Draxinusom_ wrote: »I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.
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I completely understand where you're coming from, but the part of the game that is bothering you is the multiplayer aspect / sharing your world with others. And while taking out that element (at least from certain parts of the game) could be a viable business case for any other game, in case of ESO - which is an MMO, it's not. If you take out the 'online', what would be left?
ESO was never designed to be played alone, doing so would be extremely tedious as the game requires an economy fueled by different play-styles in different aspects of the game. And sure, they could adjust and rewrite some things to make it work (which is not nearly as simple as I'm making it sound here), but then they'd effectively be building a single-player RPG on top of their MMO. Which is not something they'd do, as TES VI has already been announced and many of the people who are specifically asking for an offline version of ESO are only entertaining themselves in this MMO until a new single-player TES game is released. Which means that a sizable portion of ESO's player-base will hop on over to TES VI only a year or two after the addition of a hypothetical offline-mode (because, let's face it. Building stuff like that takes time). And since that will never give ZOS the return on investment they'd want out of an offline-mode, it's never going to happen. That's not even taking into account the enormous mass of technical difficulties this would introduce to the entire system.
I know it's been said before and please don't take it the wrong way.. but if you're annoyed with the multiplayer aspect of a multiplayer game, you should probably be playing one of the franchise's single-player games instead.
Welcome to the forum.
This has indeed been discussed before. It doesn't need to happen, shouldn't happen, and is never going to happen. The game is a multiplayer online game and should remain as such. The changes necessary to provide an offline mode would be massive and completely wasteful of scarce developer resources in order to take the game in a direction that was never intended.
I appreciate that there are lots of ex-TES players in ESO, myself included, and that not all will have had previous experience of MMOs. Some may not adapt happily to the concept of having other players around them and if that's an issue for you then maybe MMOs in general, and ESO in particular, are not for you. I hope you can find ways of accepting the basis of the game, however, as in essence it is true to the heart and spirit of TES games, but for full enjoyment you will need to get used to not being the only player on the server.
I completely understand where you're coming from, but the part of the game that is bothering you is the multiplayer aspect / sharing your world with others. And while taking out that element (at least from certain parts of the game) could be a viable business case for any other game, in case of ESO - which is an MMO, it's not. If you take out the 'online', what would be left?
ESO was never designed to be played alone, doing so would be extremely tedious as the game requires an economy fueled by different play-styles in different aspects of the game. And sure, they could adjust and rewrite some things to make it work (which is not nearly as simple as I'm making it sound here), but then they'd effectively be building a single-player RPG on top of their MMO. Which is not something they'd do, as TES VI has already been announced and many of the people who are specifically asking for an offline version of ESO are only entertaining themselves in this MMO until a new single-player TES game is released. Which means that a sizable portion of ESO's player-base will hop on over to TES VI only a year or two after the addition of a hypothetical offline-mode (because, let's face it. Building stuff like that takes time). And since that will never give ZOS the return on investment they'd want out of an offline-mode, it's never going to happen. That's not even taking into account the enormous mass of technical difficulties this would introduce to the entire system.
I know it's been said before and please don't take it the wrong way.. but if you're annoyed with the multiplayer aspect of a multiplayer game, you should probably be playing one of the franchise's single-player games instead.
I really like playing it in multiplayer but I just wish the quests could be made SOLO like the Main Quest so I could be more immersed. But I always go to cyrodiil to war and I am always doing Battlegrounds.
I really like the game just wished I could take the game slowly without seeing people skipping through everything running around taking away my immersion. I know its how they want to play it. That's why I want to solo the quests so they don't bother me and I don't bother them.
Maybe I've missed something when I completed the main ESO campaign back in 2014, but wasn't the whole story all about you being THE hero? The hero "that single handedly destroys a great evil which is gone afterwards".
I always thought that's a bit weird with ESO's campaign though, and I'm glad you seem to highlight that fault as well. At no point in the campaign did you have to work with other players to defeat a big evil threat.
The second ESO goes single player with an offline mode I quit. And, I bet a bunch of other players quit too.An interesting proposal, but a logistics nightmare.
Draxinusom_ wrote: »For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.
Kiralyn2000 wrote: »Eh, many of the MMOs I've played - at least the "storyline"/questing sections of them - act like you are "the" hero, and all those other people don't exist. Just like the 'real' story ignores the fact that everything respawns and you can Slay The Great Evil Dragon twice a week. Gameplay & Story Segregation - the story says you're The Hero, the gameplay knows you're one of thousands grinding away.
Draxinusom_ wrote: »Kiralyn2000 wrote: »Eh, many of the MMOs I've played - at least the "storyline"/questing sections of them - act like you are "the" hero, and all those other people don't exist. Just like the 'real' story ignores the fact that everything respawns and you can Slay The Great Evil Dragon twice a week. Gameplay & Story Segregation - the story says you're The Hero, the gameplay knows you're one of thousands grinding away.
Yes, you are A hero, not THE hero in an MMO. Or when did you last go to a boss location in any single player RPG just to have to wait since another group just beat it and now you see the corpse and have to wait for the respawn? There is non-pemanence in MMOs. Single player RPGs can and do change the world around you. It really is you driving the story there.
...if only for the reason that people would cheat the heck out of things offline, then come back online with a pile of cheated stuff to mess up everything. And that in turn would make anyone else leave the game in disgust.This has indeed been discussed before. It doesn't need to happen, shouldn't happen, and is never going to happen...
Dragon Break.Draxinusom_ wrote: »Kiralyn2000 wrote: »Eh, many of the MMOs I've played - at least the "storyline"/questing sections of them - act like you are "the" hero, and all those other people don't exist. Just like the 'real' story ignores the fact that everything respawns and you can Slay The Great Evil Dragon twice a week. Gameplay & Story Segregation - the story says you're The Hero, the gameplay knows you're one of thousands grinding away.
Yes, you are A hero, not THE hero in an MMO. Or when did you last go to a boss location in any single player RPG just to have to wait since another group just beat it and now you see the corpse and have to wait for the respawn? There is non-pemanence in MMOs. Single player RPGs can and do change the world around you. It really is you driving the story there.
As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
TheShadowScout wrote: »...if only for the reason that people would cheat the heck out of things offline, then come back online with a pile of cheated stuff to mess up everything. And that in turn would make anyone else leave the game in disgust.This has indeed been discussed before. It doesn't need to happen, shouldn't happen, and is never going to happen...
Yes, sometimes it can be annoying to have quest benchmarks fulfilled by other players. You get all geared up to fight the next midboss, and then you enter its bossrom... and find someone else just striking the killing blow, whereas your quest does a "ping" and you stand there all fired up and wondering "huh?".
(Personally I tend to wait until the boss respawns, then stomp it myself, just because!)
It happens with dialouge too, when you are grouped at least... (hasn't happened to me when not grouped with anyone yet)... and there are more annoyances, like those instances when you need one thing to drop, buit some grindwanker is pulling all the mobs because they want to grind expees and you get all frustrated hunting for that one drop that lets your quest progress and such...
Thus is MMORPG life!
Don't panic and carry on questing!Dragon Break.Draxinusom_ wrote: »Kiralyn2000 wrote: »Eh, many of the MMOs I've played - at least the "storyline"/questing sections of them - act like you are "the" hero, and all those other people don't exist. Just like the 'real' story ignores the fact that everything respawns and you can Slay The Great Evil Dragon twice a week. Gameplay & Story Segregation - the story says you're The Hero, the gameplay knows you're one of thousands grinding away.
Yes, you are A hero, not THE hero in an MMO. Or when did you last go to a boss location in any single player RPG just to have to wait since another group just beat it and now you see the corpse and have to wait for the respawn? There is non-pemanence in MMOs. Single player RPGs can and do change the world around you. It really is you driving the story there.
As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
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(But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)
TheShadowScout wrote: »Dragon Break.As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
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(But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)
stitchesofdooom wrote: »heh, when ESO was released I searched the interwebs for an "Elder Scrolls OFFline" mod. Could mod it to death then. And no annoying humans.
But the game is fully an MMO. There would have to be massive overhauls to make the game offline. I've worked so hard on my guildhall an all.
I'd like solo versions of all group activitied though. Bot team members maybe. Or be able to use alts as bot team members so you could log in and upgrade them for the purpose of using them as team. That would be cool.
Its an mmo
Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and SkyrimTheShadowScout wrote: »Dragon Break.As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
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(But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)
I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
Please less chosen one or stories where it lies on one player's shoulders.
Encourage teamwork in storylines.
Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds