarely do group trial runs.
Cool video and nice music too!
Um, anyone who can do vet Asylum can solo the side bosses in normal Asylum--they're a joke to anyone who's used to the damage on vet. And as already stated, someone last year already soloed the whole trial on a stamina toon.
ThanksWhat_In_Tarnation wrote: »I'm just wondering how many attempts did you try on this boss? This is indeed impressive.