You should all be on the front page of the forums. I just went to the PTS because of this post and
OH MY GLOB, WE CAN FINALLY LINK THINGS!
I've been asking for this since day one. I'd kinda lost interest in housing and building and have been away for almost a year- but the work @R_K is doing here is super inspiring (and the rest of you, creating with these tools!) I may just get back into it.
I think the whole community should know about it. Great job!
Wreuntzylla wrote: »W T F . . .
This is crazy for an add-on to be able to do. Have you tried a general application to ZOS? They're recruiting.
Thank you so muchI'll be honest, I would love to work at ZOS. And if it were to work on this part of the platform, that would be thoroughly awesome. With that said, I did not realize that they were recruiting Devs at the moment. I will take a look at the postings - thank you for the heads up!
Just curious, how many interesting hooks were in the API before you started demonstrating the functionality of your addon? Outside of simple position type hooks?
I suspect not many and I further suspect that they are now adding animation hooks based on what you are doing with your addons. There aren't many companies out there that won't take a run at seeing if they can hire the person that is driving their development.
and I just saw this too by the way...
First, thank you so much.
To answer your question, the API was pretty basic in terms of being able to do anything dynamic with your house. But I think I was able to do quite a bit with just the 2 functions: one to get an item's current position and one to move an item; so I suppose tons of functions weren't needed to achieve what the first few generations of Essential Housing Tools did.
Also, to be fair, Chip at ZOS has been super awesome about considering my feedback and has delivered new functions that I have requested with each major release. For example, the addition of the functions to get an interactive item's state as well as to set it. After he added those, I was then able to build all of the cool home automation features in Essential for lights, switches and the like (and why I also finally implemented my overall idea for Triggers). So I am totally thankful for that "partnership" of sorts because it helps everyone have more fun with housing!
With that said, I think I am definitely going to apply in light of @Turelus comment as I hadn't realized that there were positions available.
Wreuntzylla wrote: »Wreuntzylla wrote: »W T F . . .
This is crazy for an add-on to be able to do. Have you tried a general application to ZOS? They're recruiting.
Thank you so muchI'll be honest, I would love to work at ZOS. And if it were to work on this part of the platform, that would be thoroughly awesome. With that said, I did not realize that they were recruiting Devs at the moment. I will take a look at the postings - thank you for the heads up!
Just curious, how many interesting hooks were in the API before you started demonstrating the functionality of your addon? Outside of simple position type hooks?
I suspect not many and I further suspect that they are now adding animation hooks based on what you are doing with your addons. There aren't many companies out there that won't take a run at seeing if they can hire the person that is driving their development.
and I just saw this too by the way...
First, thank you so much.
To answer your question, the API was pretty basic in terms of being able to do anything dynamic with your house. But I think I was able to do quite a bit with just the 2 functions: one to get an item's current position and one to move an item; so I suppose tons of functions weren't needed to achieve what the first few generations of Essential Housing Tools did.
Also, to be fair, Chip at ZOS has been super awesome about considering my feedback and has delivered new functions that I have requested with each major release. For example, the addition of the functions to get an interactive item's state as well as to set it. After he added those, I was then able to build all of the cool home automation features in Essential for lights, switches and the like (and why I also finally implemented my overall idea for Triggers). So I am totally thankful for that "partnership" of sorts because it helps everyone have more fun with housing!
With that said, I think I am definitely going to apply in light of @Turelus comment as I hadn't realized that there were positions available.
I don't think "to be fair" means what you think it means. That phrase should be followed by information weakening my argument, not reinforcing it...
tested a bit, you can make braziers pop on intervals and make it look like a battle :P (sink some ships) but timing is hard, nice parade of ships will be awesome enough
when will you join EU server?...
tested a bit, you can make braziers pop on intervals and make it look like a battle :P (sink some ships) but timing is hard, nice parade of ships will be awesome enough
when will you join EU server?...
Heh - if only I had the time to play regularly on both servers! Though, I did manage to get over there and join a very kind person's parade of level 3's long enough to get the Pathfinder achievement, so there's that!
tested a bit, you can make braziers pop on intervals and make it look like a battle :P (sink some ships) but timing is hard, nice parade of ships will be awesome enough
when will you join EU server?...
Heh - if only I had the time to play regularly on both servers! Though, I did manage to get over there and join a very kind person's parade of level 3's long enough to get the Pathfinder achievement, so there's that!
good to see you join the marketing "event"
shame you didn't tp in my crib to say hello!
Just want to start out by saying that is an amazing add on. Please don't interpret this question as trying to take anything away from what you've accomplished (and if you are not the developer, what they accomplished).
Is there any technical limitations which prevent you from making the scene creation higher than 10 fps? I personally would probably prefer to make things animate at 30 fps even if it took 3 times as long to make. There is probably even some crazy person out there who would like to make their scenes at 60fps.
@cardinal05 Are you slacking with the video you promised?
@R_K , this addon is so everything, I can't handle it!! *faints* Creative possiblities are ENDLESS. Gah. Thank you.That is all. .. and @Delphinia those are super awesome animations!
@R_K , this addon is so everything, I can't handle it!! *faints* Creative possiblities are ENDLESS. Gah. Thank you.That is all. .. and @Delphinia those are super awesome animations!
@R_K , this addon is so everything, I can't handle it!! *faints* Creative possiblities are ENDLESS. Gah. Thank you.That is all. .. and @Delphinia those are super awesome animations!
@swankeryThank you so much, Swankerton of Swankertown
I am so glad that you and many of the other Divine Design Alliance peeps have found EHT's Animation features useful! That is literally the reason I write these tools, so thank you for letting me know! Also, you rock. Just saying. That's all.
Wreuntzylla wrote: »Wreuntzylla wrote: »W T F . . .
This is crazy for an add-on to be able to do. Have you tried a general application to ZOS? They're recruiting.
Thank you so muchI'll be honest, I would love to work at ZOS. And if it were to work on this part of the platform, that would be thoroughly awesome. With that said, I did not realize that they were recruiting Devs at the moment. I will take a look at the postings - thank you for the heads up!
Just curious, how many interesting hooks were in the API before you started demonstrating the functionality of your addon? Outside of simple position type hooks?
I suspect not many and I further suspect that they are now adding animation hooks based on what you are doing with your addons. There aren't many companies out there that won't take a run at seeing if they can hire the person that is driving their development.
and I just saw this too by the way...
First, thank you so much.
To answer your question, the API was pretty basic in terms of being able to do anything dynamic with your house. But I think I was able to do quite a bit with just the 2 functions: one to get an item's current position and one to move an item; so I suppose tons of functions weren't needed to achieve what the first few generations of Essential Housing Tools did.
Also, to be fair, Chip at ZOS has been super awesome about considering my feedback and has delivered new functions that I have requested with each major release. For example, the addition of the functions to get an interactive item's state as well as to set it. After he added those, I was then able to build all of the cool home automation features in Essential for lights, switches and the like (and why I also finally implemented my overall idea for Triggers). So I am totally thankful for that "partnership" of sorts because it helps everyone have more fun with housing!
With that said, I think I am definitely going to apply in light of @Turelus comment as I hadn't realized that there were positions available.
I don't think "to be fair" means what you think it means. That phrase should be followed by information weakening my argument, not reinforcing it...
Sorry... I meant "to be fair to Chip and the rest of his team at ZOS" because I really do think that they have been trying to accommodate my myriad requests that I regularly inundate them with on the Developer forums.
But yeah, I mean I totally can't disagree - and I do plan to apply because I would love to be able to help the Housing community [if at all possible] from within the team as well.
Wreuntzylla wrote: »Wreuntzylla wrote: »W T F . . .
This is crazy for an add-on to be able to do. Have you tried a general application to ZOS? They're recruiting.
Thank you so muchI'll be honest, I would love to work at ZOS. And if it were to work on this part of the platform, that would be thoroughly awesome. With that said, I did not realize that they were recruiting Devs at the moment. I will take a look at the postings - thank you for the heads up!
Just curious, how many interesting hooks were in the API before you started demonstrating the functionality of your addon? Outside of simple position type hooks?
I suspect not many and I further suspect that they are now adding animation hooks based on what you are doing with your addons. There aren't many companies out there that won't take a run at seeing if they can hire the person that is driving their development.
and I just saw this too by the way...
First, thank you so much.
To answer your question, the API was pretty basic in terms of being able to do anything dynamic with your house. But I think I was able to do quite a bit with just the 2 functions: one to get an item's current position and one to move an item; so I suppose tons of functions weren't needed to achieve what the first few generations of Essential Housing Tools did.
Also, to be fair, Chip at ZOS has been super awesome about considering my feedback and has delivered new functions that I have requested with each major release. For example, the addition of the functions to get an interactive item's state as well as to set it. After he added those, I was then able to build all of the cool home automation features in Essential for lights, switches and the like (and why I also finally implemented my overall idea for Triggers). So I am totally thankful for that "partnership" of sorts because it helps everyone have more fun with housing!
With that said, I think I am definitely going to apply in light of @Turelus comment as I hadn't realized that there were positions available.
I don't think "to be fair" means what you think it means. That phrase should be followed by information weakening my argument, not reinforcing it...
Sorry... I meant "to be fair to Chip and the rest of his team at ZOS" because I really do think that they have been trying to accommodate my myriad requests that I regularly inundate them with on the Developer forums.
But yeah, I mean I totally can't disagree - and I do plan to apply because I would love to be able to help the Housing community [if at all possible] from within the team as well.
Cardi @R_K - OMG. Hope you do apply, and really, REALLY hope you get brought onboard the dev team. Not only because you have insane skills, but also cos you're one of the kindest, most generous and patient people on the face of the planet.
Thanks so much for everything you do for the ESO housing community - your Divine Design Alliance guildies totally adore you and you (and your addons) are very much appreciated!
Wreuntzylla wrote: »Wreuntzylla wrote: »W T F . . .
This is crazy for an add-on to be able to do. Have you tried a general application to ZOS? They're recruiting.
Thank you so muchI'll be honest, I would love to work at ZOS. And if it were to work on this part of the platform, that would be thoroughly awesome. With that said, I did not realize that they were recruiting Devs at the moment. I will take a look at the postings - thank you for the heads up!
Just curious, how many interesting hooks were in the API before you started demonstrating the functionality of your addon? Outside of simple position type hooks?
I suspect not many and I further suspect that they are now adding animation hooks based on what you are doing with your addons. There aren't many companies out there that won't take a run at seeing if they can hire the person that is driving their development.
and I just saw this too by the way...
First, thank you so much.
To answer your question, the API was pretty basic in terms of being able to do anything dynamic with your house. But I think I was able to do quite a bit with just the 2 functions: one to get an item's current position and one to move an item; so I suppose tons of functions weren't needed to achieve what the first few generations of Essential Housing Tools did.
Also, to be fair, Chip at ZOS has been super awesome about considering my feedback and has delivered new functions that I have requested with each major release. For example, the addition of the functions to get an interactive item's state as well as to set it. After he added those, I was then able to build all of the cool home automation features in Essential for lights, switches and the like (and why I also finally implemented my overall idea for Triggers). So I am totally thankful for that "partnership" of sorts because it helps everyone have more fun with housing!
With that said, I think I am definitely going to apply in light of @Turelus comment as I hadn't realized that there were positions available.
I don't think "to be fair" means what you think it means. That phrase should be followed by information weakening my argument, not reinforcing it...
Sorry... I meant "to be fair to Chip and the rest of his team at ZOS" because I really do think that they have been trying to accommodate my myriad requests that I regularly inundate them with on the Developer forums.
But yeah, I mean I totally can't disagree - and I do plan to apply because I would love to be able to help the Housing community [if at all possible] from within the team as well.
Cardi @R_K - OMG. Hope you do apply, and really, REALLY hope you get brought onboard the dev team. Not only because you have insane skills, but also cos you're one of the kindest, most generous and patient people on the face of the planet.
Thanks so much for everything you do for the ESO housing community - your Divine Design Alliance guildies totally adore you and you (and your addons) are very much appreciated!
Wreuntzylla wrote: »Wreuntzylla wrote: »W T F . . .
This is crazy for an add-on to be able to do. Have you tried a general application to ZOS? They're recruiting.
Thank you so muchI'll be honest, I would love to work at ZOS. And if it were to work on this part of the platform, that would be thoroughly awesome. With that said, I did not realize that they were recruiting Devs at the moment. I will take a look at the postings - thank you for the heads up!
Just curious, how many interesting hooks were in the API before you started demonstrating the functionality of your addon? Outside of simple position type hooks?
I suspect not many and I further suspect that they are now adding animation hooks based on what you are doing with your addons. There aren't many companies out there that won't take a run at seeing if they can hire the person that is driving their development.
and I just saw this too by the way...
First, thank you so much.
To answer your question, the API was pretty basic in terms of being able to do anything dynamic with your house. But I think I was able to do quite a bit with just the 2 functions: one to get an item's current position and one to move an item; so I suppose tons of functions weren't needed to achieve what the first few generations of Essential Housing Tools did.
Also, to be fair, Chip at ZOS has been super awesome about considering my feedback and has delivered new functions that I have requested with each major release. For example, the addition of the functions to get an interactive item's state as well as to set it. After he added those, I was then able to build all of the cool home automation features in Essential for lights, switches and the like (and why I also finally implemented my overall idea for Triggers). So I am totally thankful for that "partnership" of sorts because it helps everyone have more fun with housing!
With that said, I think I am definitely going to apply in light of @Turelus comment as I hadn't realized that there were positions available.
I don't think "to be fair" means what you think it means. That phrase should be followed by information weakening my argument, not reinforcing it...
Sorry... I meant "to be fair to Chip and the rest of his team at ZOS" because I really do think that they have been trying to accommodate my myriad requests that I regularly inundate them with on the Developer forums.
But yeah, I mean I totally can't disagree - and I do plan to apply because I would love to be able to help the Housing community [if at all possible] from within the team as well.
Cardi @R_K - OMG. Hope you do apply, and really, REALLY hope you get brought onboard the dev team. Not only because you have insane skills, but also cos you're one of the kindest, most generous and patient people on the face of the planet.
Thanks so much for everything you do for the ESO housing community - your Divine Design Alliance guildies totally adore you and you (and your addons) are very much appreciated!
Times one thousand.
I can't wait for this animation upgradeI have some books and things to animate
DUTCH_REAPER wrote: »Wow. Absolutely brilliant. It never ceases to amaze me what people like you can do! Thank you. And following.