
So I was doing a random vet and got this complaint from a DD: "Can you use a aoe heal that does not require standing in one place?"
I thought with Olor, all the group had to do was walk into the power circle, stand BRIEFLY, and get 30 second of weapon/spell power? Is this wrong?
After posting my resto staff in chat, I'm not sure it works that way.
Any healers who changed from SPC seen a major difference on how the group gets the buff? Do I need to do something different than cast my springs etc?
TIA
eta: Pic of Olorime
Overall, I dislike this set - SPC way better (even better with Jorvuld's)
Where Olorime can be good?
Only in high organized trial runs (not all of them tho), where DDs can be more or less at the same place.
And this set absolutely crap for PUG dungeons and trials. I can't even count how many times this ring popped under my tank - why I need it?
WrathOfInnos wrote: »Overall, I dislike this set - SPC way better (even better with Jorvuld's)
Where Olorime can be good?
Only in high organized trial runs (not all of them tho), where DDs can be more or less at the same place.
And this set absolutely crap for PUG dungeons and trials. I can't even count how many times this ring popped under my tank - why I need it?
Olorime is without doubt the best healer set. The proc is entirely controllable, though it takes some practice. Most healers are running it on one bar only, then they are able to throw AoE heals at the tank from the other bar. All it takes is one area skill from the Olo bar every 30s to keep near 100% Courage uptime, SPC doesn’t do nearly as well.
So I was doing a random vet and got this complaint from a DD: "Can you use a aoe heal that does not require standing in one place?"
I thought with Olor, all the group had to do was walk into the power circle, stand BRIEFLY, and get 30 second of weapon/spell power? Is this wrong?
After posting my resto staff in chat, I'm not sure it works that way.
Any healers who changed from SPC seen a major difference on how the group gets the buff? Do I need to do something different than cast my springs etc?
TIA
eta: Pic of Olorime
There are skills tanks use that will scale based on Weapon Damage or Spell Damage and that will benefit from this buff. No, a tank doesn't need it, but it buffs skills you're using anyway, so why wouldn't you want that buff?I can't even count how many times this ring popped under my tank - why I need it?
You shouldn't worry about giving it to the tank first: it's way more important to give the buff to the DPS. If the DPS are melee and they're close enough to the tank that you can place it where they'll all get the buff, great. If not, I'd try to prioritize placing it where it'll get the DPS over where it'll get the tank, but unless the DPS are idiots, or just don't understand what the set does and how it works, then in most cases they should be able to easily just pop over to wherever it is, get the buff, and then pop back to where they want to be. It's not a big deal if you don't place it perfectly.Yes, Side that is word for word.
I was placing springs to get the power circle, then using cleanse, regen and combat prayer to boost. Sometimes I put the CP first, then regen (if the power circle is already down).
Maybe you're right, I needed to give him some more boosts first, then use Olor. But I was trying to give Olor to the tank first, maybe I screwed up
I'm gonna check that on some more dungeons tonight. Thank you.
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Asking your DDs to search for, find, and move into a static location for their buff is, frankly, asking too much of the general populace.
Mettaricana wrote: »Mostly a buncha alcast chasers who read gear put on said gear proceed to die because they didnt eveb test if gear worked with their playstyle . And a buncha skill less skyrom junkies that thing best gear means immortality and leet dps..
You lucked out got stuck with a typical knowitallknowsnothing player who expects a healer or tank to migitate his stupidity.
Overall, I dislike this set - SPC way better (even better with Jorvuld's)
Where Olorime can be good?
Only in high organized trial runs (not all of them tho), where DDs can be more or less at the same place.
And this set absolutely crap for PUG dungeons and trials. I can't even count how many times this ring popped under my tank - why I need it?