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JUST FOR FUN! This is how far you can cast Dragonknight claw now.

  • ZonasArch
    ZonasArch
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    Granted, most stamina abilities in the game don't fit into common image of something a normal person can do. In my imagination, stamina in ESO is also a variety of magic, with the difference being... something along the lines of differences between, say, wizards and clerics or druids or what have you in other computer or tabletop systems. Wizards use mana/magicka to cast spells; others (like stamina in ESO) uses innate power reserves to, basically, also do magic after a fashion. In this case, some innate magic attributed to dragon blood running in their veins or something of that sort.

    Bottom line, looking at the stamina as something entirely non-magical is pointless. It's also magic, just different flavor. ^^

    Although I agree with you, I have one issue with that, being that once they gave us vigor, and Templars have no-cost repentance, they could have given Stam players in general some more accessible health recover "magic". Not too many, I guess, but just one more or two, maybe in fighters guild or something. Dunno. Sorcs have dark exchange, but that's like repentance, stuck to the class skills.

    Stam builds suck for that. Solo casuals(aka, mostly everyone) suffer a bit too much, imo.
  • John_Falstaff
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    @ZonasArch , all stands to reason, I'll agree with that. Basically the only viable heal we have, we end up farming in Cyrodiil. As a stamina DK, I do have some class self healing , but rather pathetic next to vigor. Some incoming healing through Claw and DW skill line, but that's it.

    There was hope for medium armor changes to make stamina melee builds more survivable, but... It's how it is. 2H users may feel the difference, DW, not so much.
  • Dreyloch
    Dreyloch
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    ROFL, taking bets on if you have someone targeted while going thru a structure that this will still hit them on the other side in cyrodiil....but otherwise, I think it's to help those not using swift jewelry /shurg
    "The fear of Death, is often worse than death itself"
  • Dont_do_drugs
    Dont_do_drugs
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    i dont see anything wrong with that distance. the distances of the dk magicka skills were wrack and needed to scaled to one distance. it helps placing in raids a lot.

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  • John_Falstaff
    John_Falstaff
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    @Dont_do_drugs , you mean PvE? I don't think it'll help any as long as rotation contains skill with smaller distance, like light attacks or Rearming Trap (both 5m, I think). Unification of melee range is good, but as applied to PvE damage, it better be complete.
  • Dont_do_drugs
    Dont_do_drugs
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    @Dont_do_drugs , you mean PvE? I don't think it'll help any as long as rotation contains skill with smaller distance, like light attacks or Rearming Trap (both 5m, I think). Unification of melee range is good, but as applied to PvE damage, it better be complete.

    i am pretty sure, the light attacks of a magicka dk are within the range, and rearming trap - does anybody know the range? i am sure, its no 5m, just from feeling, but the tool tip doesnt answer it. but shouldnt the la of dw be same range as rapid strikes range (7m)? last part i cant answer, i do not play stamina a lot, i am magicka dk, and i like the change a lot, since i often have this little problem with the lash, odem and the claw.

    Edited by Dont_do_drugs on September 20, 2018 4:06PM

    Get Stuff like this (but not this stuff)


    ¯\_(ツ)_/¯

    "I have too admit. People leading trade guilds in this game are quite stupid. Not stupid like fools, but stupid like leaders.
    They can only bla-bla and waste gold on feeding their ego. I am disappointed."

    Egal, wie gut du Schach spielst, die Taube wird alle Figuren umwerfen, auf das Brett kacken und herumstolzieren, als hätte sie gewonnen.

    Arkadius Trade Tools
    Modular framework, now open for authors who want to add own tabs.

    My Donation (Arkadius' Trade Tools Addon)
    First external ATT tab contribution.

    Port to Friend's House Addon
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