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Using Olorime instead of SPC, is this complaint valid?

radiostar
radiostar
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So I was doing a random vet and got this complaint from a DD: "Can you use a aoe heal that does not require standing in one place?"

I thought with Olor, all the group had to do was walk into the power circle, stand BRIEFLY, and get 30 second of weapon/spell power? Is this wrong?

After posting my resto staff in chat, I'm not sure it works that way.

Any healers who changed from SPC seen a major difference on how the group gets the buff? Do I need to do something different than cast my springs etc?

TIA

eta: Pic of Olorime
olor1.png
Edited by radiostar on August 25, 2018 12:16AM
"Billions upon Billions of Stars"
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    they just have to step in it and then they get the buff for the 30seconds
  • swirve
    swirve
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    Lazy or stupid DD by the sounds of it.
  • radiostar
    radiostar
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    Thanks, Oak.

    I know there is a skill in Fighters I think that has a circle of might type of deal too, and it's for staying in that circle. Maybe that is an undaunted skill. But I'm wondering if the same applies to this set.
    "Billions upon Billions of Stars"
  • radiostar
    radiostar
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    Ty, Swirve.
    I just want to be sure I'm not making it hard for the DD. Just like I want them protecting me in fights as the healer. But I thought the way you said is correct. Sometimes Z implements differently tho LOL
    "Billions upon Billions of Stars"
  • swirve
    swirve
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    You can you use shards to place olorime if you set you gear up right... but seriously unless you placing it miles away its the DDs fault.
  • Gnortranermara
    Gnortranermara
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    Is that what he said, word for word? It sounds more like he's complaining about not getting heals if he steps out of your Healing Springs than getting the Major Courage buff.
  • SilverWF
    SilverWF
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    Overall, I dislike this set - SPC way better (even better with Jorvuld's)

    Where Olorime can be good?
    Only in high organized trial runs (not all of them tho), where DDs can be more or less at the same place.

    And this set absolutely crap for PUG dungeons and trials. I can't even count how many times this ring popped under my tank - why I need it?
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  • radiostar
    radiostar
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    Yes, Side that is word for word.

    I was placing springs to get the power circle, then using cleanse, regen and combat prayer to boost. Sometimes I put the CP first, then regen (if the power circle is already down).

    Maybe you're right, I needed to give him some more boosts first, then use Olor. But I was trying to give Olor to the tank first, maybe I screwed up :(

    I'm gonna check that on some more dungeons tonight. Thank you.
    "Billions upon Billions of Stars"
  • Facefister
    Facefister
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    radiostar wrote: »
    So I was doing a random vet and got this complaint from a DD: "Can you use a aoe heal that does not require standing in one place?"

    I thought with Olor, all the group had to do was walk into the power circle, stand BRIEFLY, and get 30 second of weapon/spell power? Is this wrong?

    After posting my resto staff in chat, I'm not sure it works that way.

    Any healers who changed from SPC seen a major difference on how the group gets the buff? Do I need to do something different than cast my springs etc?

    TIA

    eta: Pic of Olorime
    olor1.png

    Tell your DD to learn to play. You just put in your little toe into the circle and you'll get a 30 second buff. That set is way superior to SPC.
  • WrathOfInnos
    WrathOfInnos
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    SilverWF wrote: »
    Overall, I dislike this set - SPC way better (even better with Jorvuld's)

    Where Olorime can be good?
    Only in high organized trial runs (not all of them tho), where DDs can be more or less at the same place.

    And this set absolutely crap for PUG dungeons and trials. I can't even count how many times this ring popped under my tank - why I need it?

    Olorime is without doubt the best healer set. The proc is entirely controllable, though it takes some practice. Most healers are running it on one bar only, then they are able to throw AoE heals at the tank from the other bar. All it takes is one area skill from the Olo bar every 30s to keep near 100% Courage uptime, SPC doesn’t do nearly as well.
  • witchdoctor
    witchdoctor
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    Olorime is great. I love it when healing on my magblade.

    It procs on Elemental Blockade, so I suss out who the strongest DPS is, setup on boss behind them, plonk Blockade (assuming melee range, otherwise, something else), and then go to town.
  • SilverWF
    SilverWF
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    SilverWF wrote: »
    Overall, I dislike this set - SPC way better (even better with Jorvuld's)

    Where Olorime can be good?
    Only in high organized trial runs (not all of them tho), where DDs can be more or less at the same place.

    And this set absolutely crap for PUG dungeons and trials. I can't even count how many times this ring popped under my tank - why I need it?

    Olorime is without doubt the best healer set. The proc is entirely controllable, though it takes some practice. Most healers are running it on one bar only, then they are able to throw AoE heals at the tank from the other bar. All it takes is one area skill from the Olo bar every 30s to keep near 100% Courage uptime, SPC doesn’t do nearly as well.

    This is nothing, but protection of wasted hours on the farm of 'meh' set.
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  • DuskMarine
    DuskMarine
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    radiostar wrote: »
    So I was doing a random vet and got this complaint from a DD: "Can you use a aoe heal that does not require standing in one place?"

    I thought with Olor, all the group had to do was walk into the power circle, stand BRIEFLY, and get 30 second of weapon/spell power? Is this wrong?

    After posting my resto staff in chat, I'm not sure it works that way.

    Any healers who changed from SPC seen a major difference on how the group gets the buff? Do I need to do something different than cast my springs etc?

    TIA

    eta: Pic of Olorime
    olor1.png

    i just post it down right next to the boss. healers control the flow of battle not the dps they dont stand in your healing their going to die. healers control where you stand if your not in the healing circle your doing it wrong and have no reason to get mad. but in mobile fights theres no excuse for them to not get that buff.
  • radiostar
    radiostar
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    Silver, ty, I wasn't aware of this opinion from a tank.

    Maybe I should not start with trying to boost the tank with ground skill. I usually do my first bar, and then use bubbles etc from my second bar.
    "Billions upon Billions of Stars"
  • UrQuan
    UrQuan
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    SilverWF wrote: »
    I can't even count how many times this ring popped under my tank - why I need it?
    There are skills tanks use that will scale based on Weapon Damage or Spell Damage and that will benefit from this buff. No, a tank doesn't need it, but it buffs skills you're using anyway, so why wouldn't you want that buff?
    radiostar wrote: »
    Yes, Side that is word for word.

    I was placing springs to get the power circle, then using cleanse, regen and combat prayer to boost. Sometimes I put the CP first, then regen (if the power circle is already down).

    Maybe you're right, I needed to give him some more boosts first, then use Olor. But I was trying to give Olor to the tank first, maybe I screwed up :(

    I'm gonna check that on some more dungeons tonight. Thank you.
    You shouldn't worry about giving it to the tank first: it's way more important to give the buff to the DPS. If the DPS are melee and they're close enough to the tank that you can place it where they'll all get the buff, great. If not, I'd try to prioritize placing it where it'll get the DPS over where it'll get the tank, but unless the DPS are idiots, or just don't understand what the set does and how it works, then in most cases they should be able to easily just pop over to wherever it is, get the buff, and then pop back to where they want to be. It's not a big deal if you don't place it perfectly.
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  • radiostar
    radiostar
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    Ok, ty UrQuan.

    I just think about the tank first b/c they are first on the boss. But yes, you make more sense then. TY :smiley:
    "Billions upon Billions of Stars"
  • ArchMikem
    ArchMikem
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    Asking your DDs to search for, find, and move into a static location for their buff is, frankly, asking too much of the general populace. They want to be buffed on the fly and they know you can do it. One of the reasons why I'm sticking with SPC. It does the job and it's easy.
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  • witchdoctor
    witchdoctor
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    ArchMikem wrote: »
    Asking your DDs to search for, find, and move into a static location for their buff is, frankly, asking too much of the general populace.

    Eh, I say at the start, 'the golden circle turns your pewpew into BOOMBOOM, stand in it.'

    It works.

    If they don't, eh, they aren't the type of DPS who are going to see much good of it, anyways.
  • radiostar
    radiostar
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    witch, I start off saying I'm using Olor and put a link in chat so they see the buff :smile:
    "Billions upon Billions of Stars"
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    even with potato dps, if you are managing the proc, you can place the circle under each of your dps and have near 100% uptime without needing them to be stacked.
  • Mettaricana
    Mettaricana
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    Mostly a buncha alcast chasers who read gear put on said gear proceed to die because they didnt eveb test if gear worked with their playstyle . And a buncha skill less skyrom junkies that thing best gear means immortality and leet dps..

    You lucked out got stuck with a typical knowitallknowsnothing player who expects a healer or tank to migitate his stupidity.
  • Valrien
    Valrien
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    Mostly a buncha alcast chasers who read gear put on said gear proceed to die because they didnt eveb test if gear worked with their playstyle . And a buncha skill less skyrom junkies that thing best gear means immortality and leet dps..

    You lucked out got stuck with a typical knowitallknowsnothing player who expects a healer or tank to migitate his stupidity.

    Let me guess, you really like tanking with a Frost Staff and Bow?
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  • Cryptical
    Cryptical
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    Going through elden root yesterday, I noticed the circle of might isn't just a circle on the ground. Now there's a bit of a hazy golden wispy dome shape over it.

    I wouldn't have noticed except we were on the down slope in the tunnel just before the frightener boss.

    Edit: If this dome was added to help people distinguish it apart from the other templar abilities, it needs to be kicked up a notch.
    Edited by Cryptical on August 25, 2018 1:37PM
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  • Nifty2g
    Nifty2g
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    There’s an addon called olorime you can track the cool down and put the circle on them instead of yourself
    #MOREORBS
  • resdayn00
    resdayn00
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    Even with horrible placement, as a DD I prefer Olorime over SPC. The uptime is better and honestly you just have to run over the circle and the buff is on you for a nice amount of time. It can be quite annoying and dangerous to get it if it spawns on the tank, very close to the boss, but can be managed, and a good healer will pay attention to the placement.

    Olorime is overall more controllable and reliable for both the healer and the DDs. There aren't many scenarios where SPC is better.
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  • code65536
    code65536
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    SilverWF wrote: »
    Overall, I dislike this set - SPC way better (even better with Jorvuld's)

    Where Olorime can be good?
    Only in high organized trial runs (not all of them tho), where DDs can be more or less at the same place.

    And this set absolutely crap for PUG dungeons and trials. I can't even count how many times this ring popped under my tank - why I need it?

    @SilverWF Olorime is fantastic if the DDs know how to use it. SPC is a "stupid" set in the sense that the healer just throws out heals and the DDs don't need to pay attention.

    With Olorime, the DDs now bear much of the responsibility. It is their job to notice when their Olorime buff is about to wear out, and it is their job to find the Olorime circle and touch it. If the Olorime circle falls on the tank, that's the healer's fault for putting it in an inconvenient location, but it's fine--the DD just runs up to the tank to touch the circle and runs back.

    Olorime doesn't require stack-and-burn fights. Take, for example, Asylum, which is very much the antithesis of static stacking. Getting good Major Courage uptime with SPC in Asylum is really difficult. With Olorime, the group healer can drop a circle at Olms' tail right after a storm--the DDs can run in, touch the circle, and get the buff for 30s. The time between storms is a bit over 30s, so even if the DDs are running to the tail to touch the circle just once every storm cycle, they will still get much better Major Courage uptime than what's possible with SPC. And it only requires one healer running the set, on one bar.

    So, no, Olorime doesn't require the DDs "be more or less at the same place". All that it requires is that the DDs be aware, which, granted, is not something you'll see in zone PUGs. But for DDs who are aware, Olorime can get them far better uptimes than SPC. And hey, it's there to buff their DPS, so maybe they should start to learn to pay a little attention?
    Edited by code65536 on August 25, 2018 2:14PM
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  • weedgenius
    weedgenius
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    If everyone is running through a tunnel or other close quarters I drop a springs at the end so everyone HAS to run through my Olo circle :lol:
    Edited by weedgenius on August 25, 2018 3:00PM
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  • swirve
    swirve
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    So in summary, bad DD.
  • sevomd69
    sevomd69
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    When I’m called on to heal for our core... I just cast channeled focus when tank aggros....and all the dps just run through the olorime on the way to the boss...
  • EvilCroc
    EvilCroc
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    SPC is better for 4-man dungeons. It is obvious.
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