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Offline ESO

Peritye
Peritye
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Hello. This has probably been discussed before but I recently became very annoyed with online gaming in PVE. For example there are times I'm doing quests and someone talks to the NPC I have to talk while I am in the same room as they are and the game registers as if I have talked to the NPC. This really annoys me because the best thing for me in a TES game is the lore and reading books and dialogue. Or when there is some quest and some very crucial part and there is just some people coming and skipping everything and leaving which I don't have a problem with if that's what they want to do but it really brakes my immersion. Or some people afk in the middle of a quest and I want to watch the scene and there is a guy standing there in the middle of everything.

So what I would suggest is that there could be a Offline/COOP version where Cyrodiil is off limits
(and they could make it be possible to enter after a time and there could be a war but more on that later)
And the other PVP stuff as well. Dungeons could be COOP which like in borderlands the max for coop is 4, so dungeons could work.

Also you could take your characters or at least 1 character to the Offline version like a copy and paste from where it was, but you couldn't take offline characters to the online.
The crown store could still work the same way for the offline and keep it in servers. So that we could still use the crown store items in the online and the offline and in that case you had to choose which server are you going to register to be in the offline mode so the tax evasion persist on not happening.
So say I play on EU so I choose the EU server to copy paste to the offline version and the NA would still be a different everything to protect the tax laws.
And that makes that if you buy stuff in the EU server then you could use it offline and online, but if you changed to the NA server then you would keep not having those items. At this point there is no reason to change the copy and paste from NA to offline because all your gear is in the EU copy and paste, but after you choose one to copy for the offline version, you don't need to worry about servers because that game version is offline.

-Cyrodiil. The way they could make Cyrodiil is that you join it after you are done with quests or something because what I have in mind is; If you choose to go to Cyrodiil, like in Skyrim the war would start then. But if you want to win the war then you would have to really focus on being there and doing quests to help your side win. and if you start the main war but never do any quests then the game would just randomize everything and you will never know which side will win. So if you want to go to war then don't desert. So go when you are ready.

As I said before; You could choose a character to take it to the offline version but you can't take a character from the offline to the online version, don't forget this.

The Elder Scrolls: Online
+
The Elder Scrolls: Tamriel Unlimited

EDIT: Lol ppl think im coming from skyrim and just started the game xddddd








Edited by Peritye on September 4, 2018 7:14PM
  • Cadbury
    Cadbury
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    You know, I've seen this very particular request in alot of MMOs over the years. BDO, Archage, DCUO , LoL, FF14 just to name a few.

    An interesting proposal, but a logistics nightmare.
    Edited by Cadbury on September 3, 2018 12:28PM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • VaranisArano
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    Given that ESO stores your character information online and handles a lot of combat calculations server side (thanks to PVP cheaters), I seriously doubt any offline mode will happen.

    Creating an offline mode would require ESO to be redesigned so that everything that's currently handled by the servers is now handled by your computer. That includes things like save data, inventory, combat calculations, and more. Since that has to happen differently from the online,
    game, ZOS has to develop an offline version of all new content plus grapple with whether or not offline players want dungeon packs or trials.

    Furthermore, doing that would cost $$$. You'd have to convince ZOS there was a big enough market for an offline mode and,continuing offline versions of content to justify spending the $$$ to develop and support it,

    I seriously doubt there's a big enough market or that ZOS would choose to make an offline mode.
  • Tandor
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    Welcome to the forum.

    This has indeed been discussed before. It doesn't need to happen, shouldn't happen, and is never going to happen. The game is a multiplayer online game and should remain as such. The changes necessary to provide an offline mode would be massive and completely wasteful of scarce developer resources in order to take the game in a direction that was never intended.

    I appreciate that there are lots of ex-TES players in ESO, myself included, and that not all will have had previous experience of MMOs. Some may not adapt happily to the concept of having other players around them and if that's an issue for you then maybe MMOs in general, and ESO in particular, are not for you. I hope you can find ways of accepting the basis of the game, however, as in essence it is true to the heart and spirit of TES games, but for full enjoyment you will need to get used to not being the only player on the server.
  • Sparr0w
    Sparr0w
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    Offline Elder Scrolls Online ... hmmmmm ...
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
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    Heal: Templar | Sorc
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    Completions: All HM's + TTT + IR + GH + GS
  • DanteYoda
    DanteYoda
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    Elder Scrolls Offline :wink:
  • Draxinusom_
    Draxinusom_
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    I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.

    You want single player mechanisms in an inherently differently built multiplayer online game. While the examples you thought out might even be workable, rest assured that lots of other scenarios are simply not doable no matter how much money and resources are thrown at the problem. I fear I can only suggest you playing and enjoying the single player Elder Scrolls games if this is your most significant issue with ESO.
  • Saturnana
    Saturnana
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    I completely understand where you're coming from, but the part of the game that is bothering you is the multiplayer aspect / sharing your world with others. And while taking out that element (at least from certain parts of the game) could be a viable business case for any other game, in case of ESO - which is an MMO, it's not. If you take out the 'online', what would be left?

    ESO was never designed to be played alone, doing so would be extremely tedious as the game requires an economy fueled by different play-styles in different aspects of the game. And sure, they could adjust and rewrite some things to make it work (which is not nearly as simple as I'm making it sound here), but then they'd effectively be building a single-player RPG on top of their MMO. Which is not something they'd do, as TES VI has already been announced and many of the people who are specifically asking for an offline version of ESO are only entertaining themselves in this MMO until a new single-player TES game is released. Which means that a sizable portion of ESO's player-base will hop on over to TES VI only a year or two after the addition of a hypothetical offline-mode (because, let's face it. Building stuff like that takes time). And since that will never give ZOS the return on investment they'd want out of an offline-mode, it's never going to happen. That's not even taking into account the enormous mass of technical difficulties this would introduce to the entire system.

    I know it's been said before and please don't take it the wrong way.. but if you're annoyed with the multiplayer aspect of a multiplayer game, you should probably be playing one of the franchise's single-player games instead.
    Edited by Saturnana on September 3, 2018 1:14PM
    @Saturnna | PC / EU

    Nâmae Rin : Dragonknight | Dr Milodas Ra'Himo : Templar | Mira Motierre : Sorceress
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                                      - Sheogorath
  • TheTwistedRune
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    Just do what I do, play at unsociable hours and ignore everyone. ;)

  • andreasv
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    I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.

    ...

    Maybe I've missed something when I completed the main ESO campaign back in 2014, but wasn't the whole story all about you being THE hero? The hero "that single handedly destroys a great evil which is gone afterwards".
    I always thought that's a bit weird with ESO's campaign though, and I'm glad you seem to highlight that fault as well. At no point in the campaign did you have to work with other players to defeat a big evil threat.
  • Peritye
    Peritye
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    lnsane wrote: »
    I completely understand where you're coming from, but the part of the game that is bothering you is the multiplayer aspect / sharing your world with others. And while taking out that element (at least from certain parts of the game) could be a viable business case for any other game, in case of ESO - which is an MMO, it's not. If you take out the 'online', what would be left?

    ESO was never designed to be played alone, doing so would be extremely tedious as the game requires an economy fueled by different play-styles in different aspects of the game. And sure, they could adjust and rewrite some things to make it work (which is not nearly as simple as I'm making it sound here), but then they'd effectively be building a single-player RPG on top of their MMO. Which is not something they'd do, as TES VI has already been announced and many of the people who are specifically asking for an offline version of ESO are only entertaining themselves in this MMO until a new single-player TES game is released. Which means that a sizable portion of ESO's player-base will hop on over to TES VI only a year or two after the addition of a hypothetical offline-mode (because, let's face it. Building stuff like that takes time). And since that will never give ZOS the return on investment they'd want out of an offline-mode, it's never going to happen. That's not even taking into account the enormous mass of technical difficulties this would introduce to the entire system.

    I know it's been said before and please don't take it the wrong way.. but if you're annoyed with the multiplayer aspect of a multiplayer game, you should probably be playing one of the franchise's single-player games instead.

    I really like playing it in multiplayer but I just wish the quests could be made SOLO like the Main Quest so I could be more immersed. But I always go to cyrodiil to war and I am always doing Battlegrounds.
    I really like the game just wished I could take the game slowly without seeing people skipping through everything running around taking away my immersion. I know its how they want to play it. That's why I want to solo the quests so they don't bother me and I don't bother them.
  • Salvas_Aren
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    I can remember that this was an issue with Diablo II.

    They solved it by splitting it into offline and online chars. Offline chars could play offline or in Open Battle.net, online chars in Closed Battle.net. Offline play and Open Battle.net allowed modding and cheating, while Closed Battle.net provided better
    vanilla items.

    This way it could work pretty easily, but before this could happen a lot of manpower would go into that offline mode which would probably prevent some ppl from ingame purchases. Result: Zeni would lose money, twice.

    Alternative: Opt for a singe player PvE dimension. Would generate a lot more load and open doors for even more botting. No way this variant would come.
  • Peritye
    Peritye
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    Tandor wrote: »
    Welcome to the forum.

    This has indeed been discussed before. It doesn't need to happen, shouldn't happen, and is never going to happen. The game is a multiplayer online game and should remain as such. The changes necessary to provide an offline mode would be massive and completely wasteful of scarce developer resources in order to take the game in a direction that was never intended.

    I appreciate that there are lots of ex-TES players in ESO, myself included, and that not all will have had previous experience of MMOs. Some may not adapt happily to the concept of having other players around them and if that's an issue for you then maybe MMOs in general, and ESO in particular, are not for you. I hope you can find ways of accepting the basis of the game, however, as in essence it is true to the heart and spirit of TES games, but for full enjoyment you will need to get used to not being the only player on the server.

    I play the game since 2015, I like the game and Like it online, just wished the quests could be done SOLO like the Main quest is. So for example I enter a cavern and kill enemies, take my time and not see a group of 6 people killing everything without knowing whats happening and when I enter the next room they are dancing and playing lute. Yes its funny and I also did that in Dolmens, but that is outside and dolmens were meant to be made with people. So I only wish to make quests Solo. (should have probably wrote this in the main post)
  • Saturnana
    Saturnana
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    Peritye wrote: »
    lnsane wrote: »
    I completely understand where you're coming from, but the part of the game that is bothering you is the multiplayer aspect / sharing your world with others. And while taking out that element (at least from certain parts of the game) could be a viable business case for any other game, in case of ESO - which is an MMO, it's not. If you take out the 'online', what would be left?

    ESO was never designed to be played alone, doing so would be extremely tedious as the game requires an economy fueled by different play-styles in different aspects of the game. And sure, they could adjust and rewrite some things to make it work (which is not nearly as simple as I'm making it sound here), but then they'd effectively be building a single-player RPG on top of their MMO. Which is not something they'd do, as TES VI has already been announced and many of the people who are specifically asking for an offline version of ESO are only entertaining themselves in this MMO until a new single-player TES game is released. Which means that a sizable portion of ESO's player-base will hop on over to TES VI only a year or two after the addition of a hypothetical offline-mode (because, let's face it. Building stuff like that takes time). And since that will never give ZOS the return on investment they'd want out of an offline-mode, it's never going to happen. That's not even taking into account the enormous mass of technical difficulties this would introduce to the entire system.

    I know it's been said before and please don't take it the wrong way.. but if you're annoyed with the multiplayer aspect of a multiplayer game, you should probably be playing one of the franchise's single-player games instead.

    I really like playing it in multiplayer but I just wish the quests could be made SOLO like the Main Quest so I could be more immersed. But I always go to cyrodiil to war and I am always doing Battlegrounds.
    I really like the game just wished I could take the game slowly without seeing people skipping through everything running around taking away my immersion. I know its how they want to play it. That's why I want to solo the quests so they don't bother me and I don't bother them.

    Well that's fair tbh, and I can imagine why you'd want that. I remember standing in Vivec's chamber for my first private audience with the guy, along with 20-something other players.. So yeah, immersion gets broken more often than not. It bothered me at first, but I've learned to just ignore the crowd over time. Pretend I'm alone when the setting requires it.

    If that's not an option; I know it's not ESO and not set in the TES universe, but I've played (only a bit, I must admit) of Guild Wars 2, which is another MMO - and beautiful, btw - and as far as I can remember it uses a lot more instancing in the quest lines. It's been a while, but I don't recall being bothered by anyone else while questing through the first few areas. And its multiplayer features are really fun. Just a tip. ;)
    @Saturnna | PC / EU

    Nâmae Rin : Dragonknight | Dr Milodas Ra'Himo : Templar | Mira Motierre : Sorceress
    Plays-ln-Puddles : Warden  |  Lady Neria : Dragonknight   | Philadore : Nightblade  
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    "Ha! I do love it when the mortals know they're being manipulated. Makes things infinitely more interesting."
                                      - Sheogorath
  • Starlock
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    I agree, @Peritye, for what it’s worth. At the very least, I’d like to see this happen when they shut down the servers (which will happen... eventually). Ideally before then, but that’s unlikely.
    Edited by Starlock on September 3, 2018 1:38PM
  • Androconium
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    Yes and i would like to drive in peak hour traffic without the inconvenience of other cars being on the road at the same time.

    Seriously, PVE is a choice you can make (as I do), in ESO. It is, however, fundamentally designed for multiple players.

    The experience you want can only be provided by a single-player game.
    Please shop more carefully next time.
  • Draxinusom_
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    andreasv wrote: »
    Maybe I've missed something when I completed the main ESO campaign back in 2014, but wasn't the whole story all about you being THE hero? The hero "that single handedly destroys a great evil which is gone afterwards".
    I always thought that's a bit weird with ESO's campaign though, and I'm glad you seem to highlight that fault as well. At no point in the campaign did you have to work with other players to defeat a big evil threat.

    The problem is, you cannot defeat say Alduin twice in ES:Skyrim. Or once you decided the civil war there, well certain things have changed - permanently. But this does not exist in an MMO, because your actions would change the world of people only now starting the game. If I defeated the Stormcloaks and another player starts playing the game because the story of the Stormcloaks is dear to them and then they found out that some player "killed them off" and it's irreversible, well yeah.

    I understand this doesn't make any sense at all if you have never played Skyrim, but given how popular it is I just took it as example. The point is: Single player games can be way more immersive because they can completely cater to you as player where you exert influence on the world. This however never works (well) in MMOs because you can't have one player or a group of players perform an action that for example prevents all that come after them to do the same thing. Only drama can come from such a thing. (See also World of Warcraft opening of Ahn'qiraj gate and to what lengths players went to "steal" it from other realms).
  • G1Countdown
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    Cadbury wrote: »
    An interesting proposal, but a logistics nightmare.
    The second ESO goes single player with an offline mode I quit. And, I bet a bunch of other players quit too.

    And, not because of protesting; Quality Assurance Testing (and the thereafter fixes) really sucks in this game. The game will suffer dramatically if they split their resources to make an offline game while supporting the MMO side. It would be a disaster.

  • JD2013
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    Elder Scrolls: Offline has been announced and is called Elder Scrolls VI.

    And Skyrim
    And Oblivion
    And Morrowind
    And Daggerfall
    And Arena

    ;)
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    Crafting bag OP! ZOS nerf pls!
  • Kiralyn2000
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    Eh, it's an MMO. Much of the game runs on the servers, not in your computer. For them to make an "offline" version would be almost making a whole new game.

    For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.

    Eh, many of the MMOs I've played - at least the "storyline"/questing sections of them - act like you are "the" hero, and all those other people don't exist. Just like the 'real' story ignores the fact that everything respawns and you can Slay The Great Evil Dragon twice a week. Gameplay & Story Segregation - the story says you're The Hero, the gameplay knows you're one of thousands grinding away.
  • Draxinusom_
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    Eh, many of the MMOs I've played - at least the "storyline"/questing sections of them - act like you are "the" hero, and all those other people don't exist. Just like the 'real' story ignores the fact that everything respawns and you can Slay The Great Evil Dragon twice a week. Gameplay & Story Segregation - the story says you're The Hero, the gameplay knows you're one of thousands grinding away.

    Yes, you are A hero, not THE hero in an MMO. Or when did you last go to a boss location in any single player RPG just to have to wait since another group just beat it and now you see the corpse and have to wait for the respawn? There is non-pemanence in MMOs. Single player RPGs can and do change the world around you. It really is you driving the story there.
  • Bruccius
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    A proposal I like, but only support when the game is about to die. An MMO is capable of feeling very empty when suddenly the single players leave for an offline version.
  • Bruccius
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    Eh, many of the MMOs I've played - at least the "storyline"/questing sections of them - act like you are "the" hero, and all those other people don't exist. Just like the 'real' story ignores the fact that everything respawns and you can Slay The Great Evil Dragon twice a week. Gameplay & Story Segregation - the story says you're The Hero, the gameplay knows you're one of thousands grinding away.

    Yes, you are A hero, not THE hero in an MMO. Or when did you last go to a boss location in any single player RPG just to have to wait since another group just beat it and now you see the corpse and have to wait for the respawn? There is non-pemanence in MMOs. Single player RPGs can and do change the world around you. It really is you driving the story there.

    As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
  • TheShadowScout
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    Tandor wrote: »
    This has indeed been discussed before. It doesn't need to happen, shouldn't happen, and is never going to happen...
    ...if only for the reason that people would cheat the heck out of things offline, then come back online with a pile of cheated stuff to mess up everything. And that in turn would make anyone else leave the game in disgust.

    Yes, sometimes it can be annoying to have quest benchmarks fulfilled by other players. You get all geared up to fight the next midboss, and then you enter its bossrom... and find someone else just striking the killing blow, whereas your quest does a "ping" and you stand there all fired up and wondering "huh?".
    (Personally I tend to wait until the boss respawns, then stomp it myself, just because!)
    It happens with dialouge too, when you are grouped at least... (hasn't happened to me when not grouped with anyone yet)... and there are more annoyances, like those instances when you need one thing to drop, buit some grindwanker is pulling all the mobs because they want to grind expees and you get all frustrated hunting for that one drop that lets your quest progress and such...

    Thus is MMORPG life!
    Don't panic and carry on questing!
    Bruccius wrote: »
    Eh, many of the MMOs I've played - at least the "storyline"/questing sections of them - act like you are "the" hero, and all those other people don't exist. Just like the 'real' story ignores the fact that everything respawns and you can Slay The Great Evil Dragon twice a week. Gameplay & Story Segregation - the story says you're The Hero, the gameplay knows you're one of thousands grinding away.

    Yes, you are A hero, not THE hero in an MMO. Or when did you last go to a boss location in any single player RPG just to have to wait since another group just beat it and now you see the corpse and have to wait for the respawn? There is non-pemanence in MMOs. Single player RPGs can and do change the world around you. It really is you driving the story there.

    As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
    Dragon Break.
    ...
    (But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)
  • D0PAMINE
    D0PAMINE
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    Tandor wrote: »
    This has indeed been discussed before. It doesn't need to happen, shouldn't happen, and is never going to happen...
    ...if only for the reason that people would cheat the heck out of things offline, then come back online with a pile of cheated stuff to mess up everything. And that in turn would make anyone else leave the game in disgust.

    Yes, sometimes it can be annoying to have quest benchmarks fulfilled by other players. You get all geared up to fight the next midboss, and then you enter its bossrom... and find someone else just striking the killing blow, whereas your quest does a "ping" and you stand there all fired up and wondering "huh?".
    (Personally I tend to wait until the boss respawns, then stomp it myself, just because!)
    It happens with dialouge too, when you are grouped at least... (hasn't happened to me when not grouped with anyone yet)... and there are more annoyances, like those instances when you need one thing to drop, buit some grindwanker is pulling all the mobs because they want to grind expees and you get all frustrated hunting for that one drop that lets your quest progress and such...

    Thus is MMORPG life!
    Don't panic and carry on questing!
    Bruccius wrote: »
    Eh, many of the MMOs I've played - at least the "storyline"/questing sections of them - act like you are "the" hero, and all those other people don't exist. Just like the 'real' story ignores the fact that everything respawns and you can Slay The Great Evil Dragon twice a week. Gameplay & Story Segregation - the story says you're The Hero, the gameplay knows you're one of thousands grinding away.

    Yes, you are A hero, not THE hero in an MMO. Or when did you last go to a boss location in any single player RPG just to have to wait since another group just beat it and now you see the corpse and have to wait for the respawn? There is non-pemanence in MMOs. Single player RPGs can and do change the world around you. It really is you driving the story there.

    As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
    Dragon Break.
    ...
    (But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)

    Alliance War.
  • stitchesofdooom
    stitchesofdooom
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    heh, when ESO was released I searched the interwebs for an "Elder Scrolls OFFline" mod. Could mod it to death then. And no annoying humans.

    But the game is fully an MMO. There would have to be massive overhauls to make the game offline. I've worked so hard on my guildhall an all.
    I'd like solo versions of all group activitied though. Bot team members maybe. Or be able to use alts as bot team members so you could log in and upgrade them for the purpose of using them as team. That would be cool.
    Say NO to Crown Crates. Crown Crates are Loot Boxes. Loot Boxes are gambling. Zenimax makes enough money off us.
    ESO+ is part of the "Games as a service" trend. A trend that needs to die. Subscribe only when you need Crowns for DLC.
    Say no to "radiant" junk quests replacing proper side content and the dumbing down of our favorite franchises.
    PCMR EU.
  • starkerealm
    starkerealm
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    DanteYoda wrote: »
    Elder Scrolls Offline :wink:

    Server Maintenance 2: Patch Manifest Not Found.
  • Iccotak
    Iccotak
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    Its an mmo
    Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and Skyrim
    Tandor wrote: »
    As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
    Dragon Break.
    ...
    (But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)

    I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
    Please less chosen one or stories where it lies on one player's shoulders.
    Encourage teamwork in storylines.
    Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds
    Edited by Iccotak on September 4, 2018 11:03AM
  • Azuramoonstar
    Azuramoonstar
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    heh, when ESO was released I searched the interwebs for an "Elder Scrolls OFFline" mod. Could mod it to death then. And no annoying humans.

    But the game is fully an MMO. There would have to be massive overhauls to make the game offline. I've worked so hard on my guildhall an all.
    I'd like solo versions of all group activitied though. Bot team members maybe. Or be able to use alts as bot team members so you could log in and upgrade them for the purpose of using them as team. That would be cool.

    No ai in any game is great. Ff14 has npc squads and all they do is stand in bad. Its like hearding cats.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Cadbury
    Cadbury
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    Iccotak wrote: »
    Its an mmo
    Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and Skyrim
    Tandor wrote: »
    As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
    Dragon Break.
    ...
    (But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)

    I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
    Please less chosen one or stories where it lies on one player's shoulders.
    Encourage teamwork in storylines.
    Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds

    If this were any other community, I would be all for teamwork based storylines and group participation.

    Other than that, I concur with everything else.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Tabbycat
    Tabbycat
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    As someone else mentioned, Todd Howard did announce they are working on TES VI. Of course they are busy right now with their Fallout 76 experiment, so it will be a while before they announce a release date for that.

    The whole purpose of ESO was for it to be an MMO. If you want single player TES, you will have to wait until BGS makes it, not ZOS.
    Founder and Co-GM of The Psijic Order Guild (NA)
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