Ok2 words: crown store. The Cost increase forces the in game poor to the crown store that's if they can afford the crowns for the skill respecification scroll(unless they farm the gold in game). It's the same with the craft bag, it snags monthly memberships. People Playing the game and not spending any rl money is a bad business model.
I didn’t see a cost increase. Just a QoL that means we don’t have to click 300 times to do a respec.
I was referring to cost for the skill respec being peanuts not long ago. It recently increased.
Ok2 words: crown store. The Cost increase forces the in game poor to the crown store that's if they can afford the crowns for the skill respecification scroll(unless they farm the gold in game). It's the same with the craft bag, it snags monthly memberships. People Playing the game and not spending any rl money is a bad business model.
I didn’t see a cost increase. Just a QoL that means we don’t have to click 300 times to do a respec.
I was referring to cost for the skill respec being peanuts not long ago. It recently increased.
Ok2 words: crown store. The Cost increase forces the in game poor to the crown store that's if they can afford the crowns for the skill respecification scroll(unless they farm the gold in game). It's the same with the craft bag, it snags monthly memberships. People Playing the game and not spending any rl money is a bad business model.
I didn’t see a cost increase. Just a QoL that means we don’t have to click 300 times to do a respec.
I was referring to cost for the skill respec being peanuts not long ago. It recently increased.
The cost of skill respecs always decreases significantly when a new update changes class/weapon skills in a significant way, or when a new skill line is introduced (a la Summerset). The “price increase” you’re referring to is the regular price for skill respecs.
That is beyond stupid.
It should not cost a full respec amount to change a few skill lines/points.
Computers have the ability to add things up.
Calculating a total based on the number of skill points changed/redeemed should be rasy
starkerealm wrote: »That is beyond stupid.
It should not cost a full respec amount to change a few skill lines/points.
Computers have the ability to add things up.
Calculating a total based on the number of skill points changed/redeemed should be rasy
I'm going to go out on a limb and say, they meant to do this. It was always about making respecs more convenient, not about making them cheaper.
starkerealm wrote: »That is beyond stupid.
It should not cost a full respec amount to change a few skill lines/points.
Computers have the ability to add things up.
Calculating a total based on the number of skill points changed/redeemed should be rasy
I'm going to go out on a limb and say, they meant to do this. It was always about making respecs more convenient, not about making them cheaper.
Which we will go out and say, this sucks
starkerealm wrote: »starkerealm wrote: »That is beyond stupid.
It should not cost a full respec amount to change a few skill lines/points.
Computers have the ability to add things up.
Calculating a total based on the number of skill points changed/redeemed should be rasy
I'm going to go out on a limb and say, they meant to do this. It was always about making respecs more convenient, not about making them cheaper.
Which we will go out and say, this sucks
Because having to respec every skill, without being able to pick individual ones is vastly superior.
starkerealm wrote: »That is beyond stupid.
It should not cost a full respec amount to change a few skill lines/points.
Computers have the ability to add things up.
Calculating a total based on the number of skill points changed/redeemed should be rasy
I'm going to go out on a limb and say, they meant to do this. It was always about making respecs more convenient, not about making them cheaper.
starkerealm wrote: »starkerealm wrote: »That is beyond stupid.
It should not cost a full respec amount to change a few skill lines/points.
Computers have the ability to add things up.
Calculating a total based on the number of skill points changed/redeemed should be rasy
I'm going to go out on a limb and say, they meant to do this. It was always about making respecs more convenient, not about making them cheaper.
Which we will go out and say, this sucks
Because having to respec every skill, without being able to pick individual ones is vastly superior.
but you would think that with a single skill respect system that they would atleast make the gold scale to how much you are respecing
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »That is beyond stupid.
It should not cost a full respec amount to change a few skill lines/points.
Computers have the ability to add things up.
Calculating a total based on the number of skill points changed/redeemed should be rasy
I'm going to go out on a limb and say, they meant to do this. It was always about making respecs more convenient, not about making them cheaper.
Which we will go out and say, this sucks
Because having to respec every skill, without being able to pick individual ones is vastly superior.
but you would think that with a single skill respect system that they would atleast make the gold scale to how much you are respecing
No. I wouldn't.
I would, if the game was designed differently. But, in this case, this was only a QoL change for players executing a respec. It's not about wanting to swap one skill point.
VaranisArano wrote: »Let me break it down.
Scenario 1: I want to re-spec 6 skills points out of 2 Hireling Passive.
Pre Wolfhunter
Cost: 10,100 gold (for me, your cost may vary)
Result: All my skill points are refunded, so that I have to put each one back where it belongs including a bunch of ones I didn't want to change. But I get my 6 skill points out of the Hireling Passives I don't want!
Post Wolfhunter
Cost: 10,100 gold
Result: I get those 6 skill points out of the Hireling Passives. No fuss. No need to reset ALL of my skill points.
Cost is the same as before, its just more convenient.
All of you people going "I just wanna change one or two skills!" Yeah, well, you were only ever changing one or two skills before that and the game charged you full price + made you fuss with ALL your skill points.
It costs you the same amount as before Wolfhunter to change a couple of skills. Its just a LOT more convenient.
Now, sure, that's not what you wanted. Many of you seem to want an itemized "Charge me per skill changed, please!" type system. Which would be cool if that's what ZOS chose to do, honestly. But its not how they advertised this change. Its not how the change skills or change morphs has ever worked. Its probably never going to work the way you want it to or else that would devalue the Crown Respec Scrolls.
The old respec system didn't scale to the amount of skills you respecced. The new respec system doesn't either. Its just a lot more convenient.
VaranisArano wrote: »Let me break it down.
Scenario 1: I want to re-spec 6 skills points out of 2 Hireling Passive.
Pre Wolfhunter
Cost: 10,100 gold (for me, your cost may vary)
Result: All my skill points are refunded, so that I have to put each one back where it belongs including a bunch of ones I didn't want to change. But I get my 6 skill points out of the Hireling Passives I don't want!
Post Wolfhunter
Cost: 10,100 gold
Result: I get those 6 skill points out of the Hireling Passives. No fuss. No need to reset ALL of my skill points.
Cost is the same as before, its just more convenient.
All of you people going "I just wanna change one or two skills!" Yeah, well, you were only ever changing one or two skills before that and the game charged you full price + made you fuss with ALL your skill points.
It costs you the same amount as before Wolfhunter to change a couple of skills. Its just a LOT more convenient.
Now, sure, that's not what you wanted. Many of you seem to want an itemized "Charge me per skill changed, please!" type system. Which would be cool if that's what ZOS chose to do, honestly. But its not how they advertised this change. Its not how the change skills or change morphs has ever worked. Its probably never going to work the way you want it to or else that would devalue the Crown Respec Scrolls.
The old respec system didn't scale to the amount of skills you respecced. The new respec system doesn't either. Its just a lot more convenient.
it shouldn't cost you 20k to reset one skill
VaranisArano wrote: »VaranisArano wrote: »Let me break it down.
Scenario 1: I want to re-spec 6 skills points out of 2 Hireling Passive.
Pre Wolfhunter
Cost: 10,100 gold (for me, your cost may vary)
Result: All my skill points are refunded, so that I have to put each one back where it belongs including a bunch of ones I didn't want to change. But I get my 6 skill points out of the Hireling Passives I don't want!
Post Wolfhunter
Cost: 10,100 gold
Result: I get those 6 skill points out of the Hireling Passives. No fuss. No need to reset ALL of my skill points.
Cost is the same as before, its just more convenient.
All of you people going "I just wanna change one or two skills!" Yeah, well, you were only ever changing one or two skills before that and the game charged you full price + made you fuss with ALL your skill points.
It costs you the same amount as before Wolfhunter to change a couple of skills. Its just a LOT more convenient.
Now, sure, that's not what you wanted. Many of you seem to want an itemized "Charge me per skill changed, please!" type system. Which would be cool if that's what ZOS chose to do, honestly. But its not how they advertised this change. Its not how the change skills or change morphs has ever worked. Its probably never going to work the way you want it to or else that would devalue the Crown Respec Scrolls.
The old respec system didn't scale to the amount of skills you respecced. The new respec system doesn't either. Its just a lot more convenient.
it shouldn't cost you 20k to reset one skill
That's exactly what the Respec System did before Wolfhunter! Whether I wanted to change 1 skill or 100, the price was the same. It would cost me 10,100 to change skills.
Before or after Wolfhunter, the cost of changing skills, whether 1 or 100, is the same. Its just loads, LOADS more convenient.
You may not like it, but that's how the system works. Its one thing to ask ZOS to develop an entirely new "charge for each skill" system, but I do not understand why people are complaining about this change when it works exactly the same way as the old system. This shouldn't have come as a surprise.
VaranisArano wrote: »Let me break it down.
Scenario 1: I want to re-spec 6 skills points out of 2 Hireling Passive.
Pre Wolfhunter
Cost: 10,100 gold (for me, your cost may vary)
Result: All my skill points are refunded, so that I have to put each one back where it belongs including a bunch of ones I didn't want to change. But I get my 6 skill points out of the Hireling Passives I don't want!
Post Wolfhunter
Cost: 10,100 gold
Result: I get those 6 skill points out of the Hireling Passives. No fuss. No need to reset ALL of my skill points.
Cost is the same as before, its just more convenient.
All of you people going "I just wanna change one or two skills!" Yeah, well, you were only ever changing one or two skills before that and the game charged you full price + made you fuss with ALL your skill points.
It costs you the same amount as before Wolfhunter to change a couple of skills. Its just a LOT more convenient.
Now, sure, that's not what you wanted. Many of you seem to want an itemized "Charge me per skill changed, please!" type system. Which would be cool if that's what ZOS chose to do, honestly. But its not how they advertised this change. Its not how the change skills or change morphs has ever worked. Its probably never going to work the way you want it to or else that would devalue the Crown Respec Scrolls.
The old respec system didn't scale to the amount of skills you respecced. The new respec system doesn't either. Its just a lot more convenient.
it shouldn't cost you 20k to reset one skill
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »That is beyond stupid.
It should not cost a full respec amount to change a few skill lines/points.
Computers have the ability to add things up.
Calculating a total based on the number of skill points changed/redeemed should be rasy
I'm going to go out on a limb and say, they meant to do this. It was always about making respecs more convenient, not about making them cheaper.
Which we will go out and say, this sucks
Because having to respec every skill, without being able to pick individual ones is vastly superior.
but you would think that with a single skill respect system that they would atleast make the gold scale to how much you are respecing
No. I wouldn't.
I would, if the game was designed differently. But, in this case, this was only a QoL change for players executing a respec. It's not about wanting to swap one skill point.
unfortunate
starkerealm wrote: »Wait... seriously? Well, that is a kick to the face. Especially for a high skill point character. Was looking forward to this system, but if it is expensive, forget it. Won’t be usin it.
So, you'll never respec again? Cool.
The point of this system wasn't to provide a cheap way to refund skill points spent, it was to make life easier when you wanted to move one or two skill points around. Before Wolfhunter, that would have meant spending the other 200 skill points again, and hope that you didn't forget anything. Post Wolfhunter, you can still do that, without running into a situation where you forgot to re-purchase your bow passives, and then spent those available skill points somewhere else before you discovered your mistake.
starkerealm wrote: »That is beyond stupid.
It should not cost a full respec amount to change a few skill lines/points.
Computers have the ability to add things up.
Calculating a total based on the number of skill points changed/redeemed should be rasy
I'm going to go out on a limb and say, they meant to do this. It was always about making respecs more convenient, not about making them cheaper.
Correct. It was known that the price to respec would remain the same. Now you can respec JUST the skills you want and not EVERYTHING. I can finally remove all the research passives for my crafter now that he no longer needs them without worrying about messing up his other skills. I welcome the new change.
starkerealm wrote: »Wait... seriously? Well, that is a kick to the face. Especially for a high skill point character. Was looking forward to this system, but if it is expensive, forget it. Won’t be usin it.
So, you'll never respec again? Cool.
The point of this system wasn't to provide a cheap way to refund skill points spent, it was to make life easier when you wanted to move one or two skill points around. Before Wolfhunter, that would have meant spending the other 200 skill points again, and hope that you didn't forget anything. Post Wolfhunter, you can still do that, without running into a situation where you forgot to re-purchase your bow passives, and then spent those available skill points somewhere else before you discovered your mistake.
Not what I said.
Also, it doesn’t really make it easier if the gold cost to change one point is the same as it costs for a full respec. Not all of us are made of money, especially newer players, those who play more ocassionally, or those who do not have a trading guild and don’t game markets. This new system is basically unusuable for all those people, which is not what I anticipated.
Granted, I shouldn’t be surprised at this point. Zeni did the same damn thing to the outfit system.
VaranisArano wrote: »VaranisArano wrote: »Let me break it down.
Scenario 1: I want to re-spec 6 skills points out of 2 Hireling Passive.
Pre Wolfhunter
Cost: 10,100 gold (for me, your cost may vary)
Result: All my skill points are refunded, so that I have to put each one back where it belongs including a bunch of ones I didn't want to change. But I get my 6 skill points out of the Hireling Passives I don't want!
Post Wolfhunter
Cost: 10,100 gold
Result: I get those 6 skill points out of the Hireling Passives. No fuss. No need to reset ALL of my skill points.
Cost is the same as before, its just more convenient.
All of you people going "I just wanna change one or two skills!" Yeah, well, you were only ever changing one or two skills before that and the game charged you full price + made you fuss with ALL your skill points.
It costs you the same amount as before Wolfhunter to change a couple of skills. Its just a LOT more convenient.
Now, sure, that's not what you wanted. Many of you seem to want an itemized "Charge me per skill changed, please!" type system. Which would be cool if that's what ZOS chose to do, honestly. But its not how they advertised this change. Its not how the change skills or change morphs has ever worked. Its probably never going to work the way you want it to or else that would devalue the Crown Respec Scrolls.
The old respec system didn't scale to the amount of skills you respecced. The new respec system doesn't either. Its just a lot more convenient.
it shouldn't cost you 20k to reset one skill
This shouldn't have come as a surprise.
witchdoctor wrote: »VaranisArano wrote: »VaranisArano wrote: »Let me break it down.
Scenario 1: I want to re-spec 6 skills points out of 2 Hireling Passive.
Pre Wolfhunter
Cost: 10,100 gold (for me, your cost may vary)
Result: All my skill points are refunded, so that I have to put each one back where it belongs including a bunch of ones I didn't want to change. But I get my 6 skill points out of the Hireling Passives I don't want!
Post Wolfhunter
Cost: 10,100 gold
Result: I get those 6 skill points out of the Hireling Passives. No fuss. No need to reset ALL of my skill points.
Cost is the same as before, its just more convenient.
All of you people going "I just wanna change one or two skills!" Yeah, well, you were only ever changing one or two skills before that and the game charged you full price + made you fuss with ALL your skill points.
It costs you the same amount as before Wolfhunter to change a couple of skills. Its just a LOT more convenient.
Now, sure, that's not what you wanted. Many of you seem to want an itemized "Charge me per skill changed, please!" type system. Which would be cool if that's what ZOS chose to do, honestly. But its not how they advertised this change. Its not how the change skills or change morphs has ever worked. Its probably never going to work the way you want it to or else that would devalue the Crown Respec Scrolls.
The old respec system didn't scale to the amount of skills you respecced. The new respec system doesn't either. Its just a lot more convenient.
it shouldn't cost you 20k to reset one skill
This shouldn't have come as a surprise.
Particularly for any prolific poster regarding a change documented on the accessible-to-all PTS subforum.