Izanagi.Xiiib16_ESO wrote: »Regarding some comments about organised gvgs. Gvgs in eso exist in two forms; official and unofficial.
As it stands, the game does not have the necessary means to provide a fair system with rules in place to facilitate two guilds formally and fairly fighting one another. This is fact.
The only official gvgs that do exist are those that are fought naturally on the field. There are no rules of engagement other than to beat the opposition.
The unofficial gvgs that guilds organise among themselves are based on a common agreement. There are usually rules, just take a look at the small scale gvg thread as an example. Sides choose a time and place.
My point is that there are two different styles of gvgs that are not compatible with each other. There is no 'best' style as there is a different set of rules for each.
One guild might measure their performance based on the official style and the other based on the unofficial style; or even both as two separate entities. Every guild has their right to choose how they want to play.
At TKG we prefer the official way and if other guilds want to test themselves then they are more than welcome. We are always after more competition. I encourage everyone to participate in group pvp and to help your group grow and enjoy the experience.
I'm sorry but your definition is flawed.
a GvG in the state that it's being discussed is a competitive event. All competitive events have rules and constraints.
The purpose of said rules is to ensure that a result can be reasonably measured in a level environment.
Sporting events also ban drugs, standardise equipment used based on various constraints and equalise numbers or weight brackets.
For example the rules for most GvGs we have fought have been as simple as follows
1) bring the same amount of players
2) fight without siege (on the merit of your own players)
3) no crouch stealth
In addition normally there is also a no resing rule although not always.
Rules such as 6v6 have been added to control the type and style of fight for a number of reasons the rules are up to the organising guilds and those that compete there.
What you refer to as "natural gvg" is simply just openworld pvp complete with unbalanced numbers and pugs on either side. Defending a keep with your faction and wiping a guild sieging there solo isn't a gvg.
Official cannot be used to describe what you mean.
You declined to participate in gvgs period. Official or unofficial cannot be labeled to it in the way you are attempting to do so to validate yourselves.
It's simple. If you want to comment on other groups performance you should be prepared to back up your words with actions.
Izanagi.Xiiib16_ESO wrote: »Regarding some comments about organised gvgs. Gvgs in eso exist in two forms; official and unofficial.
As it stands, the game does not have the necessary means to provide a fair system with rules in place to facilitate two guilds formally and fairly fighting one another. This is fact.
The only official gvgs that do exist are those that are fought naturally on the field. There are no rules of engagement other than to beat the opposition.
The unofficial gvgs that guilds organise among themselves are based on a common agreement. There are usually rules, just take a look at the small scale gvg thread as an example. Sides choose a time and place.
My point is that there are two different styles of gvgs that are not compatible with each other. There is no 'best' style as there is a different set of rules for each.
One guild might measure their performance based on the official style and the other based on the unofficial style; or even both as two separate entities. Every guild has their right to choose how they want to play.
At TKG we prefer the official way and if other guilds want to test themselves then they are more than welcome. We are always after more competition. I encourage everyone to participate in group pvp and to help your group grow and enjoy the experience.
I'm sorry but your definition is flawed.
a GvG in the state that it's being discussed is a competitive event. All competitive events have rules and constraints.
The purpose of said rules is to ensure that a result can be reasonably measured in a level environment.
Sporting events also ban drugs, standardise equipment used based on various constraints and equalise numbers or weight brackets.
For example the rules for most GvGs we have fought have been as simple as follows
1) bring the same amount of players
2) fight without siege (on the merit of your own players)
3) no crouch stealth
In addition normally there is also a no resing rule although not always.
Rules such as 6v6 have been added to control the type and style of fight for a number of reasons the rules are up to the organising guilds and those that compete there.
What you refer to as "natural gvg" is simply just openworld pvp complete with unbalanced numbers and pugs on either side. Defending a keep with your faction and wiping a guild sieging there solo isn't a gvg.
Official cannot be used to describe what you mean.
You declined to participate in gvgs period. Official or unofficial cannot be labeled to it in the way you are attempting to do so to validate yourselves.
It's simple. If you want to comment on other groups performance you should be prepared to back up your words with actions.
Minnesinger wrote: »
2 hours later I haven't been in Cyro, but I'm glad this thread seems to have sparked some interest in the map for AD. Healthy competition makes for a healthy Cyrodiil! Look forward to seeing you out there in the future
.Izanagi.Xiiib16_ESO wrote: »Regarding some comments about organised gvgs. Gvgs in eso exist in two forms; official and unofficial.
As it stands, the game does not have the necessary means to provide a fair system with rules in place to facilitate two guilds formally and fairly fighting one another. This is fact.
The only official gvgs that do exist are those that are fought naturally on the field. There are no rules of engagement other than to beat the opposition.
The unofficial gvgs that guilds organise among themselves are based on a common agreement. There are usually rules, just take a look at the small scale gvg thread as an example. Sides choose a time and place.
My point is that there are two different styles of gvgs that are not compatible with each other. There is no 'best' style as there is a different set of rules for each.
One guild might measure their performance based on the official style and the other based on the unofficial style; or even both as two separate entities. Every guild has their right to choose how they want to play.
At TKG we prefer the official way and if other guilds want to test themselves then they are more than welcome. We are always after more competition. I encourage everyone to participate in group pvp and to help your group grow and enjoy the experience.
I'm sorry but your definition is flawed.
a GvG in the state that it's being discussed is a competitive event. All competitive events have rules and constraints.
The purpose of said rules is to ensure that a result can be reasonably measured in a level environment.
Sporting events also ban drugs, standardise equipment used based on various constraints and equalise numbers or weight brackets.
For example the rules for most GvGs we have fought have been as simple as follows
1) bring the same amount of players
2) fight without siege (on the merit of your own players)
3) no crouch stealth
In addition normally there is also a no resing rule although not always.
Rules such as 6v6 have been added to control the type and style of fight for a number of reasons the rules are up to the organising guilds and those that compete there.
What you refer to as "natural gvg" is simply just openworld pvp complete with unbalanced numbers and pugs on either side. Defending a keep with your faction and wiping a guild sieging there solo isn't a gvg.
Official cannot be used to describe what you mean.
You declined to participate in gvgs period. Official or unofficial cannot be labeled to it in the way you are attempting to do so to validate yourselves.
It's simple. If you want to comment on other groups performance you should be prepared to back up your words with actions.
That's all worded well and good, but you have no official support in your argument whereas I do. gvg format in eso officially has no rules. You form a guild group, you pvp and meet other guilds and you fight them should you choose to. That't it. End of story.
Spin it however you want but the above is as basic and simple as it gets.
Dear Diary,
For years I engaged in the drama and angst of eso pvp forum threads. I would spend hours debating population imbalance, off-peak hours map capping, scoreboard, leader board, cheating (both alleged and factual), gate camping, resource swapping, and scroll hijinx.
Now I find myself completely detached. I just don't care. I can't tell if it's a good thing or a bad thing.
Regards, Rev
VaranisArano wrote: »Izanagi.Xiiib16_ESO wrote: »Regarding some comments about organised gvgs. Gvgs in eso exist in two forms; official and unofficial.
As it stands, the game does not have the necessary means to provide a fair system with rules in place to facilitate two guilds formally and fairly fighting one another. This is fact.
The only official gvgs that do exist are those that are fought naturally on the field. There are no rules of engagement other than to beat the opposition.
The unofficial gvgs that guilds organise among themselves are based on a common agreement. There are usually rules, just take a look at the small scale gvg thread as an example. Sides choose a time and place.
My point is that there are two different styles of gvgs that are not compatible with each other. There is no 'best' style as there is a different set of rules for each.
One guild might measure their performance based on the official style and the other based on the unofficial style; or even both as two separate entities. Every guild has their right to choose how they want to play.
At TKG we prefer the official way and if other guilds want to test themselves then they are more than welcome. We are always after more competition. I encourage everyone to participate in group pvp and to help your group grow and enjoy the experience.
I'm sorry but your definition is flawed.
a GvG in the state that it's being discussed is a competitive event. All competitive events have rules and constraints.
The purpose of said rules is to ensure that a result can be reasonably measured in a level environment.
Sporting events also ban drugs, standardise equipment used based on various constraints and equalise numbers or weight brackets.
For example the rules for most GvGs we have fought have been as simple as follows
1) bring the same amount of players
2) fight without siege (on the merit of your own players)
3) no crouch stealth
In addition normally there is also a no resing rule although not always.
Rules such as 6v6 have been added to control the type and style of fight for a number of reasons the rules are up to the organising guilds and those that compete there.
What you refer to as "natural gvg" is simply just openworld pvp complete with unbalanced numbers and pugs on either side. Defending a keep with your faction and wiping a guild sieging there solo isn't a gvg.
Official cannot be used to describe what you mean.
You declined to participate in gvgs period. Official or unofficial cannot be labeled to it in the way you are attempting to do so to validate yourselves.
It's simple. If you want to comment on other groups performance you should be prepared to back up your words with actions.
I dunno.
I mean, I understand how you want to codify and organize an equalized guild v guild into a sporting event, and that's cool.
But on the other hand, PVP guilds don't exist in a vacuum. We fight on the battlefields of Cyrodiil. Victory in Cyrodiil means dealing with PUGs and taking or defending objectives despite enemy opposition and oftentimes beating the enemy several times because their rezzers were on the ball. It also means playing with what you've got, even if a fourth of your raid DC'ed coming through the breach or you've got a bunch of new guildies with you, or half your normal members are on vacation, or you've got your dream team rolling right behind you.
So I'll admit that I fall into the camp that thinks that actual guild v guild happens in Cyrodiil, night after night, campaign after campaign. In not a fan of "exposed" type one-time fights, because everyone can have a bad fight or two. But over time in a 30-day campaign, campaign after campaign, the dominant guilds become obvious as the guilds clash time and again.
Now, that gets a little tricky for guilds that don't play the same time zones, and those guilds probably would have to set up a time to guild v guild fight sporting-match-style if they wanted to fight each other. But I can't blame a guild who excels or thinks they excel at Cyrodiil style rough-and-ready guild v guild fighting to look askance at rules designed to produce a more duel-like situation between guilds rather than accurately reflecting the conditions in which PVP guilds do most of their actual fighting.
Personally, Guild v Guild dueling is cool, but I'm going to base my opinion on how good a guild is based on their performance on the battlefields of Cyrodiil over the longterm of multiple campaigns.
Izanagi.Xiiib16_ESO wrote: »VaranisArano wrote: »Izanagi.Xiiib16_ESO wrote: »Regarding some comments about organised gvgs. Gvgs in eso exist in two forms; official and unofficial.
As it stands, the game does not have the necessary means to provide a fair system with rules in place to facilitate two guilds formally and fairly fighting one another. This is fact.
The only official gvgs that do exist are those that are fought naturally on the field. There are no rules of engagement other than to beat the opposition.
The unofficial gvgs that guilds organise among themselves are based on a common agreement. There are usually rules, just take a look at the small scale gvg thread as an example. Sides choose a time and place.
My point is that there are two different styles of gvgs that are not compatible with each other. There is no 'best' style as there is a different set of rules for each.
One guild might measure their performance based on the official style and the other based on the unofficial style; or even both as two separate entities. Every guild has their right to choose how they want to play.
At TKG we prefer the official way and if other guilds want to test themselves then they are more than welcome. We are always after more competition. I encourage everyone to participate in group pvp and to help your group grow and enjoy the experience.
I'm sorry but your definition is flawed.
a GvG in the state that it's being discussed is a competitive event. All competitive events have rules and constraints.
The purpose of said rules is to ensure that a result can be reasonably measured in a level environment.
Sporting events also ban drugs, standardise equipment used based on various constraints and equalise numbers or weight brackets.
For example the rules for most GvGs we have fought have been as simple as follows
1) bring the same amount of players
2) fight without siege (on the merit of your own players)
3) no crouch stealth
In addition normally there is also a no resing rule although not always.
Rules such as 6v6 have been added to control the type and style of fight for a number of reasons the rules are up to the organising guilds and those that compete there.
What you refer to as "natural gvg" is simply just openworld pvp complete with unbalanced numbers and pugs on either side. Defending a keep with your faction and wiping a guild sieging there solo isn't a gvg.
Official cannot be used to describe what you mean.
You declined to participate in gvgs period. Official or unofficial cannot be labeled to it in the way you are attempting to do so to validate yourselves.
It's simple. If you want to comment on other groups performance you should be prepared to back up your words with actions.
I dunno.
I mean, I understand how you want to codify and organize an equalized guild v guild into a sporting event, and that's cool.
But on the other hand, PVP guilds don't exist in a vacuum. We fight on the battlefields of Cyrodiil. Victory in Cyrodiil means dealing with PUGs and taking or defending objectives despite enemy opposition and oftentimes beating the enemy several times because their rezzers were on the ball. It also means playing with what you've got, even if a fourth of your raid DC'ed coming through the breach or you've got a bunch of new guildies with you, or half your normal members are on vacation, or you've got your dream team rolling right behind you.
So I'll admit that I fall into the camp that thinks that actual guild v guild happens in Cyrodiil, night after night, campaign after campaign. In not a fan of "exposed" type one-time fights, because everyone can have a bad fight or two. But over time in a 30-day campaign, campaign after campaign, the dominant guilds become obvious as the guilds clash time and again.
Now, that gets a little tricky for guilds that don't play the same time zones, and those guilds probably would have to set up a time to guild v guild fight sporting-match-style if they wanted to fight each other. But I can't blame a guild who excels or thinks they excel at Cyrodiil style rough-and-ready guild v guild fighting to look askance at rules designed to produce a more duel-like situation between guilds rather than accurately reflecting the conditions in which PVP guilds do most of their actual fighting.
Personally, Guild v Guild dueling is cool, but I'm going to base my opinion on how good a guild is based on their performance on the battlefields of Cyrodiil over the longterm of multiple campaigns.
Open world PVP performance is of course important but this is part of the Tri faction war gameplay not GvG.
GvG style fights can occur in openworld gameplay but the important part of competition is being measurable and organised.
You mentioned yourself one key difference between actual GvG and openworld gamplay being an organised meeting between groups who would normally be in different timezones.
The other part of GvG as was also mentioned is the ability to fight on your own merits as a group. Without relying on pugs assisting your side. In addition as a group you must also build for fighting large numbers of pugs as well as guilds and really anything which can be thrown at you. GvG allows guilds to exercise different strategies and builds because it is a different style of fight.
An example of this can be as follows: Group 1 is built to fight successfully outnumbered with good mobility and sustain based dmg. Group 2 hides inside its pugs and is build purely to combat enemy groups with burst damage and no healing. This is a valid matchup openworld but because of the added assistance on group 2's side group 1 isn't afforded the same opportunity to fight in an equal manner that is the purpose of a GvG.
Banding around words like 'Official' because you feel like they might persuade people who are unsure of the differences to your idea simply doesn't work in this situation because they completely different styles of gameplay and thus cannot be compared in this way.
Making an event 'Official' can only be granted by ZOS however unofficial GvG's organised amongst the player community are still a completely valid and effective measure of competition between guilds.
LeifErickson wrote: »Average day in Vivec for DC:
LeifErickson wrote: »Average day in Vivec for DC:
And we deserve it, we dont know how to defend...
IZZEFlameLash wrote: »LeifErickson wrote: »Average day in Vivec for DC:
And we deserve it, we dont know how to defend...
I am surprised that EP decided to push DC unlike the usual potatoing down the south. Lol. Maybe it was because the scoreboard was DC at the top.
LeifErickson wrote: »Average day in Vivec for DC:
LeifErickson wrote: »Average day in Vivec for DC:
Despite leading the campaign. DC are getting a lot better, it's a shame they weren't able to defend this push.
VaranisArano wrote: »IZZEFlameLash wrote: »LeifErickson wrote: »Average day in Vivec for DC:
And we deserve it, we dont know how to defend...
I am surprised that EP decided to push DC unlike the usual potatoing down the south. Lol. Maybe it was because the scoreboard was DC at the top.
Maybe. I may be jaded, but I assume it also had something to do with EP holding Alessia so our usual potato at the bridge spot wasn't there.
LeifErickson wrote: »LeifErickson wrote: »Average day in Vivec for DC:
Despite leading the campaign. DC are getting a lot better, it's a shame they weren't able to defend this push.
LOL! DC isn't getting a lot better. They have always been the best.
LeifErickson wrote: »Average day in Vivec for DC:
Minnesinger wrote: »A new day of the week. Getting crushed by DC and EP. AD seems to have given up today. The zone is back and lively Our supreme commander announced we are trash....
Minnesinger wrote: »A new day of the week. Getting crushed by DC and EP. AD seems to have given up today. The zone is back and lively Our supreme commander announced we are trash....
There's a lot of fairweather AD. That's the problem. That's the key problem imo.
My view is that the important part of competition is to enjoy the experience. If I'm not having fun, no matter how well organised and 'balanced' the gvg is then it's not worth it. And most of all, I couldn't care less about who wins or looses. It's about having a good time. If being able to measure yourself against others is what's important then I suggest having another look at what's actually important.
And regarding tonight session, I wouldn't even bring it up if I were you. Your performance was abysmal at best. Your group kept wiping over and over, sometimes to other guilds other times to pugs. You have a lot to work on.
But taking scrolls or pvedooring inner keeps to run up the score is a bit cheesy.
Well yeah, there were enemy scrolls in Arrius and Farra, of course the map looks like that. We've all been here long enough to know that this is the result of holding enemy scrolls. The sad part is how long it took AD to rally enough people to get their scroll back, and how they didn't even make a move when DC had Farra open and a scroll on the move last night.
This thread needs a Pubes' ERP story lol
Minnesinger wrote: »Our supreme commander announced we are trash....