mr_wazzabi wrote: »Waffennacht wrote: »Because there is no snare I just use LoS to break it
Edit: wait, you have cloak, yet complain because you don't use the best counter provided to you? Smh
Sa negates cloak.
mr_wazzabi wrote: »Waffennacht wrote: »Because there is no snare I just use LoS to break it
Edit: wait, you have cloak, yet complain because you don't use the best counter provided to you? Smh
Sa negates cloak.
Only for two seconds out of four. NBs, again, get a free pass, like Sload's.
mr_wazzabi wrote: »Waffennacht wrote: »Because there is no snare I just use LoS to break it
Edit: wait, you have cloak, yet complain because you don't use the best counter provided to you? Smh
Sa negates cloak.
Only for two seconds out of four. NBs, again, get a free pass, like Sload's.
Damage Shields immediately stop the incoming damage of Soul Assault from touching your health. Don't talk to me about free passes.
Waffennacht wrote: »mr_wazzabi wrote: »Waffennacht wrote: »Because there is no snare I just use LoS to break it
Edit: wait, you have cloak, yet complain because you don't use the best counter provided to you? Smh
Sa negates cloak.
Only for two seconds out of four. NBs, again, get a free pass, like Sload's.
Damage Shields immediately stop the incoming damage of Soul Assault from touching your health. Don't talk to me about free passes.
At the expense of like 3k per tick
Waffennacht wrote: »mr_wazzabi wrote: »Waffennacht wrote: »Because there is no snare I just use LoS to break it
Edit: wait, you have cloak, yet complain because you don't use the best counter provided to you? Smh
Sa negates cloak.
Only for two seconds out of four. NBs, again, get a free pass, like Sload's.
Damage Shields immediately stop the incoming damage of Soul Assault from touching your health. Don't talk to me about free passes.
At the expense of like 3k per tick
Yup, and since your magicka regen doesn't completely shut up like when you're healing + blocking it's not even a strain on your resources whereas if you're Stam you're as good as dead if you survive the Ult since you no longer have any stamina left to continue fighting.
Waffennacht wrote: »Waffennacht wrote: »mr_wazzabi wrote: »Waffennacht wrote: »Because there is no snare I just use LoS to break it
Edit: wait, you have cloak, yet complain because you don't use the best counter provided to you? Smh
Sa negates cloak.
Only for two seconds out of four. NBs, again, get a free pass, like Sload's.
Damage Shields immediately stop the incoming damage of Soul Assault from touching your health. Don't talk to me about free passes.
At the expense of like 3k per tick
Yup, and since your magicka regen doesn't completely shut up like when you're healing + blocking it's not even a strain on your resources whereas if you're Stam you're as good as dead if you survive the Ult since you no longer have any stamina left to continue fighting.
I do think ZoS made a mistake upping the number of ticks - which is why it's so punishing to block. That would be a good change imo.
Edit: unless using harness, it's definitely a drain on any offensive orientated mag build tho
Waffennacht wrote: »Waffennacht wrote: »mr_wazzabi wrote: »Waffennacht wrote: »Because there is no snare I just use LoS to break it
Edit: wait, you have cloak, yet complain because you don't use the best counter provided to you? Smh
Sa negates cloak.
Only for two seconds out of four. NBs, again, get a free pass, like Sload's.
Damage Shields immediately stop the incoming damage of Soul Assault from touching your health. Don't talk to me about free passes.
At the expense of like 3k per tick
Yup, and since your magicka regen doesn't completely shut up like when you're healing + blocking it's not even a strain on your resources whereas if you're Stam you're as good as dead if you survive the Ult since you no longer have any stamina left to continue fighting.
I do think ZoS made a mistake upping the number of ticks - which is why it's so punishing to block. That would be a good change imo.
Edit: unless using harness, it's definitely a drain on any offensive orientated mag build tho
I think making making it interruptible would be the best route.
exeeter702 wrote: »usmguy1234 wrote: »
Not enough to counter soul assault and stillhave stamina afterwards since you have to block it.
Got hit with 4 Soul Assaults at a resource during a 1vX last night, no LoS, just used my defensive ulti and killed 2 of them the the other few after. On a stamina build...
Try slotting a defensive ultimate and using that to counter soul assault.
Got hit with 4 Soul Assaults at a resource during a 1vX last night, no LoS, just used my defensive ulti and killed 2 of them the the other few after. On a stamina build...
Try slotting a defensive ultimate and using that to counter soul assault.
Which ult? Yeah if I have it available that would be great, I've survived it in the past by casting undo 2-3 seconds in. That's the luck of the draw though, and I typically play no-CP.
Got hit with 4 Soul Assaults at a resource during a 1vX last night, no LoS, just used my defensive ulti and killed 2 of them the the other few after. On a stamina build...
Try slotting a defensive ultimate and using that to counter soul assault.
Which ult? Yeah if I have it available that would be great, I've survived it in the past by casting undo 2-3 seconds in. That's the luck of the draw though, and I typically play no-CP.
I used Shield Disciple, but literally every defensive ult works.
Why wouldn’t you just use soul siphon on Stamblade, it’s low key the best heal ult in the game and passively increases your healing for slotting it. Can probably just Surprise Attack weave spam someone to death during their soul assault tbh.
Can we make soul assault deal oblivion damage and reduce cost to 50?
Also giving 50 ult on the initial cast pls.
I dont have problem with soul assault on every class. Also stamnb. If you dont have cp in block cost reduction then you should do it. And as previously mentioned cloak it after 2 sec
exeeter702 wrote: »usmguy1234 wrote: »
Not enough to counter soul assault and stillhave stamina afterwards since you have to block it.
Well theres your problem. Youre expecting to counter a damage oriented ulti with a single HoT skill
@Daus you should really reconsider your stance on cloak, the extra healing from crit heals is insane and being able to force some projectiles to miss is also insane.
You’re not a coward for brawling and using cloak as a means to quickly reset a fight. That’ll allow you to run a damage set in place of a defensive one and improve your healing even more. This will allow you to truly capitalize on your Heavy Armor passives and also make your offense obviously more effective.
Joy_Division wrote: »leepalmer95 wrote: »usmguy1234 wrote: »leepalmer95 wrote: »usmguy1234 wrote: »
Not enough to counter potential 100k tooltips.
Obviously but that paired with rally should be enough in most cases. Block cost is roughly 16k without any blocking passives. That is definitely high but if you are playing on the ragged edge of being out of stam you are asking to be popped. I survived a templar's soul assault with a zaan proc on my stamplar so it is possible.
You can literally purge the zaan.
But 16k is out of stam?
I usually find that people defending the obviously intentionally OP skills used by bad players to secure ez kills are in fact bad players.
I've got to stand there and block for 4s while mitigating 70-100k tooltip while hoping my heals somehow work.
It's 8 ticks over 4s. Ignoring any dots on you which will make it cost up to double.
Then you add in the lost regen ticks which is 2 ticks worth which is usually 4-6k stamina lost.
Then you add in the heals costs, which is vigor which is expensive and a rally hoping you have rally and that it'll actually heal you noticeably.
So in the minimum end it's 16k + 4k + 4k (vigor) = 24k
In the maximum end its 32k (a block cost every 0.25s) + 6k (e.g. 3k regen) + 4k vigor + 3.5k rally.. ...
But still 1 cheap ultimate which is ranged and always hits will at the very least drain 20k stamina from someone.
In addition have a 70-100k tooltip which even in blocked in pvp is stil 17.5k- 25k dmg without armour/ cp.
This is all without including any dot dmg already on you or dmg of likelihood of the group behind the soul assault user because people who use this skill are never solo/ small scalers.
Yeah it's very balanced.
And after all this, experienced and skilled players, on all specs, typically don't die to soul assault.
I main a templar, which means I've used this a lot because my ultimate options are terrible. I've soul assaulted many many people. If it was half as deadly and good as you and others say it was, I would not have spent the past 2 years badgering ZOS to give Templars a legit ultimate.
You can come onto these forums and list out 100 reasons why this ultimate is in your estimation OP and that's fine. But being the user and the target of this ultimate time and again, I know it's not near the death sentence you're making it out to be, so if you're struggling against it, that tells me you're either biased or ought to get better at defending against it.
Defending this Ult is just as bad as defending Shield Breaker. No set nor ability should be a free win against particular specs.
Two things:
1.) The parallel to shields is healing, not dodge roll. If soul assault somehow negated and nullified healing ticks, this post might make sense.
2.) I don’t know any stam player worth their salt that is a “free kill” to soul assault alone in a vacuum. Especially not Nightblades of all classes, that can cloak the channel after 2 seconds lol. The skill is a nuisance when fired in an outnumbered context, in which case 3/4ths of the skills in the game are oppressive. Which even still, in an open world scenario, you can just run out of the skills range or line of sight.
Don’t get me wrong, I hate soul assault. But this post screams l2p. Then I remember you’re the dude that plays a cloakless medium armor stamblade and why most of your balance concerns can be dismissed.
I mean...coming from a magsorc main...why are you bashing on a night blade in MEDIUM that plays without Cloak? If anything that raises his credibility for this particular discussion.
Mechanically, Soul Assault is worse than Shield Breaker. It negates mediums primary defence mechanism in the same way SB negates shields. Healing is costly for both; SB requires targets to spam Healing Ward/Resto ultimate/Roll Dodge and Soul Assault forces a Rally proc+Vigor+Block and usually a pot that drains majority of stamina IF the target survives. The counter to SB is to run away and...oh wait...you can't run away from Soul Assault unless you are hugging a tree. The ONLY reason Soul Assault isn't as hated as SB is that it's an ultimate that forces a cooldown between use and requires a sacrifice that a good player knows is not worth.
*Edit--I think SB is incredibly broken and needs to be removed. Just drawing a parallel between 2 broken and oppressive mechanics.
1) No it does not. The skill being broke due to its spamability and lack of counters for certain classes is one thing. Bombarding the forums with nerf threads b/c you are refusing to use core class abilities while demonstrating a lack of understanding for basic game mechanics does not really raise your credibility.
That's like DKs running around naked calling for survivability buffs while their "dressed" class mates are face tanking 20 people in Cyro.
2) This comparison is inadequate.
One is an ulti that can easily be LOS'ed and out healed when being blocked. And especially NBs don't have to suffer the entire duration. So it effectively needs only 2 to 3.5 sec counterplay.
The other is a set that complete circumvents the defenses of the class and is proc'ed by light attacks that can be weaved in between your regular attacks which force your opponent to use their shields. It cannot be outhealed by the sorc. And it can be constantly spammed (unlike the ulti). And good luck outrunning a stambuild with a magbuild....