mayasunrising wrote: »@R_K , I have question about turning lighting on and off using scenes; I can't seem to get any more than 2 lights to turn on/off per frame. Is there a way to have a group of say 5 or 6 turn on simultaneously, or is that a ZOS limitation?
Thank you!
if you press north, it doesn't go north, you need to figure out where north is, if you are unlucky the object is positioned SE for example and when you press N,E,W,S it will always be a sideway motion...
isn't there a way to produce a simple path from A to B (C,D would be awesome) and make an object follow that path?
and again, when you make an object go from A to B with a trigger, whats easiest option to reset the object to start again when animation is finshed?
@R_K
how to make an object move properly?
if you press north, it doesn't go north, you need to figure out where north is, if you are unlucky the object is positioned SE for example and when you press N,E,W,S it will always be a sideway motion...
isn't there a way to produce a simple path from A to B (C,D would be awesome) and make an object follow that path?
and again, when you make an object go from A to B with a trigger, whats easiest option to reset the object to start again when animation is finshed?
playfull_kitten wrote: »I have got it!!! Thank you R_K for your help, i finally got the snowmortals to dance. I even made a little video of it, but sadly don't know how to post it here.
If someone could help me with that, it would be much appreciated.
Is there a maximum to the amount of items that can be in a frame for a scene? Specifically when not all items in the scene will move between frames. I know about the max number of items that can be moved due to the message rate limit to the server (and the wonders grouping can do for that).
I'm planning to animate the Be Our Guest scene in the Grand Psijic Villa, which basically has a lot of smaller animations that I want to merge into one big scene. For example, the dishes will only be dancing around during part of the animation and just sit in a neutral place for most of the scene (while other things are moving). My guess is that non-moving items between frames will not have the effect of sending a message to the server, but I want to be sure to prevent me starting this extensive animation project and then finding out it's not technically possible now. I expect I'll need somewhere between 225-275 items for the whole thing.
Also, am I correct in assuming that I can get around the 3600 max frame limit by splitting an animation in multiple scenes and having the second scene trigger on a state-change in an item in the first scene (for example, a light that turns off)?
Is there a maximum to the amount of items that can be in a frame for a scene?
Also, am I correct in assuming that I can get around the 3600 max frame limit by splitting an animation in multiple scenes and having the second scene trigger on a state-change in an item in the first scene (for example, a light that turns off)?
@R_K Thanks for your quick and extensive reply! All the information definitely helps.
I'll let you know when I've finished the whole thing!
mayasunrising wrote: »
Please post vids! I can't wait to see it!
1. easy to make 1 turn in circle, now how to make them all move in circle and maintain position to each other?
2. every time I use build it somehow pops everything back to a position in the house where I made my very first build (I think), how to make it use position the items currently are? somehow item(s) pop to somewhere total different in a house and I run around wondering wth they are..
3. lets say I spin an item in a circle, can I make it turn while its spinning?
hope you can find time to answer, if you do please include details like don't forget to switch on or off move items as group etc etc
ty in advance
1. easy to make 1 turn in circle, now how to make them all move in circle and maintain position to each other?
2. every time I use build it somehow pops everything back to a position in the house where I made my very first build (I think), how to make it use position the items currently are? somehow item(s) pop to somewhere total different in a house and I run around wondering wth they are..
3. lets say I spin an item in a circle, can I make it turn while its spinning?
Hello @R_K! I haven't yet played around with animations (I know, late to the party ) because I'm scared it might be too complex, but I have this idea and I want to try dipping my toes in, so to speak I watched this video about animating groups of items, and I have a question: if you wanted to add an extra movement in one of the two little boats at the back in synch with the rotation, how would you go about it? Say for example you wanted for the far left boat to sway as it moves in the ciclular path, would you reposition the boat in every rotation? Or would you have to make a separate animation (and how would that work?). Thank you for your help!
Hi @immozz01 thank you for the advice! I tried to follow the video, but failed I was trying for several hours, but I think what I want to animate is beyond my capabilty. I have a complex structure, made of many individual items, and I'm trying to make it rotate about itself (as if the boats spinned instead of orbiting, like in the video), and no matter what I did, it either went in a elliptical path, or I got an error message. If anyone has any suggestions how to do that, I would really appreciate it!
Hi @immozz01 thank you for the advice! I tried to follow the video, but failed I was trying for several hours, but I think what I want to animate is beyond my capabilty. I have a complex structure, made of many individual items, and I'm trying to make it rotate about itself (as if the boats spinned instead of orbiting, like in the video), and no matter what I did, it either went in a elliptical path, or I got an error message. If anyone has any suggestions how to do that, I would really appreciate it!
as with everything, start with the basics, after that aim bit higher
I suggest starting with 1 item and try make it move in a desired path first