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What would be a class YOU would like to see come next?

  • Knootewoot
    Knootewoot
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    I would love to see necromancers. Animate the undead. In PvP, revive dead enemy players so they fight at your side as zombies. Become a lich after hitting class level 50 with certain achievements. As a lich you cannot die. when you are slain, you can rise up from the spot where you were slain and fear everything in a radion of 50 meters for 1 minute,

    Or ranger. Tame wild creatures to fight at your side. Deer, wolves, bears etc
    Craft camps to get rest bonus for 1 hour. Also applies on other people who rest for 5 mins at your camp.
    Skills like camouflage, track creature and bonus to bow skills.

    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • TheShadowScout
    TheShadowScout
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    It would be nice to see an expansion of some of the existing class stamina based options so that there were more class abilities that had stamina morphs meaning you didn't have to rely on the weapon skill lines so much and would give the stam classes more flavour.
    ...you haven't really understood things then, have you?

    -Stamina- means muscle-powered, aka the warriors and rogues of tamriel. They are -supposed- to rely on the weapon skill lines since they do their damage by using their musclepower to wield physical weapons to slash, stab or crush their enemies bodies... that IS supposed to be their flavor!

    -Magica- means mystically powered, aka the wizards and priests of tamriel. They are -supposed- to have a wide range of "ooooh, magic!" class skills to play with as they use their mystic powers to fling balls of fire from their eyes and bolts of lightning from their ar... uhm... staff.

    No warrior should make fireballs or other flashy class skills by flexing their muscles harder! And they definitely should not get stamina morphs of the skills magica characters spam to make them the same.

    There are sone "hybrid" skills tho, like abilities that use magica to, say, conjure up a spear of holy light, then use musclepower to poke enemies at it... and those are supposed to have two morph flavors, one putting more magica into it, and one putting more muscle into it (aka, the stamina morph).


    Game-mechanics wise, any -class- would have to be just like all the other classes - predominantely magica, with some stamina morphs in their class skills, because, as mentioned, stamina "warrior/rogue" type characters are -supposed- to be dependent on weapon skills. Thus any "stamina class" would be foolishness...

    ...


    That being said, a "martial arts" based stamina-support -skill line- would not be such a bad idea... (especially since magica characters just got something nifty with Psijic) and neither would adding more weapon skill lines for all characters to play with, like perhaps: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
  • Enkil
    Enkil
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    Violynne wrote: »
    Oh, goodness, I hope not. If anything, I wish ESO classes would be removed from this game.

    Then, bring forth those Oblivion gave us, where one is... dare I say it... custom!

    I agree that no classes in true Elder Scrolls fashion would have been ideal, and argued for it repeatedly in beta days. We also begged for spell crafting and it was teased as being in the works but that was 3 years ago and still nothing.

    Bow is an afterthought in this game compared to all other mmos and needs a complementary DPS class.

  • DanteYoda
    DanteYoda
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    Lumenn wrote: »
    Screenshot_2016-06-09-07-48-38_1_zps9hcuz3u4.jpg


    Tang Mo Monks! Would like to see a class START with stamina and have a few magicka morphs as well.

    This

    or Shamans.
  • Sassparella501
    Sassparella501
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    ...you haven't really understood things then, have you?

    -Stamina- means muscle-powered, aka the warriors and rogues of tamriel. They are -supposed- to rely on the weapon skill lines since they do their damage by using their musclepower to wield physical weapons to slash, stab or crush their enemies bodies... that IS supposed to be their flavor!

    -Magica- means mystically powered, aka the wizards and priests of tamriel. They are -supposed- to have a wide range of "ooooh, magic!" class skills to play with as they use their mystic powers to fling balls of fire from their eyes and bolts of lightning from their ar... uhm... staff.

    No warrior should make fireballs or other flashy class skills by flexing their muscles harder! And they definitely should not get stamina morphs of the skills magica characters spam to make them the same.

    There are sone "hybrid" skills tho, like abilities that use magica to, say, conjure up a spear of holy light, then use musclepower to poke enemies at it... and those are supposed to have two morph flavors, one putting more magica into it, and one putting more muscle into it (aka, the stamina morph).


    Game-mechanics wise, any -class- would have to be just like all the other classes - predominantely magica, with some stamina morphs in their class skills, because, as mentioned, stamina "warrior/rogue" type characters are -supposed- to be dependent on weapon skills. Thus any "stamina class" would be foolishness...

    ...


    That being said, a "martial arts" based stamina-support -skill line- would not be such a bad idea... (especially since magica characters just got something nifty with Psijic) and neither would adding more weapon skill lines for all characters to play with, like perhaps: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)


    I guess what I was trying to say was it would be nice to see a bit more variety in stam classes. I don't mean magicka-like flashy abilities, just some different abilities for different classes to make them feel more unique. I know they have a few but most seem to rely on mostly weapon skills, caltrops, vigor and some fighter's guild stuff. I have only been playing for a couple of months, though so I may be completely wrong, lol – it's not unheard of ;)

    For me, most of my characters are magicka as I've found stamina ones too similar - not to mention I hate pvp and would be a burden to any group that I joined to try and open up vigor and caltrops so I won't inflict that upon anyone.

    It's just a personal thing, I guess, and there's a good chance I've misunderstood some of the classes as I kind of gave up when I saw that they all required pvp for vigor.

  • Kel
    Kel
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    Necromancer
    Artim_X wrote: »
    I would love to see a bard class!
    giphy.gif

    We already have bards in ESO....we call them healers.
    Since the role of a healer in this game isn't to actually heal, pre se, but to throw out buffs and supplemental damage. Pretty much a bard going by a diffrent name.
    Want to play a bard? Roll a healer...
  • ghastley
    ghastley
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    Since class means "something I can't change - ever", I'd rather have fewer, not more.
  • AhPook_Is_Here
    AhPook_Is_Here
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    Lumenn wrote: »
    Screenshot_2016-06-09-07-48-38_1_zps9hcuz3u4.jpg


    Tang Mo Monks! Would like to see a class START with stamina and have a few magicka morphs as well.

    Is that the famous Monk, E?
    “Whatever.”
    -Unknown American
  • Yellow_Monolith
    Yellow_Monolith
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    None. Fix what's already there before adding new problems. Give mag wardern some love
  • TheShadowScout
    TheShadowScout
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    I guess what I was trying to say was it would be nice to see a bit more variety in stam classes...
    And that is a valid consideration.

    Stamina classes are a tad... similar. Only so many weapons they can wield after all... plus fighter class skills, and the PvP stuff like caltrops and vigor... like I mentioned, a "martial arts" themed support skill line would make a great deal of sense (though of course, then -everyone- would pick that up, so... little varietee there either)

    More weapons to play with... that would be my prime suggestion to make stamina classes more diverse! And perhaps even adding more skills per weapon line...
  • lionofjudah7
    lionofjudah7
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    Xivkin race with all new skills n passives . Conjuration n illusion
  • lionofjudah7
    lionofjudah7
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    Xivkin race with all new skills n passives . Conjuration n illusion
  • Jameliel
    Jameliel
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    Monks. For the weirdos saying no more classes, just don't play them.
  • AdamBourke
    AdamBourke
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    I'd rather all classes were removed,and all skill lines became available to all characters (after unlocking them somehow, probably via quests?). This would have the added bonus of allowing allow magic skills to be properly sorted into the five schools.

    As a compromise, I suggest that Classes remain, but only give you a buff (15%?) to selected skills. (In actual fact, the unlocked skills would be weaker, and the buff would bring them what they currently are).

    This would make class still important at high-end competition, but barely important at all during casual PvE. It would also mean that new classes could still be added and the skills actually be used by most people - either on an existing character at low strength, or on a new character, which gets them available straight away (with the current unlock rules)
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Gnortranermara
    Gnortranermara
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    Classes are a terrible concept and very poorly implemented in ESO. Since we don't have global achievements, some people prefer to accumulate all of their achievements on their first character. A beginner's early decisions during character creation should never dictate so much about the endgame. It's understandable that some minor gap will exist between the best class for a given role and the worst class for that role, but the gaps in ESO are far too large (easily 10x what they should be). We'd all be far better off if they get rid of classes altogether and recycle the skill lines into a new, flexible magic system based on the traditional Elder Scrolls schools (Destruction, Restoration, Alteration, Illusion, Conjuration, and maybe Mysticism). Throw in new magic staves for the other schools, give us Spellcrafting, and wait for the cha-ching of a million nerds whipping out those wallets.
  • Riptide
    Riptide
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    Agree heartily with bard.
    Esse quam videri.
  • Starlock
    Starlock
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    It'll never happen, but I want an artificer class. It's rare to see them in any RPG, and my favorite character is an artificer. I've made him work in this game, but a lot of that is through his set gear rather than his class abilities (he runs sets like engine guardian, livewire, automaton, storm knight, etc.). There are artificers in the game world, so it wouldn't be completely out of place, but I don't see it being developed.

    There's no other class idea that really grabs me like artificer does. Many pine for necromancer, but honestly? That's a class I never want to see in this game. It'd be lore breaking in ways that I can't muster.
  • BeefyMrTips
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    Id like battlemage, necro, or bard.

    Honestly after requesting so many times and just playing the game, ive realized why everyone just says fix the current classes. I agree that has to be done before we move on.
    Mr. was my Father's name, just the tips is fine.
  • regime211
    regime211
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    I want a berserker.
  • Sailor_Palutena
    Sailor_Palutena
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    Necromancers would be cool, but I'd rather see Dragonborns first. Many people who played and loved Skyrim would like to come to TESO and go Fus Roh da'ing around with shouts. An excellent new gameplay to add.
  • ZarkingFrued
    ZarkingFrued
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    Cant say I'd like to see more classes, especially since a necromancer class would just be another pet carry class that requires the user to just summon pets and spam a few abilities. LAME. Maybe a straight up barbarian class, but really weapon skill lines have that covered. Maybe just some more guild style skill lines, and stamina morphs as well as updating or even coming up with new weapon skill lines. Itd honestly be nice to just see some stam sorc love.. I play my night blade and all I can think is "if my stam sorc had this.."
  • kathandira
    kathandira
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    Well, we have:

    Fighter
    Rogue
    Cleric
    Ranger
    Mage

    So what is left would likely be something like a Monk or Druid.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Nord_Raseri
    Nord_Raseri
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    I would like a class, or skill tree, like a barbarian. instead of any magick or magick-like stam morphs(like every damn class in the game) have a skill tree that compliments us not magick users who just use weapon skill lines. like a berserker skill/passive. the more you lose health the harder you hit as a passive, or a skill that slowly takes health but gradually increases weapon damage and damage done. basically a skill tree that gives you melee/fighting buffs without all the fluffy magick effects and mabye a small handful good passives. will never happen, but a warrior can dream...This nord needs to dps hack'n'slash style.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Gilvoth
    Gilvoth
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    an assassin class:
    assassin, that has stealth and invisibility and a High Sneak speed Passive that is Faster then the vampire sneak passive.
    has both toe to toe fighting skills and passives as well as long Range star throwing and dagger throwing skills.
    has Strong survival skills
    has stealth passive skills enabling wall climbing and ceiling sneak so we can be above our enemies and drop down on them.
    also skills that enable us to become one with our surroundings and looking like bushes and ornaments.

    i know we have nightblade class, but it simply does not possess the proper stealth and sneak and invisibility needed for a proper assassin class like we had in morrowind SP
    (stronger and better than nightblade)
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Shaman.

    The game needs some Green Jesus.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • TheShadowScout
    TheShadowScout
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    an assassin class:
    Nightblade.
    You did notice they have a whole skill line called "Assassination", right?
    With Dark Brotherhood maxed and the right gear for even more assassinativity!
    (stronger and better than nightblade)
    So... stronger and better then a class balanced to be roughly the same strength and quality as the other classes... meaning... you are -actually- asking for an OP "instant win" class?
    shame-gif-16.gif
    Go. In. That. Corner. And. Be. Ashamed! :p;):D
  • AhPook_Is_Here
    AhPook_Is_Here
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    Tank engine class

    get_your_fresh_pimp_for_only_999999994949919934889_by_bruhifab-d967dcd.jpg
    “Whatever.”
    -Unknown American
  • Sporvan
    Sporvan
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    Bard Bard Bard
  • Kelces
    Kelces
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    Enkil wrote: »
    Have to consider what archetypes ESO already has:

    Warden = Druid / Nature
    Templar = Priest / Holy
    DK = Knight / Warrior
    Sorc = Wizard / Summoner
    NB = Assassin

    Scout/Ranger/Huntress - Ranged DPS is what's missing. Something that complements bow nicely. A class that could kite well with some ranged DD nukes/snares maybe.

    Bard's College should be added as the next guild skill line imo.


    I would say, we already have a hunter type class - it's the Warden. They even have some elements from other games, like the animal aspects. Some people here probably know exactly what I mean.

    Not that I think it's a bad idea at all, but it would be better to make something more of the warden in the direction you mentioned instead.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • eso_lags
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    Necromancer. Necro was my favorite class in guild wars 2 and i think it would be amazing for this game..

    We 100% need more classes in this game. There is zero balance so it really doesnt matter.
    Artim_X wrote: »
    I would love to see a bard class!
    giphy.gif

    This is a good idea but i think its more fitting of a guild skill line. If you want to play a bard type class check out archeage. Its free and you could play as a bard for a little while without really getting to deep into the game. Choose songcraft.
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