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Offline ESO

  • Tanaka_Khan
    Tanaka_Khan
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    Plays an online game, complains that it's online.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Seems to me that this is something they would've had to consider during initial development. As mentioned earlier, a lot goes on server side so players can't cheat by messing with their client. Altering this would be a huge undertaking and in the end probably not worth their time.
    Edited by purple-magicb16_ESO on September 4, 2018 1:56PM
    I don't comment here often but when I do, I get [snip]
  • TimeViewer
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    There are games that have both online and offline, not sure if my comment would be removed for saying one but a certain Grand game has both online and offline allowing the Theft of Autos and different storylines both on and off. Personally i'd love to see this more often, not because I have any problem with playing a multiplayer but there's times I'd like to play the same game in a nice quiet setting, ESPECIALLY when there's a maintenance or extended downtime from unforeseen events.

    One problem with the online vs off is I'd also want things I purchased in the crown store, earn in holiday events, etc, to be in my offline game too, after all they were paid for / earned, the other game I mentioned doesn't do that and it irritates the blankity blank out of me.

    There's also the issue that someday the online will end, years after wouldn't you like to go back and play a bit of nostalgia?
    ::tries to start up his NWTrainer:: (gotta be really old to get that ref)
  • Funkopotamus
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    Yeah this is not/never was never will be "Skyrim with friends"

    This is a MMO ...
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Azuramoonstar
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    TimeViewer wrote: »
    There are games that have both online and offline, not sure if my comment would be removed for saying one but a certain Grand game has both online and offline allowing the Theft of Autos and different storylines both on and off. Personally i'd love to see this more often, not because I have any problem with playing a multiplayer but there's times I'd like to play the same game in a nice quiet setting, ESPECIALLY when there's a maintenance or extended downtime from unforeseen events.

    One problem with the online vs off is I'd also want things I purchased in the crown store, earn in holiday events, etc, to be in my offline game too, after all they were paid for / earned, the other game I mentioned doesn't do that and it irritates the blankity blank out of me.

    There's also the issue that someday the online will end, years after wouldn't you like to go back and play a bit of nostalgia?
    ::tries to start up his NWTrainer:: (gotta be really old to get that ref)

    thats not a true MMO. games that run both are not true mmo, and the console company helps run the servers.

    true mmo are online only. Orpg can be mmo like (guild wars) or or mmo lite as in destiny, gta 5(which was added after the fact), phantasy star online.

    It rare for mmo to be shut down, only when the community gets too small. A lot of games are making a comeback like neverwinter made a comeback with neverwinter nights. lineage 2 is on mobile, ff11 is still going and is on mobile soon. EQ 1 and 2 are still going. very few mmo have actually shut down.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • WeerW3ir
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    Peritye wrote: »
    Hello. This has probably been discussed before but I recently became very annoyed with online gaming in PVE. For example there are times I'm doing quests and someone talks to the NPC I have to talk while I am in the same room as they are and the game registers as if I have talked to the NPC. This really annoys me because the best thing for me in a TES game is the lore and reading books and dialogue. Or when there is some quest and some very crucial part and there is just some people coming and skipping everything and leaving which I don't have a problem with if that's what they want to do but it really brakes my immersion. Or some people afk in the middle of a quest and I want to watch the scene and there is a guy standing there in the middle of everything.

    So what I would suggest is that there could be a Offline/COOP version where Cyrodiil is off limits
    (and they could make it be possible to enter after a time and there could be a war but more on that later)
    And the other PVP stuff as well. Dungeons could be COOP which like in borderlands the max for coop is 4, so dungeons could work.

    Also you could take your characters or at least 1 character to the Offline version like a copy and paste from where it was, but you couldn't take offline characters to the online.
    The crown store could still work the same way for the offline and keep it in servers. So that we could still use the crown store items in the online and the offline and in that case you had to choose which server are you going to register to be in the offline mode so the tax evasion persist on not happening.
    So say I play on EU so I choose the EU server to copy paste to the offline version and the NA would still be a different everything to protect the tax laws.
    And that makes that if you buy stuff in the EU server then you could use it offline and online, but if you changed to the NA server then you would keep not having those items. At this point there is no reason to change the copy and paste from NA to offline because all your gear is in the EU copy and paste, but after you choose one to copy for the offline version, you don't need to worry about servers because that game version is offline.

    -Cyrodiil. The way they could make Cyrodiil is that you join it after you are done with quests or something because what I have in mind is; If you choose to go to Cyrodiil, like in Skyrim the war would start then. But if you want to win the war then you would have to really focus on being there and doing quests to help your side win. and if you start the main war but never do any quests then the game would just randomize everything and you will never know which side will win. So if you want to go to war then don't desert. So go when you are ready.

    As I said before; You could choose a character to take it to the offline version but you can't take a character from the offline to the online version, don't forget this.

    The Elder Scrolls: Online
    +
    The Elder Scrolls: Tamriel Unlimited


    Its an MMO. you mustlive with it. i know its annoying sometimes but you decided to play it. and you have to accept the shared questing.


  • VaranisArano
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    Yeah this is not/never was never will be "Skyrim with friends"

    This is a MMO ...

    Its possible to play it like "Skyrim with friends." I managed it by doing questing and group content with IRL friends and voice comms.

    But if you mean "Skyrim with friends" as in "I want a single player experience where its just me and my friends in the game world," yeah, its not that sort of game unless you only do 4 man dungeons.
  • idk
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    A different architecture for the code would be required for an offline mode which would also be open to cheating and hacking so that will never happen.
  • Vandellia
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    Um no and absolutely No,the very idea opens up a flood gate to potential abuse and hacking that gets updated to the live servers so that the cheaters and exploiters can go hog wild
  • redlink1979
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    The only problem happens when people come to play ESO with the expectation that they are going to play a game similar to Skyrim.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • Azuramoonstar
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    The only problem happens when people come to play ESO with the expectation that they are going to play a game similar to Skyrim.

    this even happen on dcuo. Most ppl on console seem to have limited experience with how mmo are.

    When i started playing mmo .hack was a popular game as was the anime. It simulated playing an MMo pretty well as characters had certain log on and off times.

    Now a days, people are tired of multiplayer in general from years of playing halo, cod, or other multiplayer game. They assume all multiplayer games are like those and have toxic communities. Most mmo comes from single player games or have single player games such as ultima online and everquest., and early mmo had great comunity because servers were closeknit.

    we didn't have all the automated bells and whistles, and didn'tr have a game that made mmo mainstream. Since WoW the genre pretty much died, and turned into a lesser form of itself.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • The_Camper
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    Just go to Cyrodil during prime time. you can enjoy Elder Scrolls offline version there.
  • Animal_Mother
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    It would be nice to have something like “Eidetic Memory” for npc conversations. That way if you miss something you could replay it later from the location without having to go to uesp to read what you missed.
  • Peritye
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    Given that ESO stores your character information online and handles a lot of combat calculations server side (thanks to PVP cheaters), I seriously doubt any offline mode will happen.

    Creating an offline mode would require ESO to be redesigned so that everything that's currently handled by the servers is now handled by your computer. That includes things like save data, inventory, combat calculations, and more. Since that has to happen differently from the online,
    game, ZOS has to develop an offline version of all new content plus grapple with whether or not offline players want dungeon packs or trials.

    Furthermore, doing that would cost $$$. You'd have to convince ZOS there was a big enough market for an offline mode and,continuing offline versions of content to justify spending the $$$ to develop and support it,

    I seriously doubt there's a big enough market or that ZOS would choose to make an offline mode.
    Yeah this is not/never was never will be "Skyrim with friends"

    This is a MMO ...

    people be thinking im a new guy who just came from skyrim. I started with TES3 in Morrowind back in 2005 and know more about the games than all of you probably. I was just making a suggestion politely but all of you are too damn inmature to talk about a topic normally. ( of course some people could answer normally and I thank that )
  • Peritye
    Peritye
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    The only problem happens when people come to play ESO with the expectation that they are going to play a game similar to Skyrim.

    i bought this game in 2015 and started everything with morrowind in 2005, please stop thinking you know everyone, thanks.
  • DaveMoeDee
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    The premise of the OP is something that would be nice to have, but should never happen. Does anyone thing supporting personal instances of entire zones is sensible? If anyone is entertaining ideas of running this all locally, that is wasted dev time that will just lead to code much harder to maintain.

    Not that I have any knowledge of what it would cost to give people personal instances of large zones, ignoring the development and code maintenance costs.
  • DaveMoeDee
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    Iccotak wrote: »
    Its an mmo
    Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and Skyrim
    Tandor wrote: »
    As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
    Dragon Break.
    ...
    (But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)

    I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
    Please less chosen one or stories where it lies on one player's shoulders.
    Encourage teamwork in storylines.
    Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds

    Lord, no. We don't need more Craglorn. That already failed. The current solo-based storytelling is tried and true. No point in spending money to develop what most people have shown they don't want.

    Group based one-time quests seems like a horrible concept. Repeatable dailies, sure. But needing to group to finish a quest when everyone else you know has already finished it is a mess. And it is not worth sacrificing narrative continuity for an epic group fight. Let me enjoy the story without a time gap where I'm trying to find people to group.

    We already lost 2 quarters' worth of DLC to dungeons. No need to make a mess of the storytelling in the chapters and single yearly medium sized DLC.
    Edited by DaveMoeDee on September 4, 2018 7:38PM
  • Tandor
    Tandor
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    Iccotak wrote: »
    Its an mmo
    Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and Skyrim
    Tandor wrote: »
    As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
    Dragon Break.
    ...
    (But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)

    I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
    Please less chosen one or stories where it lies on one player's shoulders.
    Encourage teamwork in storylines.
    Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds

    It would hardly help guilds, people only belong to them in order to get a trader. It would in any event be a complete turn-off for the vast majority of ESO players, just as the original Craglorn was.
  • Androconium
    Androconium
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    Peritye wrote: »
    i bought this game in 2015 and started everything with morrowind in 2005, please stop thinking you know everyone, thanks.

    I started with Morrowind in 2002.

    A fundamental premise back then was that the player could choose to engage with the game however they liked. Doing the quests or not; it was open world with open game play.

    To this:
    The only problem happens when people come to play ESO with the expectation that they are going to play a game similar to Skyrim.
    Yeah this is not/never was never will be "Skyrim with friends"

    This is a MMO ...

    I would say:
    The only problem happens when people come to ESO with the expectation that they are playing just another MMO.
    This is TES...

    That said, I don't agree with an offline version. We get that every Tuesday night with maintenance.

  • VaranisArano
    VaranisArano
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    Peritye wrote: »
    Given that ESO stores your character information online and handles a lot of combat calculations server side (thanks to PVP cheaters), I seriously doubt any offline mode will happen.

    Creating an offline mode would require ESO to be redesigned so that everything that's currently handled by the servers is now handled by your computer. That includes things like save data, inventory, combat calculations, and more. Since that has to happen differently from the online,
    game, ZOS has to develop an offline version of all new content plus grapple with whether or not offline players want dungeon packs or trials.

    Furthermore, doing that would cost $$$. You'd have to convince ZOS there was a big enough market for an offline mode and,continuing offline versions of content to justify spending the $$$ to develop and support it,

    I seriously doubt there's a big enough market or that ZOS would choose to make an offline mode.
    Yeah this is not/never was never will be "Skyrim with friends"

    This is a MMO ...

    people be thinking im a new guy who just came from skyrim. I started with TES3 in Morrowind back in 2005 and know more about the games than all of you probably. I was just making a suggestion politely but all of you are too damn inmature to talk about a topic normally. ( of course some people could answer normally and I thank that )

    So...I take it you think there's a big enough market that it would be worth the time and money it would cost for ZOS to redesign ESO into an offline-capable game?

    I'd be interested in discussing that with you, but not if you are going to call me immature or jump to the conclusion that I'm trying to insult you.
  • Sylvermynx
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    @Peritye - I have developed my own inimitable way to deal with the sort of thing you find non-immersive: it's called tunnel-vision. I taught myself years back in WoW (the first MMO I played) to just not see all those characters who were doing things that didn't fit with the game, the quest, etc.

    It's not optimal - but then again, the reason I play MMOs to begin with is that an MMO world isn't static the way a SPMR world is (Single Player Machine Resident for those who may have not met the acronym before). A non-static world is a bonus in many ways. I don't always want an MMO, but hey - THIS MMO is an Elder Scrolls world, and I've played TES since Arena landed in 1994, each game in turn for months and months after they came out.

    Since it seems as if I might be dead before TES VI releases, I chose to spend the time in ESO. I'm truly loving it, it's a lot of fun. And with my "blinders" on, I don't have to deal with things that would affect my enjoyment of my time in this game.
  • Iccotak
    Iccotak
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    Tandor wrote: »
    Iccotak wrote: »
    Its an mmo
    Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and Skyrim
    Tandor wrote: »
    As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
    Dragon Break.
    ...
    (But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)

    I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
    Please less chosen one or stories where it lies on one player's shoulders.
    Encourage teamwork in storylines.
    Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds

    It would hardly help guilds, people only belong to them in order to get a trader. It would in any event be a complete turn-off for the vast majority of ESO players, just as the original Craglorn was.

    The revamped Craglorn that still has group content is pretty great. Sure having solo content is nice, but I would like more group instances in overland content. Not as much as Craglorn but find a healthy balance between the two
  • DaveMoeDee
    DaveMoeDee
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    Iccotak wrote: »
    Tandor wrote: »
    Iccotak wrote: »
    Its an mmo
    Theres already Elder Scrolls Offline, they're the single player titles like Morrowind, Oblivion, and Skyrim
    Tandor wrote: »
    As far as the lore of MMOS are concerned, there's only one ''Hero'', or would you argue there are multiple Lyris Titanborns, too?
    Dragon Break.
    ...
    (But yeah, I would have preferred the storylines more tailored to an online game... not refering to your character as THE vestige, but A vestige, and acting like your victories are all a part of the whole, and not the whole thing itself...)

    I agree with this sentiment. yes this is part of the Elder Scrolls franchise but this is an MMO
    Please less chosen one or stories where it lies on one player's shoulders.
    Encourage teamwork in storylines.
    Have end bosses of storylines be a trial. Encourage and embrace group participation for epic storylines. Would be great for Guilds

    It would hardly help guilds, people only belong to them in order to get a trader. It would in any event be a complete turn-off for the vast majority of ESO players, just as the original Craglorn was.

    The revamped Craglorn that still has group content is pretty great. Sure having solo content is nice, but I would like more group instances in overland content. Not as much as Craglorn but find a healthy balance between the two

    The healthy balance is limiting it to dailies and world bosses. I don't want to include dolmen/geyser because those seem pretty easy to solo.
  • DanteYoda
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    I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.

    You want single player mechanisms in an inherently differently built multiplayer online game. While the examples you thought out might even be workable, rest assured that lots of other scenarios are simply not doable no matter how much money and resources are thrown at the problem. I fear I can only suggest you playing and enjoying the single player Elder Scrolls games if this is your most significant issue with ESO.

    They should have thought of that Before ESO where their whole franchise was singleplayers... So their populations would be majority solo players...
  • Iccotak
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    DanteYoda wrote: »
    I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.

    You want single player mechanisms in an inherently differently built multiplayer online game. While the examples you thought out might even be workable, rest assured that lots of other scenarios are simply not doable no matter how much money and resources are thrown at the problem. I fear I can only suggest you playing and enjoying the single player Elder Scrolls games if this is your most significant issue with ESO.

    They should have thought of that Before ESO where their whole franchise was singleplayers... So their populations would be majority solo players...

    The player population should have really taken into account that they purchased an MMO, not a single player game.
    Because the truth is that most of the best content in the game is group oriented.
    Edited by Iccotak on September 5, 2018 2:56AM
  • Mr_Walker
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    I agree with the OP what should be changed is when the game registered I've talked to an NPC when I haven't because someone else is in the room. Quite irritating.

  • DaveMoeDee
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    DanteYoda wrote: »
    I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.

    You want single player mechanisms in an inherently differently built multiplayer online game. While the examples you thought out might even be workable, rest assured that lots of other scenarios are simply not doable no matter how much money and resources are thrown at the problem. I fear I can only suggest you playing and enjoying the single player Elder Scrolls games if this is your most significant issue with ESO.

    They should have thought of that Before ESO where their whole franchise was singleplayers... So their populations would be majority solo players...

    Yeah, they had no idea that was the case. Too bad you weren't there to tell them.

    They wanted to make an MMO. Another single player TES game will come out in the future. ESO seems to be profitable. It was also developed by another studio, so it isn't like there was competition for development resources.

    And even many single player focused players like me love ESO. I have never played another MMORPG. But I have spent a lot more on ESO than I have on all other TES games combined, despite spending absolutely nothing on cosmetics. Look at the Wrobel thread. There are a lot of people who just play ESO for the single player narrative content. Just don't get hung up on what the game isn't and enjoy the content.
  • Sylvermynx
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    Iccotak wrote: »
    DanteYoda wrote: »
    I'm sorry but you are playing the wrong genre game then. MMO's are by definition that way and they have when compared to the classic RPGs from which they come from, some severe limitations due to that. For example you cannot be the hero. Stress on the. You are one of many heroes running around. It can't be you that single handedly destroys a great evil which is gone afterwards because that would create content that only the very first player can do and all others cannot anymore because that one player did the deed.

    You want single player mechanisms in an inherently differently built multiplayer online game. While the examples you thought out might even be workable, rest assured that lots of other scenarios are simply not doable no matter how much money and resources are thrown at the problem. I fear I can only suggest you playing and enjoying the single player Elder Scrolls games if this is your most significant issue with ESO.

    They should have thought of that Before ESO where their whole franchise was singleplayers... So their populations would be majority solo players...

    The player population should have really taken into account that they purchased an MMO, not a single player game.
    Because the truth is that most of the best content in the game is group oriented.

    @Iccotak: very true. But some of us (probably a vanishingly-small percentage of population) simply can't do group content. In my case this is because my lag runs around 2 seconds on a GOOD day. I don't ever foist that onto groups. So - my enjoyment of this genre is due to the non-static nature of the game itself - and just doing what I can day to day.

    Here's how bad it is for me. I had to get a stamblade to level 20 in order to have enough "stuff" to get through Daughter of Giants - because 2 second lag means that DAMNED ancient clannfear was easily able to kill her every time at earlier levels. Somehow I could never just expect Lyris to "grab aggro" as advised, and then, boom - dead in 5 seconds or less. And with lag like that, you simply are not able to move out of the red before you're dead.

    Since almost every quest line in the game seems to be "end-loaded" similarly, well - I don't quest much. I get my girls as far as possible in the MQ - the pet classes manage better - and I do some of the Psijic quest line on most of them to get the ability to see the portals.

    Am I missing a lot? Of course. But I have no way to mitigate the lag.... my RL friend who grouped with me to get one girl through the end of the Psijic line in Divad's Chagrin Mine (where you have to fight the boss as she morphs into more powerful versions three times, each with a couple of adds) was dumbstruck by my lag from his perspective. He said "Wow. Your lag is unbelievable. I can't actually figure out how you have done as well as you have!"

    It's because I'm sneaky.... But still, I miss a lot, and wish I didn't. Since we're sitting here using 65 year old analog copper phone lines, and CenturyLink is decidedly NOT interested in running fiber in for less than 100 full-time residents.... well, I have what I have.... which is satellite. Not an optimal solution for sure. But it does enable me to play, gimped as it is.

    For the most part, I'm having fun. Sure, I'd have a lot more fun if I could fully experience the game.
    Edited by Sylvermynx on September 5, 2018 3:25AM
  • MisterBigglesworth
    MisterBigglesworth
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    7a7.gif
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Iccotak
    Iccotak
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    @Sylvermynx
    I'm sorry but if your lag is that bad then you should consider not playing until you can get better situation to experience the full game.
    I don't mean to come off as rude as I have been in similar situation, I had a poorly optimized computer and had to just stop playing until I had a better computer because it was severely dampening my experience. I couldn't really do any dungeons, or any PvP. The game didn't look that good.
    I don't expect ZOS to cater to my specific situation as the fault really did lie on my end.
    So I set aside money and invested in a good gaming computer.

    There are other Offline games that you can play.

    ESO is an MMO
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