Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Using Olorime instead of SPC, is this complaint valid?

  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Olorime is for sure BiS
  • paulychan
    paulychan
    ✭✭✭✭
    SPC for 4 man content, I consider using the new set if in a trial that calls for it (lots of stacking).
    Sounds like your DD was a ranged DD and wanted a little love on the perimeter. I see that a lot and shoot heals to Pluto if I remember.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    That DPS likely just doesn't understand how healing works.
  • sevomd69
    sevomd69
    ✭✭✭✭✭
    The basis of SPC...being "overhealing" , makes it less efficient than Olorime...imho...
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sounds like they were asking for more mobile healing. Like using breath of life or honor of dead asssumimg you are Templar.

    Don't forget to join us in Healers' discord to share concerns, get advice, see builds and join the growing community of nearly 900 healers of all classes and playstyles.


    https://discord.gg/TfjSbu9
  • Facefister
    Facefister
    ✭✭✭✭✭
    ✭✭
    Olorime is overall a vastly superior choice.
    Even if the aoe isn't always on spot, a DD can still break away from its target, dip his pinky toe into the circle and go back to its target with a 30 seconds Major Courage. Experienced healers can pretty much control it. The circle can give away the buff to unlimited amount of players and even refresh already existing buffs.

    SPC on the other hand has a cap of 6 players and the healing target should be overhealed. Not only that, there is a chance of 50% whether the overhealed player gets the buff or not. SPC should be only used as long as you're farming Olorime.

    Either they should buff SPC or nerf Olorime. Those two sets, which intent to fill the same role, are not balanced at all.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    1 Word: Ritual
    Olorime procs his circle everywhere, but under of some random ally.
    And I'll repeat - I can't even count a times when it has procced under my tank feet from Rituals.
    You can't predict it's place and this is absolute crap.
    Sure, you can use grand healing, but, well, we all know, that this is crap skill, right?

    Forcing DDs to rotate camera even more, while they are concentrated on doing rotations and avoiding red? Sure, my heavy attack Sorc can do everything while damaging, even watch movies on the 2nd monitor (no joke, lol), but this is pretty rare spec. And don't even ask me to check some barely visible yellow circle somewhere in the random place of the room (absolutely invisible if procced in the main fight area), on mag NB...
    And yes, good luck to see anything while staying in the Siroria boon - even red areas are hard to see while in it ><

    But I like your selfish behavior " let they would learn to play, rotate camera etc" - like DDs are doing that fights for themselves, not for you too
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    SilverWF wrote: »
    Overall, I dislike this set - SPC way better (even better with Jorvuld's)

    Where Olorime can be good?
    Only in high organized trial runs (not all of them tho), where DDs can be more or less at the same place.

    And this set absolutely crap for PUG dungeons and trials. I can't even count how many times this ring popped under my tank - why I need it?

    No, olorime is better in basically every way. It's better in trials, vet dungeons.....
    Edited by JinMori on August 26, 2018 7:36PM
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    SilverWF wrote: »
    1 Word: Ritual
    Olorime procs his circle everywhere, but under of some random ally.
    And I'll repeat - I can't even count a times when it has procced under my tank feet from Rituals.
    You can't predict it's place and this is absolute crap.
    Sure, you can use grand healing, but, well, we all know, that this is crap skill, right?

    Forcing DDs to rotate camera even more, while they are concentrated on doing rotations and avoiding red? Sure, my heavy attack Sorc can do everything while damaging, even watch movies on the 2nd monitor (no joke, lol), but this is pretty rare spec. And don't even ask me to check some barely visible yellow circle somewhere in the random place of the room (absolutely invisible if procced in the main fight area), on mag NB...
    And yes, good luck to see anything while staying in the Siroria boon - even red areas are hard to see while in it ><

    But I like your selfish behavior " let they would learn to play, rotate camera etc" - like DDs are doing that fights for themselves, not for you too

    "Oh no, it's too hard to use!"

    Unlike SPC, Olorime rewards skill. Used improperly, Olorime is not going to be very good. Used correctly, Olorime will produce Major Courage uptimes that are impossible to produce with SPC.

    And you know what? I think it's good that the game rewards skill and good gameplay.

    If the Olorime circle is being dropped incorrectly, that's the healer's fault. First, Olorime is a single-bar set. Keep it on just the destro bar, so you have better control over when it's proced. A healer paying attention can see when their circle has expired, drop a shard near the DDs, and then shard the tank. A healer not paying attention would shard the tank and put the circle at the tank's feet. But that's not the end of the world--the buff lasts for 30s, and they can place a new circle every 10s, so if they mess up a circle, they can get the next one right, and there will still be plenty of time to refresh the buff before 30s is up.

    And if a DD isn't able to do a simple task like touch a circle every 30s (once every multiple rotations), how on earth do you expect them to be able to do any of the vet DLC content? LOL.
    Sure, you can use grand healing, but, well, we all know, that this is crap skill, right?
    WTF?!
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • RANKK7
    RANKK7
    ✭✭✭✭✭
    Olorime would be first choice with no doubts but can be a total failure in groups that are not organized, so if pugs could be better to stick with SPC.

    I have no problems to switch from one another if required and it happened to me 2 DDs wanted SPC, they were very good players but not accustomed to Olorime yet (it was out just few days), it surely requires a different thinking.

    As a DD I prefer olorime IF the healer is also accustomed to use that set, otherwise better equip spc because uptime is going to suck very much.


    Edited by RANKK7 on August 26, 2018 7:55PM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • dtsharples
    dtsharples
    ✭✭✭✭✭
    *** DDs , ignore them
  • Troneon
    Troneon
    ✭✭✭✭✭
    ✭✭✭
    EvilCroc wrote: »
    SPC is better for 4-man dungeons. It is obvious.

    Erm no.

    Olorime is better for 99% of all content.

    You can easily still be mobile since all you have to do is move over it, you can even get longer duration with certain sets on healer.

    SPC sucks because it's only 50% chance AND they HAVE to be 100% health when healed....which makes it useless compared to Olorime which is 100% chance with no requirement other than walking over the buff for a split second. Only other major difference only affects trials which SPC only hits 6 players and still requires 100% health to proc which in trials is not often. Olorime requires nothing and 100% proc chance AND hits ALL 12 players.

    It's a no brainer. Only people I see saying SPC is better are those that spent months farming / golding SPC and don't wish to throw it away and farm olorime...just to justify to themselves so they can keep using an inferior set.




    Edited by Troneon on August 26, 2018 8:45PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    I'd stick with SPC if the dps are being stupid (like here) or if the fight is highly mobile. Though, if you got a good group, Olorime's awesome. I love it when the healer uses it.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Even a highly mobile fight olorime is better.

    A low Olorime uptime is still better than high spc uptime.
    Edited by Lexxypwns on August 26, 2018 9:07PM
  • generalmyrick
    generalmyrick
    ✭✭✭✭✭
    I kept spc.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • SirDopey
    SirDopey
    ✭✭✭✭✭
    Personally I find Olo way better than SPC. Takes a little practice and a bit of thought but it's not difficult to maintain 100% uptime which just isn't possible with SPC.

    I'm using a olo destro staff on backbar so that I can control exactly when I want it to proc.
    NA PC | AD
    xx Doc Holliday xx
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    sevomd69 wrote: »
    The basis of SPC...being "overhealing" , makes it less efficient than Olorime...imho...

    But with all the one-shot mechanics around, when AREN'T you eager to top your DDs up to 100% health?
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    sevomd69 wrote: »
    The basis of SPC...being "overhealing" , makes it less efficient than Olorime...imho...

    But with all the one-shot mechanics around, when AREN'T you eager to top your DDs up to 100% health?

    When you don't need to
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    1st, what is 'back-bar'?
    Aren't you using both 5-piece sets active all the time? Really?
    So you are opted out of monster sets? Okay :/

    2nd, DDs are always (~90% of time) at 100% health. Or dead, but this is their failure :D

    3rd,
    Troneon wrote: »
    Only people I see saying SPC is better are those that spent months farming / golding SPC and don't wish to throw it away and farm olorime...just to justify to themselves so they can keep using an inferior set.
    Nice copy-paste of my words about Olorime. :D

    4th, I would prefer to have Major Courage uptime 60-70% of time with 0 efforts, than ~90% uptime but with high risk of FkUp with broken rotations and/or missed mechs.

    5th, there is always 2 healers in the trials, 2*6=12, what a deal with SPC targets limit? Any proofs btw?

    6th, you can use whatever you want, even Seducer.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • SirDopey
    SirDopey
    ✭✭✭✭✭
    SilverWF wrote: »
    1st, what is 'back-bar'?
    Aren't you using both 5-piece sets active all the time? Really?
    So you are opted out of monster sets? Okay :/

    2nd, DDs are always (~90% of time) at 100% health. Or dead, but this is their failure :D

    3rd,
    Troneon wrote: »
    Only people I see saying SPC is better are those that spent months farming / golding SPC and don't wish to throw it away and farm olorime...just to justify to themselves so they can keep using an inferior set.
    Nice copy-paste of my words about Olorime. :D

    4th, I would prefer to have Major Courage uptime 60-70% of time with 0 efforts, than ~90% uptime but with high risk of FkUp with broken rotations and/or missed mechs.

    5th, there is always 2 healers in the trials, 2*6=12, what a deal with SPC targets limit? Any proofs btw?

    6th, you can use whatever you want, even Seducer.

    You backbar Olorime by running 3 pieces or armor/jewelry and 1 weapon. This allows you to run 2 monster pieces, 5 pieces of another set and a Master/VMA/Asylum/Willpower weapon on the other bar.


    Your comment about grand healing makes it impossible for me to take anything you say seriously, it is by far the most underrated skill in a healer's kit.
    Edited by SirDopey on August 27, 2018 12:02AM
    NA PC | AD
    xx Doc Holliday xx
Sign In or Register to comment.