TimeViewer wrote: »There are games that have both online and offline, not sure if my comment would be removed for saying one but a certain Grand game has both online and offline allowing the Theft of Autos and different storylines both on and off. Personally i'd love to see this more often, not because I have any problem with playing a multiplayer but there's times I'd like to play the same game in a nice quiet setting, ESPECIALLY when there's a maintenance or extended downtime from unforeseen events.
One problem with the online vs off is I'd also want things I purchased in the crown store, earn in holiday events, etc, to be in my offline game too, after all they were paid for / earned, the other game I mentioned doesn't do that and it irritates the blankity blank out of me.
There's also the issue that someday the online will end, years after wouldn't you like to go back and play a bit of nostalgia?
::tries to start up his NWTrainer:: (gotta be really old to get that ref)
Hello. This has probably been discussed before but I recently became very annoyed with online gaming in PVE. For example there are times I'm doing quests and someone talks to the NPC I have to talk while I am in the same room as they are and the game registers as if I have talked to the NPC. This really annoys me because the best thing for me in a TES game is the lore and reading books and dialogue. Or when there is some quest and some very crucial part and there is just some people coming and skipping everything and leaving which I don't have a problem with if that's what they want to do but it really brakes my immersion. Or some people afk in the middle of a quest and I want to watch the scene and there is a guy standing there in the middle of everything.
So what I would suggest is that there could be a Offline/COOP version where Cyrodiil is off limits
(and they could make it be possible to enter after a time and there could be a war but more on that later)
And the other PVP stuff as well. Dungeons could be COOP which like in borderlands the max for coop is 4, so dungeons could work.
Also you could take your characters or at least 1 character to the Offline version like a copy and paste from where it was, but you couldn't take offline characters to the online.
The crown store could still work the same way for the offline and keep it in servers. So that we could still use the crown store items in the online and the offline and in that case you had to choose which server are you going to register to be in the offline mode so the tax evasion persist on not happening.
So say I play on EU so I choose the EU server to copy paste to the offline version and the NA would still be a different everything to protect the tax laws.
And that makes that if you buy stuff in the EU server then you could use it offline and online, but if you changed to the NA server then you would keep not having those items. At this point there is no reason to change the copy and paste from NA to offline because all your gear is in the EU copy and paste, but after you choose one to copy for the offline version, you don't need to worry about servers because that game version is offline.
-Cyrodiil. The way they could make Cyrodiil is that you join it after you are done with quests or something because what I have in mind is; If you choose to go to Cyrodiil, like in Skyrim the war would start then. But if you want to win the war then you would have to really focus on being there and doing quests to help your side win. and if you start the main war but never do any quests then the game would just randomize everything and you will never know which side will win. So if you want to go to war then don't desert. So go when you are ready.
As I said before; You could choose a character to take it to the offline version but you can't take a character from the offline to the online version, don't forget this.
The Elder Scrolls: Online
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The Elder Scrolls: Tamriel Unlimited
Funkopotamus wrote: »Yeah this is not/never was never will be "Skyrim with friends"
This is a MMO ...
redlink1979 wrote: »The only problem happens when people come to play ESO with the expectation that they are going to play a game similar to Skyrim.
VaranisArano wrote: »Given that ESO stores your character information online and handles a lot of combat calculations server side (thanks to PVP cheaters), I seriously doubt any offline mode will happen.
Creating an offline mode would require ESO to be redesigned so that everything that's currently handled by the servers is now handled by your computer. That includes things like save data, inventory, combat calculations, and more. Since that has to happen differently from the online,
game, ZOS has to develop an offline version of all new content plus grapple with whether or not offline players want dungeon packs or trials.
Furthermore, doing that would cost $$$. You'd have to convince ZOS there was a big enough market for an offline mode and,continuing offline versions of content to justify spending the $$$ to develop and support it,
I seriously doubt there's a big enough market or that ZOS would choose to make an offline mode.
Funkopotamus wrote: »Yeah this is not/never was never will be "Skyrim with friends"
This is a MMO ...
redlink1979 wrote: »The only problem happens when people come to play ESO with the expectation that they are going to play a game similar to Skyrim.
Its an mmo
Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and SkyrimTheShadowScout wrote: »Dragon Break.As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
...
(But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)
I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
Please less chosen one or stories where it lies on one player's shoulders.
Encourage teamwork in storylines.
Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds
Its an mmo
Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and SkyrimTheShadowScout wrote: »Dragon Break.As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
...
(But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)
I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
Please less chosen one or stories where it lies on one player's shoulders.
Encourage teamwork in storylines.
Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds
i bought this game in 2015 and started everything with morrowind in 2005, please stop thinking you know everyone, thanks.
redlink1979 wrote: »The only problem happens when people come to play ESO with the expectation that they are going to play a game similar to Skyrim.
Funkopotamus wrote: »Yeah this is not/never was never will be "Skyrim with friends"
This is a MMO ...
VaranisArano wrote: »Given that ESO stores your character information online and handles a lot of combat calculations server side (thanks to PVP cheaters), I seriously doubt any offline mode will happen.
Creating an offline mode would require ESO to be redesigned so that everything that's currently handled by the servers is now handled by your computer. That includes things like save data, inventory, combat calculations, and more. Since that has to happen differently from the online,
game, ZOS has to develop an offline version of all new content plus grapple with whether or not offline players want dungeon packs or trials.
Furthermore, doing that would cost $$$. You'd have to convince ZOS there was a big enough market for an offline mode and,continuing offline versions of content to justify spending the $$$ to develop and support it,
I seriously doubt there's a big enough market or that ZOS would choose to make an offline mode.Funkopotamus wrote: »Yeah this is not/never was never will be "Skyrim with friends"
This is a MMO ...
people be thinking im a new guy who just came from skyrim. I started with TES3 in Morrowind back in 2005 and know more about the games than all of you probably. I was just making a suggestion politely but all of you are too damn inmature to talk about a topic normally. ( of course some people could answer normally and I thank that )
Its an mmo
Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and SkyrimTheShadowScout wrote: »Dragon Break.As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
...
(But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)
I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
Please less chosen one or stories where it lies on one player's shoulders.
Encourage teamwork in storylines.
Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds
It would hardly help guilds, people only belong to them in order to get a trader. It would in any event be a complete turn-off for the vast majority of ESO players, just as the original Craglorn was.
Its an mmo
Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and SkyrimTheShadowScout wrote: »Dragon Break.As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
...
(But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)
I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
Please less chosen one or stories where it lies on one player's shoulders.
Encourage teamwork in storylines.
Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds
It would hardly help guilds, people only belong to them in order to get a trader. It would in any event be a complete turn-off for the vast majority of ESO players, just as the original Craglorn was.
The revamped Craglorn that still has group content is pretty great. Sure having solo content is nice, but I would like more group instances in overland content. Not as much as Craglorn but find a healthy balance between the two
Draxinusom_ wrote: »I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.
You want single player mechanisms in an inherently differently built multiplayer online game. While the examples you thought out might even be workable, rest assured that lots of other scenarios are simply not doable no matter how much money and resources are thrown at the problem. I fear I can only suggest you playing and enjoying the single player Elder Scrolls games if this is your most significant issue with ESO.
Draxinusom_ wrote: »I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.
You want single player mechanisms in an inherently differently built multiplayer online game. While the examples you thought out might even be workable, rest assured that lots of other scenarios are simply not doable no matter how much money and resources are thrown at the problem. I fear I can only suggest you playing and enjoying the single player Elder Scrolls games if this is your most significant issue with ESO.
They should have thought of that Before ESO where their whole franchise was singleplayers... So their populations would be majority solo players...
Draxinusom_ wrote: »I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.
You want single player mechanisms in an inherently differently built multiplayer online game. While the examples you thought out might even be workable, rest assured that lots of other scenarios are simply not doable no matter how much money and resources are thrown at the problem. I fear I can only suggest you playing and enjoying the single player Elder Scrolls games if this is your most significant issue with ESO.
They should have thought of that Before ESO where their whole franchise was singleplayers... So their populations would be majority solo players...
Draxinusom_ wrote: »I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.
You want single player mechanisms in an inherently differently built multiplayer online game. While the examples you thought out might even be workable, rest assured that lots of other scenarios are simply not doable no matter how much money and resources are thrown at the problem. I fear I can only suggest you playing and enjoying the single player Elder Scrolls games if this is your most significant issue with ESO.
They should have thought of that Before ESO where their whole franchise was singleplayers... So their populations would be majority solo players...
The player population should have really taken into account that they purchased an MMO, not a single player game.
Because the truth is that most of the best content in the game is group oriented.